chore: add .clang_format for consistent code formatting

This commit is contained in:
Patoke committed 2026-03-01 20:03:40 -03:00
1 parent 67332bbc79
commit 6e6440f0f3
25 files changed
+749 -789

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+13
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@@ -0,0 +1,13 @@
# Format Style Options - Created with Clang Power Tools
---
AccessModifierOffset: -4
AlignConsecutiveMacros: true
AllowShortFunctionsOnASingleLine: Empty
AllowShortEnumsOnASingleLine: false
AlwaysBreakTemplateDeclarations: Yes
ColumnLimit: 150
EmptyLineBeforeAccessModifier: Never
IndentAccessModifiers: false
IndentWidth: 4
NamespaceIndentation: All
BreakBeforeBraces: Allman
+8 -8
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@@ -1,6 +1,6 @@
#include "4J_Input.h" #include "4J_Input.h"
#include "INP_Main.h"
#include "INP_Keyboard.h" #include "INP_Keyboard.h"
#include "INP_Main.h"
C_4JInput InputManager; C_4JInput InputManager;
CKeyboard InternalKeyboard; CKeyboard InternalKeyboard;
@@ -80,7 +80,7 @@ void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs); InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs);
} }
void C_4JInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam) void C_4JInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam)
{ {
InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam); InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam);
} }
@@ -130,24 +130,24 @@ void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
InternalInputManager.SetMenuDisplayed(iPad, bVal); InternalInputManager.SetMenuDisplayed(iPad, bVal);
} }
EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode) EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode)
{ {
return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode); return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
} }
void C_4JInput::GetText(uint16_t* UTF16String) void C_4JInput::GetText(uint16_t *UTF16String)
{ {
InternalKeyboard.GetText(UTF16String); InternalKeyboard.GetText(UTF16String);
} }
bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
bool C_4JInput::VerifyStrings(WCHAR** pwStringA, int iStringC, int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam)
{ {
return true; return true;
} }
void C_4JInput::CancelQueuedVerifyStrings(int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam) {} void C_4JInput::CancelQueuedVerifyStrings(int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam) {}
void C_4JInput::CancelAllVerifyInProgress(void) {} void C_4JInput::CancelAllVerifyInProgress(void) {}
//bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {} // bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {}
+13 -22
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@@ -12,16 +12,13 @@ void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned
m_unkBool = 0; m_unkBool = 0;
} }
void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled) void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled) {}
{
}
void CForceFeedback::CreateEffect(void) void CForceFeedback::CreateEffect(void)
{ {
assert(m_EffectC<MAX_EFFECTS); assert(m_EffectC < MAX_EFFECTS);
FF_EFFECT* pEffect = &m_Effects[m_EffectC]; FF_EFFECT *pEffect = &m_Effects[m_EffectC];
pEffect->m_uiDurationMs = 5; pEffect->m_uiDurationMs = 5;
pEffect->m_uiMagnitude = 500; pEffect->m_uiMagnitude = 500;
pEffect->m_uiEffectType = 0; pEffect->m_uiEffectType = 0;
@@ -33,7 +30,7 @@ void CForceFeedback::CreateEffect(void)
void CForceFeedback::AddEffectInstance(unsigned int uiEffect) void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
{ {
FF_EFFECT_INSTANCE* pEffectInst = new FF_EFFECT_INSTANCE(); FF_EFFECT_INSTANCE *pEffectInst = new FF_EFFECT_INSTANCE();
pEffectInst->m_Effect = &m_Effects[uiEffect]; pEffectInst->m_Effect = &m_Effects[uiEffect];
pEffectInst->m_uiInst = 0; pEffectInst->m_uiInst = 0;
@@ -43,8 +40,8 @@ void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState) void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState)
{ {
int iCount = 0; int iCount = 0;
LinkedList::_LL_NODE* pNode; LinkedList::_LL_NODE *pNode;
for (pNode = m_EffectList.m_Head; ; pNode = pNode->m_Next) for (pNode = m_EffectList.m_Head;; pNode = pNode->m_Next)
{ {
if ((iCount++) == uiEffectInstance) if ((iCount++) == uiEffectInstance)
break; break;
@@ -52,19 +49,13 @@ void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsig
pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true; pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
} }
void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst) void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
{
} void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
{
}
void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds) void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
{ {
RUMBLE_EFFECT* pRumble = new RUMBLE_EFFECT(); RUMBLE_EFFECT *pRumble = new RUMBLE_EFFECT();
LARGE_INTEGER qwCurrentTime; LARGE_INTEGER qwCurrentTime;
QueryPerformanceCounter(&qwCurrentTime); QueryPerformanceCounter(&qwCurrentTime);
@@ -79,7 +70,7 @@ void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rig
void CForceFeedback::Tick(void) void CForceFeedback::Tick(void)
{ {
for (LinkedList::_LL_NODE* pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next) for (LinkedList::_LL_NODE *pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next)
{ {
if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive) if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive)
{ {
@@ -90,12 +81,12 @@ void CForceFeedback::Tick(void)
LARGE_INTEGER qwCurrentTime; LARGE_INTEGER qwCurrentTime;
QueryPerformanceCounter(&qwCurrentTime); QueryPerformanceCounter(&qwCurrentTime);
LinkedList::_LL_NODE* pRumbleNode = m_RumbleList.m_Head; LinkedList::_LL_NODE *pRumbleNode = m_RumbleList.m_Head;
while (pRumbleNode) while (pRumbleNode)
{ {
if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart) if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
{ {
RUMBLE_EFFECT* pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>(); RUMBLE_EFFECT *pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
pRumble->m_RumbleData.wLeftMotorSpeed = 0; pRumble->m_RumbleData.wLeftMotorSpeed = 0;
pRumble->m_RumbleData.wRightMotorSpeed = 0; pRumble->m_RumbleData.wRightMotorSpeed = 0;
@@ -104,7 +95,7 @@ void CForceFeedback::Tick(void)
m_RumbleList.RemoveNode(pRumbleNode); m_RumbleList.RemoveNode(pRumbleNode);
LinkedList::_LL_NODE* pTemp = pRumbleNode; LinkedList::_LL_NODE *pTemp = pRumbleNode;
pRumbleNode = pRumbleNode->m_Next; pRumbleNode = pRumbleNode->m_Next;
delete pTemp->m_pvData; delete pTemp->m_pvData;
+4 -5
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@@ -6,7 +6,6 @@
class CForceFeedback class CForceFeedback
{ {
public: public:
enum FF_PARAMS enum FF_PARAMS
{ {
FF_PARAMS_RAMP, FF_PARAMS_RAMP,
@@ -36,7 +35,7 @@ public:
{ {
bool m_bIsActive; bool m_bIsActive;
unsigned int m_uiInst; unsigned int m_uiInst;
CForceFeedback::FF_EFFECT* m_Effect; CForceFeedback::FF_EFFECT *m_Effect;
}; };
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC); void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
@@ -45,15 +44,15 @@ public:
void AddEffectInstance(unsigned int uiEffect); void AddEffectInstance(unsigned int uiEffect);
void SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState); void SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState);
void ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst); void ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst);
void PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst); void PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst);
void AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds); void AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds);
void Tick(void); void Tick(void);
LinkedList m_EffectList; LinkedList m_EffectList;
FF_EFFECT* m_Effects; FF_EFFECT *m_Effects;
int m_EffectC; int m_EffectC;
LinkedList m_RumbleList; LinkedList m_RumbleList;
float m_TicksPerSecond; float m_TicksPerSecond;
+5 -7
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@@ -1,11 +1,9 @@
#include "INP_Keyboard.h" #include "INP_Keyboard.h"
void CKeyboard::Tick(void) void CKeyboard::Tick(void) {}
{
} EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode)
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
{ {
ClearGlobalText(); ClearGlobalText();
SeedEditBox(); SeedEditBox();
@@ -14,9 +12,9 @@ EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dw
return EKeyboard_ResultAccept; return EKeyboard_ResultAccept;
} }
void CKeyboard::GetText(uint16_t* UTF16String) void CKeyboard::GetText(uint16_t *UTF16String)
{ {
uint16_t* keyString = GetGlobalText(); uint16_t *keyString = GetGlobalText();
for (unsigned int index = 0; keyString[index] && index < 0x200; index++) for (unsigned int index = 0; keyString[index] && index < 0x200; index++)
{ {
UTF16String[index] = keyString[index]; UTF16String[index] = keyString[index];
+4 -7
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@@ -2,28 +2,25 @@
#include "4J_Input.h" #include "4J_Input.h"
void ClearGlobalText(); void ClearGlobalText();
uint16_t* GetGlobalText(); uint16_t *GetGlobalText();
void SeedEditBox(); void SeedEditBox();
class CKeyboard class CKeyboard
{ {
public: public:
enum EKeyboardProcessState enum EKeyboardProcessState
{ {
}; };
struct SKeyboardInfo struct SKeyboardInfo
{ {
}; };
void Tick(void); void Tick(void);
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode); EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
void GetText(uint16_t* UTF16String); C_4JInput::EKeyboardMode eMode);
void GetText(uint16_t *UTF16String);
BYTE gap0[0x68]; BYTE gap0[0x68];
}; };
+24 -22
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@@ -22,9 +22,9 @@ CInput::CInput()
void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC) void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{ {
assert(iInputStateC>0); assert(iInputStateC > 0);
assert(ucMapC>0); assert(ucMapC > 0);
assert(ucActionC>0); assert(ucActionC > 0);
ZeroMemory(m_Joypads, sizeof(m_Joypads)); ZeroMemory(m_Joypads, sizeof(m_Joypads));
@@ -50,10 +50,10 @@ void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char uc
m_Joypads[i].m_fSensitivity = 1.0f; m_Joypads[i].m_fSensitivity = 1.0f;
} }
m_JoypadMap = (unsigned int**)operator new[](ucMapC * sizeof(int*)); m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *));
for (int i = 0; i < ucMapC; i++) for (int i = 0; i < ucMapC; i++)
{ {
m_JoypadMap[i] = (unsigned int*)operator new[](ucActionC * sizeof(int)); m_JoypadMap[i] = (unsigned int *)operator new[](ucActionC * sizeof(int));
} }
m_ucJoypadMapC = ucMapC; m_ucJoypadMapC = ucMapC;
@@ -71,9 +71,9 @@ void CInput::Tick(void)
m_Keyboard.Tick(); m_Keyboard.Tick();
} }
void CInput::SetJoypadValues(JOYPAD* pThisPad) void CInput::SetJoypadValues(JOYPAD *pThisPad)
{ {
XINPUT_GAMEPAD* pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex].Gamepad; XINPUT_GAMEPAD *pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex].Gamepad;
if (pGamePad->bLeftTrigger > 0x7Fu) if (pGamePad->bLeftTrigger > 0x7Fu)
{ {
@@ -255,16 +255,16 @@ void CInput::SetJoypadSensitivity(int iPad, float fSensitivity)
void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal) void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
{ {
assert(ucMap<m_ucJoypadMapC); assert(ucMap < m_ucJoypadMapC);
assert(ucAction<m_ucJoypadMapActionC); assert(ucAction < m_ucJoypadMapActionC);
m_JoypadMap[ucMap][ucAction] = uiActionVal; m_JoypadMap[ucMap][ucAction] = uiActionVal;
} }
unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction) unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
{ {
assert(ucMap<m_ucJoypadMapC); assert(ucMap < m_ucJoypadMapC);
assert(ucAction<m_ucJoypadMapActionC); assert(ucAction < m_ucJoypadMapActionC);
return m_JoypadMap[ucMap][ucAction]; return m_JoypadMap[ucMap][ucAction];
} }
@@ -282,7 +282,7 @@ unsigned char CInput::GetJoypadMapVal(int iPad)
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo) void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{ {
float* pfTo = nullptr; float *pfTo = nullptr;
switch (uiTo) switch (uiTo)
{ {
@@ -319,7 +319,7 @@ void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int u
void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo) void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{ {
unsigned char* pucTo = nullptr; unsigned char *pucTo = nullptr;
switch (uiTo) switch (uiTo)
{ {
@@ -402,7 +402,8 @@ unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
bool CInput::IsSet(int iPad, unsigned char ucAction) bool CInput::IsSet(int iPad, unsigned char ucAction)
{ {
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0; return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
} }
bool CInput::ButtonPressed(int iPad, unsigned char ucAction) bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
@@ -422,7 +423,8 @@ bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
bool CInput::ButtonReleased(int iPad, unsigned char ucAction) bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
{ {
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0; return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
} }
bool CInput::ButtonDown(int iPad, unsigned char ucAction) bool CInput::ButtonDown(int iPad, unsigned char ucAction)
@@ -541,11 +543,11 @@ void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
m_fRepeatRateSecs = fRepeatRateSecs; m_fRepeatRateSecs = fRepeatRateSecs;
} }
void CInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam) void CInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam)
{ {
int iLen = strlen(chSequenceA); int iLen = strlen(chSequenceA);
m_sDebugSequenceName = (char*)operator new[](iLen); m_sDebugSequenceName = (char *)operator new[](iLen);
strcpy(m_sDebugSequenceName, chSequenceA); strcpy(m_sDebugSequenceName, chSequenceA);
m_pDebugSequenceFn = Func; m_pDebugSequenceFn = Func;
@@ -569,7 +571,7 @@ bool CInput::UpdateJoypads()
for (int i = 0; i < MAX_JOYPADS; i++) for (int i = 0; i < MAX_JOYPADS; i++)
{ {
JOYPAD* pThisPad = &m_Joypads[i]; JOYPAD *pThisPad = &m_Joypads[i];
pThisPad->m_uiOldButtons = pThisPad->m_uiButtons; pThisPad->m_uiOldButtons = pThisPad->m_uiButtons;
pThisPad->m_uiButtons = 0; pThisPad->m_uiButtons = 0;
@@ -585,7 +587,7 @@ bool CInput::UpdateJoypads()
{ {
if (!m_Joypads[i].m_bIsDisabled) if (!m_Joypads[i].m_bIsDisabled)
{ {
JOYPAD* pThisPad = &m_Joypads[i]; JOYPAD *pThisPad = &m_Joypads[i];
bool bOldIsConnected = pThisPad->m_bIsConnected; bool bOldIsConnected = pThisPad->m_bIsConnected;
@@ -627,8 +629,8 @@ bool CInput::UpdateJoypads()
ClearJoypadValues(pThisPad); ClearJoypadValues(pThisPad);
} }
if (m_pDebugSequenceFn && if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
(pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y | _360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0) _360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
{ {
char chSeq; char chSeq;
@@ -676,7 +678,7 @@ bool CInput::UpdateJoypads()
return true; return true;
} }
void CInput::ClearJoypadValues(JOYPAD* pThisPad) void CInput::ClearJoypadValues(JOYPAD *pThisPad)
{ {
pThisPad->m_uiButtonsPressed = 0; pThisPad->m_uiButtonsPressed = 0;
pThisPad->m_uiButtonsReleased = 0; pThisPad->m_uiButtonsReleased = 0;
+14 -17
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@@ -7,8 +7,6 @@
class CInput class CInput
{ {
public: public:
struct JOYPAD struct JOYPAD
{ {
bool m_bIsDisabled; bool m_bIsDisabled;
@@ -39,24 +37,23 @@ public:
unsigned char m_ucLeftTriggerState; unsigned char m_ucLeftTriggerState;
unsigned char m_ucRightTriggerState; unsigned char m_ucRightTriggerState;
float* m_pfLeftThumbXAxisMap; float *m_pfLeftThumbXAxisMap;
float* m_pfLeftThumbYAxisMap; float *m_pfLeftThumbYAxisMap;
float* m_pfRightThumbXAxisMap; float *m_pfRightThumbXAxisMap;
float* m_pfRightThumbYAxisMap; float *m_pfRightThumbYAxisMap;
float m_fSensitivity; float m_fSensitivity;
BYTE* m_pucLeftTriggerAxisMap; BYTE *m_pucLeftTriggerAxisMap;
BYTE* m_pucRightTriggerAxisMap; BYTE *m_pucRightTriggerAxisMap;
unsigned char m_ucMappingValue; unsigned char m_ucMappingValue;
unsigned char m_ucInputStateIndex; unsigned char m_ucInputStateIndex;
XINPUT_STATE* m_pInputStates; XINPUT_STATE *m_pInputStates;
}; };
struct JOYPADS struct JOYPADS
{ {
}; };
struct TimeInfo struct TimeInfo
@@ -73,7 +70,7 @@ public:
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC); void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
void Tick(void); void Tick(void);
void SetJoypadValues(JOYPAD* pThisPad); void SetJoypadValues(JOYPAD *pThisPad);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax); void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax);
void SetJoypadSensitivity(int iPad, float fSensitivity); void SetJoypadSensitivity(int iPad, float fSensitivity);
@@ -91,7 +88,7 @@ public:
bool IsSet(int iPad, unsigned char ucAction); bool IsSet(int iPad, unsigned char ucAction);
bool ButtonPressed(int iPad, unsigned char ucAction = 255); // toggled bool ButtonPressed(int iPad, unsigned char ucAction = 255); // toggled
bool ButtonReleased(int iPad, unsigned char ucAction); //toggled bool ButtonReleased(int iPad, unsigned char ucAction); // toggled
bool ButtonDown(int iPad, unsigned char ucAction = 255); // button held down bool ButtonDown(int iPad, unsigned char ucAction = 255); // button held down
float GetJoypadStick_Menu_LX(unsigned char ucPad); float GetJoypadStick_Menu_LX(unsigned char ucPad);
@@ -111,11 +108,11 @@ public:
void SetMenuDisplayed(int iPad, bool bVal); void SetMenuDisplayed(int iPad, bool bVal);
void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs); void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs);
void SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam); void SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam);
FLOAT GetIdleSeconds(int iPad); FLOAT GetIdleSeconds(int iPad);
bool UpdateJoypads(void); bool UpdateJoypads(void);
void ClearJoypadValues(JOYPAD* pThisPad); void ClearJoypadValues(JOYPAD *pThisPad);
void InitTime(void); void InitTime(void);
void GetStartTime(int iPad, int iKey); void GetStartTime(int iPad, int iKey);
@@ -136,7 +133,7 @@ public:
unsigned char m_ucJoypadMapActionC; unsigned char m_ucJoypadMapActionC;
unsigned char m_ucMenuActionC; unsigned char m_ucMenuActionC;
unsigned int** m_JoypadMap; unsigned int **m_JoypadMap;
bool m_bJoypadMapArrayIsSetup; bool m_bJoypadMapArrayIsSetup;
unsigned int m_uiSigninJoypadMask; unsigned int m_uiSigninJoypadMask;
@@ -152,9 +149,9 @@ public:
TimeInfo m_Timers[MAX_JOYPADS][24]; TimeInfo m_Timers[MAX_JOYPADS][24];
LARGE_INTEGER m_LastActivityTime[MAX_JOYPADS]; LARGE_INTEGER m_LastActivityTime[MAX_JOYPADS];
char* m_sDebugSequenceName; char *m_sDebugSequenceName;
unsigned int m_uiDebugSequenceIndex; unsigned int m_uiDebugSequenceIndex;
int (*m_pDebugSequenceFn)(void*); int (*m_pDebugSequenceFn)(void *);
LPVOID m_pDebugSequenceParam; LPVOID m_pDebugSequenceParam;
}; };
+11 -10
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@@ -7,9 +7,9 @@ LinkedList::LinkedList()
this->m_Tail = nullptr; this->m_Tail = nullptr;
} }
void LinkedList::AddToHead(void* pvData) void LinkedList::AddToHead(void *pvData)
{ {
_LL_NODE* pNode = new _LL_NODE(); _LL_NODE *pNode = new _LL_NODE();
pNode->m_pvData = pvData; pNode->m_pvData = pvData;
if (!m_Tail) if (!m_Tail)
@@ -27,9 +27,9 @@ void LinkedList::AddToHead(void* pvData)
m_NodeC++; m_NodeC++;
} }
void LinkedList::AddToTail(void* pvData) void LinkedList::AddToTail(void *pvData)
{ {
_LL_NODE* pNode = new _LL_NODE(); _LL_NODE *pNode = new _LL_NODE();
pNode->m_pvData = pvData; pNode->m_pvData = pvData;
if (!m_Head) if (!m_Head)
@@ -37,7 +37,8 @@ void LinkedList::AddToTail(void* pvData)
m_Head = pNode; m_Head = pNode;
} }
if (m_Tail) { if (m_Tail)
{
m_Tail->m_Next = pNode; m_Tail->m_Next = pNode;
pNode->m_Prev = m_Tail; pNode->m_Prev = m_Tail;
} }
@@ -49,9 +50,9 @@ void LinkedList::AddToTail(void* pvData)
m_NodeC++; m_NodeC++;
} }
void LinkedList::RemoveNode(_LL_NODE* pNodeToRemove) void LinkedList::RemoveNode(_LL_NODE *pNodeToRemove)
{ {
_LL_NODE* pCurrentNode; _LL_NODE *pCurrentNode;
for (pCurrentNode = m_Head; pCurrentNode != pNodeToRemove; pCurrentNode = pCurrentNode->m_Next) for (pCurrentNode = m_Head; pCurrentNode != pNodeToRemove; pCurrentNode = pCurrentNode->m_Next)
{ {
; ;
@@ -74,9 +75,9 @@ void LinkedList::RemoveNode(_LL_NODE* pNodeToRemove)
m_NodeC--; m_NodeC--;
} }
LinkedList::_LL_NODE* LinkedList::RemoveHeadNode() LinkedList::_LL_NODE *LinkedList::RemoveHeadNode()
{ {
_LL_NODE* pHeadNode = m_Head; _LL_NODE *pHeadNode = m_Head;
if (m_NodeC > 0) if (m_NodeC > 0)
{ {
@@ -91,7 +92,7 @@ void LinkedList::ClearList()
{ {
while (true) while (true)
{ {
_LL_NODE* pHeadNode = RemoveHeadNode(); _LL_NODE *pHeadNode = RemoveHeadNode();
if (!pHeadNode) if (!pHeadNode)
{ {
break; break;
+12 -14
View File
@@ -3,29 +3,27 @@
class LinkedList class LinkedList
{ {
public: public:
struct _LL_NODE struct _LL_NODE
{ {
template<typename T> template <typename T>
T* GetDataAs() T *GetDataAs()
{ {
return (T*)m_pvData; return (T *)m_pvData;
} }
void* m_pvData; void *m_pvData;
_LL_NODE* m_Next; _LL_NODE *m_Next;
_LL_NODE* m_Prev; _LL_NODE *m_Prev;
}; };
int m_NodeC; int m_NodeC;
_LL_NODE* m_Head; _LL_NODE *m_Head;
_LL_NODE* m_Tail; _LL_NODE *m_Tail;
LinkedList(); LinkedList();
void AddToHead(void* pvData); void AddToHead(void *pvData);
void AddToTail(void* pvData); void AddToTail(void *pvData);
void RemoveNode(_LL_NODE* pNodeToRemove); void RemoveNode(_LL_NODE *pNodeToRemove);
_LL_NODE* RemoveHeadNode(); _LL_NODE *RemoveHeadNode();
void ClearList(); void ClearList();
}; };
+3 -2
View File
@@ -2,8 +2,11 @@
#include "4J_Render.h" #include "4J_Render.h"
#include "Renderer.h" #include "Renderer.h"
C4JRender RenderManager;
void C4JRender::Tick() void C4JRender::Tick()
{ {
InternalRenderManager.CBuffTick();
} }
void C4JRender::UpdateGamma(unsigned short usGamma) void C4JRender::UpdateGamma(unsigned short usGamma)
@@ -474,5 +477,3 @@ void C4JRender::Resume()
{ {
InternalRenderManager.Resume(); InternalRenderManager.Resume();
} }
C4JRender RenderManager;
+86 -88
View File
@@ -23,26 +23,28 @@ public:
void MatrixOrthogonal(float left, float right, float bottom, float top, float zNear, float zFar); void MatrixOrthogonal(float left, float right, float bottom, float top, float zNear, float zFar);
void MatrixPop(); void MatrixPop();
void MatrixPush(); void MatrixPush();
void MatrixMult(float* mat); void MatrixMult(float *mat);
const float* MatrixGet(int type); const float *MatrixGet(int type);
void Set_matrixDirty(); void Set_matrixDirty();
void Initialise(ID3D11Device* pDevice, IDXGISwapChain* pSwapChain); void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
ID3D11DeviceContext* InitialiseContext(bool fromPresent); ID3D11DeviceContext *InitialiseContext(bool fromPresent);
void StartFrame(); void StartFrame();
void DoScreenGrabOnNextPresent(); void DoScreenGrabOnNextPresent();
void Present(); void Present();
void Clear(int flags, D3D11_RECT* pRect); void Clear(int flags, D3D11_RECT *pRect);
void SetClearColour(const float colourRGBA[4]); void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen(); bool IsWidescreen();
bool IsHiDef(); bool IsHiDef();
void CaptureThumbnail(ImageFileBuffer* pngOut); void CaptureThumbnail(ImageFileBuffer *pngOut);
void CaptureScreen(ImageFileBuffer* jpgOut, XSOCIAL_PREVIEWIMAGE* previewOut); void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut);
void BeginConditionalSurvey(int identifier); void BeginConditionalSurvey(int identifier);
void EndConditionalSurvey(); void EndConditionalSurvey();
void BeginConditionalRendering(int identifier); void BeginConditionalRendering(int identifier);
void EndConditionalRendering(); void EndConditionalRendering();
void DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void* dataIn, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType); void DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *dataIn, C4JRender::eVertexType vType,
void DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer* buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType); C4JRender::ePixelShaderType psType);
void DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType,
C4JRender::ePixelShaderType psType);
void CBuffLockStaticCreations(); void CBuffLockStaticCreations();
int CBuffCreate(int count); int CBuffCreate(int count);
void CBuffDelete(int first, int count); void CBuffDelete(int first, int count);
@@ -63,14 +65,14 @@ public:
void TextureSetParam(int param, int value); void TextureSetParam(int param, int value);
void TextureDynamicUpdateStart(); void TextureDynamicUpdateStart();
void TextureDynamicUpdateEnd(); void TextureDynamicUpdateEnd();
void TextureData(int width, int height, void* data, int level, C4JRender::eTextureFormat format); void TextureData(int width, int height, void *data, int level, C4JRender::eTextureFormat format);
void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level); void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level);
HRESULT LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut); HRESULT LoadTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
HRESULT LoadTextureData(BYTE* pbData, DWORD dwBytes, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut); HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
HRESULT SaveTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int* ppDataOut); HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut);
HRESULT SaveTextureDataToMemory(void* pOutput, int outputCapacity, int* outputLength, int width, int height, int* ppDataIn); HRESULT SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn);
void TextureGetStats(); void TextureGetStats();
ID3D11ShaderResourceView* TextureGetTexture(int idx); ID3D11ShaderResourceView *TextureGetTexture(int idx);
void StateSetColour(float r, float g, float b, float a); void StateSetColour(float r, float g, float b, float a);
void StateSetDepthMask(bool enable); void StateSetDepthMask(bool enable);
void StateSetBlendEnable(bool enable); void StateSetBlendEnable(bool enable);
@@ -108,33 +110,31 @@ public:
bool Suspended(); bool Suspended();
void Resume(); void Resume();
void StateUpdate(); void StateUpdate();
private: private:
void SetupShaders(); void SetupShaders();
void ConvertLinearToPng(ImageFileBuffer* pngOut, unsigned char* linearData, unsigned int width, unsigned int height); void ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height);
void DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType primitiveType, int* count, bool* drawIndexed); void DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType primitiveType, int *count,
bool *drawIndexed);
void UpdateTexGenState(); void UpdateTexGenState();
void UpdateLightingState(); void UpdateLightingState();
void UpdateViewportState(); void UpdateViewportState();
void UpdateFogState(); void UpdateFogState();
void UpdateTextureState(bool vertexSampler); void UpdateTextureState(bool vertexSampler);
void MultWithStack(DirectX::XMMATRIX matrix); void MultWithStack(DirectX::XMMATRIX matrix);
ID3D11DepthStencilState* GetManagedDepthStencilState(); ID3D11DepthStencilState *GetManagedDepthStencilState();
ID3D11BlendState* GetManagedBlendState(); ID3D11BlendState *GetManagedBlendState();
ID3D11RasterizerState* GetManagedRasterizerState(); ID3D11RasterizerState *GetManagedRasterizerState();
ID3D11SamplerState* GetManagedSamplerState(); ID3D11SamplerState *GetManagedSamplerState();
void DeleteInternalBuffer(int index); void DeleteInternalBuffer(int index);
Renderer::Context& getContext(); Renderer::Context &getContext();
static D3D11_PRIMITIVE_TOPOLOGY* m_Topologies; static D3D11_PRIMITIVE_TOPOLOGY *m_Topologies;
static DXGI_FORMAT textureFormats[C4JRender::MAX_TEXTURE_FORMATS]; static DXGI_FORMAT textureFormats[C4JRender::MAX_TEXTURE_FORMATS];
public: public:
struct Texture struct Texture
{ {
bool allocated; bool allocated;
ID3D11Texture2D* texture; ID3D11Texture2D *texture;
ID3D11ShaderResourceView* view; ID3D11ShaderResourceView *view;
DWORD textureFlags; DWORD textureFlags;
DWORD mipLevels; DWORD mipLevels;
DWORD textureFormat; DWORD textureFormat;
@@ -172,11 +172,11 @@ public:
CommandBuffer(bool full); CommandBuffer(bool full);
~CommandBuffer(); ~CommandBuffer();
void StartRecording(); void StartRecording();
void EndRecording(ID3D11Device* device); void EndRecording(ID3D11Device *device);
std::uint64_t GetAllocated(); std::uint64_t GetAllocated();
bool IsBusy(); bool IsBusy();
void AddMatrix(const float* matrix); void AddMatrix(const float *matrix);
void AddVertices(unsigned int stride, unsigned int count, void* dataIn, Renderer::Context& context); void AddVertices(unsigned int stride, unsigned int count, void *dataIn, Renderer::Context &context);
void BindTexture(int idx); void BindTexture(int idx);
void SetColor(float r, float g, float b, float a); void SetColor(float r, float g, float b, float a);
void SetDepthFunc(int func); void SetDepthFunc(int func);
@@ -191,7 +191,7 @@ public:
void SetBlendFunc(int src, int dst); void SetBlendFunc(int src, int dst);
void SetBlendFactor(unsigned int factor); void SetBlendFactor(unsigned int factor);
void SetFaceCull(bool enable); void SetFaceCull(bool enable);
void Render(C4JRender::eVertexType vertexType, Renderer::Context& context, int primitiveType); void Render(C4JRender::eVertexType vertexType, Renderer::Context &context, int primitiveType);
struct Command struct Command
{ {
@@ -205,7 +205,7 @@ public:
struct struct
{ {
float m_matrix[16]; float m_matrix[16];
//DirectX::XMMATRIX m_matrix; // DirectX::XMMATRIX m_matrix;
} add_matrix; } add_matrix;
struct struct
@@ -291,20 +291,18 @@ public:
} set_face_cull; } set_face_cull;
}; };
}; };
ID3D11Buffer* m_vertexBuffer; ID3D11Buffer *m_vertexBuffer;
void* m_vertexData; void *m_vertexData;
std::uint64_t m_vertexDataLength; std::uint64_t m_vertexDataLength;
std::vector<Command> m_commands; std::vector<Command> m_commands;
std::uint64_t m_allocated; std::uint64_t m_allocated;
BYTE isActive; BYTE isActive;
BYTE paddingAfterActive[7]; BYTE paddingAfterActive[7];
}; };
struct DeferredCBuff struct DeferredCBuff
{ {
Renderer::CommandBuffer* m_command_buf; Renderer::CommandBuffer *m_command_buf;
int m_vertex_index; int m_vertex_index;
int m_vertex_type; int m_vertex_type;
int m_primitive_type; int m_primitive_type;
@@ -313,9 +311,9 @@ public:
struct Context struct Context
{ {
Context(ID3D11Device* device, ID3D11DeviceContext* deviceContext); Context(ID3D11Device *device, ID3D11DeviceContext *deviceContext);
ID3D11DeviceContext* m_pDeviceContext; ID3D11DeviceContext *m_pDeviceContext;
ID3DUserDefinedAnnotation* userAnnotation; ID3DUserDefinedAnnotation *userAnnotation;
DWORD contextStateFlags; DWORD contextStateFlags;
BYTE paddingAfterFlags[12]; BYTE paddingAfterFlags[12];
DirectX::XMMATRIX matrixStacks[4][16]; DirectX::XMMATRIX matrixStacks[4][16];
@@ -345,29 +343,29 @@ public:
DirectX::XMFLOAT4 lightDirection[2]; DirectX::XMFLOAT4 lightDirection[2];
DirectX::XMFLOAT4 lightColour[2]; DirectX::XMFLOAT4 lightColour[2];
DirectX::XMFLOAT4 lightAmbientColour; DirectX::XMFLOAT4 lightAmbientColour;
ID3D11Buffer* cbMatrix0; ID3D11Buffer *cbMatrix0;
ID3D11Buffer* cbMatrix1; ID3D11Buffer *cbMatrix1;
ID3D11Buffer* cbMatrix2; ID3D11Buffer *cbMatrix2;
ID3D11Buffer* cbMatrix3; ID3D11Buffer *cbMatrix3;
ID3D11Buffer* cbVertexTexcoord; ID3D11Buffer *cbVertexTexcoord;
ID3D11Buffer* cbFogParams; ID3D11Buffer *cbFogParams;
ID3D11Buffer* cbLighting; ID3D11Buffer *cbLighting;
ID3D11Buffer* cbTexGen; ID3D11Buffer *cbTexGen;
ID3D11Buffer* cbAux0; ID3D11Buffer *cbAux0;
ID3D11Buffer* cbAux1; ID3D11Buffer *cbAux1;
ID3D11Buffer* cbColour; ID3D11Buffer *cbColour;
ID3D11Buffer* cbFogColour; ID3D11Buffer *cbFogColour;
ID3D11Buffer* cbAux2; ID3D11Buffer *cbAux2;
ID3D11Buffer* cbAlphaTest; ID3D11Buffer *cbAlphaTest;
ID3D11Buffer* cbAux3; ID3D11Buffer *cbAux3;
ID3D11Buffer* cbAux4; ID3D11Buffer *cbAux4;
uint64_t dynamicVertexBase; uint64_t dynamicVertexBase;
DWORD dynamicVertexOffset; DWORD dynamicVertexOffset;
BYTE paddingAfterDynamicOffset[4]; BYTE paddingAfterDynamicOffset[4];
ID3D11Buffer* dynamicVertexBuffer; ID3D11Buffer *dynamicVertexBuffer;
BYTE paddingBeforeTexGen[8]; BYTE paddingBeforeTexGen[8];
DirectX::XMMATRIX texGenMatrices[2]; DirectX::XMMATRIX texGenMatrices[2];
Renderer::CommandBuffer* commandBuffer; Renderer::CommandBuffer *commandBuffer;
DWORD recordingBufferIndex; DWORD recordingBufferIndex;
DWORD recordingVertexType; DWORD recordingVertexType;
DWORD recordingPrimitiveType; DWORD recordingPrimitiveType;
@@ -392,25 +390,25 @@ public:
static _RTL_CRITICAL_SECTION totalAllocCS; static _RTL_CRITICAL_SECTION totalAllocCS;
float m_fClearColor[4]; float m_fClearColor[4];
ID3D11Device* m_pDevice; ID3D11Device *m_pDevice;
ID3D11DeviceContext* m_pDeviceContext; ID3D11DeviceContext *m_pDeviceContext;
IDXGISwapChain* m_pSwapChain; IDXGISwapChain *m_pSwapChain;
ID3D11RenderTargetView* renderTargetView; ID3D11RenderTargetView *renderTargetView;
ID3D11RenderTargetView* renderTargetViews[4]; ID3D11RenderTargetView *renderTargetViews[4];
ID3D11ShaderResourceView* renderTargetShaderResourceView; ID3D11ShaderResourceView *renderTargetShaderResourceView;
ID3D11ShaderResourceView* renderTargetShaderResourceViews[4]; ID3D11ShaderResourceView *renderTargetShaderResourceViews[4];
ID3D11Texture2D* renderTargetTextures[4]; ID3D11Texture2D *renderTargetTextures[4];
ID3D11DepthStencilView* depthStencilView; ID3D11DepthStencilView *depthStencilView;
ID3D11VertexShader** vertexShaderTable; ID3D11VertexShader **vertexShaderTable;
ID3D11VertexShader* screenSpaceVertexShader; ID3D11VertexShader *screenSpaceVertexShader;
ID3D11VertexShader* screenClearVertexShader; ID3D11VertexShader *screenClearVertexShader;
ID3D11PixelShader** pixelShaderTable; ID3D11PixelShader **pixelShaderTable;
ID3D11PixelShader* screenSpacePixelShader; ID3D11PixelShader *screenSpacePixelShader;
ID3D11PixelShader* screenClearPixelShader; ID3D11PixelShader *screenClearPixelShader;
unsigned int* vertexStrideTable; unsigned int *vertexStrideTable;
ID3D11InputLayout** inputLayoutTable; ID3D11InputLayout **inputLayoutTable;
ID3D11Buffer* quadIndexBuffer; ID3D11Buffer *quadIndexBuffer;
ID3D11Buffer* fanIndexBuffer; ID3D11Buffer *fanIndexBuffer;
DWORD defaultTextureIndex; DWORD defaultTextureIndex;
WORD reservedRendererWord0; WORD reservedRendererWord0;
BYTE paddingAfterRendererWord0[2]; BYTE paddingAfterRendererWord0[2];
@@ -429,18 +427,18 @@ public:
BYTE reservedRendererByte1; BYTE reservedRendererByte1;
BYTE paddingAfterRendererByte1[3]; BYTE paddingAfterRendererByte1[3];
DWORD reservedRendererDword1; DWORD reservedRendererDword1;
void* reservedRendererPtr2; void *reservedRendererPtr2;
void* reservedRendererPtr3; void *reservedRendererPtr3;
uint64_t reservedRendererPtr1; uint64_t reservedRendererPtr1;
void* reservedRendererPtr4; void *reservedRendererPtr4;
void* reservedRendererPtr5; void *reservedRendererPtr5;
void* reservedRendererPtr6; void *reservedRendererPtr6;
DWORD reservedRendererDword2; DWORD reservedRendererDword2;
DWORD reservedRendererDword3; DWORD reservedRendererDword3;
std::unordered_map<int, ID3D11BlendState*> managedBlendStates; std::unordered_map<int, ID3D11BlendState *> managedBlendStates;
std::unordered_map<int, ID3D11DepthStencilState*> managedDepthStencilStates; std::unordered_map<int, ID3D11DepthStencilState *> managedDepthStencilStates;
std::unordered_map<int, ID3D11SamplerState*> managedSamplerStates; std::unordered_map<int, ID3D11SamplerState *> managedSamplerStates;
std::unordered_map<int, ID3D11RasterizerState*> managedRasterizerStates; std::unordered_map<int, ID3D11RasterizerState *> managedRasterizerStates;
BYTE shouldScreenGrabNextFrame; BYTE shouldScreenGrabNextFrame;
BYTE suspended; BYTE suspended;
BYTE paddingAfterSuspendState[2]; BYTE paddingAfterSuspendState[2];
+51 -63
View File
@@ -9,12 +9,7 @@
#include <new> #include <new>
Renderer::CommandBuffer::CommandBuffer(bool full) Renderer::CommandBuffer::CommandBuffer(bool full)
: m_vertexBuffer(nullptr) : m_vertexBuffer(nullptr), m_vertexData(nullptr), m_vertexDataLength(0), m_commands(), m_allocated(0x1000), isActive(full ? 1 : 0)
, m_vertexData(nullptr)
, m_vertexDataLength(0)
, m_commands()
, m_allocated(0x1000)
, isActive(full ? 1 : 0)
{ {
std::memset(paddingAfterActive, 0, sizeof(paddingAfterActive)); std::memset(paddingAfterActive, 0, sizeof(paddingAfterActive));
m_vertexData = std::malloc(m_allocated); m_vertexData = std::malloc(m_allocated);
@@ -37,11 +32,9 @@ Renderer::CommandBuffer::~CommandBuffer()
LeaveCriticalSection(&Renderer::totalAllocCS); LeaveCriticalSection(&Renderer::totalAllocCS);
} }
void Renderer::CommandBuffer::StartRecording() void Renderer::CommandBuffer::StartRecording() {}
{
}
void Renderer::CommandBuffer::EndRecording(ID3D11Device* device) void Renderer::CommandBuffer::EndRecording(ID3D11Device *device)
{ {
if (m_vertexDataLength != 0) if (m_vertexDataLength != 0)
{ {
@@ -69,7 +62,7 @@ bool Renderer::CommandBuffer::IsBusy()
return false; return false;
} }
void Renderer::CommandBuffer::AddMatrix(const float* matrix) void Renderer::CommandBuffer::AddMatrix(const float *matrix)
{ {
Command command = {}; Command command = {};
command.m_command_type = COMMAND_ADD_MATRIX; command.m_command_type = COMMAND_ADD_MATRIX;
@@ -77,7 +70,7 @@ void Renderer::CommandBuffer::AddMatrix(const float* matrix)
m_commands.push_back(command); m_commands.push_back(command);
} }
void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int count, void* dataIn, Renderer::Context& context) void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int count, void *dataIn, Renderer::Context &context)
{ {
if (context.matrixDirty[3]) if (context.matrixDirty[3])
{ {
@@ -109,7 +102,7 @@ void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int coun
} }
const std::size_t byteCount = std::size_t(stride) * std::size_t(count); const std::size_t byteCount = std::size_t(stride) * std::size_t(count);
std::memcpy(static_cast<std::uint8_t*>(m_vertexData) + vertexOffset, dataIn, byteCount); std::memcpy(static_cast<std::uint8_t *>(m_vertexData) + vertexOffset, dataIn, byteCount);
m_commands.push_back(command); m_commands.push_back(command);
} }
@@ -175,9 +168,9 @@ void Renderer::CommandBuffer::SetLightEnable(int light, bool enable)
void Renderer::CommandBuffer::SetLightDirection(int light, float x, float y, float z) void Renderer::CommandBuffer::SetLightDirection(int light, float x, float y, float z)
{ {
Renderer::Context& context = InternalRenderManager.getContext(); Renderer::Context &context = InternalRenderManager.getContext();
const std::uint32_t depth = context.matrixStackDepth[3]; const std::uint32_t depth = context.matrixStackDepth[3];
const DirectX::XMMATRIX& matrix = context.matrixStacks[3][depth]; const DirectX::XMMATRIX &matrix = context.matrixStacks[3][depth];
DirectX::XMVECTOR direction = DirectX::XMVectorSet(x, y, z, 0.0f); DirectX::XMVECTOR direction = DirectX::XMVectorSet(x, y, z, 0.0f);
direction = DirectX::XMVector3TransformNormal(direction, matrix); direction = DirectX::XMVector3TransformNormal(direction, matrix);
@@ -249,7 +242,7 @@ void Renderer::CommandBuffer::SetFaceCull(bool enable)
m_commands.push_back(command); m_commands.push_back(command);
} }
void Renderer::CommandBuffer::Render(C4JRender::eVertexType vertexType, Renderer::Context& context, int primitiveType) void Renderer::CommandBuffer::Render(C4JRender::eVertexType vertexType, Renderer::Context &context, int primitiveType)
{ {
if (!m_vertexBuffer) if (!m_vertexBuffer)
{ {
@@ -262,20 +255,15 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vertexType, Renderer
for (std::vector<Command>::const_iterator it = m_commands.begin(); it != m_commands.end(); ++it) for (std::vector<Command>::const_iterator it = m_commands.begin(); it != m_commands.end(); ++it)
{ {
const Command& command = *it; const Command &command = *it;
switch (command.m_command_type) switch (command.m_command_type)
{ {
case COMMAND_ADD_MATRIX: case COMMAND_ADD_MATRIX:
{ {
if (drawVertexType == C4JRender::VERTEX_TYPE_COMPRESSED) if (drawVertexType == C4JRender::VERTEX_TYPE_COMPRESSED)
{ {
const float row[4] = const float row[4] = {command.add_matrix.m_matrix[12], command.add_matrix.m_matrix[13], command.add_matrix.m_matrix[14],
{ command.add_matrix.m_matrix[15]};
command.add_matrix.m_matrix[12],
command.add_matrix.m_matrix[13],
command.add_matrix.m_matrix[14],
command.add_matrix.m_matrix[15]
};
D3D11_MAPPED_SUBRESOURCE mappedAux0 = {}; D3D11_MAPPED_SUBRESOURCE mappedAux0 = {};
context.m_pDeviceContext->Map(context.cbAux0, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0); context.m_pDeviceContext->Map(context.cbAux0, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0);
std::memcpy(mappedAux0.pData, row, sizeof(row)); std::memcpy(mappedAux0.pData, row, sizeof(row));
@@ -332,7 +320,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vertexType, Renderer
drawIndexed = true; drawIndexed = true;
} }
ID3D11Buffer* buffer = m_vertexBuffer; ID3D11Buffer *buffer = m_vertexBuffer;
const UINT stride = InternalRenderManager.vertexStrideTable[drawVertexType]; const UINT stride = InternalRenderManager.vertexStrideTable[drawVertexType];
const UINT offset = command.add_vertices.m_vertex_index_start; const UINT offset = command.add_vertices.m_vertex_index_start;
context.m_pDeviceContext->IASetVertexBuffers(0, 1, &buffer, &stride, &offset); context.m_pDeviceContext->IASetVertexBuffers(0, 1, &buffer, &stride, &offset);
@@ -350,7 +338,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vertexType, Renderer
case COMMAND_BIND_TEXTURE: case COMMAND_BIND_TEXTURE:
{ {
context.boundTextureIndex = command.bind_texture.m_texture_index; context.boundTextureIndex = command.bind_texture.m_texture_index;
ID3D11ShaderResourceView* view = InternalRenderManager.m_textures[context.boundTextureIndex].view; ID3D11ShaderResourceView *view = InternalRenderManager.m_textures[context.boundTextureIndex].view;
context.m_pDeviceContext->PSSetShaderResources(0, 1, &view); context.m_pDeviceContext->PSSetShaderResources(0, 1, &view);
InternalRenderManager.UpdateTextureState(false); InternalRenderManager.UpdateTextureState(false);
break; break;
@@ -482,13 +470,13 @@ bool Renderer::CBuffCall(int index, bool full)
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
bool result = false; bool result = false;
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
const int internalIndex = externalToInternal[index]; const int internalIndex = externalToInternal[index];
if (internalIndex >= 0) if (internalIndex >= 0)
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
const std::uint8_t vertexType = static_cast<std::uint8_t*>(reservedRendererPtr6)[internalIndex]; const std::uint8_t vertexType = static_cast<std::uint8_t *>(reservedRendererPtr6)[internalIndex];
const std::uint8_t primitiveType = reinterpret_cast<std::uint8_t*>(reservedRendererPtr1)[internalIndex]; const std::uint8_t primitiveType = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1)[internalIndex];
if (full) if (full)
{ {
@@ -534,7 +522,7 @@ bool Renderer::CBuffCall(int index, bool full)
int pixelType = 0; int pixelType = 0;
if (static_cast<int>(context.forcedLOD) > -1) if (static_cast<int>(context.forcedLOD) > -1)
{ {
const float forcedLod[4] = { static_cast<float>(static_cast<int>(context.forcedLOD)), 0.0f, 0.0f, 0.0f }; const float forcedLod[4] = {static_cast<float>(static_cast<int>(context.forcedLOD)), 0.0f, 0.0f, 0.0f};
D3D11_MAPPED_SUBRESOURCE mappedAux4 = {}; D3D11_MAPPED_SUBRESOURCE mappedAux4 = {};
context.m_pDeviceContext->Map(context.cbAux4, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux4); context.m_pDeviceContext->Map(context.cbAux4, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux4);
std::memcpy(mappedAux4.pData, forcedLod, sizeof(forcedLod)); std::memcpy(mappedAux4.pData, forcedLod, sizeof(forcedLod));
@@ -550,7 +538,7 @@ bool Renderer::CBuffCall(int index, bool full)
context.m_pDeviceContext->IASetPrimitiveTopology(m_Topologies[primitiveType]); context.m_pDeviceContext->IASetPrimitiveTopology(m_Topologies[primitiveType]);
ID3D11Buffer* indexBuffer = nullptr; ID3D11Buffer *indexBuffer = nullptr;
if (primitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST) if (primitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST)
{ {
indexBuffer = quadIndexBuffer; indexBuffer = quadIndexBuffer;
@@ -563,12 +551,12 @@ bool Renderer::CBuffCall(int index, bool full)
context.m_pDeviceContext->IASetIndexBuffer(indexBuffer, DXGI_FORMAT_R16_UINT, 0); context.m_pDeviceContext->IASetIndexBuffer(indexBuffer, DXGI_FORMAT_R16_UINT, 0);
} }
Renderer::CommandBuffer* commandBuffer = static_cast<Renderer::CommandBuffer**>(reservedRendererPtr3)[internalIndex]; Renderer::CommandBuffer *commandBuffer = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3)[internalIndex];
commandBuffer->Render(static_cast<C4JRender::eVertexType>(vertexType), context, primitiveType); commandBuffer->Render(static_cast<C4JRender::eVertexType>(vertexType), context, primitiveType);
if (full) if (full)
{ {
this->MultWithStack(static_cast<DirectX::XMMATRIX*>(reservedRendererPtr4)[internalIndex]); this->MultWithStack(static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4)[internalIndex]);
context.matrixStacks[3][0] = DirectX::XMMatrixIdentity(); context.matrixStacks[3][0] = DirectX::XMMatrixIdentity();
context.matrixDirty[3] = true; context.matrixDirty[3] = true;
} }
@@ -584,7 +572,7 @@ void Renderer::CBuffClear(int index)
{ {
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
const int internalIndex = externalToInternal[index]; const int internalIndex = externalToInternal[index];
if (internalIndex >= 0) if (internalIndex >= 0)
{ {
@@ -602,7 +590,7 @@ int Renderer::CBuffCreate(int count)
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
int first = reservedRendererDword1; int first = reservedRendererDword1;
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
if (first < kMaxExternalCBuffers) if (first < kMaxExternalCBuffers)
{ {
@@ -656,7 +644,7 @@ int Renderer::CBuffCreate(int count)
void Renderer::CBuffDeferredModeEnd() void Renderer::CBuffDeferredModeEnd()
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
if (!context.deferredModeEnabled) if (!context.deferredModeEnabled)
{ {
return; return;
@@ -665,16 +653,16 @@ void Renderer::CBuffDeferredModeEnd()
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
context.deferredModeEnabled = 0; context.deferredModeEnabled = 0;
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
int* internalToExternal = static_cast<int*>(reservedRendererPtr5); int *internalToExternal = static_cast<int *>(reservedRendererPtr5);
std::uint8_t* internalVertexTypes = static_cast<std::uint8_t*>(reservedRendererPtr6); std::uint8_t *internalVertexTypes = static_cast<std::uint8_t *>(reservedRendererPtr6);
std::uint8_t* internalPrimitiveTypes = reinterpret_cast<std::uint8_t*>(reservedRendererPtr1); std::uint8_t *internalPrimitiveTypes = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1);
Renderer::CommandBuffer** internalBuffers = static_cast<Renderer::CommandBuffer**>(reservedRendererPtr3); Renderer::CommandBuffer **internalBuffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
DirectX::XMMATRIX* internalMatrices = static_cast<DirectX::XMMATRIX*>(reservedRendererPtr4); DirectX::XMMATRIX *internalMatrices = static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4);
for (std::vector<Renderer::DeferredCBuff>::const_iterator it = context.deferredBuffers.begin(); it != context.deferredBuffers.end(); ++it) for (std::vector<Renderer::DeferredCBuff>::const_iterator it = context.deferredBuffers.begin(); it != context.deferredBuffers.end(); ++it)
{ {
const Renderer::DeferredCBuff& deferred = *it; const Renderer::DeferredCBuff &deferred = *it;
const int existingIndex = externalToInternal[deferred.m_vertex_index]; const int existingIndex = externalToInternal[deferred.m_vertex_index];
if (existingIndex >= 0) if (existingIndex >= 0)
{ {
@@ -710,7 +698,7 @@ void Renderer::CBuffDelete(int first, int count)
{ {
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
const int end = first + count; const int end = first + count;
for (int i = first; i < end; ++i) for (int i = first; i < end; ++i)
{ {
@@ -728,7 +716,7 @@ void Renderer::CBuffDelete(int first, int count)
void Renderer::CBuffEnd() void Renderer::CBuffEnd()
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
if (context.deferredModeEnabled) if (context.deferredModeEnabled)
@@ -743,12 +731,12 @@ void Renderer::CBuffEnd()
} }
else else
{ {
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
int* internalToExternal = static_cast<int*>(reservedRendererPtr5); int *internalToExternal = static_cast<int *>(reservedRendererPtr5);
std::uint8_t* internalVertexTypes = static_cast<std::uint8_t*>(reservedRendererPtr6); std::uint8_t *internalVertexTypes = static_cast<std::uint8_t *>(reservedRendererPtr6);
std::uint8_t* internalPrimitiveTypes = reinterpret_cast<std::uint8_t*>(reservedRendererPtr1); std::uint8_t *internalPrimitiveTypes = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1);
Renderer::CommandBuffer** internalBuffers = static_cast<Renderer::CommandBuffer**>(reservedRendererPtr3); Renderer::CommandBuffer **internalBuffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
DirectX::XMMATRIX* internalMatrices = static_cast<DirectX::XMMATRIX*>(reservedRendererPtr4); DirectX::XMMATRIX *internalMatrices = static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4);
const int existingIndex = externalToInternal[context.recordingBufferIndex]; const int existingIndex = externalToInternal[context.recordingBufferIndex];
if (existingIndex >= 0) if (existingIndex >= 0)
@@ -793,10 +781,10 @@ int Renderer::CBuffSize(int index)
unsigned int size = 0; unsigned int size = 0;
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
const int internalIndex = static_cast<std::int16_t*>(reservedRendererPtr2)[index]; const int internalIndex = static_cast<std::int16_t *>(reservedRendererPtr2)[index];
if (internalIndex >= 0) if (internalIndex >= 0)
{ {
size = static_cast<Renderer::CommandBuffer**>(reservedRendererPtr3)[internalIndex]->GetAllocated(); size = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3)[internalIndex]->GetAllocated();
} }
LeaveCriticalSection(&rtl_critical_section100); LeaveCriticalSection(&rtl_critical_section100);
return size; return size;
@@ -804,7 +792,7 @@ int Renderer::CBuffSize(int index)
void Renderer::CBuffStart(int index, bool full) void Renderer::CBuffStart(int index, bool full)
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
context.commandBuffer = new (std::nothrow) Renderer::CommandBuffer(full); context.commandBuffer = new (std::nothrow) Renderer::CommandBuffer(full);
context.recordingBufferIndex = index; context.recordingBufferIndex = index;
context.matrixModeType = 3; context.matrixModeType = 3;
@@ -819,11 +807,11 @@ void Renderer::CBuffTick()
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
Renderer::CommandBuffer** buffers = static_cast<Renderer::CommandBuffer**>(reservedRendererPtr3); Renderer::CommandBuffer **buffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
const int firstPending = kMaxInternalCBuffers - static_cast<int>(reservedRendererDword3); const int firstPending = kMaxInternalCBuffers - static_cast<int>(reservedRendererDword3);
for (int i = firstPending; i < kMaxInternalCBuffers; ++i) for (int i = firstPending; i < kMaxInternalCBuffers; ++i)
{ {
Renderer::CommandBuffer* buffer = buffers[i]; Renderer::CommandBuffer *buffer = buffers[i];
if (buffer) if (buffer)
{ {
delete buffer; delete buffer;
@@ -841,12 +829,12 @@ void Renderer::DeleteInternalBuffer(int index)
EnterCriticalSection(&rtl_critical_section100); EnterCriticalSection(&rtl_critical_section100);
Renderer::CommandBuffer** internalBuffers = static_cast<Renderer::CommandBuffer**>(reservedRendererPtr3); Renderer::CommandBuffer **internalBuffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
DirectX::XMMATRIX* internalMatrices = static_cast<DirectX::XMMATRIX*>(reservedRendererPtr4); DirectX::XMMATRIX *internalMatrices = static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4);
std::uint8_t* internalVertexTypes = static_cast<std::uint8_t*>(reservedRendererPtr6); std::uint8_t *internalVertexTypes = static_cast<std::uint8_t *>(reservedRendererPtr6);
std::uint8_t* internalPrimitiveTypes = reinterpret_cast<std::uint8_t*>(reservedRendererPtr1); std::uint8_t *internalPrimitiveTypes = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1);
std::int16_t* externalToInternal = static_cast<std::int16_t*>(reservedRendererPtr2); std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
int* internalToExternal = static_cast<int*>(reservedRendererPtr5); int *internalToExternal = static_cast<int *>(reservedRendererPtr5);
++reservedRendererDword3; ++reservedRendererDword3;
const int recycledSlot = kMaxInternalCBuffers - static_cast<int>(reservedRendererDword3); const int recycledSlot = kMaxInternalCBuffers - static_cast<int>(reservedRendererDword3);
+220 -236
View File
@@ -9,70 +9,52 @@
#include <limits> #include <limits>
#include <new> #include <new>
Renderer InternalRenderManager;
DWORD Renderer::tlsIdx = TlsAlloc();
int Renderer::totalAlloc = 0;
_RTL_CRITICAL_SECTION Renderer::totalAllocCS = {0};
static const unsigned int kVertexBufferSize = 0x100000u; static const unsigned int kVertexBufferSize = 0x100000u;
static const float kAspectRatio = 1.7777778f; static const float kAspectRatio = 1.7777778f;
static const unsigned int kScreenGrabWidth = 1920u; static const unsigned int kScreenGrabWidth = 1920u;
static const unsigned int kScreenGrabHeight = 1080u; static const unsigned int kScreenGrabHeight = 1080u;
static const unsigned int kThumbnailSize = 64u; static const unsigned int kThumbnailSize = 64u;
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = {32u, 16u, 32u, 32u};
32u, 16u, 32u, 32u};
Renderer InternalRenderManager; unsigned int Renderer::s_auiWidths[MAX_MIP_LEVELS + 1] = {1920u, 512u, 256u, 128u, 64u, 0u};
unsigned int Renderer::s_auiHeights[MAX_MIP_LEVELS + 1] = {1080u, 512u, 256u, 128u, 64u, 0xFFFFFFFFu};
DWORD Renderer::tlsIdx = TlsAlloc();
unsigned int Renderer::s_auiWidths[MAX_MIP_LEVELS + 1] = {1920u, 512u, 256u,
128u, 64u, 0u};
unsigned int Renderer::s_auiHeights[MAX_MIP_LEVELS + 1] = {
1080u, 512u, 256u, 128u, 64u, 0xFFFFFFFFu};
D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1[5] = { D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1[5] = {
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
D3D11_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
D3D11_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL", 0, DXGI_FORMAT_R8G8B8A8_SNORM, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, {"TEXCOORD", 1, DXGI_FORMAT_R16G16_SINT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0},
0},
{"NORMAL", 0, DXGI_FORMAT_R8G8B8A8_SNORM, 0, 24,
D3D11_INPUT_PER_VERTEX_DATA, 0},
{"TEXCOORD", 1, DXGI_FORMAT_R16G16_SINT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA,
0},
}; };
D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_Compressed[2] = {
{"POSITION", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 0,
D3D11_INPUT_PER_VERTEX_DATA, 0},
{"TEXCOORD", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 8,
D3D11_INPUT_PER_VERTEX_DATA, 0},
};
D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT] = {
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
};
int Renderer::totalAlloc = 0;
_RTL_CRITICAL_SECTION Renderer::totalAllocCS = {0};
Renderer::Context::Context(ID3D11Device *device, D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_Compressed[2] = {
ID3D11DeviceContext *deviceContext) {"POSITION", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
: m_pDeviceContext(deviceContext), userAnnotation(nullptr), {"TEXCOORD", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
contextStateFlags(0), matrixModeType(0), boundTextureIndex(0), };
faceCullEnabled(1), depthTestEnabled(1), alphaTestEnabled(0),
alphaReference(1.0f), depthWriteEnabled(1), fogEnabled(0), D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT] = {
fogNearDistance(0.0f), fogFarDistance(0.0f), fogDensity(0.0f), D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
fogColourRed(0.0f), fogColourBlue(0.0f), fogColourGreen(0.0f), fogMode(0), D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
lightingEnabled(0), lightingDirty(0), forcedLOD(0xFFFFFFFFu), };
cbMatrix0(nullptr), cbMatrix1(nullptr), cbMatrix2(nullptr),
cbMatrix3(nullptr), cbVertexTexcoord(nullptr), cbFogParams(nullptr), Renderer::Context::Context(ID3D11Device *device, ID3D11DeviceContext *deviceContext)
cbLighting(nullptr), cbTexGen(nullptr), cbAux0(nullptr), cbAux1(nullptr), : m_pDeviceContext(deviceContext), userAnnotation(nullptr), contextStateFlags(0), matrixModeType(0), boundTextureIndex(0), faceCullEnabled(1),
cbColour(nullptr), cbFogColour(nullptr), cbAux2(nullptr), depthTestEnabled(1), alphaTestEnabled(0), alphaReference(1.0f), depthWriteEnabled(1), fogEnabled(0), fogNearDistance(0.0f),
cbAlphaTest(nullptr), cbAux3(nullptr), cbAux4(nullptr), fogFarDistance(0.0f), fogDensity(0.0f), fogColourRed(0.0f), fogColourBlue(0.0f), fogColourGreen(0.0f), fogMode(0), lightingEnabled(0),
dynamicVertexBase(0), dynamicVertexOffset(0), lightingDirty(0), forcedLOD(0xFFFFFFFFu), cbMatrix0(nullptr), cbMatrix1(nullptr), cbMatrix2(nullptr), cbMatrix3(nullptr),
dynamicVertexBuffer(nullptr), commandBuffer(nullptr), cbVertexTexcoord(nullptr), cbFogParams(nullptr), cbLighting(nullptr), cbTexGen(nullptr), cbAux0(nullptr), cbAux1(nullptr), cbColour(nullptr),
recordingBufferIndex(0), recordingVertexType(0), cbFogColour(nullptr), cbAux2(nullptr), cbAlphaTest(nullptr), cbAux3(nullptr), cbAux4(nullptr), dynamicVertexBase(0), dynamicVertexOffset(0),
recordingPrimitiveType(0), deferredModeEnabled(0), deferredBuffers(), dynamicVertexBuffer(nullptr), commandBuffer(nullptr), recordingBufferIndex(0), recordingVertexType(0), recordingPrimitiveType(0),
reservedContext0(0), reservedContext1(0) { deferredModeEnabled(0), deferredBuffers(), reservedContext0(0), reservedContext1(0)
{
deviceContext->QueryInterface(IID_PPV_ARGS(&userAnnotation)); deviceContext->QueryInterface(IID_PPV_ARGS(&userAnnotation));
std::memset(matrixStacks, 0, sizeof(matrixStacks)); std::memset(matrixStacks, 0, sizeof(matrixStacks));
std::memset(matrixDirty, 0, sizeof(matrixDirty)); std::memset(matrixDirty, 0, sizeof(matrixDirty));
@@ -91,7 +73,8 @@ Renderer::Context::Context(ID3D11Device *device,
blendFactor[3] = 0.0f; blendFactor[3] = 0.0f;
const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity(); const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity();
for (unsigned int i = 0; i < 4; ++i) { for (unsigned int i = 0; i < 4; ++i)
{
matrixStacks[i][0] = identity; matrixStacks[i][0] = identity;
matrixStackDepth[i] = 0; matrixStackDepth[i] = 0;
} }
@@ -105,8 +88,7 @@ Renderer::Context::Context(ID3D11Device *device,
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].RenderTargetWriteMask = blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
D3D11_COLOR_WRITE_ENABLE_ALL;
depthStencilDesc.DepthEnable = TRUE; depthStencilDesc.DepthEnable = TRUE;
depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -161,8 +143,7 @@ Renderer::Context::Context(ID3D11Device *device,
device->CreateBuffer(&cbDesc, &cbData, &cbVertexTexcoord); device->CreateBuffer(&cbDesc, &cbData, &cbVertexTexcoord);
device->CreateBuffer(&cbDesc, &cbData, &cbFogParams); device->CreateBuffer(&cbDesc, &cbData, &cbFogParams);
const UINT lightingBytes = const UINT lightingBytes = sizeof(lightDirection) + sizeof(lightColour) + sizeof(lightAmbientColour);
sizeof(lightDirection) + sizeof(lightColour) + sizeof(lightAmbientColour);
cbDesc.ByteWidth = lightingBytes; cbDesc.ByteWidth = lightingBytes;
cbData.pSysMem = lightDirection; cbData.pSysMem = lightDirection;
device->CreateBuffer(&cbDesc, &cbData, &cbLighting); device->CreateBuffer(&cbDesc, &cbData, &cbLighting);
@@ -214,7 +195,8 @@ void Renderer::BeginConditionalSurvey(int) {}
void Renderer::CaptureScreen(ImageFileBuffer *, XSOCIAL_PREVIEWIMAGE *) {} void Renderer::CaptureScreen(ImageFileBuffer *, XSOCIAL_PREVIEWIMAGE *) {}
void Renderer::Clear(int flags, D3D11_RECT *) { void Renderer::Clear(int flags, D3D11_RECT *)
{
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
ID3D11BlendState *blendState = nullptr; ID3D11BlendState *blendState = nullptr;
@@ -231,15 +213,12 @@ void Renderer::Clear(int flags, D3D11_RECT *) {
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].RenderTargetWriteMask = blendDesc.RenderTarget[0].RenderTargetWriteMask = (flags & CLEAR_COLOUR_FLAG) ? D3D11_COLOR_WRITE_ENABLE_ALL : 0;
(flags & CLEAR_COLOUR_FLAG) ? D3D11_COLOR_WRITE_ENABLE_ALL : 0;
m_pDevice->CreateBlendState(&blendDesc, &blendState); m_pDevice->CreateBlendState(&blendDesc, &blendState);
D3D11_DEPTH_STENCIL_DESC depthDesc = {}; D3D11_DEPTH_STENCIL_DESC depthDesc = {};
depthDesc.DepthEnable = (flags & CLEAR_DEPTH_FLAG) ? TRUE : FALSE; depthDesc.DepthEnable = (flags & CLEAR_DEPTH_FLAG) ? TRUE : FALSE;
depthDesc.DepthWriteMask = depthDesc.DepthEnable depthDesc.DepthWriteMask = depthDesc.DepthEnable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
? D3D11_DEPTH_WRITE_MASK_ALL
: D3D11_DEPTH_WRITE_MASK_ZERO;
depthDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; depthDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
depthDesc.StencilEnable = FALSE; depthDesc.StencilEnable = FALSE;
depthDesc.StencilReadMask = 0xFFu; depthDesc.StencilReadMask = 0xFFu;
@@ -264,43 +243,40 @@ void Renderer::Clear(int flags, D3D11_RECT *) {
context.m_pDeviceContext->VSSetShader(screenClearVertexShader, nullptr, 0); context.m_pDeviceContext->VSSetShader(screenClearVertexShader, nullptr, 0);
context.m_pDeviceContext->IASetInputLayout(nullptr); context.m_pDeviceContext->IASetInputLayout(nullptr);
context.m_pDeviceContext->PSSetShader(screenClearPixelShader, nullptr, 0); context.m_pDeviceContext->PSSetShader(screenClearPixelShader, nullptr, 0);
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
depthStencilView);
context.m_pDeviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFFFu); context.m_pDeviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFFFu);
context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0); context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
context.m_pDeviceContext->RSSetState(rasterizerState); context.m_pDeviceContext->RSSetState(rasterizerState);
context.m_pDeviceContext->PSSetShaderResources(0, 0, nullptr); context.m_pDeviceContext->PSSetShaderResources(0, 0, nullptr);
context.m_pDeviceContext->IASetPrimitiveTopology( context.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
context.m_pDeviceContext->Draw(4, 0); context.m_pDeviceContext->Draw(4, 0);
if (blendState) { if (blendState)
{
blendState->Release(); blendState->Release();
blendState = nullptr; blendState = nullptr;
} }
if (depthState) { if (depthState)
{
depthState->Release(); depthState->Release();
depthState = nullptr; depthState = nullptr;
} }
if (rasterizerState) { if (rasterizerState)
{
rasterizerState->Release(); rasterizerState->Release();
rasterizerState = nullptr; rasterizerState = nullptr;
} }
context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(), context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(), context.blendFactor, 0xFFFFFFFFu);
context.blendFactor, 0xFFFFFFFFu); context.m_pDeviceContext->OMSetDepthStencilState(this->GetManagedDepthStencilState(), 0);
context.m_pDeviceContext->OMSetDepthStencilState(
this->GetManagedDepthStencilState(), 0);
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState()); context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
depthStencilView);
activeVertexType = 0xFFFFFFFFu; activeVertexType = 0xFFFFFFFFu;
activePixelType = 0xFFFFFFFFu; activePixelType = 0xFFFFFFFFu;
} }
void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut, void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height)
unsigned char *linearData, unsigned int width, {
unsigned int height) {
const size_t dataSize = size_t(width) * size_t(height) * 4u; const size_t dataSize = size_t(width) * size_t(height) * 4u;
const size_t outputCapacity = ((dataSize * 24u) / 20u) + 256u; const size_t outputCapacity = ((dataSize * 24u) / 20u) + 256u;
const int outputCapacityInt = int(outputCapacity); const int outputCapacityInt = int(outputCapacity);
@@ -308,45 +284,46 @@ void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut,
const int heightInt = int(height); const int heightInt = int(height);
void *outputBuffer = std::malloc(outputCapacity); void *outputBuffer = std::malloc(outputCapacity);
int outputLength = 0; int outputLength = 0;
this->SaveTextureDataToMemory(outputBuffer, outputCapacityInt, &outputLength, this->SaveTextureDataToMemory(outputBuffer, outputCapacityInt, &outputLength, widthInt, heightInt, reinterpret_cast<int *>(linearData));
widthInt, heightInt,
reinterpret_cast<int *>(linearData));
pngOut->m_type = ImageFileBuffer::e_typePNG; pngOut->m_type = ImageFileBuffer::e_typePNG;
pngOut->m_pBuffer = outputBuffer; pngOut->m_pBuffer = outputBuffer;
pngOut->m_bufferSize = outputLength; pngOut->m_bufferSize = outputLength;
} }
void Renderer::DoScreenGrabOnNextPresent() { shouldScreenGrabNextFrame = 1; } void Renderer::DoScreenGrabOnNextPresent()
{
shouldScreenGrabNextFrame = 1;
}
void Renderer::EndConditionalRendering() {} void Renderer::EndConditionalRendering() {}
void Renderer::EndConditionalSurvey() {} void Renderer::EndConditionalSurvey() {}
void Renderer::BeginEvent(LPCWSTR eventName) { void Renderer::BeginEvent(LPCWSTR eventName)
Renderer::Context *context = {
static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx)); Renderer::Context *context = static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
if (context && if (context && context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED && context->userAnnotation)
context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED && {
context->userAnnotation) {
context->userAnnotation->BeginEvent(eventName); context->userAnnotation->BeginEvent(eventName);
++context->contextStateFlags; ++context->contextStateFlags;
} }
} }
void Renderer::EndEvent() { void Renderer::EndEvent()
Renderer::Context *context = {
static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx)); Renderer::Context *context = static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
if (context && if (context && context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED && context->userAnnotation)
context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED && {
context->userAnnotation) {
context->userAnnotation->EndEvent(); context->userAnnotation->EndEvent();
if (context->contextStateFlags > 0) { if (context->contextStateFlags > 0)
{
--context->contextStateFlags; --context->contextStateFlags;
} }
} }
} }
void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) { void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
{
m_pDevice = pDevice; m_pDevice = pDevice;
m_pDeviceContext = this->InitialiseContext(true); m_pDeviceContext = this->InitialiseContext(true);
m_pSwapChain = pSwapChain; m_pSwapChain = pSwapChain;
@@ -382,7 +359,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
UINT backBufferSampleQuality = 0; UINT backBufferSampleQuality = 0;
ID3D11Texture2D *backBuffer = nullptr; ID3D11Texture2D *backBuffer = nullptr;
pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)); pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
if (backBuffer) { if (backBuffer)
{
D3D11_TEXTURE2D_DESC backDesc = {}; D3D11_TEXTURE2D_DESC backDesc = {};
backBuffer->GetDesc(&backDesc); backBuffer->GetDesc(&backDesc);
backBufferWidth = backDesc.Width; backBufferWidth = backDesc.Width;
@@ -390,18 +368,19 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
backBufferSampleCount = backDesc.SampleDesc.Count; backBufferSampleCount = backDesc.SampleDesc.Count;
backBufferSampleQuality = backDesc.SampleDesc.Quality; backBufferSampleQuality = backDesc.SampleDesc.Quality;
m_pDevice->CreateRenderTargetView(backBuffer, nullptr, &renderTargetView); m_pDevice->CreateRenderTargetView(backBuffer, nullptr, &renderTargetView);
m_pDevice->CreateShaderResourceView(backBuffer, nullptr, m_pDevice->CreateShaderResourceView(backBuffer, nullptr, &renderTargetShaderResourceView);
&renderTargetShaderResourceView);
backBuffer->Release(); backBuffer->Release();
} }
ID3D11RenderTargetView *boundRTV = nullptr; ID3D11RenderTargetView *boundRTV = nullptr;
m_pDeviceContext->OMGetRenderTargets(1, &boundRTV, &depthStencilView); m_pDeviceContext->OMGetRenderTargets(1, &boundRTV, &depthStencilView);
if (boundRTV) { if (boundRTV)
{
boundRTV->Release(); boundRTV->Release();
} }
if (!depthStencilView && backBufferWidth != 0 && backBufferHeight != 0) { if (!depthStencilView && backBufferWidth != 0 && backBufferHeight != 0)
{
D3D11_TEXTURE2D_DESC depthDesc = {}; D3D11_TEXTURE2D_DESC depthDesc = {};
depthDesc.Width = backBufferWidth; depthDesc.Width = backBufferWidth;
depthDesc.Height = backBufferHeight; depthDesc.Height = backBufferHeight;
@@ -414,15 +393,15 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
depthDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; depthDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
ID3D11Texture2D *depthTexture = nullptr; ID3D11Texture2D *depthTexture = nullptr;
if (SUCCEEDED( if (SUCCEEDED(m_pDevice->CreateTexture2D(&depthDesc, nullptr, &depthTexture)))
m_pDevice->CreateTexture2D(&depthDesc, nullptr, &depthTexture))) { {
m_pDevice->CreateDepthStencilView(depthTexture, nullptr, m_pDevice->CreateDepthStencilView(depthTexture, nullptr, &depthStencilView);
&depthStencilView);
depthTexture->Release(); depthTexture->Release();
} }
} }
for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i) { for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i)
{
D3D11_TEXTURE2D_DESC desc = {}; D3D11_TEXTURE2D_DESC desc = {};
desc.Width = s_auiWidths[i + 1]; desc.Width = s_auiWidths[i + 1];
desc.Height = s_auiHeights[i + 1]; desc.Height = s_auiHeights[i + 1];
@@ -434,10 +413,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
m_pDevice->CreateTexture2D(&desc, nullptr, &renderTargetTextures[i]); m_pDevice->CreateTexture2D(&desc, nullptr, &renderTargetTextures[i]);
m_pDevice->CreateRenderTargetView(renderTargetTextures[i], nullptr, m_pDevice->CreateRenderTargetView(renderTargetTextures[i], nullptr, &renderTargetViews[i]);
&renderTargetViews[i]); m_pDevice->CreateShaderResourceView(renderTargetTextures[i], nullptr, &renderTargetShaderResourceViews[i]);
m_pDevice->CreateShaderResourceView(renderTargetTextures[i], nullptr,
&renderTargetShaderResourceViews[i]);
} }
std::memset(m_textures, 0, sizeof(m_textures)); std::memset(m_textures, 0, sizeof(m_textures));
@@ -446,8 +423,7 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
unsigned char *defaultTextureData = new unsigned char[0x400u]; unsigned char *defaultTextureData = new unsigned char[0x400u];
std::memset(defaultTextureData, 0xFF, 0x400u); std::memset(defaultTextureData, 0xFF, 0x400u);
this->TextureData(16, 16, defaultTextureData, 0, this->TextureData(16, 16, defaultTextureData, 0, C4JRender::TEXTURE_FORMAT_RxGyBzAw);
C4JRender::TEXTURE_FORMAT_RxGyBzAw);
delete[] defaultTextureData; delete[] defaultTextureData;
presentCount = 0; presentCount = 0;
@@ -464,7 +440,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
reservedRendererByte0 = 0; reservedRendererByte0 = 0;
unsigned short *quadIndices = new unsigned short[0x18000u]; unsigned short *quadIndices = new unsigned short[0x18000u];
for (unsigned int i = 0; i < 0x4000u; ++i) { for (unsigned int i = 0; i < 0x4000u; ++i)
{
const unsigned short base = (unsigned short)(i * 4u); const unsigned short base = (unsigned short)(i * 4u);
const unsigned int offset = i * 6u; const unsigned int offset = i * 6u;
quadIndices[offset + 0] = base; quadIndices[offset + 0] = base;
@@ -484,7 +461,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
delete[] quadIndices; delete[] quadIndices;
unsigned short *fanIndices = new unsigned short[0x2FFFAu]; unsigned short *fanIndices = new unsigned short[0x2FFFAu];
for (unsigned int i = 0; i < 65534u; ++i) { for (unsigned int i = 0; i < 65534u; ++i)
{
const unsigned int offset = i * 3u; const unsigned int offset = i * 3u;
fanIndices[offset + 0] = 0u; fanIndices[offset + 0] = 0u;
fanIndices[offset + 1] = (unsigned short)(i + 1u); fanIndices[offset + 1] = (unsigned short)(i + 1u);
@@ -503,32 +481,44 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
m_Topologies = g_topologies; m_Topologies = g_topologies;
} }
ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent) { ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
{
ID3D11DeviceContext *deviceContext = nullptr; ID3D11DeviceContext *deviceContext = nullptr;
if (fromPresent) { if (fromPresent)
{
m_pDevice->GetImmediateContext(&deviceContext); m_pDevice->GetImmediateContext(&deviceContext);
} else { }
else
{
m_pDevice->CreateDeferredContext(0, &deviceContext); m_pDevice->CreateDeferredContext(0, &deviceContext);
} }
Renderer::Context *context = Renderer::Context *context = new (std::nothrow) Renderer::Context(m_pDevice, deviceContext);
new (std::nothrow) Renderer::Context(m_pDevice, deviceContext);
TlsSetValue(Renderer::tlsIdx, context); TlsSetValue(Renderer::tlsIdx, context);
return deviceContext; return deviceContext;
} }
bool Renderer::IsHiDef() { return true; } bool Renderer::IsHiDef()
{
return true;
}
bool Renderer::IsWidescreen() { return true; } bool Renderer::IsWidescreen()
{
return true;
}
void Renderer::Present() { void Renderer::Present()
if (shouldScreenGrabNextFrame) { {
if (shouldScreenGrabNextFrame)
{
int *linearData = new int[kScreenGrabWidth * kScreenGrabHeight]; int *linearData = new int[kScreenGrabWidth * kScreenGrabHeight];
ID3D11Texture2D *backBuffer = nullptr; ID3D11Texture2D *backBuffer = nullptr;
ID3D11Texture2D *stagingTexture = nullptr; ID3D11Texture2D *stagingTexture = nullptr;
m_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)); m_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
if (backBuffer) { if (backBuffer)
{
D3D11_TEXTURE2D_DESC desc = {}; D3D11_TEXTURE2D_DESC desc = {};
backBuffer->GetDesc(&desc); backBuffer->GetDesc(&desc);
desc.Usage = D3D11_USAGE_STAGING; desc.Usage = D3D11_USAGE_STAGING;
@@ -538,19 +528,21 @@ void Renderer::Present() {
m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture); m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture);
} }
if (stagingTexture && backBuffer) { if (stagingTexture && backBuffer)
{
m_pDeviceContext->CopyResource(stagingTexture, backBuffer); m_pDeviceContext->CopyResource(stagingTexture, backBuffer);
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
if (SUCCEEDED(m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, if (SUCCEEDED(m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mapped)))
&mapped))) { {
unsigned char *dst = reinterpret_cast<unsigned char *>(linearData); unsigned char *dst = reinterpret_cast<unsigned char *>(linearData);
const unsigned char *src = const unsigned char *src = reinterpret_cast<const unsigned char *>(mapped.pData);
reinterpret_cast<const unsigned char *>(mapped.pData); for (unsigned int y = 0; y < kScreenGrabHeight; ++y)
for (unsigned int y = 0; y < kScreenGrabHeight; ++y) { {
unsigned char *dstRow = dst + y * (kScreenGrabWidth * 4u); unsigned char *dstRow = dst + y * (kScreenGrabWidth * 4u);
const unsigned char *srcRow = src + y * mapped.RowPitch; const unsigned char *srcRow = src + y * mapped.RowPitch;
std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4u); std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4u);
for (unsigned int x = 0; x < kScreenGrabWidth; ++x) { for (unsigned int x = 0; x < kScreenGrabWidth; ++x)
{
dstRow[x * 4u + 3u] = 0xFF; dstRow[x * 4u + 3u] = 0xFF;
} }
} }
@@ -567,11 +559,13 @@ void Renderer::Present() {
this->SaveTextureData(fileName, &info, linearData); this->SaveTextureData(fileName, &info, linearData);
delete[] linearData; delete[] linearData;
if (stagingTexture) { if (stagingTexture)
{
stagingTexture->Release(); stagingTexture->Release();
stagingTexture = nullptr; stagingTexture = nullptr;
} }
if (backBuffer) { if (backBuffer)
{
backBuffer->Release(); backBuffer->Release();
backBuffer = nullptr; backBuffer = nullptr;
} }
@@ -582,35 +576,41 @@ void Renderer::Present() {
++presentCount; ++presentCount;
} }
void Renderer::Resume() { suspended = 0; } void Renderer::Resume()
{
suspended = 0;
}
void Renderer::SetClearColour(const float colourRGBA[4]) { void Renderer::SetClearColour(const float colourRGBA[4])
{
std::memcpy(m_fClearColor, colourRGBA, sizeof(m_fClearColor)); std::memcpy(m_fClearColor, colourRGBA, sizeof(m_fClearColor));
Renderer::Context *context = Renderer::Context *context = static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx)); if (context)
if (context) { {
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
context->m_pDeviceContext->Map(context->cbAux3, 0, D3D11_MAP_WRITE_DISCARD, context->m_pDeviceContext->Map(context->cbAux3, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
0, &mapped);
std::memcpy(mapped.pData, colourRGBA, sizeof(float) * 4); std::memcpy(mapped.pData, colourRGBA, sizeof(float) * 4);
context->m_pDeviceContext->Unmap(context->cbAux3, 0); context->m_pDeviceContext->Unmap(context->cbAux3, 0);
} }
} }
void Renderer::SetupShaders() { void Renderer::SetupShaders()
{
vertexShaderTable = new ID3D11VertexShader *[C4JRender::VERTEX_TYPE_COUNT]; vertexShaderTable = new ID3D11VertexShader *[C4JRender::VERTEX_TYPE_COUNT];
pixelShaderTable = new ID3D11PixelShader *[C4JRender::PIXEL_SHADER_COUNT]; pixelShaderTable = new ID3D11PixelShader *[C4JRender::PIXEL_SHADER_COUNT];
vertexStrideTable = new unsigned int[C4JRender::VERTEX_TYPE_COUNT]; vertexStrideTable = new unsigned int[C4JRender::VERTEX_TYPE_COUNT];
inputLayoutTable = new ID3D11InputLayout *[C4JRender::VERTEX_TYPE_COUNT]; inputLayoutTable = new ID3D11InputLayout *[C4JRender::VERTEX_TYPE_COUNT];
for (unsigned int i = 0; i < C4JRender::VERTEX_TYPE_COUNT; ++i) { for (unsigned int i = 0; i < C4JRender::VERTEX_TYPE_COUNT; ++i)
{
vertexShaderTable[i] = nullptr; vertexShaderTable[i] = nullptr;
inputLayoutTable[i] = nullptr; inputLayoutTable[i] = nullptr;
vertexStrideTable[i] = g_vertexStrides[i]; vertexStrideTable[i] = g_vertexStrides[i];
} }
for (unsigned int i = 0; i < C4JRender::PIXEL_SHADER_COUNT; ++i) { for (unsigned int i = 0; i < C4JRender::PIXEL_SHADER_COUNT; ++i)
{
pixelShaderTable[i] = nullptr; pixelShaderTable[i] = nullptr;
} }
@@ -619,62 +619,35 @@ void Renderer::SetupShaders() {
screenSpacePixelShader = nullptr; screenSpacePixelShader = nullptr;
screenClearPixelShader = nullptr; screenClearPixelShader = nullptr;
m_pDevice->CreateVertexShader( m_pDevice->CreateVertexShader(VS_PF3_TF2_CB4_NB4_XW1_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data), nullptr,
VS_PF3_TF2_CB4_NB4_XW1_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data), nullptr,
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]); &vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
m_pDevice->CreateVertexShader( m_pDevice->CreateVertexShader(VS_Compressed_Data, sizeof(VS_Compressed_Data), nullptr, &vertexShaderTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
VS_Compressed_Data, sizeof(VS_Compressed_Data), nullptr, m_pDevice->CreateVertexShader(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), nullptr,
&vertexShaderTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
m_pDevice->CreateVertexShader(
VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data,
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), nullptr,
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]); &vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
m_pDevice->CreateVertexShader( m_pDevice->CreateVertexShader(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data), nullptr,
VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data,
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data), nullptr,
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]); &vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
m_pDevice->CreateVertexShader(VS_ScreenSpace_Data, m_pDevice->CreateVertexShader(VS_ScreenSpace_Data, sizeof(VS_ScreenSpace_Data), nullptr, &screenSpaceVertexShader);
sizeof(VS_ScreenSpace_Data), nullptr, m_pDevice->CreateVertexShader(VS_ScreenClear_Data, sizeof(VS_ScreenClear_Data), nullptr, &screenClearVertexShader);
&screenSpaceVertexShader);
m_pDevice->CreateVertexShader(VS_ScreenClear_Data,
sizeof(VS_ScreenClear_Data), nullptr,
&screenClearVertexShader);
m_pDevice->CreatePixelShader( m_pDevice->CreatePixelShader(PS_Standard_Data, sizeof(PS_Standard_Data), nullptr, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_STANDARD]);
PS_Standard_Data, sizeof(PS_Standard_Data), nullptr, m_pDevice->CreatePixelShader(PS_TextureProjection_Data, sizeof(PS_TextureProjection_Data), nullptr,
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_STANDARD]);
m_pDevice->CreatePixelShader(
PS_TextureProjection_Data, sizeof(PS_TextureProjection_Data), nullptr,
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_PROJECTION]); &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_PROJECTION]);
m_pDevice->CreatePixelShader( m_pDevice->CreatePixelShader(PS_ForceLOD_Data, sizeof(PS_ForceLOD_Data), nullptr, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]);
PS_ForceLOD_Data, sizeof(PS_ForceLOD_Data), nullptr, m_pDevice->CreatePixelShader(PS_ScreenSpace_Data, sizeof(PS_ScreenSpace_Data), nullptr, &screenSpacePixelShader);
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]); m_pDevice->CreatePixelShader(PS_ScreenClear_Data, sizeof(PS_ScreenClear_Data), nullptr, &screenClearPixelShader);
m_pDevice->CreatePixelShader(PS_ScreenSpace_Data, sizeof(PS_ScreenSpace_Data),
nullptr, &screenSpacePixelShader);
m_pDevice->CreatePixelShader(PS_ScreenClear_Data, sizeof(PS_ScreenClear_Data),
nullptr, &screenClearPixelShader);
m_pDevice->CreateInputLayout( m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data),
g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Data,
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data),
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]); &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
m_pDevice->CreateInputLayout( m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_Compressed, 2, VS_Compressed_Data, sizeof(VS_Compressed_Data),
g_vertex_PTN_Elements_Compressed, 2, VS_Compressed_Data,
sizeof(VS_Compressed_Data),
&inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]); &inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
m_pDevice->CreateInputLayout( m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data,
g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data, m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data,
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
m_pDevice->CreateInputLayout(
g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5,
VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data,
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data),
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
} }
void Renderer::StartFrame() { void Renderer::StartFrame()
{
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
activeVertexType = 0xFFFFFFFFu; activeVertexType = 0xFFFFFFFFu;
@@ -706,21 +679,28 @@ void Renderer::StartFrame() {
viewport.MinDepth = 0.0f; viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f; viewport.MaxDepth = 1.0f;
context.m_pDeviceContext->RSSetViewports(1, &viewport); context.m_pDeviceContext->RSSetViewports(1, &viewport);
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
depthStencilView);
} }
void Renderer::Suspend() { suspended = 1; } void Renderer::Suspend()
{
suspended = 1;
}
bool Renderer::Suspended() { return suspended != 0; } bool Renderer::Suspended()
{
return suspended != 0;
}
void Renderer::UpdateGamma(unsigned short) {} void Renderer::UpdateGamma(unsigned short) {}
Renderer::Context &Renderer::getContext() { Renderer::Context &Renderer::getContext()
{
return *static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx)); return *static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
} }
void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) { void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut)
{
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
float left; float left;
@@ -731,7 +711,8 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
bottom = 0.0f; bottom = 0.0f;
right = 1.0f; right = 1.0f;
top = 1.0f; top = 1.0f;
switch (m_ViewportType) { switch (m_ViewportType)
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
bottom = 0.5f; bottom = 0.5f;
break; break;
@@ -769,11 +750,14 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
const float viewportHeight = top - bottom; const float viewportHeight = top - bottom;
const float viewportScaledWidth = rightScaled - leftScaled; const float viewportScaledWidth = rightScaled - leftScaled;
if (viewportHeight <= viewportScaledWidth) { if (viewportHeight <= viewportScaledWidth)
{
const float pad = (viewportScaledWidth - viewportHeight) * 0.5f; const float pad = (viewportScaledWidth - viewportHeight) * 0.5f;
leftScaled += pad; leftScaled += pad;
rightScaled -= pad; rightScaled -= pad;
} else { }
else
{
const float pad = (viewportHeight - viewportScaledWidth) * 0.5f; const float pad = (viewportHeight - viewportScaledWidth) * 0.5f;
bottom += pad; bottom += pad;
top -= pad; top -= pad;
@@ -797,8 +781,7 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].RenderTargetWriteMask = blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
D3D11_COLOR_WRITE_ENABLE_ALL;
m_pDevice->CreateBlendState(&blendDesc, &blendState); m_pDevice->CreateBlendState(&blendDesc, &blendState);
D3D11_DEPTH_STENCIL_DESC depthDesc = {}; D3D11_DEPTH_STENCIL_DESC depthDesc = {};
@@ -843,7 +826,8 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0); context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
context.m_pDeviceContext->RSSetState(rasterizerState); context.m_pDeviceContext->RSSetState(rasterizerState);
for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i) { for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i)
{
D3D11_VIEWPORT viewport = {}; D3D11_VIEWPORT viewport = {};
viewport.TopLeftX = 0.0f; viewport.TopLeftX = 0.0f;
viewport.TopLeftY = 0.0f; viewport.TopLeftY = 0.0f;
@@ -852,28 +836,26 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
viewport.MinDepth = 0.0f; viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f; viewport.MaxDepth = 1.0f;
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetViews[i], context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetViews[i], nullptr);
nullptr);
context.m_pDeviceContext->RSSetViewports(1, &viewport); context.m_pDeviceContext->RSSetViewports(1, &viewport);
ID3D11ShaderResourceView *inputTexture = ID3D11ShaderResourceView *inputTexture = (i == 0) ? renderTargetShaderResourceView : renderTargetShaderResourceViews[i - 1];
(i == 0) ? renderTargetShaderResourceView
: renderTargetShaderResourceViews[i - 1];
context.m_pDeviceContext->PSSetShaderResources(0, 1, &inputTexture); context.m_pDeviceContext->PSSetShaderResources(0, 1, &inputTexture);
context.m_pDeviceContext->PSSetSamplers(0, 1, &samplerState); context.m_pDeviceContext->PSSetSamplers(0, 1, &samplerState);
context.m_pDeviceContext->IASetPrimitiveTopology( context.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
context.m_pDeviceContext->Map(context.cbAux1, 0, D3D11_MAP_WRITE_DISCARD, 0, context.m_pDeviceContext->Map(context.cbAux1, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
&mapped);
float *constants = static_cast<float *>(mapped.pData); float *constants = static_cast<float *>(mapped.pData);
if (i == 0) { if (i == 0)
{
constants[0] = sampleLeft; constants[0] = sampleLeft;
constants[1] = bottom; constants[1] = bottom;
constants[2] = sampleWidth; constants[2] = sampleWidth;
constants[3] = sampleHeight; constants[3] = sampleHeight;
} else { }
else
{
constants[0] = 0.0f; constants[0] = 0.0f;
constants[1] = 0.0f; constants[1] = 0.0f;
constants[2] = 1.0f; constants[2] = 1.0f;
@@ -891,20 +873,20 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
desc.MiscFlags = 0; desc.MiscFlags = 0;
m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture); m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture);
unsigned char *linearData = unsigned char *linearData = new unsigned char[kThumbnailSize * kThumbnailSize * 4u];
new unsigned char[kThumbnailSize * kThumbnailSize * 4u]; if (stagingTexture)
if (stagingTexture) { {
context.m_pDeviceContext->CopyResource( context.m_pDeviceContext->CopyResource(stagingTexture, renderTargetTextures[MAX_MIP_LEVELS - 2]);
stagingTexture, renderTargetTextures[MAX_MIP_LEVELS - 2]);
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
if (SUCCEEDED(context.m_pDeviceContext->Map(stagingTexture, 0, if (SUCCEEDED(context.m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mapped)))
D3D11_MAP_READ, 0, &mapped))) { {
const unsigned char *src = const unsigned char *src = static_cast<const unsigned char *>(mapped.pData);
static_cast<const unsigned char *>(mapped.pData);
unsigned char *dst = linearData; unsigned char *dst = linearData;
for (unsigned int y = 0; y < kThumbnailSize; ++y) { for (unsigned int y = 0; y < kThumbnailSize; ++y)
{
std::memcpy(dst, src, kThumbnailSize * 4u); std::memcpy(dst, src, kThumbnailSize * 4u);
for (unsigned int x = 0; x < kThumbnailSize; ++x) { for (unsigned int x = 0; x < kThumbnailSize; ++x)
{
dst[x * 4u + 3u] = 0xFF; dst[x * 4u + 3u] = 0xFF;
} }
src += mapped.RowPitch; src += mapped.RowPitch;
@@ -917,31 +899,34 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
this->ConvertLinearToPng(pngOut, linearData, kThumbnailSize, kThumbnailSize); this->ConvertLinearToPng(pngOut, linearData, kThumbnailSize, kThumbnailSize);
delete[] linearData; delete[] linearData;
if (stagingTexture) { if (stagingTexture)
{
stagingTexture->Release(); stagingTexture->Release();
stagingTexture = nullptr; stagingTexture = nullptr;
} }
if (samplerState) { if (samplerState)
{
samplerState->Release(); samplerState->Release();
samplerState = nullptr; samplerState = nullptr;
} }
if (rasterizerState) { if (rasterizerState)
{
rasterizerState->Release(); rasterizerState->Release();
rasterizerState = nullptr; rasterizerState = nullptr;
} }
if (depthState) { if (depthState)
{
depthState->Release(); depthState->Release();
depthState = nullptr; depthState = nullptr;
} }
if (blendState) { if (blendState)
{
blendState->Release(); blendState->Release();
blendState = nullptr; blendState = nullptr;
} }
context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(), context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(), context.blendFactor, 0xFFFFFFFFu);
context.blendFactor, 0xFFFFFFFFu); context.m_pDeviceContext->OMSetDepthStencilState(this->GetManagedDepthStencilState(), 0);
context.m_pDeviceContext->OMSetDepthStencilState(
this->GetManagedDepthStencilState(), 0);
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState()); context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
D3D11_VIEWPORT viewport = {}; D3D11_VIEWPORT viewport = {};
@@ -952,8 +937,7 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
viewport.MinDepth = 0.0f; viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f; viewport.MaxDepth = 1.0f;
context.m_pDeviceContext->RSSetViewports(1, &viewport); context.m_pDeviceContext->RSSetViewports(1, &viewport);
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
depthStencilView);
activeVertexType = 0xFFFFFFFFu; activeVertexType = 0xFFFFFFFFu;
activePixelType = 0xFFFFFFFFu; activePixelType = 0xFFFFFFFFu;
} }
+11 -11
View File
@@ -3,20 +3,20 @@
#include <cstring> #include <cstring>
const float* Renderer::MatrixGet(int type) const float *Renderer::MatrixGet(int type)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int depth = context.matrixStackDepth[type]; const int depth = context.matrixStackDepth[type];
return reinterpret_cast<const float*>(&context.matrixStacks[type][depth]); return reinterpret_cast<const float *>(&context.matrixStacks[type][depth]);
} }
void Renderer::MatrixMode(int type) void Renderer::MatrixMode(int type)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.matrixModeType = type; context.matrixModeType = type;
} }
void Renderer::MatrixMult(float* mat) void Renderer::MatrixMult(float *mat)
{ {
DirectX::XMMATRIX matrix; DirectX::XMMATRIX matrix;
std::memcpy(&matrix, mat, sizeof(matrix)); std::memcpy(&matrix, mat, sizeof(matrix));
@@ -38,7 +38,7 @@ void Renderer::MatrixPerspective(float fovy, float aspect, float zNear, float zF
void Renderer::MatrixPop() void Renderer::MatrixPop()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int mode = context.matrixModeType; const int mode = context.matrixModeType;
--context.matrixStackDepth[mode]; --context.matrixStackDepth[mode];
context.matrixDirty[mode] = true; context.matrixDirty[mode] = true;
@@ -46,7 +46,7 @@ void Renderer::MatrixPop()
void Renderer::MatrixPush() void Renderer::MatrixPush()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int mode = context.matrixModeType; const int mode = context.matrixModeType;
const int depth = context.matrixStackDepth[mode]; const int depth = context.matrixStackDepth[mode];
context.matrixStacks[mode][depth + 1] = context.matrixStacks[mode][depth]; context.matrixStacks[mode][depth + 1] = context.matrixStacks[mode][depth];
@@ -68,7 +68,7 @@ void Renderer::MatrixScale(float x, float y, float z)
void Renderer::MatrixSetIdentity() void Renderer::MatrixSetIdentity()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int mode = context.matrixModeType; const int mode = context.matrixModeType;
const int depth = context.matrixStackDepth[mode]; const int depth = context.matrixStackDepth[mode];
context.matrixStacks[mode][depth] = DirectX::XMMatrixIdentity(); context.matrixStacks[mode][depth] = DirectX::XMMatrixIdentity();
@@ -83,17 +83,17 @@ void Renderer::MatrixTranslate(float x, float y, float z)
void Renderer::MultWithStack(DirectX::XMMATRIX matrix) void Renderer::MultWithStack(DirectX::XMMATRIX matrix)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int mode = context.matrixModeType; const int mode = context.matrixModeType;
const int depth = context.matrixStackDepth[mode]; const int depth = context.matrixStackDepth[mode];
DirectX::XMMATRIX& current = context.matrixStacks[mode][depth]; DirectX::XMMATRIX &current = context.matrixStacks[mode][depth];
current = DirectX::XMMatrixMultiply(matrix, current); current = DirectX::XMMatrixMultiply(matrix, current);
context.matrixDirty[mode] = true; context.matrixDirty[mode] = true;
} }
void Renderer::Set_matrixDirty() void Renderer::Set_matrixDirty()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity(); const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity();
context.matrixStacks[0][0] = identity; context.matrixStacks[0][0] = identity;
+63 -81
View File
@@ -5,16 +5,13 @@
#include <cstring> #include <cstring>
#include <limits> #include <limits>
ID3D11BlendState* Renderer::GetManagedBlendState() ID3D11BlendState *Renderer::GetManagedBlendState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const D3D11_RENDER_TARGET_BLEND_DESC& rtBlend = context.blendDesc.RenderTarget[0]; const D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = context.blendDesc.RenderTarget[0];
const int key = const int key = (rtBlend.BlendEnable ? 1 : 0) | ((static_cast<int>(rtBlend.SrcBlend) & 0x1F) << 1) |
(rtBlend.BlendEnable ? 1 : 0) | ((static_cast<int>(rtBlend.DestBlend) & 0x1F) << 6) | ((static_cast<int>(rtBlend.RenderTargetWriteMask) & 0x0F) << 11);
((static_cast<int>(rtBlend.SrcBlend) & 0x1F) << 1) |
((static_cast<int>(rtBlend.DestBlend) & 0x1F) << 6) |
((static_cast<int>(rtBlend.RenderTargetWriteMask) & 0x0F) << 11);
auto it = managedBlendStates.find(key); auto it = managedBlendStates.find(key);
if (it != managedBlendStates.end()) if (it != managedBlendStates.end())
@@ -22,19 +19,17 @@ ID3D11BlendState* Renderer::GetManagedBlendState()
return it->second; return it->second;
} }
ID3D11BlendState* state = nullptr; ID3D11BlendState *state = nullptr;
m_pDevice->CreateBlendState(&context.blendDesc, &state); m_pDevice->CreateBlendState(&context.blendDesc, &state);
managedBlendStates.emplace(key, state); managedBlendStates.emplace(key, state);
return state; return state;
} }
ID3D11DepthStencilState* Renderer::GetManagedDepthStencilState() ID3D11DepthStencilState *Renderer::GetManagedDepthStencilState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int key = const int key = (context.depthStencilDesc.DepthEnable ? 2 : 0) | ((static_cast<int>(context.depthStencilDesc.DepthFunc) & 0x0F) << 2) |
(context.depthStencilDesc.DepthEnable ? 2 : 0) |
((static_cast<int>(context.depthStencilDesc.DepthFunc) & 0x0F) << 2) |
(context.depthStencilDesc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL ? 1 : 0); (context.depthStencilDesc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL ? 1 : 0);
auto it = managedDepthStencilStates.find(key); auto it = managedDepthStencilStates.find(key);
@@ -43,18 +38,17 @@ ID3D11DepthStencilState* Renderer::GetManagedDepthStencilState()
return it->second; return it->second;
} }
ID3D11DepthStencilState* state = nullptr; ID3D11DepthStencilState *state = nullptr;
m_pDevice->CreateDepthStencilState(&context.depthStencilDesc, &state); m_pDevice->CreateDepthStencilState(&context.depthStencilDesc, &state);
managedDepthStencilStates.emplace(key, state); managedDepthStencilStates.emplace(key, state);
return state; return state;
} }
ID3D11RasterizerState* Renderer::GetManagedRasterizerState() ID3D11RasterizerState *Renderer::GetManagedRasterizerState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int key = const int key = (static_cast<std::uint8_t>(context.rasterizerDesc.DepthBias)) |
(static_cast<std::uint8_t>(context.rasterizerDesc.DepthBias)) |
(static_cast<std::uint8_t>(static_cast<int>(context.rasterizerDesc.SlopeScaledDepthBias)) << 8) | (static_cast<std::uint8_t>(static_cast<int>(context.rasterizerDesc.SlopeScaledDepthBias)) << 8) |
((static_cast<int>(context.rasterizerDesc.CullMode) & 0x03) << 16); ((static_cast<int>(context.rasterizerDesc.CullMode) & 0x03) << 16);
@@ -64,15 +58,15 @@ ID3D11RasterizerState* Renderer::GetManagedRasterizerState()
return it->second; return it->second;
} }
ID3D11RasterizerState* state = nullptr; ID3D11RasterizerState *state = nullptr;
m_pDevice->CreateRasterizerState(&context.rasterizerDesc, &state); m_pDevice->CreateRasterizerState(&context.rasterizerDesc, &state);
managedRasterizerStates.emplace(key, state); managedRasterizerStates.emplace(key, state);
return state; return state;
} }
ID3D11SamplerState* Renderer::GetManagedSamplerState() ID3D11SamplerState *Renderer::GetManagedSamplerState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const int key = m_textures[context.boundTextureIndex].samplerParams; const int key = m_textures[context.boundTextureIndex].samplerParams;
auto it = managedSamplerStates.find(key); auto it = managedSamplerStates.find(key);
@@ -102,7 +96,7 @@ ID3D11SamplerState* Renderer::GetManagedSamplerState()
desc.MinLOD = -(std::numeric_limits<float>::max)(); desc.MinLOD = -(std::numeric_limits<float>::max)();
desc.MaxLOD = (std::numeric_limits<float>::max)(); desc.MaxLOD = (std::numeric_limits<float>::max)();
ID3D11SamplerState* state = nullptr; ID3D11SamplerState *state = nullptr;
m_pDevice->CreateSamplerState(&desc, &state); m_pDevice->CreateSamplerState(&desc, &state);
managedSamplerStates.emplace(key, state); managedSamplerStates.emplace(key, state);
return state; return state;
@@ -110,49 +104,47 @@ ID3D11SamplerState* Renderer::GetManagedSamplerState()
void Renderer::StateSetFogEnable(bool enable) void Renderer::StateSetFogEnable(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.fogEnabled = enable ? 1 : 0; context.fogEnabled = enable ? 1 : 0;
} }
void Renderer::StateSetFogMode(int mode) void Renderer::StateSetFogMode(int mode)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.fogMode = mode; context.fogMode = mode;
} }
void Renderer::StateSetFogNearDistance(float dist) void Renderer::StateSetFogNearDistance(float dist)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.fogNearDistance = dist; context.fogNearDistance = dist;
} }
void Renderer::StateSetFogFarDistance(float dist) void Renderer::StateSetFogFarDistance(float dist)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.fogFarDistance = dist; context.fogFarDistance = dist;
} }
void Renderer::StateSetFogDensity(float density) void Renderer::StateSetFogDensity(float density)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.fogDensity = density; context.fogDensity = density;
} }
void Renderer::StateSetFogColour(float red, float green, float blue) void Renderer::StateSetFogColour(float red, float green, float blue)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.fogColourRed = red; context.fogColourRed = red;
context.fogColourBlue = blue; context.fogColourBlue = blue;
context.fogColourGreen = green; context.fogColourGreen = green;
} }
void Renderer::UpdateViewportState() void Renderer::UpdateViewportState() {}
{
}
void Renderer::StateSetLightingEnable(bool enable) void Renderer::StateSetLightingEnable(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetLightingEnable(enable); context.commandBuffer->SetLightingEnable(enable);
@@ -169,7 +161,7 @@ void Renderer::StateSetLightColour(int light, float red, float green, float blue
return; return;
} }
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetLightColour(light, red, green, blue); context.commandBuffer->SetLightColour(light, red, green, blue);
@@ -185,7 +177,7 @@ void Renderer::StateSetLightColour(int light, float red, float green, float blue
void Renderer::StateSetLightAmbientColour(float red, float green, float blue) void Renderer::StateSetLightAmbientColour(float red, float green, float blue)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetLightAmbientColour(red, green, blue); context.commandBuffer->SetLightAmbientColour(red, green, blue);
@@ -206,7 +198,7 @@ void Renderer::StateSetLightEnable(int light, bool enable)
return; return;
} }
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetLightEnable(light, enable); context.commandBuffer->SetLightEnable(light, enable);
@@ -219,15 +211,15 @@ void Renderer::StateSetLightEnable(int light, bool enable)
void Renderer::StateSetColour(float r, float g, float b, float a) void Renderer::StateSetColour(float r, float g, float b, float a)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetColor(r, g, b, a); context.commandBuffer->SetColor(r, g, b, a);
return; return;
} }
ID3D11DeviceContext* d3d11 = context.m_pDeviceContext; ID3D11DeviceContext *d3d11 = context.m_pDeviceContext;
const float colour[4] = { r, g, b, a }; const float colour[4] = {r, g, b, a};
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
d3d11->Map(context.cbColour, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); d3d11->Map(context.cbColour, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
@@ -237,7 +229,7 @@ void Renderer::StateSetColour(float r, float g, float b, float a)
void Renderer::StateSetDepthMask(bool enable) void Renderer::StateSetDepthMask(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetDepthMask(enable); context.commandBuffer->SetDepthMask(enable);
@@ -251,7 +243,7 @@ void Renderer::StateSetDepthMask(bool enable)
void Renderer::StateSetBlendEnable(bool enable) void Renderer::StateSetBlendEnable(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetBlendEnable(enable); context.commandBuffer->SetBlendEnable(enable);
@@ -264,7 +256,7 @@ void Renderer::StateSetBlendEnable(bool enable)
void Renderer::StateSetBlendFunc(int src, int dst) void Renderer::StateSetBlendFunc(int src, int dst)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetBlendFunc(src, dst); context.commandBuffer->SetBlendFunc(src, dst);
@@ -278,7 +270,7 @@ void Renderer::StateSetBlendFunc(int src, int dst)
void Renderer::StateSetBlendFactor(unsigned int colour) void Renderer::StateSetBlendFactor(unsigned int colour)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetBlendFactor(colour); context.commandBuffer->SetBlendFactor(colour);
@@ -295,10 +287,10 @@ void Renderer::StateSetBlendFactor(unsigned int colour)
void Renderer::StateSetAlphaFunc(int, float param) void Renderer::StateSetAlphaFunc(int, float param)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.alphaReference = param; context.alphaReference = param;
const float alpha[4] = { 0.0f, 0.0f, 0.0f, context.alphaTestEnabled ? context.alphaReference : 0.0f }; const float alpha[4] = {0.0f, 0.0f, 0.0f, context.alphaTestEnabled ? context.alphaReference : 0.0f};
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
context.m_pDeviceContext->Map(context.cbAlphaTest, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); context.m_pDeviceContext->Map(context.cbAlphaTest, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
std::memcpy(mapped.pData, alpha, sizeof(alpha)); std::memcpy(mapped.pData, alpha, sizeof(alpha));
@@ -307,7 +299,7 @@ void Renderer::StateSetAlphaFunc(int, float param)
void Renderer::StateSetDepthFunc(int func) void Renderer::StateSetDepthFunc(int func)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetDepthFunc(func); context.commandBuffer->SetDepthFunc(func);
@@ -320,7 +312,7 @@ void Renderer::StateSetDepthFunc(int func)
void Renderer::StateSetFaceCull(bool enable) void Renderer::StateSetFaceCull(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetFaceCull(enable); context.commandBuffer->SetFaceCull(enable);
@@ -334,7 +326,7 @@ void Renderer::StateSetFaceCull(bool enable)
void Renderer::StateSetFaceCullCW(bool enable) void Renderer::StateSetFaceCullCW(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.faceCullEnabled) if (context.faceCullEnabled)
{ {
context.rasterizerDesc.CullMode = enable ? D3D11_CULL_BACK : D3D11_CULL_FRONT; context.rasterizerDesc.CullMode = enable ? D3D11_CULL_BACK : D3D11_CULL_FRONT;
@@ -347,13 +339,11 @@ void Renderer::StateSetFaceCullCW(bool enable)
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState()); context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
} }
void Renderer::StateSetLineWidth(float) void Renderer::StateSetLineWidth(float) {}
{
}
void Renderer::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha) void Renderer::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
std::uint8_t mask = 0; std::uint8_t mask = 0;
mask |= red ? 0x1 : 0; mask |= red ? 0x1 : 0;
@@ -367,7 +357,7 @@ void Renderer::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha)
void Renderer::StateSetDepthTestEnable(bool enable) void Renderer::StateSetDepthTestEnable(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetDepthTestEnable(enable); context.commandBuffer->SetDepthTestEnable(enable);
@@ -381,10 +371,10 @@ void Renderer::StateSetDepthTestEnable(bool enable)
void Renderer::StateSetAlphaTestEnable(bool enable) void Renderer::StateSetAlphaTestEnable(bool enable)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.alphaTestEnabled = enable ? 1 : 0; context.alphaTestEnabled = enable ? 1 : 0;
const float alpha[4] = { 0.0f, 0.0f, 0.0f, enable ? context.alphaReference : 0.0f }; const float alpha[4] = {0.0f, 0.0f, 0.0f, enable ? context.alphaReference : 0.0f};
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
context.m_pDeviceContext->Map(context.cbAlphaTest, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); context.m_pDeviceContext->Map(context.cbAlphaTest, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
std::memcpy(mapped.pData, alpha, sizeof(alpha)); std::memcpy(mapped.pData, alpha, sizeof(alpha));
@@ -393,7 +383,7 @@ void Renderer::StateSetAlphaTestEnable(bool enable)
void Renderer::StateSetDepthSlopeAndBias(float slope, float bias) void Renderer::StateSetDepthSlopeAndBias(float slope, float bias)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const float scale = 65536.0f; const float scale = 65536.0f;
context.rasterizerDesc.DepthBias = static_cast<int>(bias * scale); context.rasterizerDesc.DepthBias = static_cast<int>(bias * scale);
@@ -403,8 +393,8 @@ void Renderer::StateSetDepthSlopeAndBias(float slope, float bias)
void Renderer::UpdateFogState() void Renderer::UpdateFogState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
ID3D11DeviceContext* d3d11 = context.m_pDeviceContext; ID3D11DeviceContext *d3d11 = context.m_pDeviceContext;
float fogParams[4] = {}; float fogParams[4] = {};
if (context.fogEnabled) if (context.fogEnabled)
@@ -422,13 +412,7 @@ void Renderer::UpdateFogState()
} }
} }
const float fogColour[4] = const float fogColour[4] = {context.fogColourRed, context.fogColourGreen, context.fogColourBlue, 1.0f};
{
context.fogColourRed,
context.fogColourGreen,
context.fogColourBlue,
1.0f
};
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
d3d11->Map(context.cbFogParams, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); d3d11->Map(context.cbFogParams, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
@@ -442,8 +426,8 @@ void Renderer::UpdateFogState()
void Renderer::StateSetVertexTextureUV(float u, float v) void Renderer::StateSetVertexTextureUV(float u, float v)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
const float texgen[4] = { u - 1.0f, v - 1.0f, 0.0f, 0.0f }; const float texgen[4] = {u - 1.0f, v - 1.0f, 0.0f, 0.0f};
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
context.m_pDeviceContext->Map(context.cbVertexTexcoord, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); context.m_pDeviceContext->Map(context.cbVertexTexcoord, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
@@ -453,7 +437,7 @@ void Renderer::StateSetVertexTextureUV(float u, float v)
void Renderer::UpdateTexGenState() void Renderer::UpdateTexGenState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
D3D11_MAPPED_SUBRESOURCE mapped = {}; D3D11_MAPPED_SUBRESOURCE mapped = {};
context.m_pDeviceContext->Map(context.cbTexGen, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); context.m_pDeviceContext->Map(context.cbTexGen, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
@@ -463,7 +447,7 @@ void Renderer::UpdateTexGenState()
void Renderer::UpdateLightingState() void Renderer::UpdateLightingState()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
if (!context.lightingDirty || !context.lightingEnabled) if (!context.lightingDirty || !context.lightingEnabled)
{ {
return; return;
@@ -497,7 +481,7 @@ void Renderer::StateSetLightDirection(int light, float x, float y, float z)
return; return;
} }
Context& context = this->getContext(); Context &context = this->getContext();
if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0) if (context.commandBuffer != nullptr && context.commandBuffer->isActive != 0)
{ {
context.commandBuffer->SetLightDirection(light, x, y, z); context.commandBuffer->SetLightDirection(light, x, y, z);
@@ -505,7 +489,7 @@ void Renderer::StateSetLightDirection(int light, float x, float y, float z)
} }
const std::uint32_t stackIndex = context.matrixStackDepth[0]; const std::uint32_t stackIndex = context.matrixStackDepth[0];
const DirectX::XMMATRIX& modelView = context.matrixStacks[0][stackIndex]; const DirectX::XMMATRIX &modelView = context.matrixStacks[0][stackIndex];
const DirectX::XMVECTOR direction = DirectX::XMVectorSet(x, y, z, 0.0f); const DirectX::XMVECTOR direction = DirectX::XMVectorSet(x, y, z, 0.0f);
const DirectX::XMVECTOR transformed = DirectX::XMVector3TransformNormal(direction, modelView); const DirectX::XMVECTOR transformed = DirectX::XMVector3TransformNormal(direction, modelView);
const DirectX::XMVECTOR normalized = DirectX::XMVector3Normalize(transformed); const DirectX::XMVECTOR normalized = DirectX::XMVector3Normalize(transformed);
@@ -581,13 +565,11 @@ void Renderer::StateSetViewport(C4JRender::eViewportType viewportType)
m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView); m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
} }
void Renderer::StateSetEnableViewportClipPlanes(bool) void Renderer::StateSetEnableViewportClipPlanes(bool) {}
{
}
void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace) void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
DirectX::XMVECTOR plane = DirectX::XMVectorSet(x, y, z, w); DirectX::XMVECTOR plane = DirectX::XMVectorSet(x, y, z, w);
if (eyeSpace) if (eyeSpace)
@@ -607,13 +589,13 @@ void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bo
const int activeSet = eyeSpace ? 0 : 1; const int activeSet = eyeSpace ? 0 : 1;
const int inactiveSet = eyeSpace ? 1 : 0; const int inactiveSet = eyeSpace ? 1 : 0;
float* active = reinterpret_cast<float*>(&context.texGenMatrices[activeSet]); float *active = reinterpret_cast<float *>(&context.texGenMatrices[activeSet]);
active[col + 0] = transformed.x; active[col + 0] = transformed.x;
active[col + 4] = transformed.y; active[col + 4] = transformed.y;
active[col + 8] = transformed.z; active[col + 8] = transformed.z;
active[col + 12] = transformed.w; active[col + 12] = transformed.w;
float* inactive = reinterpret_cast<float*>(&context.texGenMatrices[inactiveSet]); float *inactive = reinterpret_cast<float *>(&context.texGenMatrices[inactiveSet]);
inactive[col + 0] = 0.0f; inactive[col + 0] = 0.0f;
inactive[col + 4] = 0.0f; inactive[col + 4] = 0.0f;
inactive[col + 8] = 0.0f; inactive[col + 8] = 0.0f;
@@ -622,7 +604,7 @@ void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bo
void Renderer::StateSetStencil(D3D11_COMPARISON_FUNC function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask) void Renderer::StateSetStencil(D3D11_COMPARISON_FUNC function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
D3D11_DEPTH_STENCIL_DESC desc = context.depthStencilDesc; D3D11_DEPTH_STENCIL_DESC desc = context.depthStencilDesc;
desc.StencilEnable = TRUE; desc.StencilEnable = TRUE;
@@ -631,7 +613,7 @@ void Renderer::StateSetStencil(D3D11_COMPARISON_FUNC function, uint8_t stencil_r
desc.FrontFace.StencilFunc = function; desc.FrontFace.StencilFunc = function;
desc.BackFace.StencilFunc = function; desc.BackFace.StencilFunc = function;
ID3D11DepthStencilState* state = nullptr; ID3D11DepthStencilState *state = nullptr;
m_pDevice->CreateDepthStencilState(&desc, &state); m_pDevice->CreateDepthStencilState(&desc, &state);
m_pDeviceContext->OMSetDepthStencilState(state, stencil_ref); m_pDeviceContext->OMSetDepthStencilState(state, stencil_ref);
if (state != nullptr) if (state != nullptr)
@@ -642,13 +624,13 @@ void Renderer::StateSetStencil(D3D11_COMPARISON_FUNC function, uint8_t stencil_r
void Renderer::StateSetForceLOD(int LOD) void Renderer::StateSetForceLOD(int LOD)
{ {
Context& context = this->getContext(); Context &context = this->getContext();
context.forcedLOD = LOD; context.forcedLOD = LOD;
} }
void Renderer::StateUpdate() void Renderer::StateUpdate()
{ {
Context& context = this->getContext(); Context &context = this->getContext();
this->StateSetFaceCull(context.faceCullEnabled != 0); this->StateSetFaceCull(context.faceCullEnabled != 0);
this->StateSetDepthMask(context.depthWriteEnabled != 0); this->StateSetDepthMask(context.depthWriteEnabled != 0);
this->StateSetDepthTestEnable(context.depthTestEnabled != 0); this->StateSetDepthTestEnable(context.depthTestEnabled != 0);
+94 -65
View File
@@ -11,10 +11,13 @@ DXGI_FORMAT Renderer::textureFormats[C4JRender::MAX_TEXTURE_FORMATS] = {
DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
}; };
int Renderer::TextureCreate() { int Renderer::TextureCreate()
for (int i = 0; i < 512; ++i) { {
for (int i = 0; i < 512; ++i)
{
Texture &texture = m_textures[i]; Texture &texture = m_textures[i];
if (!texture.allocated) { if (!texture.allocated)
{
texture.texture = nullptr; texture.texture = nullptr;
texture.allocated = true; texture.allocated = true;
texture.mipLevels = 1; texture.mipLevels = 1;
@@ -26,42 +29,50 @@ int Renderer::TextureCreate() {
return -1; return -1;
} }
void Renderer::TextureSetTextureLevels(int levels) { void Renderer::TextureSetTextureLevels(int levels)
{
const int boundTextureIndex = this->getContext().boundTextureIndex; const int boundTextureIndex = this->getContext().boundTextureIndex;
m_textures[boundTextureIndex].mipLevels = levels; m_textures[boundTextureIndex].mipLevels = levels;
} }
int Renderer::TextureGetTextureLevels() { int Renderer::TextureGetTextureLevels()
{
const int boundTextureIndex = this->getContext().boundTextureIndex; const int boundTextureIndex = this->getContext().boundTextureIndex;
return m_textures[boundTextureIndex].mipLevels; return m_textures[boundTextureIndex].mipLevels;
} }
void Renderer::TextureSetParam(int param, int value) { void Renderer::TextureSetParam(int param, int value)
{
Texture &texture = m_textures[this->getContext().boundTextureIndex]; Texture &texture = m_textures[this->getContext().boundTextureIndex];
switch (param) { switch (param)
{
case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MIN_FILTER:
texture.samplerParams &= ~4u; texture.samplerParams &= ~4u;
if (value == 1) { if (value == 1)
{
texture.samplerParams |= 4u; texture.samplerParams |= 4u;
} }
break; break;
case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MAG_FILTER:
texture.samplerParams &= ~8u; texture.samplerParams &= ~8u;
if (value == 1) { if (value == 1)
{
texture.samplerParams |= 8u; texture.samplerParams |= 8u;
} }
break; break;
case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_S:
texture.samplerParams &= ~1u; texture.samplerParams &= ~1u;
if (value == 0) { if (value == 0)
{
texture.samplerParams |= 1u; texture.samplerParams |= 1u;
} }
break; break;
case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_T:
case 5: case 5:
texture.samplerParams &= ~2u; texture.samplerParams &= ~2u;
if (value == 0) { if (value == 0)
{
texture.samplerParams |= 2u; texture.samplerParams |= 2u;
} }
break; break;
@@ -74,13 +85,14 @@ void Renderer::TextureDynamicUpdateStart() {}
void Renderer::TextureDynamicUpdateEnd() {} void Renderer::TextureDynamicUpdateEnd() {}
void Renderer::TextureData(int width, int height, void *data, int level, void Renderer::TextureData(int width, int height, void *data, int level, C4JRender::eTextureFormat format)
C4JRender::eTextureFormat format) { {
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
Texture &texture = m_textures[context.boundTextureIndex]; Texture &texture = m_textures[context.boundTextureIndex];
texture.textureFormat = format; texture.textureFormat = format;
if (level == 0) { if (level == 0)
{
D3D11_TEXTURE2D_DESC desc = {}; D3D11_TEXTURE2D_DESC desc = {};
desc.Width = width; desc.Width = width;
desc.Height = height; desc.Height = height;
@@ -91,18 +103,16 @@ void Renderer::TextureData(int width, int height, void *data, int level,
desc.Usage = D3D11_USAGE_DEFAULT; desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture); m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture);
m_pDevice->CreateShaderResourceView(texture.texture, nullptr, m_pDevice->CreateShaderResourceView(texture.texture, nullptr, &texture.view);
&texture.view);
} }
const UINT rowPitch = width * 4u; const UINT rowPitch = width * 4u;
const UINT depthPitch = width * height * 4u; const UINT depthPitch = width * height * 4u;
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr, context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr, data, rowPitch, depthPitch);
data, rowPitch, depthPitch);
} }
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level)
int height, void *data, int level) { {
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
Texture &texture = m_textures[context.boundTextureIndex]; Texture &texture = m_textures[context.boundTextureIndex];
@@ -119,11 +129,11 @@ void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width,
const UINT rowPitch = width * 4u; const UINT rowPitch = width * 4u;
const UINT depthPitch = width * height * 4u; const UINT depthPitch = width * height * 4u;
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box, context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box, data, rowPitch, depthPitch);
data, rowPitch, depthPitch);
} }
void Renderer::TextureFree(int idx) { void Renderer::TextureFree(int idx)
{
Texture &texture = m_textures[idx]; Texture &texture = m_textures[idx];
texture.texture->Release(); texture.texture->Release();
texture.view->Release(); texture.view->Release();
@@ -134,28 +144,34 @@ void Renderer::TextureFree(int idx) {
void Renderer::TextureGetStats() {} void Renderer::TextureGetStats() {}
ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx) { ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx)
if (idx < 0 || idx > 0x1FF) { {
if (idx < 0 || idx > 0x1FF)
{
return nullptr; return nullptr;
} }
const Texture &texture = m_textures[idx]; const Texture &texture = m_textures[idx];
if (!texture.allocated) { if (!texture.allocated)
{
return nullptr; return nullptr;
} }
return texture.view; return texture.view;
} }
void Renderer::TextureBind(int idx) { void Renderer::TextureBind(int idx)
{
int textureIndex = idx; int textureIndex = idx;
if (textureIndex == -1) { if (textureIndex == -1)
{
textureIndex = defaultTextureIndex; textureIndex = defaultTextureIndex;
} }
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
if (context.commandBuffer && context.commandBuffer->isActive) { if (context.commandBuffer && context.commandBuffer->isActive)
{
context.commandBuffer->BindTexture(textureIndex); context.commandBuffer->BindTexture(textureIndex);
} }
@@ -165,9 +181,11 @@ void Renderer::TextureBind(int idx) {
this->UpdateTextureState(false); this->UpdateTextureState(false);
} }
void Renderer::TextureBindVertex(int idx) { void Renderer::TextureBindVertex(int idx)
{
int textureIndex = idx; int textureIndex = idx;
if (textureIndex == -1) { if (textureIndex == -1)
{
textureIndex = defaultTextureIndex; textureIndex = defaultTextureIndex;
} }
@@ -179,20 +197,25 @@ void Renderer::TextureBindVertex(int idx) {
this->UpdateTextureState(true); this->UpdateTextureState(true);
} }
void Renderer::UpdateTextureState(bool vertexSampler) { void Renderer::UpdateTextureState(bool vertexSampler)
{
Renderer::Context &context = this->getContext(); Renderer::Context &context = this->getContext();
ID3D11SamplerState *sampler = this->GetManagedSamplerState(); ID3D11SamplerState *sampler = this->GetManagedSamplerState();
if (vertexSampler) { if (vertexSampler)
{
context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler); context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler);
} else { }
else
{
context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler); context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler);
} }
} }
HRESULT Renderer::LoadTextureData(const char *szFilename, HRESULT Renderer::LoadTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut)
D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) { {
if (!szFilename || !pSrcInfo || !ppDataOut) { if (!szFilename || !pSrcInfo || !ppDataOut)
{
return -1; return -1;
} }
@@ -201,32 +224,35 @@ HRESULT Renderer::LoadTextureData(const char *szFilename,
png_image image; png_image image;
std::memset(&image, 0, sizeof(image)); std::memset(&image, 0, sizeof(image));
image.version = PNG_IMAGE_VERSION; image.version = PNG_IMAGE_VERSION;
if (!png_image_begin_read_from_file(&image, szFilename)) { if (!png_image_begin_read_from_file(&image, szFilename))
{
return -1; return -1;
} }
if (image.width == 0 || image.height == 0) { if (image.width == 0 || image.height == 0)
{
png_image_free(&image); png_image_free(&image);
return -1; return -1;
} }
image.format = PNG_FORMAT_RGBA; image.format = PNG_FORMAT_RGBA;
const png_alloc_size_t pixelCount = const png_alloc_size_t pixelCount = png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
png_alloc_size_t(image.width) * png_alloc_size_t(image.height); if (pixelCount == 0 || pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int))
if (pixelCount == 0 || {
pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
png_image_free(&image); png_image_free(&image);
return -1; return -1;
} }
int *output = new (std::nothrow) int[size_t(pixelCount)]; int *output = new (std::nothrow) int[size_t(pixelCount)];
if (!output) { if (!output)
{
png_image_free(&image); png_image_free(&image);
return -1; return -1;
} }
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) { if (!png_image_finish_read(&image, nullptr, output, 0, nullptr))
{
delete[] output; delete[] output;
png_image_free(&image); png_image_free(&image);
return -1; return -1;
@@ -239,9 +265,10 @@ HRESULT Renderer::LoadTextureData(const char *szFilename,
return 0; return 0;
} }
HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes, HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut)
D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) { {
if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut) { if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut)
{
return -1; return -1;
} }
@@ -250,32 +277,35 @@ HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
png_image image; png_image image;
std::memset(&image, 0, sizeof(image)); std::memset(&image, 0, sizeof(image));
image.version = PNG_IMAGE_VERSION; image.version = PNG_IMAGE_VERSION;
if (!png_image_begin_read_from_memory(&image, pbData, dwBytes)) { if (!png_image_begin_read_from_memory(&image, pbData, dwBytes))
{
return -1; return -1;
} }
if (image.width == 0 || image.height == 0) { if (image.width == 0 || image.height == 0)
{
png_image_free(&image); png_image_free(&image);
return -1; return -1;
} }
image.format = PNG_FORMAT_RGBA; image.format = PNG_FORMAT_RGBA;
const png_alloc_size_t pixelCount = const png_alloc_size_t pixelCount = png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
png_alloc_size_t(image.width) * png_alloc_size_t(image.height); if (pixelCount == 0 || pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int))
if (pixelCount == 0 || {
pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
png_image_free(&image); png_image_free(&image);
return -1; return -1;
} }
int *output = new (std::nothrow) int[size_t(pixelCount)]; int *output = new (std::nothrow) int[size_t(pixelCount)];
if (!output) { if (!output)
{
png_image_free(&image); png_image_free(&image);
return -1; return -1;
} }
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) { if (!png_image_finish_read(&image, nullptr, output, 0, nullptr))
{
delete[] output; delete[] output;
png_image_free(&image); png_image_free(&image);
return -1; return -1;
@@ -288,8 +318,8 @@ HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
return 0; return 0;
} }
HRESULT Renderer::SaveTextureData(const char *szFilename, HRESULT Renderer::SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut)
D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut) { {
png_image image = {}; png_image image = {};
image.version = PNG_IMAGE_VERSION; image.version = PNG_IMAGE_VERSION;
image.width = pSrcInfo->Width; image.width = pSrcInfo->Width;
@@ -300,11 +330,10 @@ HRESULT Renderer::SaveTextureData(const char *szFilename,
return 0; return 0;
} }
HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity, HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn)
int *outputLength, int width, {
int height, int *ppDataIn) { if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 || height <= 0 || !ppDataIn)
if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 || {
height <= 0 || !ppDataIn) {
return -1; return -1;
} }
@@ -316,8 +345,8 @@ HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity,
image.format = PNG_FORMAT_RGBA; image.format = PNG_FORMAT_RGBA;
png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity); png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity);
if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0, if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0, nullptr))
nullptr)) { {
*outputLength = 0; *outputLength = 0;
png_image_free(&image); png_image_free(&image);
return -1; return -1;
+14 -26
View File
@@ -5,17 +5,13 @@
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>
D3D11_PRIMITIVE_TOPOLOGY* Renderer::m_Topologies = nullptr; D3D11_PRIMITIVE_TOPOLOGY *Renderer::m_Topologies = nullptr;
void Renderer::DrawVertexBuffer( void Renderer::DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType,
C4JRender::ePrimitiveType PrimitiveType,
int count,
ID3D11Buffer* buffer,
C4JRender::eVertexType vType,
C4JRender::ePixelShaderType psType) C4JRender::ePixelShaderType psType)
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
ID3D11DeviceContext* d3d11 = context.m_pDeviceContext; ID3D11DeviceContext *d3d11 = context.m_pDeviceContext;
int drawCount = count; int drawCount = count;
bool indexed = false; bool indexed = false;
@@ -36,15 +32,11 @@ void Renderer::DrawVertexBuffer(
} }
} }
void Renderer::DrawVertexSetup( void Renderer::DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType PrimitiveType, int *count,
C4JRender::eVertexType vType, bool *indexed)
C4JRender::ePixelShaderType psType,
C4JRender::ePrimitiveType PrimitiveType,
int* count,
bool* indexed)
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
ID3D11DeviceContext* d3d11 = context.m_pDeviceContext; ID3D11DeviceContext *d3d11 = context.m_pDeviceContext;
C4JRender::eVertexType effectiveVertexType = vType; C4JRender::eVertexType effectiveVertexType = vType;
if (effectiveVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 && context.lightingEnabled) if (effectiveVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 && context.lightingEnabled)
@@ -118,16 +110,12 @@ void Renderer::DrawVertexSetup(
*indexed = false; *indexed = false;
} }
void Renderer::DrawVertices( void Renderer::DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *vertices, C4JRender::eVertexType vType,
C4JRender::ePrimitiveType PrimitiveType,
int count,
void* vertices,
C4JRender::eVertexType vType,
C4JRender::ePixelShaderType psType) C4JRender::ePixelShaderType psType)
{ {
Renderer::Context& context = this->getContext(); Renderer::Context &context = this->getContext();
ID3D11DeviceContext* d3d11 = context.m_pDeviceContext; ID3D11DeviceContext *d3d11 = context.m_pDeviceContext;
Renderer::CommandBuffer* commandBuffer = context.commandBuffer; Renderer::CommandBuffer *commandBuffer = context.commandBuffer;
if (commandBuffer != nullptr) if (commandBuffer != nullptr)
{ {
@@ -163,12 +151,12 @@ void Renderer::DrawVertices(
std::printf("ERROR: 0x%x\n", static_cast<unsigned int>(hr)); std::printf("ERROR: 0x%x\n", static_cast<unsigned int>(hr));
} }
std::memcpy(static_cast<std::uint8_t*>(mapped.pData) + context.dynamicVertexOffset, vertices, copySize); std::memcpy(static_cast<std::uint8_t *>(mapped.pData) + context.dynamicVertexOffset, vertices, copySize);
d3d11->Unmap(context.dynamicVertexBuffer, 0); d3d11->Unmap(context.dynamicVertexBuffer, 0);
this->StateUpdate(); this->StateUpdate();
ID3D11Buffer* dynamicBuffer = context.dynamicVertexBuffer; ID3D11Buffer *dynamicBuffer = context.dynamicVertexBuffer;
const UINT vertexOffset = context.dynamicVertexOffset; const UINT vertexOffset = context.dynamicVertexOffset;
d3d11->IASetVertexBuffers(0, 1, &dynamicBuffer, &stride, &vertexOffset); d3d11->IASetVertexBuffers(0, 1, &dynamicBuffer, &stride, &vertexOffset);
+41 -37
View File
@@ -5,18 +5,16 @@
C4JStorage StorageManager; C4JStorage StorageManager;
XMARKETPLACE_CONTENTOFFER_INFO InternalContentOfferInfo; XMARKETPLACE_CONTENTOFFER_INFO InternalContentOfferInfo;
C4JStorage::C4JStorage() C4JStorage::C4JStorage() {}
{
}
void C4JStorage::Tick(void) void C4JStorage::Tick(void)
{ {
InternalStorageManager.Tick(); InternalStorageManager.Tick();
} }
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT* uiOptionA, UINT uiOptionC, DWORD dwPad, C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
int(*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam, C4JStringTable* pStringTable, WCHAR* pwchFormatString, DWORD dwFocusButton) int (*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam,
C4JStringTable *pStringTable, WCHAR *pwchFormatString, DWORD dwFocusButton)
{ {
return EMessage_Undefined; return EMessage_Undefined;
} }
@@ -26,12 +24,13 @@ C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult()
return EMessage_Undefined; return EMessage_Undefined;
} }
bool C4JStorage::SetSaveDevice(int(*Func)(LPVOID, const bool), LPVOID lpParam, bool bForceResetOfSaveDevice) bool C4JStorage::SetSaveDevice(int (*Func)(LPVOID, const bool), LPVOID lpParam, bool bForceResetOfSaveDevice)
{ {
return true; return true;
} }
void C4JStorage::Init(unsigned int uiSaveVersion, LPCWSTR pwchDefaultSaveName, char* pszSavePackName, int iMinimumSaveSize, int(*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID) void C4JStorage::Init(unsigned int uiSaveVersion, LPCWSTR pwchDefaultSaveName, char *pszSavePackName, int iMinimumSaveSize,
int (*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID)
{ {
InternalStorageManager.Init(Func, lpParam, szGroupID); InternalStorageManager.Init(Func, lpParam, szGroupID);
} }
@@ -51,22 +50,22 @@ void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName)
InternalStorageManager.m_SaveGame.SetSaveTitle(pwchDefaultSaveName); InternalStorageManager.m_SaveGame.SetSaveTitle(pwchDefaultSaveName);
} }
bool C4JStorage::GetSaveUniqueNumber(INT* piVal) bool C4JStorage::GetSaveUniqueNumber(INT *piVal)
{ {
return InternalStorageManager.m_SaveGame.GetSaveUniqueNumber(piVal); return InternalStorageManager.m_SaveGame.GetSaveUniqueNumber(piVal);
} }
bool C4JStorage::GetSaveUniqueFilename(char* pszName) bool C4JStorage::GetSaveUniqueFilename(char *pszName)
{ {
return InternalStorageManager.m_SaveGame.GetSaveUniqueFilename(pszName); return InternalStorageManager.m_SaveGame.GetSaveUniqueFilename(pszName);
} }
void C4JStorage::SetSaveUniqueFilename(char* szFilename) void C4JStorage::SetSaveUniqueFilename(char *szFilename)
{ {
InternalStorageManager.m_SaveGame.SetSaveUniqueFilename(szFilename); InternalStorageManager.m_SaveGame.SetSaveUniqueFilename(szFilename);
} }
void C4JStorage::SetState(ESaveGameControlState eControlState, int(*Func)(LPVOID, const bool), LPVOID lpParam) void C4JStorage::SetState(ESaveGameControlState eControlState, int (*Func)(LPVOID, const bool), LPVOID lpParam)
{ {
; ;
} }
@@ -86,7 +85,7 @@ unsigned int C4JStorage::GetSaveSize()
return InternalStorageManager.m_SaveGame.GetSaveSize(); return InternalStorageManager.m_SaveGame.GetSaveSize();
} }
void C4JStorage::GetSaveData(void* pvData, unsigned int* puiBytes) void C4JStorage::GetSaveData(void *pvData, unsigned int *puiBytes)
{ {
InternalStorageManager.m_SaveGame.GetSaveData(pvData, puiBytes); InternalStorageManager.m_SaveGame.GetSaveData(pvData, puiBytes);
} }
@@ -101,12 +100,12 @@ void C4JStorage::SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE
InternalStorageManager.m_SaveGame.SetSaveImages(pbThumbnail, dwThumbnailBytes, pbImage, dwImageBytes, pbTextData, dwTextDataBytes); InternalStorageManager.m_SaveGame.SetSaveImages(pbThumbnail, dwThumbnailBytes, pbImage, dwImageBytes, pbTextData, dwTextDataBytes);
} }
C4JStorage::ESaveGameState C4JStorage::SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam) C4JStorage::ESaveGameState C4JStorage::SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam)
{ {
return InternalStorageManager.m_SaveGame.SaveSaveData(Func, lpParam); return InternalStorageManager.m_SaveGame.SaveSaveData(Func, lpParam);
} }
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail, DWORD cbThumbnail, WCHAR* wchNewName, int (*Func)(LPVOID lpParam, bool), LPVOID lpParam) void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail, DWORD cbThumbnail, WCHAR *wchNewName, int (*Func)(LPVOID lpParam, bool), LPVOID lpParam)
{ {
; ;
} }
@@ -121,7 +120,7 @@ bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad)
return true; return true;
} }
C4JStorage::ESaveGameState C4JStorage::DoesSaveExist(bool* pbExists) C4JStorage::ESaveGameState C4JStorage::DoesSaveExist(bool *pbExists)
{ {
*pbExists = true; *pbExists = true;
return ESaveGame_Idle; return ESaveGame_Idle;
@@ -137,7 +136,8 @@ void C4JStorage::SetSaveMessageVPosition(float fY)
; ;
} }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName) C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
char *pszSavePackName)
{ {
return InternalStorageManager.m_SaveGame.GetSavesInfo(iPad, Func, lpParam, pszSavePackName); return InternalStorageManager.m_SaveGame.GetSavesInfo(iPad, Func, lpParam, pszSavePackName);
} }
@@ -152,42 +152,43 @@ void C4JStorage::ClearSavesInfo()
InternalStorageManager.m_SaveGame.ClearSavesInfo(); InternalStorageManager.m_SaveGame.ClearSavesInfo();
} }
C4JStorage::ESaveGameState C4JStorage::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam) C4JStorage::ESaveGameState C4JStorage::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,
int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
{ {
return InternalStorageManager.m_SaveGame.LoadSaveDataThumbnail(pSaveInfo, Func, lpParam); return InternalStorageManager.m_SaveGame.LoadSaveDataThumbnail(pSaveInfo, Func, lpParam);
} }
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, XCONTENT_DATA& xContentData) void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, XCONTENT_DATA &xContentData)
{ {
; ;
} }
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE* ppbImageData, DWORD* pdwImageBytes) void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes)
{ {
; ;
} }
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam) C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam)
{ {
return InternalStorageManager.m_SaveGame.LoadSaveData(pSaveInfo, Func, lpParam); return InternalStorageManager.m_SaveGame.LoadSaveData(pSaveInfo, Func, lpParam);
} }
C4JStorage::ESaveGameState C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam) C4JStorage::ESaveGameState C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam)
{ {
return InternalStorageManager.m_SaveGame.DeleteSaveData(pSaveInfo, Func, lpParam); return InternalStorageManager.m_SaveGame.DeleteSaveData(pSaveInfo, Func, lpParam);
} }
void C4JStorage::RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS*, int), LPVOID lpParam) void C4JStorage::RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam)
{ {
; ;
} }
void C4JStorage::SetDLCPackageRoot(char* pszDLCRoot) void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot)
{ {
InternalStorageManager.m_DLC.SetPackageRoot(pszDLCRoot); InternalStorageManager.m_DLC.SetPackageRoot(pszDLCRoot);
} }
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask) C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask)
{ {
return EDLC_Idle; return EDLC_Idle;
} }
@@ -202,7 +203,7 @@ void C4JStorage::ClearDLCOffers()
; ;
} }
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) XMARKETPLACE_CONTENTOFFER_INFO &C4JStorage::GetOffer(DWORD dw)
{ {
return InternalContentOfferInfo; return InternalContentOfferInfo;
} }
@@ -212,7 +213,7 @@ int C4JStorage::GetOfferCount()
return 0; return 0;
} }
DWORD C4JStorage::InstallOffer(int iOfferIDC, __uint64* ullOfferIDA, int(*Func)(LPVOID, int, int), LPVOID lpParam, bool bTrial) DWORD C4JStorage::InstallOffer(int iOfferIDC, __uint64 *ullOfferIDA, int (*Func)(LPVOID, int, int), LPVOID lpParam, bool bTrial)
{ {
return 0; return 0;
} }
@@ -222,17 +223,17 @@ DWORD C4JStorage::GetAvailableDLCCount(int iPad)
return InternalStorageManager.m_DLC.GetAvailableDLCCount(iPad); return InternalStorageManager.m_DLC.GetAvailableDLCCount(iPad);
} }
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam) C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam)
{ {
return InternalStorageManager.m_DLC.GetInstalledDLC(iPad, Func, lpParam); return InternalStorageManager.m_DLC.GetInstalledDLC(iPad, Func, lpParam);
} }
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) XCONTENT_DATA &C4JStorage::GetDLC(DWORD dw)
{ {
return InternalStorageManager.m_DLC.GetDLC(dw); return InternalStorageManager.m_DLC.GetDLC(dw);
} }
DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive) DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive)
{ {
return InternalStorageManager.m_DLC.MountInstalledDLC(iPad, dwDLC, Func, lpParam, szMountDrive); return InternalStorageManager.m_DLC.MountInstalledDLC(iPad, dwDLC, Func, lpParam, szMountDrive);
} }
@@ -242,7 +243,7 @@ DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive)
return InternalStorageManager.m_DLC.UnmountInstalledDLC(szMountDrive); return InternalStorageManager.m_DLC.UnmountInstalledDLC(szMountDrive);
} }
void C4JStorage::GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList) void C4JStorage::GetMountedDLCFileList(const char *szMountDrive, std::vector<std::string> &fileList)
{ {
InternalStorageManager.m_DLC.GetMountedDLCFileList(szMountDrive, fileList); InternalStorageManager.m_DLC.GetMountedDLCFileList(szMountDrive, fileList);
} }
@@ -253,32 +254,35 @@ std::string C4JStorage::GetMountedPath(std::string szMount)
} }
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType, C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType,
WCHAR* pwchFilename, BYTE** ppBuffer, DWORD* pdwBufferSize, int(*Func)(LPVOID, WCHAR*, int, bool, int), LPVOID lpParam, int iAction) WCHAR *pwchFilename, BYTE **ppBuffer, DWORD *pdwBufferSize,
int (*Func)(LPVOID, WCHAR *, int, bool, int), LPVOID lpParam, int iAction)
{ {
return ETMSStatus_Idle; return ETMSStatus_Idle;
} }
bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR* pwchFilename, BYTE* pBuffer, DWORD dwBufferSize) bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR *pwchFilename, BYTE *pBuffer, DWORD dwBufferSize)
{ {
return true; return true;
} }
bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR* pwchFilename) bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR *pwchFilename)
{ {
return true; return true;
} }
void C4JStorage::StoreTMSPathName(WCHAR* pwchName) void C4JStorage::StoreTMSPathName(WCHAR *pwchName)
{ {
; ;
} }
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, LPCSTR szFilename, int(*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR), LPVOID lpParam, int iUserData) C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,
LPCSTR szFilename, int (*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR), LPVOID lpParam,
int iUserData)
{ {
return ETMSStatus_Idle; return ETMSStatus_Idle;
} }
unsigned int C4JStorage::CRC(unsigned char* buf, int len) unsigned int C4JStorage::CRC(unsigned char *buf, int len)
{ {
return 0; return 0;
} }
+11 -12
View File
@@ -2,7 +2,7 @@
#include "STO_DLC.h" #include "STO_DLC.h"
#include "STO_Main.h" #include "STO_Main.h"
XCONTENT_DATA& CDLC::GetDLC(DWORD dw) XCONTENT_DATA &CDLC::GetDLC(DWORD dw)
{ {
return m_vInstalledDLCs[dw]; return m_vInstalledDLCs[dw];
} }
@@ -18,7 +18,7 @@ CDLC::CDLC(void) : m_vInstalledDLCs(), m_szMountPath(), m_vDLCDriveMappings()
ZeroMemory(m_szProductUpgradeKey, sizeof(m_szProductUpgradeKey)); ZeroMemory(m_szProductUpgradeKey, sizeof(m_szProductUpgradeKey));
} }
C4JStorage::EDLCStatus CDLC::GetOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask) C4JStorage::EDLCStatus CDLC::GetOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask)
{ {
return C4JStorage::EDLC_NoOffers; return C4JStorage::EDLC_NoOffers;
} }
@@ -28,7 +28,7 @@ void CDLC::ClearOffers()
; ;
} }
C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam) C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam)
{ {
if (m_iHasNewInstalledDLCs) if (m_iHasNewInstalledDLCs)
{ {
@@ -100,7 +100,7 @@ C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, i
return C4JStorage::EDLC_Idle; return C4JStorage::EDLC_Idle;
} }
DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive) DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive)
{ {
this->m_pMountedDLCFunc = Func; this->m_pMountedDLCFunc = Func;
this->m_pMountedDLCParam = lpParam; this->m_pMountedDLCParam = lpParam;
@@ -116,7 +116,7 @@ DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWO
this->m_uiCurrentMappedDLC = dwDLC; this->m_uiCurrentMappedDLC = dwDLC;
char* dlcdirPath = m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName; char *dlcdirPath = m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName;
m_vDLCDriveMappings.push_back(DriveMapping(dlcdirPath, m_szMountPath)); m_vDLCDriveMappings.push_back(DriveMapping(dlcdirPath, m_szMountPath));
m_iHasNewMountedDLCs = true; m_iHasNewMountedDLCs = true;
@@ -149,9 +149,9 @@ DWORD CDLC::UnmountInstalledDLC(LPCSTR szMountDrive)
return 0; return 0;
} }
void CDLC::GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList) void CDLC::GetMountedDLCFileList(const char *szMountDrive, std::vector<std::string> &fileList)
{ {
char* dlcdirPath = new char[256]; char *dlcdirPath = new char[256];
sprintf(dlcdirPath, "%s/*", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName); sprintf(dlcdirPath, "%s/*", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName);
_WIN32_FIND_DATAA atts; _WIN32_FIND_DATAA atts;
@@ -203,13 +203,12 @@ std::string CDLC::GetMountedPath(std::string szMount)
return ""; return "";
} }
void CDLC::SetDLCProductCode(const char *szProductCode)
void CDLC::SetDLCProductCode(const char* szProductCode)
{ {
strcpy(m_szDLCProductCode, szProductCode); strcpy(m_szDLCProductCode, szProductCode);
} }
void CDLC::SetProductUpgradeKey(const char* szProductCode) void CDLC::SetProductUpgradeKey(const char *szProductCode)
{ {
strcpy(m_szProductUpgradeKey, szProductCode); strcpy(m_szProductUpgradeKey, szProductCode);
} }
@@ -219,7 +218,7 @@ int CDLC::GetAvailableDLCCount(int iPad)
return 0; return 0;
} }
void CDLC::SetPackageRoot(char* pszDLCRoot) void CDLC::SetPackageRoot(char *pszDLCRoot)
{ {
strcpy(this->m_szPackageRoot, pszDLCRoot); strcpy(this->m_szPackageRoot, pszDLCRoot);
} }
@@ -238,7 +237,7 @@ void CDLC::Tick(void)
} }
} }
void CDLC::AddInstalled(XCONTENT_DATA* data) void CDLC::AddInstalled(XCONTENT_DATA *data)
{ {
m_vInstalledDLCs.push_back(*data); m_vInstalledDLCs.push_back(*data);
} }
+10 -10
View File
@@ -4,7 +4,6 @@
class CDLC class CDLC
{ {
public: public:
struct DriveMapping struct DriveMapping
{ {
DriveMapping(std::string szDirectoryPath, std::string szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath) DriveMapping(std::string szDirectoryPath, std::string szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath)
@@ -16,24 +15,25 @@ public:
std::string m_szMountPath; std::string m_szMountPath;
}; };
XCONTENT_DATA& GetDLC(DWORD dw); XCONTENT_DATA &GetDLC(DWORD dw);
CDLC(void); CDLC(void);
C4JStorage::EDLCStatus GetOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT); C4JStorage::EDLCStatus GetOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam,
DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT);
void ClearOffers(); void ClearOffers();
C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam); C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam);
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive = NULL); DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive = NULL);
DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL); DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL);
void GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList); void GetMountedDLCFileList(const char *szMountDrive, std::vector<std::string> &fileList);
std::string GetMountedPath(std::string szMount); std::string GetMountedPath(std::string szMount);
void SetDLCProductCode(const char* szProductCode); void SetDLCProductCode(const char *szProductCode);
void SetProductUpgradeKey(const char* szProductCode); void SetProductUpgradeKey(const char *szProductCode);
int GetAvailableDLCCount(int iPad); int GetAvailableDLCCount(int iPad);
void SetPackageRoot(char* pszDLCRoot); void SetPackageRoot(char *pszDLCRoot);
void Tick(void); void Tick(void);
void AddInstalled(XCONTENT_DATA* data); void AddInstalled(XCONTENT_DATA *data);
DWORD CancelOffers(void); DWORD CancelOffers(void);
DWORD dword0; DWORD dword0;
+4 -7
View File
@@ -10,17 +10,14 @@ CStorage::CStorage(void)
m_DLC = CDLC(); m_DLC = CDLC();
} }
void CStorage::Init(int(*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID) void CStorage::Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID) {}
{
}
void CStorage::Tick(void) void CStorage::Tick(void)
{ {
m_DLC.Tick(); m_DLC.Tick();
} }
unsigned int CStorage::CRC(unsigned char* buf, int len) unsigned int CStorage::CRC(unsigned char *buf, int len)
{ {
return ~UpdateCRC(0xFFFFFFFF, buf, len); return ~UpdateCRC(0xFFFFFFFF, buf, len);
} }
@@ -46,7 +43,7 @@ void CStorage::MakeCRCTable(void)
m_bHasCRCTable = true; m_bHasCRCTable = true;
} }
unsigned int CStorage::UpdateCRC(unsigned int crc, unsigned __int8* buf, int len) unsigned int CStorage::UpdateCRC(unsigned int crc, unsigned __int8 *buf, int len)
{ {
if (!m_bHasCRCTable) if (!m_bHasCRCTable)
{ {
@@ -61,7 +58,7 @@ unsigned int CStorage::UpdateCRC(unsigned int crc, unsigned __int8* buf, int len
return crc; return crc;
} }
void CStorage::DebugPrintf(const char* szFormat, ...) void CStorage::DebugPrintf(const char *szFormat, ...)
{ {
char buf[1024]; char buf[1024];
+5 -6
View File
@@ -1,19 +1,18 @@
#pragma once #pragma once
#include "STO_SaveGame.h"
#include "STO_DLC.h" #include "STO_DLC.h"
#include "STO_SaveGame.h"
class CStorage class CStorage
{ {
public: public:
CStorage(void); CStorage(void);
void Init(int(*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID); void Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
void Tick(void); void Tick(void);
unsigned int CRC(unsigned char* buf, int len); unsigned int CRC(unsigned char *buf, int len);
void MakeCRCTable(void); void MakeCRCTable(void);
unsigned int UpdateCRC(unsigned int crc, unsigned __int8* buf, int len); unsigned int UpdateCRC(unsigned int crc, unsigned __int8 *buf, int len);
void DebugPrintf(const char* szFormat, ...); void DebugPrintf(const char *szFormat, ...);
BYTE gap0[8]; BYTE gap0[8];
CSaveGame m_SaveGame; CSaveGame m_SaveGame;
+15 -21
View File
@@ -39,7 +39,8 @@ void CSaveGame::ResetSaveData()
m_uiSaveSize = 0; m_uiSaveSize = 0;
} }
C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName) C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
char *pszSavePackName)
{ {
WIN32_FIND_DATAA findFileData; WIN32_FIND_DATAA findFileData;
WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer; WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer;
@@ -90,9 +91,8 @@ C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID
{ {
do do
{ {
if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0 if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0 && strcmp(findFileData.cFileName, ".") &&
&& strcmp(findFileData.cFileName, ".") strcmp(findFileData.cFileName, ".."))
&& strcmp(findFileData.cFileName, ".."))
{ {
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName); strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName);
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, findFileData.cFileName); strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, findFileData.cFileName);
@@ -142,13 +142,14 @@ void CSaveGame::ClearSavesInfo()
} }
} }
C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam) C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,
int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
{ {
Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize); Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize);
return C4JStorage::ESaveGame_GetSaveThumbnail; return C4JStorage::ESaveGame_GetSaveThumbnail;
} }
C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam) C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam)
{ {
SetSaveUniqueFilename(pSaveInfo->UTF8SaveFilename); SetSaveUniqueFilename(pSaveInfo->UTF8SaveFilename);
@@ -193,7 +194,7 @@ unsigned int CSaveGame::GetSaveSize()
return m_uiSaveSize; return m_uiSaveSize;
} }
void CSaveGame::GetSaveData(void* pvData, unsigned int* puiBytes) void CSaveGame::GetSaveData(void *pvData, unsigned int *puiBytes)
{ {
if (pvData) if (pvData)
{ {
@@ -206,12 +207,12 @@ void CSaveGame::GetSaveData(void* pvData, unsigned int* puiBytes)
} }
} }
bool CSaveGame::GetSaveUniqueNumber(INT* piVal) bool CSaveGame::GetSaveUniqueNumber(INT *piVal)
{ {
return false; return false;
} }
bool CSaveGame::GetSaveUniqueFilename(char* pszName) bool CSaveGame::GetSaveUniqueFilename(char *pszName)
{ {
return false; return false;
} }
@@ -240,7 +241,7 @@ void CSaveGame::SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE p
; ;
} }
C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam) C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam)
{ {
char dirName[256]; char dirName[256];
char curDir[256]; char curDir[256];
@@ -263,28 +264,21 @@ C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int(*Func)(LPVOID, const bool
return C4JStorage::ESaveGame_Idle; return C4JStorage::ESaveGame_Idle;
} }
C4JStorage::ESaveGameState CSaveGame::DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam) C4JStorage::ESaveGameState CSaveGame::DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam)
{ {
return C4JStorage::ESaveGame_Idle; return C4JStorage::ESaveGame_Idle;
} }
void CSaveGame::SetSaveUniqueFilename(char* szFilename) void CSaveGame::SetSaveUniqueFilename(char *szFilename)
{ {
strcpy_s(m_szSaveUniqueName, szFilename); strcpy_s(m_szSaveUniqueName, szFilename);
} }
void CSaveGame::CreateSaveUniqueName(void) void CSaveGame::CreateSaveUniqueName(void)
{ {
_SYSTEMTIME UTCSysTime; _SYSTEMTIME UTCSysTime;
GetSystemTime(&UTCSysTime); GetSystemTime(&UTCSysTime);
sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName), sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName), "%4d%02d%02d%02d%02d%02d", UTCSysTime.wYear, UTCSysTime.wMonth, UTCSysTime.wDay,
"%4d%02d%02d%02d%02d%02d", UTCSysTime.wHour, UTCSysTime.wMinute, UTCSysTime.wSecond);
UTCSysTime.wYear,
UTCSysTime.wMonth,
UTCSysTime.wDay,
UTCSysTime.wHour,
UTCSysTime.wMinute,
UTCSysTime.wSecond);
} }
+13 -12
View File
@@ -4,35 +4,36 @@
class CSaveGame class CSaveGame
{ {
public: public:
CSaveGame(); CSaveGame();
void SetSaveDisabled(bool bDisable); void SetSaveDisabled(bool bDisable);
bool GetSaveDisabled(void); bool GetSaveDisabled(void);
void ResetSaveData(); void ResetSaveData();
C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName); C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
char *pszSavePackName);
PSAVE_DETAILS ReturnSavesInfo(); PSAVE_DETAILS ReturnSavesInfo();
void ClearSavesInfo(); void ClearSavesInfo();
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam); C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes),
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam); LPVOID lpParam);
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
unsigned int GetSaveSize(); unsigned int GetSaveSize();
void GetSaveData(void* pvData, unsigned int* puiBytes); void GetSaveData(void *pvData, unsigned int *puiBytes);
bool GetSaveUniqueNumber(INT* piVal); bool GetSaveUniqueNumber(INT *piVal);
bool GetSaveUniqueFilename(char* pszName); bool GetSaveUniqueFilename(char *pszName);
void SetSaveTitle(LPCWSTR pwchDefaultSaveName); void SetSaveTitle(LPCWSTR pwchDefaultSaveName);
PVOID AllocateSaveData(unsigned int uiBytes); PVOID AllocateSaveData(unsigned int uiBytes);
void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes); void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes);
C4JStorage::ESaveGameState SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam); C4JStorage::ESaveGameState SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam);
C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam); C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam);
void SetSaveUniqueFilename(char* szFilename); void SetSaveUniqueFilename(char *szFilename);
void CreateSaveUniqueName(void); void CreateSaveUniqueName(void);
void* m_pSaveData; void *m_pSaveData;
unsigned int m_uiSaveSize; unsigned int m_uiSaveSize;
char m_szSaveUniqueName[32]; char m_szSaveUniqueName[32];
char m_szSaveTitle[256]; char m_szSaveTitle[256];
bool m_bIsSafeDisabled; bool m_bIsSafeDisabled;
bool m_bHasSaveDetails; bool m_bHasSaveDetails;
SAVE_DETAILS* m_pSaveDetails; SAVE_DETAILS *m_pSaveDetails;
}; };