feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode
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@@ -1,16 +1,16 @@
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#pragma once
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// Vertex shaders
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#include "VS_PF3_TF2_CB4_NB4_XW1.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1_Lighting.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1_TexGen.h"
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#include "VS_Compressed.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1_LIGHTING.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1_TEXGEN.h"
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#include "VS_ScreenClear.h"
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#include "VS_ScreenSpace.h"
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// Pixel shaders
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#include "PS_ForceLOD.h"
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#include "PS_ScreenClear.h"
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#include "PS_ScreenSpace.h"
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#include "PS_Standard.h"
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#include "PS_TextureProjection.h"
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#include "PS_TextureProjection.h"
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#include "PS_ForceLOD.h"
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#include "PS_ScreenSpace.h"
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#include "PS_ScreenClear.h"
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