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feat: init
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#pragma once
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#include "Screen.h"
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using namespace std;
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class ConfirmScreen : public Screen
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{
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private:
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Screen *parent;
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wstring title1;
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wstring title2;
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wstring yesButton;
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wstring noButton;
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int id;
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public:
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ConfirmScreen(Screen *parent, const wstring& title1, const wstring& title2, int id);
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ConfirmScreen(Screen *parent, const wstring& title1, const wstring& title2, const wstring& yesButton, const wstring& noButton, int id);
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virtual void init();
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protected:
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virtual void buttonClicked(Button *button);
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public:
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virtual void render(int xm, int ym, float a);
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};
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