feat: better cmake support (#21)

* feat: CMakeSettings.json

* chore: remove visual studio stuff
chore: move .clang-format to main directory

* feat: new file structure, easier to implement as a submodule within existing projects

* chore: we actually include some code now...

* chore: remove prebuilt libraries (oops)

* feat: new shader building script using cmake

* chore: add debug postfix specifier

* fix: forgot that windows builds use 4J_Render_PC for the render library

* fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
This commit is contained in:
gsds
2026-04-21 02:07:59 -04:00
committed by GitHub
parent 576f038dd0
commit e0ae7b1ec1
111 changed files with 1802 additions and 1458 deletions
+31
View File
@@ -0,0 +1,31 @@
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)
project(4JLibs.Windows.Input LANGUAGES CXX)
add_library(${PROJECT_NAME} STATIC
src/4J_Input.cpp
src/INP_ForceFeedback.cpp
src/INP_Keyboard.cpp
src/INP_Main.cpp
src/INP_StringCheck.cpp
src/LinkedList.cpp
src/stdafx.cpp
)
target_link_libraries(${PROJECT_NAME} PUBLIC
4JLibs.Globals
)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/inc
)
target_precompile_headers(${PROJECT_NAME} PRIVATE
inc/stdafx.h
)
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "4J_Input"
ARCHIVE_OUTPUT_DIRECTORY "${4JLibs_SOURCE_DIR}/libs"
)