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feat: init
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#pragma once
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#include "MobRenderer.h"
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class CreeperRenderer: public MobRenderer
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{
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private:
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static ResourceLocation POWER_LOCATION;
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static ResourceLocation CREEPER_LOCATION;
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Model *armorModel;
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public:
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CreeperRenderer();
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protected:
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virtual void scale(shared_ptr<LivingEntity> _mob, float a);
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virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a);
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virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a);
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virtual int prepareArmorOverlay(shared_ptr<LivingEntity> _mob, int layer, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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};
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