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feat: init
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#pragma once
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#include "AbstractContainerScreen.h"
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class Player;
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class Button;
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class InventoryScreen : public AbstractContainerScreen
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{
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public:
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InventoryScreen(shared_ptr<Player> player);
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virtual void init();
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protected:
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virtual void renderLabels();
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private:
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float xMouse, yMouse;
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public:
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virtual void render(int xm, int ym, float a);
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protected:
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virtual void renderBg(float a);
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virtual void buttonClicked(Button *button);
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};
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