chore: make renderer texture a little bit cleaner and fix srv creation in renderer core because backbuffer with DXGI_SWAP_EFFECT_DISCARD doesnt support D3D11_BIND_SHADER_RESOURCE
This commit is contained in:
@@ -21,7 +21,7 @@ int user_write_data_bytes_written()
|
||||
|
||||
void user_write_data(png_struct_def* png_ptr, unsigned char* data, size_t length)
|
||||
{
|
||||
int canWrite = (int)((unsigned char*)dataEnd - (unsigned char*)dataCurr);
|
||||
int canWrite = (int)(dataEnd - dataCurr);
|
||||
if ((int)length < canWrite)
|
||||
canWrite = (int)length;
|
||||
memcpy(dataCurr, data, canWrite);
|
||||
@@ -113,7 +113,7 @@ void Renderer::TextureData(int width, int height, void* data, int level, C4JRend
|
||||
desc.Height = height;
|
||||
desc.MipLevels = m_textures[idx].mipLevels;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = (DXGI_FORMAT)textureFormats[format];
|
||||
desc.Format = textureFormats[format];
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
@@ -121,18 +121,12 @@ void Renderer::TextureData(int width, int height, void* data, int level, C4JRend
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
m_pDevice->CreateTexture2D(&desc, NULL, (ID3D11Texture2D**)&m_textures[idx].texture);
|
||||
m_pDevice->CreateTexture2D(&desc, NULL, &m_textures[idx].texture);
|
||||
m_pDevice->CreateShaderResourceView(m_textures[idx].texture, NULL, &m_textures[idx].view);
|
||||
}
|
||||
|
||||
c.m_pDeviceContext->UpdateSubresource(
|
||||
m_textures[idx].texture,
|
||||
level,
|
||||
NULL,
|
||||
data,
|
||||
width * 4,
|
||||
width * height * 4
|
||||
);
|
||||
c.m_pDeviceContext->UpdateSubresource(m_textures[idx].texture, level, NULL,
|
||||
data, width * 4, width * height * 4);
|
||||
}
|
||||
|
||||
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level)
|
||||
|
||||
Reference in New Issue
Block a user