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feat: init
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#include "Model.h"
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class ChickenModel : public Model
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{
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public:
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ModelPart *head, *hair, *body, *leg0, *leg1, *wing0,* wing1, *beak, *redThing;
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ChickenModel();
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
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};
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