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feat: init
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#pragma once
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using namespace std;
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class ClientConstants
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{
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// This file holds global constants used by the client.
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// The file should be replaced at compile-time with the
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// proper settings for the given compilation. For example,
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// release builds should replace this file with no-cheat
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// settings.
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// INTERNAL DEVELOPMENT SETTINGS
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public:
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static const wstring VERSION_STRING;
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static const bool DEADMAU5_CAMERA_CHEATS = false;
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static const bool IS_DEMO_VERSION = false;
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};
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