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feat: init
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#pragma once
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class Chunk;
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class Mob;
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class DirtyChunkSorter : public std::binary_function<const Chunk *,const Chunk *,bool>
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{
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private:
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shared_ptr<LivingEntity> cameraEntity;
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int playerIndex; // 4J added
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public:
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DirtyChunkSorter(shared_ptr<LivingEntity> cameraEntity, int playerIndex); // 4J - added player index
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bool operator()(const Chunk *a, const Chunk *b) const;
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};
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