feat: better cmake support (#21)
* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
This commit is contained in:
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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||||
*/
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#include "4J_Input.h"
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#include "INP_Keyboard.h"
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#include "INP_Main.h"
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C_4JInput InputManager;
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CKeyboard InternalKeyboard;
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void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
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{
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InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
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}
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void C_4JInput::Tick(void)
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{
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InternalInputManager.Tick();
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}
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void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
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{
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InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax);
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}
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void C_4JInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
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{
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InternalInputManager.SetGameJoypadMaps(ucMap, ucAction, uiActionVal);
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}
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unsigned int C_4JInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
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{
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return InternalInputManager.GetGameJoypadMaps(ucMap, ucAction);
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}
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void C_4JInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
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{
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InternalInputManager.SetJoypadMapVal(iPad, ucMap);
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}
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unsigned char C_4JInput::GetJoypadMapVal(int iPad)
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{
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return InternalInputManager.GetJoypadMapVal(iPad);
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}
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void C_4JInput::SetJoypadSensitivity(int iPad, float fSensitivity)
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{
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InternalInputManager.SetJoypadSensitivity(iPad, fSensitivity);
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}
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unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
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{
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return InternalInputManager.GetValue(iPad, ucAction, bRepeat);
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}
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bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction)
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{
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return InternalInputManager.ButtonPressed(iPad, ucAction);
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}
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bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction)
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{
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return InternalInputManager.ButtonReleased(iPad, ucAction);
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}
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bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction)
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{
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return InternalInputManager.ButtonDown(iPad, ucAction);
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}
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void C_4JInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
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{
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InternalInputManager.SetJoypadStickAxisMap(iPad, uiFrom, uiTo);
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}
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void C_4JInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
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{
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InternalInputManager.SetJoypadStickTriggerMap(iPad, uiFrom, uiTo);
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}
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void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
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{
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InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs);
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}
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void C_4JInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam)
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{
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InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam);
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}
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FLOAT C_4JInput::GetIdleSeconds(int iPad)
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{
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return InternalInputManager.GetIdleSeconds(iPad);
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}
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bool C_4JInput::IsPadConnected(int iPad)
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{
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return InternalInputManager.IsPadConnected(iPad);
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}
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float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay);
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}
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float C_4JInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadStick_LY(iPad, bCheckMenuDisplay);
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}
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float C_4JInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadStick_RX(iPad, bCheckMenuDisplay);
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}
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float C_4JInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadStick_RY(iPad, bCheckMenuDisplay);
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}
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unsigned char C_4JInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadLTrigger(iPad, bCheckMenuDisplay);
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}
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unsigned char C_4JInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadRTrigger(iPad, bCheckMenuDisplay);
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}
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void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
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{
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InternalInputManager.SetMenuDisplayed(iPad, bVal);
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}
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EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
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C_4JInput::EKeyboardMode eMode)
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{
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return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
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}
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void C_4JInput::GetText(uint16_t *UTF16String)
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{
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InternalKeyboard.GetText(UTF16String);
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}
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bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
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{
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return true;
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}
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void C_4JInput::CancelQueuedVerifyStrings(int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam) {}
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void C_4JInput::CancelAllVerifyInProgress(void) {}
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// bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {}
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@@ -0,0 +1,134 @@
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/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
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#include "INP_ForceFeedback.h"
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void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
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{
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m_Effects = new FF_EFFECT[MAX_EFFECTS];
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m_EffectC = 0;
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LARGE_INTEGER qwTicksPerSec;
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QueryPerformanceFrequency(&qwTicksPerSec);
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m_TicksPerSecond = qwTicksPerSec.LowPart;
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m_unkBool = 0;
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}
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void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled) {}
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void CForceFeedback::CreateEffect(void)
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{
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assert(m_EffectC < MAX_EFFECTS);
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FF_EFFECT *pEffect = &m_Effects[m_EffectC];
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pEffect->m_uiDurationMs = 5;
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pEffect->m_uiMagnitude = 500;
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pEffect->m_uiEffectType = 0;
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pEffect->dword18 = 10;
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pEffect->dword18 = 100;
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m_EffectC++;
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}
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void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
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{
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FF_EFFECT_INSTANCE *pEffectInst = new FF_EFFECT_INSTANCE();
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pEffectInst->m_Effect = &m_Effects[uiEffect];
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pEffectInst->m_uiInst = 0;
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m_EffectList.AddToTail(pEffectInst);
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}
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void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState)
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{
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int iCount = 0;
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LinkedList::_LL_NODE *pNode;
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for (pNode = m_EffectList.m_Head;; pNode = pNode->m_Next)
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{
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if ((iCount++) == uiEffectInstance)
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break;
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}
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pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
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}
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void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
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void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
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void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
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{
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RUMBLE_EFFECT *pRumble = new RUMBLE_EFFECT();
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LARGE_INTEGER qwCurrentTime;
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QueryPerformanceCounter(&qwCurrentTime);
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pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart;
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pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed;
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pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed;
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pRumble->m_Pad = uiPad;
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m_RumbleList.AddToTail(pRumble);
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}
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|
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void CForceFeedback::Tick(void)
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{
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for (LinkedList::_LL_NODE *pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next)
|
||||
{
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||||
if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive)
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||||
{
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ProcessEventInstance(pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>());
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}
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}
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|
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LARGE_INTEGER qwCurrentTime;
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||||
QueryPerformanceCounter(&qwCurrentTime);
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|
||||
LinkedList::_LL_NODE *pRumbleNode = m_RumbleList.m_Head;
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||||
while (pRumbleNode)
|
||||
{
|
||||
if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
|
||||
{
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||||
RUMBLE_EFFECT *pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
|
||||
|
||||
pRumble->m_RumbleData.wLeftMotorSpeed = 0;
|
||||
pRumble->m_RumbleData.wRightMotorSpeed = 0;
|
||||
|
||||
XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData);
|
||||
|
||||
m_RumbleList.RemoveNode(pRumbleNode);
|
||||
|
||||
LinkedList::_LL_NODE *pTemp = pRumbleNode;
|
||||
pRumbleNode = pRumbleNode->m_Next;
|
||||
|
||||
delete pTemp->GetDataAs<RUMBLE_EFFECT>();
|
||||
delete pTemp;
|
||||
}
|
||||
else
|
||||
{
|
||||
XInputSetState(pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_Pad, &pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_RumbleData);
|
||||
pRumbleNode = pRumbleNode->m_Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "INP_Keyboard.h"
|
||||
|
||||
void CKeyboard::Tick(void) {}
|
||||
|
||||
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
|
||||
C_4JInput::EKeyboardMode eMode)
|
||||
{
|
||||
ClearGlobalText();
|
||||
SeedEditBox();
|
||||
Func(lpParam, C_4JInput::EKeyboardMode_Numeric);
|
||||
|
||||
return EKeyboard_ResultAccept;
|
||||
}
|
||||
|
||||
void CKeyboard::GetText(uint16_t *UTF16String)
|
||||
{
|
||||
uint16_t *keyString = GetGlobalText();
|
||||
for (unsigned int index = 0; keyString[index] && index < 0x200; index++)
|
||||
{
|
||||
UTF16String[index] = keyString[index];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,762 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "INP_Main.h"
|
||||
|
||||
CInput InternalInputManager;
|
||||
|
||||
CInput::CInput()
|
||||
{
|
||||
m_ForceFeedback = CForceFeedback();
|
||||
m_Keyboard = CKeyboard();
|
||||
|
||||
m_uiSigninJoypadMask = 0;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
m_bIsMenuDisplayed[i] = 0;
|
||||
|
||||
InitTime();
|
||||
|
||||
m_fRepeatDelaySecs = 0.5f;
|
||||
m_fRepeatRateSecs = 0.8f;
|
||||
m_sDebugSequenceName = 0;
|
||||
m_uiDebugSequenceIndex = 0;
|
||||
m_pDebugSequenceFn = 0;
|
||||
}
|
||||
|
||||
void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
|
||||
{
|
||||
assert(iInputStateC > 0);
|
||||
assert(ucMapC > 0);
|
||||
assert(ucActionC > 0);
|
||||
|
||||
ZeroMemory(m_Joypads, sizeof(m_Joypads));
|
||||
|
||||
m_ucInputStateC = iInputStateC;
|
||||
|
||||
m_iDeadzone = 0x2710;
|
||||
m_iMovementRangeMax = 0x7FFF;
|
||||
|
||||
m_iEffectiveRange = m_iMovementRangeMax - m_iDeadzone;
|
||||
m_iHalfRange = m_iEffectiveRange / 2;
|
||||
m_fEffectiveRange = (float)m_iEffectiveRange;
|
||||
|
||||
for (int i = 0; i < MAX_JOYPADS; i++)
|
||||
{
|
||||
m_Joypads[i].m_pInputStates = new XINPUT_STATE[m_ucInputStateC];
|
||||
m_Joypads[i].m_ucInputStateIndex = -1;
|
||||
m_Joypads[i].m_pfLeftThumbXAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbX;
|
||||
m_Joypads[i].m_pfLeftThumbYAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbY;
|
||||
m_Joypads[i].m_pfRightThumbXAxisMap = &m_Joypads[i].m_fNormalizedRightThumbX;
|
||||
m_Joypads[i].m_pfRightThumbYAxisMap = &m_Joypads[i].m_fNormalizedRightThumbY;
|
||||
m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
|
||||
m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
|
||||
m_Joypads[i].m_fSensitivity = 1.0f;
|
||||
}
|
||||
|
||||
m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *));
|
||||
for (int i = 0; i < ucMapC; i++)
|
||||
{
|
||||
m_JoypadMap[i] = (unsigned int *)operator new[](ucActionC * sizeof(int));
|
||||
}
|
||||
|
||||
m_ucJoypadMapC = ucMapC;
|
||||
m_ucJoypadMapActionC = ucActionC;
|
||||
m_ucMenuActionC = ucMenuActionC;
|
||||
m_bJoypadMapArrayIsSetup = false;
|
||||
|
||||
m_ForceFeedback.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
|
||||
}
|
||||
|
||||
void CInput::Tick(void)
|
||||
{
|
||||
UpdateJoypads();
|
||||
m_ForceFeedback.Tick();
|
||||
m_Keyboard.Tick();
|
||||
}
|
||||
|
||||
void CInput::SetJoypadValues(JOYPAD *pThisPad)
|
||||
{
|
||||
XINPUT_GAMEPAD *pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex].Gamepad;
|
||||
|
||||
if (pGamePad->bLeftTrigger > 0x7Fu)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LT;
|
||||
}
|
||||
if (pGamePad->bRightTrigger > 0x7Fu)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RT;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RB;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LB;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_A) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_A;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_B) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_B;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_X) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_X;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_Y) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_Y;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_START) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_START;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_BACK) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RTHUMB;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_UP;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_DOWN;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_LEFT;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_RIGHT;
|
||||
}
|
||||
|
||||
if (pGamePad->sThumbLX > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_RIGHT;
|
||||
}
|
||||
if (pGamePad->sThumbLX < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_LEFT;
|
||||
}
|
||||
|
||||
if (pGamePad->sThumbRY < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_DOWN;
|
||||
}
|
||||
if (pGamePad->sThumbRY > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_UP;
|
||||
}
|
||||
if (pGamePad->sThumbRX > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_RIGHT;
|
||||
}
|
||||
if (pGamePad->sThumbRX < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_LEFT;
|
||||
}
|
||||
|
||||
if (pGamePad->sThumbLY < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_DOWN;
|
||||
}
|
||||
if (pGamePad->sThumbLY > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_UP;
|
||||
}
|
||||
|
||||
pThisPad->m_ucLeftTriggerState = pGamePad->bLeftTrigger;
|
||||
pThisPad->m_ucRightTriggerState = pGamePad->bRightTrigger;
|
||||
|
||||
if (pGamePad->sThumbRX <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbRX >= -m_iDeadzone)
|
||||
pThisPad->m_iRightThumbX = 0;
|
||||
else
|
||||
pThisPad->m_iRightThumbX = m_iDeadzone + pGamePad->sThumbRX;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iRightThumbX = pGamePad->sThumbRX - m_iDeadzone;
|
||||
}
|
||||
if (pGamePad->sThumbRY <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbRY >= -m_iDeadzone)
|
||||
pThisPad->m_iRightThumbY = 0;
|
||||
else
|
||||
pThisPad->m_iRightThumbY = m_iDeadzone + pGamePad->sThumbRY;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iRightThumbY = pGamePad->sThumbRY - m_iDeadzone;
|
||||
}
|
||||
if (pGamePad->sThumbLX <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbLX >= -m_iDeadzone)
|
||||
pThisPad->m_iLeftThumbX = 0;
|
||||
else
|
||||
pThisPad->m_iLeftThumbX = m_iDeadzone + pGamePad->sThumbLX;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iLeftThumbX = pGamePad->sThumbLX - m_iDeadzone;
|
||||
}
|
||||
if (pGamePad->sThumbLY <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbLY >= -m_iDeadzone)
|
||||
pThisPad->m_iLeftThumbY = 0;
|
||||
else
|
||||
pThisPad->m_iLeftThumbY = m_iDeadzone + pGamePad->sThumbLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iLeftThumbY = pGamePad->sThumbLY - m_iDeadzone;
|
||||
}
|
||||
|
||||
pThisPad->m_iNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_iEffectiveRange;
|
||||
pThisPad->m_iNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_iEffectiveRange;
|
||||
pThisPad->m_iNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_iEffectiveRange;
|
||||
pThisPad->m_iNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_iEffectiveRange;
|
||||
|
||||
pThisPad->m_fNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_fEffectiveRange;
|
||||
pThisPad->m_fNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_fEffectiveRange;
|
||||
pThisPad->m_fNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_fEffectiveRange;
|
||||
pThisPad->m_fNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_fEffectiveRange;
|
||||
}
|
||||
|
||||
void CInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
|
||||
{
|
||||
m_iDeadzone = uiDeadzone;
|
||||
m_iMovementRangeMax = uiMovementRangeMax;
|
||||
m_iEffectiveRange = uiMovementRangeMax - uiDeadzone;
|
||||
m_iHalfRange = m_iEffectiveRange / 2;
|
||||
}
|
||||
|
||||
void CInput::SetJoypadSensitivity(int iPad, float fSensitivity)
|
||||
{
|
||||
m_Joypads[iPad].m_fSensitivity = fSensitivity;
|
||||
}
|
||||
|
||||
void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
|
||||
{
|
||||
assert(ucMap < m_ucJoypadMapC);
|
||||
assert(ucAction < m_ucJoypadMapActionC);
|
||||
|
||||
m_JoypadMap[ucMap][ucAction] = uiActionVal;
|
||||
}
|
||||
|
||||
unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
|
||||
{
|
||||
assert(ucMap < m_ucJoypadMapC);
|
||||
assert(ucAction < m_ucJoypadMapActionC);
|
||||
|
||||
return m_JoypadMap[ucMap][ucAction];
|
||||
}
|
||||
|
||||
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
|
||||
{
|
||||
m_bJoypadMapArrayIsSetup = true;
|
||||
m_Joypads[iPad].m_ucMappingValue = ucMap;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadMapVal(int iPad)
|
||||
{
|
||||
return m_Joypads[iPad].m_ucMappingValue;
|
||||
}
|
||||
|
||||
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
|
||||
{
|
||||
float *pfTo = nullptr;
|
||||
|
||||
switch (uiTo)
|
||||
{
|
||||
case AXIS_MAP_LX:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbX;
|
||||
break;
|
||||
case AXIS_MAP_LY:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbY;
|
||||
break;
|
||||
case AXIS_MAP_RX:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbX;
|
||||
break;
|
||||
case AXIS_MAP_RY:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbY;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (uiFrom)
|
||||
{
|
||||
case AXIS_MAP_LX:
|
||||
m_Joypads[iPad].m_pfLeftThumbXAxisMap = pfTo;
|
||||
break;
|
||||
case AXIS_MAP_LY:
|
||||
m_Joypads[iPad].m_pfLeftThumbYAxisMap = pfTo;
|
||||
break;
|
||||
case AXIS_MAP_RX:
|
||||
m_Joypads[iPad].m_pfRightThumbXAxisMap = pfTo;
|
||||
break;
|
||||
case AXIS_MAP_RY:
|
||||
m_Joypads[iPad].m_pfRightThumbYAxisMap = pfTo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
|
||||
{
|
||||
unsigned char *pucTo = nullptr;
|
||||
|
||||
switch (uiTo)
|
||||
{
|
||||
case TRIGGER_MAP_0:
|
||||
pucTo = &m_Joypads[iPad].m_ucRightTriggerState;
|
||||
break;
|
||||
case TRIGGER_MAP_1:
|
||||
pucTo = &m_Joypads[iPad].m_ucLeftTriggerState;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (uiFrom)
|
||||
{
|
||||
case TRIGGER_MAP_0:
|
||||
m_Joypads[iPad].m_pucRightTriggerAxisMap = pucTo;
|
||||
break;
|
||||
case TRIGGER_MAP_1:
|
||||
m_Joypads[iPad].m_pucLeftTriggerAxisMap = pucTo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CInput::IsPadConnected(int iPad)
|
||||
{
|
||||
return m_Joypads[iPad].m_bIsConnected;
|
||||
}
|
||||
|
||||
void CInput::SetSigninJoypadMask(unsigned int mask)
|
||||
{
|
||||
m_uiSigninJoypadMask = mask;
|
||||
}
|
||||
|
||||
unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
|
||||
{
|
||||
if (m_bIsMenuDisplayed[iPad] && ucAction > this->m_ucMenuActionC)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned char ucMap = this->m_Joypads[iPad].m_ucMappingValue;
|
||||
unsigned int uiVal = this->m_JoypadMap[ucMap][ucAction] & this->m_Joypads[iPad].m_uiButtons;
|
||||
if (!uiVal || !bRepeat)
|
||||
{
|
||||
return uiVal;
|
||||
}
|
||||
|
||||
int iKeyVal = 0;
|
||||
for (int iKey = this->m_JoypadMap[ucMap][ucAction]; (iKey & 1) == 0; iKey >>= 1)
|
||||
{
|
||||
iKeyVal++;
|
||||
}
|
||||
|
||||
if (m_fRepeatDelaySecs <= m_Timers[iPad][iKeyVal].m_fTotalHoldTime || m_Timers[iPad][iKeyVal].m_bInitialPressHandled)
|
||||
{
|
||||
if (m_Timers[iPad][iKeyVal].m_fTotalHoldTime < m_fRepeatDelaySecs)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (m_Timers[iPad][iKeyVal].m_fLastRepeatTime == 0.0f)
|
||||
{
|
||||
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_fRepeatDelaySecs;
|
||||
return uiVal;
|
||||
}
|
||||
else if ((m_Timers[iPad][iKeyVal].m_fTotalHoldTime - m_Timers[iPad][iKeyVal].m_fLastRepeatTime) <= m_fRepeatRateSecs)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_Timers[iPad][iKeyVal].m_fLastRepeatTime + m_fRepeatRateSecs;
|
||||
return uiVal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Timers[iPad][iKeyVal].m_bInitialPressHandled = true;
|
||||
return uiVal;
|
||||
}
|
||||
}
|
||||
|
||||
bool CInput::IsSet(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
|
||||
(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
|
||||
}
|
||||
|
||||
bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
|
||||
{
|
||||
if (ucAction == 255)
|
||||
{
|
||||
return m_Joypads[iPad].m_uiButtonsPressed != 0;
|
||||
}
|
||||
|
||||
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsPressed) != 0;
|
||||
}
|
||||
|
||||
bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
|
||||
(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
|
||||
}
|
||||
|
||||
bool CInput::ButtonDown(int iPad, unsigned char ucAction)
|
||||
{
|
||||
if (ucAction == 255)
|
||||
{
|
||||
return m_Joypads[iPad].m_uiButtons != 0;
|
||||
}
|
||||
|
||||
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_LX(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedLeftThumbX;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_LY(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedLeftThumbY;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_RX(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedRightThumbX;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_RY(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedRightThumbY;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadLTrigger_Menu(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_ucLeftTriggerState;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadRTrigger_Menu(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_ucRightTriggerState;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfLeftThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfLeftThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfRightThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfRightThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pucLeftTriggerAxisMap;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pucRightTriggerAxisMap;
|
||||
}
|
||||
|
||||
void CInput::SetMenuDisplayed(int iPad, bool bVal)
|
||||
{
|
||||
m_bIsMenuDisplayed[iPad] = bVal;
|
||||
}
|
||||
|
||||
void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
|
||||
{
|
||||
m_fRepeatDelaySecs = fRepeatDelaySecs;
|
||||
m_fRepeatRateSecs = fRepeatRateSecs;
|
||||
}
|
||||
|
||||
void CInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam)
|
||||
{
|
||||
int iLen = strlen(chSequenceA);
|
||||
|
||||
m_sDebugSequenceName = (char *)operator new[](iLen);
|
||||
strcpy(m_sDebugSequenceName, chSequenceA);
|
||||
|
||||
m_pDebugSequenceFn = Func;
|
||||
m_pDebugSequenceParam = lpParam;
|
||||
}
|
||||
|
||||
FLOAT CInput::GetIdleSeconds(int iPad)
|
||||
{
|
||||
LARGE_INTEGER qwDeltaTime;
|
||||
QueryPerformanceCounter(&qwDeltaTime);
|
||||
|
||||
LARGE_INTEGER fElapsedTime = this->m_LastActivityTime[iPad];
|
||||
uint64_t qwNewTime = qwDeltaTime.QuadPart - fElapsedTime.QuadPart;
|
||||
|
||||
return this->m_fTickToSeconds * (qwDeltaTime.LowPart - fElapsedTime.LowPart);
|
||||
}
|
||||
|
||||
bool CInput::UpdateJoypads()
|
||||
{
|
||||
assert(m_bJoypadMapArrayIsSetup);
|
||||
|
||||
for (int i = 0; i < MAX_JOYPADS; i++)
|
||||
{
|
||||
JOYPAD *pThisPad = &m_Joypads[i];
|
||||
|
||||
pThisPad->m_uiOldButtons = pThisPad->m_uiButtons;
|
||||
pThisPad->m_uiButtons = 0;
|
||||
pThisPad->m_iRightThumbY = 0;
|
||||
pThisPad->m_iRightThumbX = 0;
|
||||
pThisPad->m_iLeftThumbY = 0;
|
||||
pThisPad->m_iLeftThumbX = 0;
|
||||
pThisPad->m_ucLeftTriggerState = 0;
|
||||
pThisPad->m_ucRightTriggerState = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_JOYPADS; i++)
|
||||
{
|
||||
if (!m_Joypads[i].m_bIsDisabled)
|
||||
{
|
||||
JOYPAD *pThisPad = &m_Joypads[i];
|
||||
|
||||
bool bOldIsConnected = pThisPad->m_bIsConnected;
|
||||
|
||||
pThisPad->m_ucInputStateIndex = pThisPad->m_ucInputStateIndex++;
|
||||
if (pThisPad->m_ucInputStateIndex == m_ucInputStateC)
|
||||
{
|
||||
pThisPad->m_ucInputStateIndex = 0;
|
||||
}
|
||||
|
||||
pThisPad->m_bIsConnected = XInputGetState(i, &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex]) == 0;
|
||||
|
||||
bool bWasConnected = bOldIsConnected && !pThisPad->m_bIsConnected;
|
||||
pThisPad->m_bWasConnected = bWasConnected;
|
||||
|
||||
bool bHasConnected = !bOldIsConnected && pThisPad->m_bIsConnected;
|
||||
pThisPad->m_bHasConnected = bHasConnected;
|
||||
|
||||
if (pThisPad->m_bIsConnected)
|
||||
{
|
||||
SetJoypadValues(pThisPad);
|
||||
|
||||
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
|
||||
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
|
||||
|
||||
for (int bit = 0; bit < 24; ++bit)
|
||||
{
|
||||
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
|
||||
{
|
||||
GetStartTime(i, bit);
|
||||
}
|
||||
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
|
||||
{
|
||||
UpdateTime(i, bit);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pThisPad->m_bWasConnected)
|
||||
{
|
||||
ClearJoypadValues(pThisPad);
|
||||
}
|
||||
|
||||
if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
|
||||
_360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
|
||||
{
|
||||
char chSeq;
|
||||
|
||||
if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_A) == _360_JOY_BUTTON_A)
|
||||
{
|
||||
chSeq = 'A';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_B) == _360_JOY_BUTTON_B)
|
||||
{
|
||||
chSeq = 'B';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_X) == _360_JOY_BUTTON_X)
|
||||
{
|
||||
chSeq = 'X';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_Y) == _360_JOY_BUTTON_Y)
|
||||
{
|
||||
chSeq = 'Y';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_LB) == _360_JOY_BUTTON_LB)
|
||||
{
|
||||
chSeq = 'L';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_RB) == _360_JOY_BUTTON_RB)
|
||||
{
|
||||
chSeq = 'R';
|
||||
}
|
||||
|
||||
if (m_sDebugSequenceName[m_uiDebugSequenceIndex] == chSeq)
|
||||
{
|
||||
if (!m_sDebugSequenceName[m_uiDebugSequenceIndex++])
|
||||
{
|
||||
m_uiDebugSequenceIndex = 0;
|
||||
(m_pDebugSequenceFn)(m_pDebugSequenceParam);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_uiDebugSequenceIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CInput::ClearJoypadValues(JOYPAD *pThisPad)
|
||||
{
|
||||
pThisPad->m_uiButtonsPressed = 0;
|
||||
pThisPad->m_uiButtonsReleased = 0;
|
||||
pThisPad->m_uiButtons = 0;
|
||||
pThisPad->m_ucLeftTriggerState = 0;
|
||||
pThisPad->m_ucRightTriggerState = 0;
|
||||
pThisPad->m_iRightThumbX = 0;
|
||||
pThisPad->m_iRightThumbY = 0;
|
||||
pThisPad->m_iLeftThumbX = 0;
|
||||
pThisPad->m_iLeftThumbY = 0;
|
||||
pThisPad->m_iNormalizedLeftThumbX = 0;
|
||||
pThisPad->m_iNormalizedLeftThumbY = 0;
|
||||
pThisPad->m_iNormalizedRightThumbX = 0;
|
||||
pThisPad->m_iNormalizedRightThumbY = 0;
|
||||
pThisPad->m_fNormalizedLeftThumbX = 0.0f;
|
||||
pThisPad->m_fNormalizedLeftThumbY = 0.0f;
|
||||
pThisPad->m_fNormalizedRightThumbX = 0.0f;
|
||||
pThisPad->m_fNormalizedRightThumbY = 0.0f;
|
||||
}
|
||||
|
||||
void CInput::InitTime(void)
|
||||
{
|
||||
LARGE_INTEGER qwTicksPerSec;
|
||||
QueryPerformanceFrequency(&qwTicksPerSec);
|
||||
|
||||
m_fTickToSeconds = 1.0 / (float)(int)qwTicksPerSec.LowPart;
|
||||
for (int i = 0; i < MAX_JOYPADS; i++)
|
||||
{
|
||||
m_LastActivityTime[i].QuadPart = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void CInput::GetStartTime(int iPad, int iKey)
|
||||
{
|
||||
QueryPerformanceCounter(&m_Timers[iPad][iKey].m_qwStartTime);
|
||||
|
||||
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart = 0;
|
||||
m_Timers[iPad][iKey].m_fTotalHoldTime = 0;
|
||||
m_Timers[iPad][iKey].m_fLastRepeatTime = 0;
|
||||
m_Timers[iPad][iKey].m_bInitialPressHandled = false;
|
||||
|
||||
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
||||
}
|
||||
|
||||
void CInput::UpdateTime(int iPad, int iKey)
|
||||
{
|
||||
LARGE_INTEGER qwDeltaTime;
|
||||
QueryPerformanceCounter(&qwDeltaTime);
|
||||
|
||||
uint64_t qwNewTime = qwDeltaTime.QuadPart - m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
||||
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart += qwNewTime;
|
||||
|
||||
m_Timers[iPad][iKey].m_qwStartTime = qwDeltaTime;
|
||||
m_Timers[iPad][iKey].m_fTotalHoldTime = m_Timers[iPad][iKey].m_fTotalHoldTime + (m_fTickToSeconds * qwNewTime);
|
||||
|
||||
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "INP_StringCheck.h"
|
||||
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "LinkedList.h"
|
||||
|
||||
LinkedList::LinkedList()
|
||||
{
|
||||
this->m_NodeC = 0;
|
||||
this->m_Head = nullptr;
|
||||
this->m_Tail = nullptr;
|
||||
}
|
||||
|
||||
void LinkedList::AddToHead(void *pvData)
|
||||
{
|
||||
_LL_NODE *pNode = new _LL_NODE();
|
||||
pNode->m_pvData = pvData;
|
||||
|
||||
if (!m_Tail)
|
||||
{
|
||||
m_Tail = pNode;
|
||||
}
|
||||
|
||||
if (m_Head)
|
||||
{
|
||||
m_Head->m_Prev = pNode;
|
||||
pNode->m_Next = m_Head;
|
||||
}
|
||||
|
||||
m_Head = pNode;
|
||||
m_NodeC++;
|
||||
}
|
||||
|
||||
void LinkedList::AddToTail(void *pvData)
|
||||
{
|
||||
_LL_NODE *pNode = new _LL_NODE();
|
||||
pNode->m_pvData = pvData;
|
||||
|
||||
if (!m_Head)
|
||||
{
|
||||
m_Head = pNode;
|
||||
}
|
||||
|
||||
if (m_Tail)
|
||||
{
|
||||
m_Tail->m_Next = pNode;
|
||||
pNode->m_Prev = m_Tail;
|
||||
}
|
||||
|
||||
pNode->m_Next = nullptr;
|
||||
pNode->m_Prev = m_Tail;
|
||||
|
||||
m_Tail = pNode;
|
||||
m_NodeC++;
|
||||
}
|
||||
|
||||
void LinkedList::RemoveNode(_LL_NODE *pNodeToRemove)
|
||||
{
|
||||
_LL_NODE *pCurrentNode;
|
||||
for (pCurrentNode = m_Head; pCurrentNode != pNodeToRemove; pCurrentNode = pCurrentNode->m_Next)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
if (pCurrentNode == m_Head)
|
||||
{
|
||||
m_Head = m_Head->m_Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
pCurrentNode->m_Prev->m_Next = pCurrentNode->m_Next;
|
||||
|
||||
if (pCurrentNode->m_Next)
|
||||
{
|
||||
pCurrentNode->m_Next->m_Prev = pCurrentNode->m_Prev;
|
||||
}
|
||||
}
|
||||
|
||||
m_NodeC--;
|
||||
}
|
||||
|
||||
LinkedList::_LL_NODE *LinkedList::RemoveHeadNode()
|
||||
{
|
||||
_LL_NODE *pHeadNode = m_Head;
|
||||
|
||||
if (m_NodeC > 0)
|
||||
{
|
||||
m_Head = m_Head->m_Next;
|
||||
m_NodeC--;
|
||||
}
|
||||
|
||||
return pHeadNode;
|
||||
}
|
||||
|
||||
void LinkedList::ClearList()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_LL_NODE *pHeadNode = RemoveHeadNode();
|
||||
if (!pHeadNode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
delete pHeadNode;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
Reference in New Issue
Block a user