feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode
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@@ -133,6 +133,10 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib />
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<PreBuildEvent>
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<Command>cd shaders && build.bat</Command>
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<Message>Build Shaders</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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@@ -156,6 +160,12 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib />
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<PreBuildEvent>
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<Command>cd shaders && build.bat</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Build Shaders</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="4J_Render.h" />
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@@ -179,8 +189,8 @@
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="VS_Compressed.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_Lighting.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_Texgen.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_LIGHTING.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_TEXGEN.h" />
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<ClInclude Include="VS_ScreenClear.h" />
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<ClInclude Include="VS_ScreenSpace.h" />
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<ClInclude Include="zlib\zconf.h" />
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