feat: better cmake support (#21)
* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
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@@ -12,24 +12,9 @@ This would allow compiling the Minecraft: Legacy Console Edition source code fro
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This would also help document the structure of their projects for decompilation projects of newer versions of this version of the game
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## Does this use leaked code?
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No, this does not use any code from the Minecraft: Legacy Console Edition source leak, this is all clean decompilation from binaries and debug binaries
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## How can I build this?
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You will need to get your hands with files from the source leak that are not included here or rebuild them and push to the repository
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The files needed are the following:
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* 4J_Input.h
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* 4J_Storage.h
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* 4J_Render.h
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* 4J_Profile.h
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* extraX64.h
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You will need to modify ``extraX64.h`` as it has a couple errors
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You will need to add every file into their respective project and add the ``extraX64.h`` header inside ``Profile`` and ``Storage``
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Just open the main folder and compile with your favourite code editor!
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## What is implemented?
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