* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
5 lines
112 B
C
5 lines
112 B
C
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#define MICROPROFILE_ENABLED 1
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#define MICROPROFILE_GPU_TIMERS_D3D11 1
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#define MICROPROFILE_GPU_TIMERS_D3D12 1
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