chore: rename critical section variable to a more accurate one
fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
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@@ -443,7 +443,7 @@ public:
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DWORD presentCount;
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BYTE rendererFlag0;
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BYTE paddingAfterRendererFlag0[3];
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_RTL_CRITICAL_SECTION rtl_critical_section100;
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_RTL_CRITICAL_SECTION m_commandBufferCS;
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DWORD activeVertexType;
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DWORD activePixelType;
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C4JRender::eViewportType m_ViewportType;
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