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feat: init
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#pragma once
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#include "TileEntityRenderer.h"
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class BookModel;
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class EnchantTableRenderer : public TileEntityRenderer
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{
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friend class CXuiCtrlEnchantmentBook;
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friend class UIControl_EnchantmentBook;
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private:
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static ResourceLocation BOOK_LOCATION;
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BookModel *bookModel;
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public:
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EnchantTableRenderer();
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~EnchantTableRenderer();
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virtual void render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true);
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};
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