chore: rename critical section variable to a more accurate one

fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
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Patoke committed 2026-03-03 01:59:30 -03:00
1 parent 8dd19edd1a
commit 7a4e31561d
4 files changed
+20 -22

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@@ -443,7 +443,7 @@ public:
DWORD presentCount;
BYTE rendererFlag0;
BYTE paddingAfterRendererFlag0[3];
_RTL_CRITICAL_SECTION rtl_critical_section100;
_RTL_CRITICAL_SECTION m_commandBufferCS;
DWORD activeVertexType;
DWORD activePixelType;
C4JRender::eViewportType m_ViewportType;