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feat: init
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#pragma once
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#include "TileEntityRenderer.h"
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using namespace std;
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class BaseMobSpawner;
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class MobSpawnerRenderer : public TileEntityRenderer
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{
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private:
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unordered_map<wstring, shared_ptr<Entity> > models;
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public:
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static void render(BaseMobSpawner *spawner, double x, double y, double z, float a);
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virtual void render(shared_ptr<TileEntity> _spawner, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param
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};
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