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feat: init
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#pragma once
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#include "Model.h"
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#include "ModelPart.h"
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class EnderCrystalModel : public Model
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{
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public:
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static const int MODEL_ID = 1;
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private:
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ModelPart *cube;
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ModelPart *glass;
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ModelPart *base;
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public:
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EnderCrystalModel(float g);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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};
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