chore: rename critical section variable to a more accurate one
fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
This commit is contained in:
@@ -443,7 +443,7 @@ public:
|
||||
DWORD presentCount;
|
||||
BYTE rendererFlag0;
|
||||
BYTE paddingAfterRendererFlag0[3];
|
||||
_RTL_CRITICAL_SECTION rtl_critical_section100;
|
||||
_RTL_CRITICAL_SECTION m_commandBufferCS;
|
||||
DWORD activeVertexType;
|
||||
DWORD activePixelType;
|
||||
C4JRender::eViewportType m_ViewportType;
|
||||
|
||||
Reference in New Issue
Block a user