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feat: init
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#pragma once
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#include "MobRenderer.h"
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class EnderMan;
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class EndermanModel;
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class EndermanRenderer : public MobRenderer
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{
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private:
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EndermanModel *model;
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Random random;
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static ResourceLocation ENDERMAN_EYES_LOCATION;
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static ResourceLocation ENDERMAN_LOCATION;
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public:
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EndermanRenderer();
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void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
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protected:
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int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
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};
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