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feat: init
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#pragma once
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#include "SpiderRenderer.h"
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class CaveSpider;
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class CaveSpiderRenderer : public SpiderRenderer
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{
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private:
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static ResourceLocation CAVE_SPIDER_LOCATION;
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static float s_scale;
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public:
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CaveSpiderRenderer();
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protected:
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virtual void scale(shared_ptr<LivingEntity> mob, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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};
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