chore: add .clang_format for consistent code formatting
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@@ -0,0 +1,13 @@
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# Format Style Options - Created with Clang Power Tools
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---
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AccessModifierOffset: -4
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AlignConsecutiveMacros: true
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AllowShortFunctionsOnASingleLine: Empty
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AllowShortEnumsOnASingleLine: false
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AlwaysBreakTemplateDeclarations: Yes
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ColumnLimit: 150
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EmptyLineBeforeAccessModifier: Never
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IndentAccessModifiers: false
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IndentWidth: 4
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NamespaceIndentation: All
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BreakBeforeBraces: Allman
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@@ -1,6 +1,6 @@
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#include "4J_Input.h"
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#include "4J_Input.h"
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#include "INP_Main.h"
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#include "INP_Keyboard.h"
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#include "INP_Keyboard.h"
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#include "INP_Main.h"
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C_4JInput InputManager;
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C_4JInput InputManager;
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CKeyboard InternalKeyboard;
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CKeyboard InternalKeyboard;
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@@ -130,7 +130,8 @@ void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
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InternalInputManager.SetMenuDisplayed(iPad, bVal);
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InternalInputManager.SetMenuDisplayed(iPad, bVal);
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}
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}
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EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
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EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
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C_4JInput::EKeyboardMode eMode)
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{
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{
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return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
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return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
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}
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}
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@@ -140,7 +141,6 @@ void C_4JInput::GetText(uint16_t* UTF16String)
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InternalKeyboard.GetText(UTF16String);
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InternalKeyboard.GetText(UTF16String);
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}
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}
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bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
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bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
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{
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{
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return true;
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return true;
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@@ -12,10 +12,7 @@ void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned
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m_unkBool = 0;
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m_unkBool = 0;
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}
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}
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void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled)
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void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled) {}
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{
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}
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void CForceFeedback::CreateEffect(void)
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void CForceFeedback::CreateEffect(void)
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{
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{
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@@ -52,15 +49,9 @@ void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsig
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pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
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pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
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}
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}
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void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
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void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
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{
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}
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void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
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void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
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{
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}
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void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
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void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
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{
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{
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@@ -6,7 +6,6 @@
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class CForceFeedback
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class CForceFeedback
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{
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{
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public:
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public:
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enum FF_PARAMS
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enum FF_PARAMS
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{
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{
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FF_PARAMS_RAMP,
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FF_PARAMS_RAMP,
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@@ -1,11 +1,9 @@
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#include "INP_Keyboard.h"
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#include "INP_Keyboard.h"
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void CKeyboard::Tick(void)
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void CKeyboard::Tick(void) {}
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{
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}
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EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
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C_4JInput::EKeyboardMode eMode)
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EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
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{
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{
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ClearGlobalText();
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ClearGlobalText();
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SeedEditBox();
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SeedEditBox();
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@@ -8,22 +8,19 @@ void SeedEditBox();
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class CKeyboard
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class CKeyboard
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{
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{
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public:
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public:
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enum EKeyboardProcessState
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enum EKeyboardProcessState
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{
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{
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};
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};
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struct SKeyboardInfo
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struct SKeyboardInfo
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{
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{
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};
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};
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void Tick(void);
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void Tick(void);
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EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode);
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EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
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C_4JInput::EKeyboardMode eMode);
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void GetText(uint16_t *UTF16String);
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void GetText(uint16_t *UTF16String);
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BYTE gap0[0x68];
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BYTE gap0[0x68];
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};
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};
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@@ -402,7 +402,8 @@ unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
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bool CInput::IsSet(int iPad, unsigned char ucAction)
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bool CInput::IsSet(int iPad, unsigned char ucAction)
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{
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{
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return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
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return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
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(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
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}
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}
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bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
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bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
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@@ -422,7 +423,8 @@ bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
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bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
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bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
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{
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{
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return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
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return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
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(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
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}
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}
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bool CInput::ButtonDown(int iPad, unsigned char ucAction)
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bool CInput::ButtonDown(int iPad, unsigned char ucAction)
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@@ -627,8 +629,8 @@ bool CInput::UpdateJoypads()
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ClearJoypadValues(pThisPad);
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ClearJoypadValues(pThisPad);
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}
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}
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if (m_pDebugSequenceFn &&
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if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
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(pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y | _360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
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_360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
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{
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{
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char chSeq;
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char chSeq;
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@@ -7,8 +7,6 @@
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class CInput
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class CInput
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{
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{
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public:
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public:
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struct JOYPAD
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struct JOYPAD
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{
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{
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bool m_bIsDisabled;
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bool m_bIsDisabled;
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@@ -56,7 +54,6 @@ public:
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struct JOYPADS
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struct JOYPADS
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{
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{
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};
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};
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struct TimeInfo
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struct TimeInfo
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@@ -37,7 +37,8 @@ void LinkedList::AddToTail(void* pvData)
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m_Head = pNode;
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m_Head = pNode;
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}
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}
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if (m_Tail) {
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if (m_Tail)
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{
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m_Tail->m_Next = pNode;
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m_Tail->m_Next = pNode;
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pNode->m_Prev = m_Tail;
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pNode->m_Prev = m_Tail;
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}
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}
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@@ -3,8 +3,6 @@
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class LinkedList
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class LinkedList
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{
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{
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public:
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public:
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struct _LL_NODE
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struct _LL_NODE
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{
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{
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template <typename T>
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template <typename T>
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@@ -2,8 +2,11 @@
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#include "4J_Render.h"
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#include "4J_Render.h"
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#include "Renderer.h"
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#include "Renderer.h"
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C4JRender RenderManager;
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void C4JRender::Tick()
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void C4JRender::Tick()
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{
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{
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InternalRenderManager.CBuffTick();
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}
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}
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void C4JRender::UpdateGamma(unsigned short usGamma)
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void C4JRender::UpdateGamma(unsigned short usGamma)
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@@ -474,5 +477,3 @@ void C4JRender::Resume()
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{
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{
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InternalRenderManager.Resume();
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InternalRenderManager.Resume();
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}
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}
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C4JRender RenderManager;
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@@ -41,8 +41,10 @@ public:
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void EndConditionalSurvey();
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void EndConditionalSurvey();
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void BeginConditionalRendering(int identifier);
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void BeginConditionalRendering(int identifier);
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void EndConditionalRendering();
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void EndConditionalRendering();
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void DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void* dataIn, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType);
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void DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *dataIn, C4JRender::eVertexType vType,
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void DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer* buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType);
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C4JRender::ePixelShaderType psType);
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void DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType,
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C4JRender::ePixelShaderType psType);
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void CBuffLockStaticCreations();
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void CBuffLockStaticCreations();
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int CBuffCreate(int count);
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int CBuffCreate(int count);
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void CBuffDelete(int first, int count);
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void CBuffDelete(int first, int count);
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@@ -108,11 +110,11 @@ public:
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bool Suspended();
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bool Suspended();
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void Resume();
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void Resume();
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void StateUpdate();
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void StateUpdate();
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private:
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private:
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void SetupShaders();
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void SetupShaders();
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void ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height);
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void ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height);
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void DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType primitiveType, int* count, bool* drawIndexed);
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void DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType primitiveType, int *count,
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bool *drawIndexed);
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void UpdateTexGenState();
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void UpdateTexGenState();
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void UpdateLightingState();
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void UpdateLightingState();
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void UpdateViewportState();
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void UpdateViewportState();
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@@ -127,9 +129,7 @@ private:
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Renderer::Context &getContext();
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Renderer::Context &getContext();
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static D3D11_PRIMITIVE_TOPOLOGY *m_Topologies;
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static D3D11_PRIMITIVE_TOPOLOGY *m_Topologies;
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static DXGI_FORMAT textureFormats[C4JRender::MAX_TEXTURE_FORMATS];
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static DXGI_FORMAT textureFormats[C4JRender::MAX_TEXTURE_FORMATS];
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public:
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public:
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struct Texture
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struct Texture
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{
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{
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bool allocated;
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bool allocated;
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@@ -298,8 +298,6 @@ public:
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std::uint64_t m_allocated;
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std::uint64_t m_allocated;
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BYTE isActive;
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BYTE isActive;
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BYTE paddingAfterActive[7];
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BYTE paddingAfterActive[7];
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};
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};
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struct DeferredCBuff
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struct DeferredCBuff
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@@ -9,12 +9,7 @@
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#include <new>
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#include <new>
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Renderer::CommandBuffer::CommandBuffer(bool full)
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Renderer::CommandBuffer::CommandBuffer(bool full)
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: m_vertexBuffer(nullptr)
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: m_vertexBuffer(nullptr), m_vertexData(nullptr), m_vertexDataLength(0), m_commands(), m_allocated(0x1000), isActive(full ? 1 : 0)
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, m_vertexData(nullptr)
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, m_vertexDataLength(0)
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, m_commands()
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, m_allocated(0x1000)
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, isActive(full ? 1 : 0)
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{
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{
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std::memset(paddingAfterActive, 0, sizeof(paddingAfterActive));
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std::memset(paddingAfterActive, 0, sizeof(paddingAfterActive));
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m_vertexData = std::malloc(m_allocated);
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m_vertexData = std::malloc(m_allocated);
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@@ -37,9 +32,7 @@ Renderer::CommandBuffer::~CommandBuffer()
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LeaveCriticalSection(&Renderer::totalAllocCS);
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LeaveCriticalSection(&Renderer::totalAllocCS);
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}
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}
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void Renderer::CommandBuffer::StartRecording()
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void Renderer::CommandBuffer::StartRecording() {}
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{
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}
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void Renderer::CommandBuffer::EndRecording(ID3D11Device *device)
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void Renderer::CommandBuffer::EndRecording(ID3D11Device *device)
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{
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{
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@@ -269,13 +262,8 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vertexType, Renderer
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{
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{
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if (drawVertexType == C4JRender::VERTEX_TYPE_COMPRESSED)
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if (drawVertexType == C4JRender::VERTEX_TYPE_COMPRESSED)
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{
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{
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const float row[4] =
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const float row[4] = {command.add_matrix.m_matrix[12], command.add_matrix.m_matrix[13], command.add_matrix.m_matrix[14],
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{
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command.add_matrix.m_matrix[15]};
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command.add_matrix.m_matrix[12],
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command.add_matrix.m_matrix[13],
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command.add_matrix.m_matrix[14],
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command.add_matrix.m_matrix[15]
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};
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D3D11_MAPPED_SUBRESOURCE mappedAux0 = {};
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D3D11_MAPPED_SUBRESOURCE mappedAux0 = {};
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context.m_pDeviceContext->Map(context.cbAux0, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0);
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context.m_pDeviceContext->Map(context.cbAux0, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0);
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std::memcpy(mappedAux0.pData, row, sizeof(row));
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std::memcpy(mappedAux0.pData, row, sizeof(row));
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@@ -9,70 +9,52 @@
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#include <limits>
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#include <limits>
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#include <new>
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#include <new>
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Renderer InternalRenderManager;
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DWORD Renderer::tlsIdx = TlsAlloc();
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int Renderer::totalAlloc = 0;
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_RTL_CRITICAL_SECTION Renderer::totalAllocCS = {0};
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static const unsigned int kVertexBufferSize = 0x100000u;
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static const unsigned int kVertexBufferSize = 0x100000u;
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static const float kAspectRatio = 1.7777778f;
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static const float kAspectRatio = 1.7777778f;
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static const unsigned int kScreenGrabWidth = 1920u;
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static const unsigned int kScreenGrabWidth = 1920u;
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static const unsigned int kScreenGrabHeight = 1080u;
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static const unsigned int kScreenGrabHeight = 1080u;
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static const unsigned int kThumbnailSize = 64u;
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static const unsigned int kThumbnailSize = 64u;
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||||||
|
|
||||||
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = {
|
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = {32u, 16u, 32u, 32u};
|
||||||
32u, 16u, 32u, 32u};
|
|
||||||
|
|
||||||
Renderer InternalRenderManager;
|
unsigned int Renderer::s_auiWidths[MAX_MIP_LEVELS + 1] = {1920u, 512u, 256u, 128u, 64u, 0u};
|
||||||
|
|
||||||
|
unsigned int Renderer::s_auiHeights[MAX_MIP_LEVELS + 1] = {1080u, 512u, 256u, 128u, 64u, 0xFFFFFFFFu};
|
||||||
|
|
||||||
DWORD Renderer::tlsIdx = TlsAlloc();
|
|
||||||
unsigned int Renderer::s_auiWidths[MAX_MIP_LEVELS + 1] = {1920u, 512u, 256u,
|
|
||||||
128u, 64u, 0u};
|
|
||||||
unsigned int Renderer::s_auiHeights[MAX_MIP_LEVELS + 1] = {
|
|
||||||
1080u, 512u, 256u, 128u, 64u, 0xFFFFFFFFu};
|
|
||||||
D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1[5] = {
|
D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1[5] = {
|
||||||
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,
|
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
D3D11_INPUT_PER_VERTEX_DATA, 0},
|
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12,
|
{"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
D3D11_INPUT_PER_VERTEX_DATA, 0},
|
{"NORMAL", 0, DXGI_FORMAT_R8G8B8A8_SNORM, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
{"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 20, D3D11_INPUT_PER_VERTEX_DATA,
|
{"TEXCOORD", 1, DXGI_FORMAT_R16G16_SINT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
0},
|
|
||||||
{"NORMAL", 0, DXGI_FORMAT_R8G8B8A8_SNORM, 0, 24,
|
|
||||||
D3D11_INPUT_PER_VERTEX_DATA, 0},
|
|
||||||
{"TEXCOORD", 1, DXGI_FORMAT_R16G16_SINT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA,
|
|
||||||
0},
|
|
||||||
};
|
};
|
||||||
D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_Compressed[2] = {
|
|
||||||
{"POSITION", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 0,
|
|
||||||
D3D11_INPUT_PER_VERTEX_DATA, 0},
|
|
||||||
{"TEXCOORD", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 8,
|
|
||||||
D3D11_INPUT_PER_VERTEX_DATA, 0},
|
|
||||||
};
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT] = {
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
|
||||||
};
|
|
||||||
int Renderer::totalAlloc = 0;
|
|
||||||
_RTL_CRITICAL_SECTION Renderer::totalAllocCS = {0};
|
|
||||||
|
|
||||||
Renderer::Context::Context(ID3D11Device *device,
|
D3D11_INPUT_ELEMENT_DESC Renderer::g_vertex_PTN_Elements_Compressed[2] = {
|
||||||
ID3D11DeviceContext *deviceContext)
|
{"POSITION", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
: m_pDeviceContext(deviceContext), userAnnotation(nullptr),
|
{"TEXCOORD", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||||
contextStateFlags(0), matrixModeType(0), boundTextureIndex(0),
|
};
|
||||||
faceCullEnabled(1), depthTestEnabled(1), alphaTestEnabled(0),
|
|
||||||
alphaReference(1.0f), depthWriteEnabled(1), fogEnabled(0),
|
D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT] = {
|
||||||
fogNearDistance(0.0f), fogFarDistance(0.0f), fogDensity(0.0f),
|
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||||
fogColourRed(0.0f), fogColourBlue(0.0f), fogColourGreen(0.0f), fogMode(0),
|
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||||
lightingEnabled(0), lightingDirty(0), forcedLOD(0xFFFFFFFFu),
|
};
|
||||||
cbMatrix0(nullptr), cbMatrix1(nullptr), cbMatrix2(nullptr),
|
|
||||||
cbMatrix3(nullptr), cbVertexTexcoord(nullptr), cbFogParams(nullptr),
|
Renderer::Context::Context(ID3D11Device *device, ID3D11DeviceContext *deviceContext)
|
||||||
cbLighting(nullptr), cbTexGen(nullptr), cbAux0(nullptr), cbAux1(nullptr),
|
: m_pDeviceContext(deviceContext), userAnnotation(nullptr), contextStateFlags(0), matrixModeType(0), boundTextureIndex(0), faceCullEnabled(1),
|
||||||
cbColour(nullptr), cbFogColour(nullptr), cbAux2(nullptr),
|
depthTestEnabled(1), alphaTestEnabled(0), alphaReference(1.0f), depthWriteEnabled(1), fogEnabled(0), fogNearDistance(0.0f),
|
||||||
cbAlphaTest(nullptr), cbAux3(nullptr), cbAux4(nullptr),
|
fogFarDistance(0.0f), fogDensity(0.0f), fogColourRed(0.0f), fogColourBlue(0.0f), fogColourGreen(0.0f), fogMode(0), lightingEnabled(0),
|
||||||
dynamicVertexBase(0), dynamicVertexOffset(0),
|
lightingDirty(0), forcedLOD(0xFFFFFFFFu), cbMatrix0(nullptr), cbMatrix1(nullptr), cbMatrix2(nullptr), cbMatrix3(nullptr),
|
||||||
dynamicVertexBuffer(nullptr), commandBuffer(nullptr),
|
cbVertexTexcoord(nullptr), cbFogParams(nullptr), cbLighting(nullptr), cbTexGen(nullptr), cbAux0(nullptr), cbAux1(nullptr), cbColour(nullptr),
|
||||||
recordingBufferIndex(0), recordingVertexType(0),
|
cbFogColour(nullptr), cbAux2(nullptr), cbAlphaTest(nullptr), cbAux3(nullptr), cbAux4(nullptr), dynamicVertexBase(0), dynamicVertexOffset(0),
|
||||||
recordingPrimitiveType(0), deferredModeEnabled(0), deferredBuffers(),
|
dynamicVertexBuffer(nullptr), commandBuffer(nullptr), recordingBufferIndex(0), recordingVertexType(0), recordingPrimitiveType(0),
|
||||||
reservedContext0(0), reservedContext1(0) {
|
deferredModeEnabled(0), deferredBuffers(), reservedContext0(0), reservedContext1(0)
|
||||||
|
{
|
||||||
deviceContext->QueryInterface(IID_PPV_ARGS(&userAnnotation));
|
deviceContext->QueryInterface(IID_PPV_ARGS(&userAnnotation));
|
||||||
std::memset(matrixStacks, 0, sizeof(matrixStacks));
|
std::memset(matrixStacks, 0, sizeof(matrixStacks));
|
||||||
std::memset(matrixDirty, 0, sizeof(matrixDirty));
|
std::memset(matrixDirty, 0, sizeof(matrixDirty));
|
||||||
@@ -91,7 +73,8 @@ Renderer::Context::Context(ID3D11Device *device,
|
|||||||
blendFactor[3] = 0.0f;
|
blendFactor[3] = 0.0f;
|
||||||
|
|
||||||
const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity();
|
const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity();
|
||||||
for (unsigned int i = 0; i < 4; ++i) {
|
for (unsigned int i = 0; i < 4; ++i)
|
||||||
|
{
|
||||||
matrixStacks[i][0] = identity;
|
matrixStacks[i][0] = identity;
|
||||||
matrixStackDepth[i] = 0;
|
matrixStackDepth[i] = 0;
|
||||||
}
|
}
|
||||||
@@ -105,8 +88,7 @@ Renderer::Context::Context(ID3D11Device *device,
|
|||||||
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||||
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
blendDesc.RenderTarget[0].RenderTargetWriteMask =
|
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
||||||
|
|
||||||
depthStencilDesc.DepthEnable = TRUE;
|
depthStencilDesc.DepthEnable = TRUE;
|
||||||
depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
||||||
@@ -161,8 +143,7 @@ Renderer::Context::Context(ID3D11Device *device,
|
|||||||
device->CreateBuffer(&cbDesc, &cbData, &cbVertexTexcoord);
|
device->CreateBuffer(&cbDesc, &cbData, &cbVertexTexcoord);
|
||||||
device->CreateBuffer(&cbDesc, &cbData, &cbFogParams);
|
device->CreateBuffer(&cbDesc, &cbData, &cbFogParams);
|
||||||
|
|
||||||
const UINT lightingBytes =
|
const UINT lightingBytes = sizeof(lightDirection) + sizeof(lightColour) + sizeof(lightAmbientColour);
|
||||||
sizeof(lightDirection) + sizeof(lightColour) + sizeof(lightAmbientColour);
|
|
||||||
cbDesc.ByteWidth = lightingBytes;
|
cbDesc.ByteWidth = lightingBytes;
|
||||||
cbData.pSysMem = lightDirection;
|
cbData.pSysMem = lightDirection;
|
||||||
device->CreateBuffer(&cbDesc, &cbData, &cbLighting);
|
device->CreateBuffer(&cbDesc, &cbData, &cbLighting);
|
||||||
@@ -214,7 +195,8 @@ void Renderer::BeginConditionalSurvey(int) {}
|
|||||||
|
|
||||||
void Renderer::CaptureScreen(ImageFileBuffer *, XSOCIAL_PREVIEWIMAGE *) {}
|
void Renderer::CaptureScreen(ImageFileBuffer *, XSOCIAL_PREVIEWIMAGE *) {}
|
||||||
|
|
||||||
void Renderer::Clear(int flags, D3D11_RECT *) {
|
void Renderer::Clear(int flags, D3D11_RECT *)
|
||||||
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
|
|
||||||
ID3D11BlendState *blendState = nullptr;
|
ID3D11BlendState *blendState = nullptr;
|
||||||
@@ -231,15 +213,12 @@ void Renderer::Clear(int flags, D3D11_RECT *) {
|
|||||||
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||||
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
blendDesc.RenderTarget[0].RenderTargetWriteMask =
|
blendDesc.RenderTarget[0].RenderTargetWriteMask = (flags & CLEAR_COLOUR_FLAG) ? D3D11_COLOR_WRITE_ENABLE_ALL : 0;
|
||||||
(flags & CLEAR_COLOUR_FLAG) ? D3D11_COLOR_WRITE_ENABLE_ALL : 0;
|
|
||||||
m_pDevice->CreateBlendState(&blendDesc, &blendState);
|
m_pDevice->CreateBlendState(&blendDesc, &blendState);
|
||||||
|
|
||||||
D3D11_DEPTH_STENCIL_DESC depthDesc = {};
|
D3D11_DEPTH_STENCIL_DESC depthDesc = {};
|
||||||
depthDesc.DepthEnable = (flags & CLEAR_DEPTH_FLAG) ? TRUE : FALSE;
|
depthDesc.DepthEnable = (flags & CLEAR_DEPTH_FLAG) ? TRUE : FALSE;
|
||||||
depthDesc.DepthWriteMask = depthDesc.DepthEnable
|
depthDesc.DepthWriteMask = depthDesc.DepthEnable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
|
||||||
? D3D11_DEPTH_WRITE_MASK_ALL
|
|
||||||
: D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
||||||
depthDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
depthDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
||||||
depthDesc.StencilEnable = FALSE;
|
depthDesc.StencilEnable = FALSE;
|
||||||
depthDesc.StencilReadMask = 0xFFu;
|
depthDesc.StencilReadMask = 0xFFu;
|
||||||
@@ -264,43 +243,40 @@ void Renderer::Clear(int flags, D3D11_RECT *) {
|
|||||||
context.m_pDeviceContext->VSSetShader(screenClearVertexShader, nullptr, 0);
|
context.m_pDeviceContext->VSSetShader(screenClearVertexShader, nullptr, 0);
|
||||||
context.m_pDeviceContext->IASetInputLayout(nullptr);
|
context.m_pDeviceContext->IASetInputLayout(nullptr);
|
||||||
context.m_pDeviceContext->PSSetShader(screenClearPixelShader, nullptr, 0);
|
context.m_pDeviceContext->PSSetShader(screenClearPixelShader, nullptr, 0);
|
||||||
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView,
|
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
|
||||||
depthStencilView);
|
|
||||||
context.m_pDeviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFFFu);
|
context.m_pDeviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFFFu);
|
||||||
context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
|
context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
|
||||||
context.m_pDeviceContext->RSSetState(rasterizerState);
|
context.m_pDeviceContext->RSSetState(rasterizerState);
|
||||||
context.m_pDeviceContext->PSSetShaderResources(0, 0, nullptr);
|
context.m_pDeviceContext->PSSetShaderResources(0, 0, nullptr);
|
||||||
context.m_pDeviceContext->IASetPrimitiveTopology(
|
context.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
||||||
context.m_pDeviceContext->Draw(4, 0);
|
context.m_pDeviceContext->Draw(4, 0);
|
||||||
|
|
||||||
if (blendState) {
|
if (blendState)
|
||||||
|
{
|
||||||
blendState->Release();
|
blendState->Release();
|
||||||
blendState = nullptr;
|
blendState = nullptr;
|
||||||
}
|
}
|
||||||
if (depthState) {
|
if (depthState)
|
||||||
|
{
|
||||||
depthState->Release();
|
depthState->Release();
|
||||||
depthState = nullptr;
|
depthState = nullptr;
|
||||||
}
|
}
|
||||||
if (rasterizerState) {
|
if (rasterizerState)
|
||||||
|
{
|
||||||
rasterizerState->Release();
|
rasterizerState->Release();
|
||||||
rasterizerState = nullptr;
|
rasterizerState = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(),
|
context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(), context.blendFactor, 0xFFFFFFFFu);
|
||||||
context.blendFactor, 0xFFFFFFFFu);
|
context.m_pDeviceContext->OMSetDepthStencilState(this->GetManagedDepthStencilState(), 0);
|
||||||
context.m_pDeviceContext->OMSetDepthStencilState(
|
|
||||||
this->GetManagedDepthStencilState(), 0);
|
|
||||||
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
|
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
|
||||||
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView,
|
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
|
||||||
depthStencilView);
|
|
||||||
activeVertexType = 0xFFFFFFFFu;
|
activeVertexType = 0xFFFFFFFFu;
|
||||||
activePixelType = 0xFFFFFFFFu;
|
activePixelType = 0xFFFFFFFFu;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut,
|
void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height)
|
||||||
unsigned char *linearData, unsigned int width,
|
{
|
||||||
unsigned int height) {
|
|
||||||
const size_t dataSize = size_t(width) * size_t(height) * 4u;
|
const size_t dataSize = size_t(width) * size_t(height) * 4u;
|
||||||
const size_t outputCapacity = ((dataSize * 24u) / 20u) + 256u;
|
const size_t outputCapacity = ((dataSize * 24u) / 20u) + 256u;
|
||||||
const int outputCapacityInt = int(outputCapacity);
|
const int outputCapacityInt = int(outputCapacity);
|
||||||
@@ -308,45 +284,46 @@ void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut,
|
|||||||
const int heightInt = int(height);
|
const int heightInt = int(height);
|
||||||
void *outputBuffer = std::malloc(outputCapacity);
|
void *outputBuffer = std::malloc(outputCapacity);
|
||||||
int outputLength = 0;
|
int outputLength = 0;
|
||||||
this->SaveTextureDataToMemory(outputBuffer, outputCapacityInt, &outputLength,
|
this->SaveTextureDataToMemory(outputBuffer, outputCapacityInt, &outputLength, widthInt, heightInt, reinterpret_cast<int *>(linearData));
|
||||||
widthInt, heightInt,
|
|
||||||
reinterpret_cast<int *>(linearData));
|
|
||||||
pngOut->m_type = ImageFileBuffer::e_typePNG;
|
pngOut->m_type = ImageFileBuffer::e_typePNG;
|
||||||
pngOut->m_pBuffer = outputBuffer;
|
pngOut->m_pBuffer = outputBuffer;
|
||||||
pngOut->m_bufferSize = outputLength;
|
pngOut->m_bufferSize = outputLength;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::DoScreenGrabOnNextPresent() { shouldScreenGrabNextFrame = 1; }
|
void Renderer::DoScreenGrabOnNextPresent()
|
||||||
|
{
|
||||||
|
shouldScreenGrabNextFrame = 1;
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::EndConditionalRendering() {}
|
void Renderer::EndConditionalRendering() {}
|
||||||
|
|
||||||
void Renderer::EndConditionalSurvey() {}
|
void Renderer::EndConditionalSurvey() {}
|
||||||
|
|
||||||
void Renderer::BeginEvent(LPCWSTR eventName) {
|
void Renderer::BeginEvent(LPCWSTR eventName)
|
||||||
Renderer::Context *context =
|
{
|
||||||
static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
Renderer::Context *context = static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
||||||
if (context &&
|
if (context && context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED && context->userAnnotation)
|
||||||
context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED &&
|
{
|
||||||
context->userAnnotation) {
|
|
||||||
context->userAnnotation->BeginEvent(eventName);
|
context->userAnnotation->BeginEvent(eventName);
|
||||||
++context->contextStateFlags;
|
++context->contextStateFlags;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::EndEvent() {
|
void Renderer::EndEvent()
|
||||||
Renderer::Context *context =
|
{
|
||||||
static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
Renderer::Context *context = static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
||||||
if (context &&
|
if (context && context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED && context->userAnnotation)
|
||||||
context->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED &&
|
{
|
||||||
context->userAnnotation) {
|
|
||||||
context->userAnnotation->EndEvent();
|
context->userAnnotation->EndEvent();
|
||||||
if (context->contextStateFlags > 0) {
|
if (context->contextStateFlags > 0)
|
||||||
|
{
|
||||||
--context->contextStateFlags;
|
--context->contextStateFlags;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
|
||||||
|
{
|
||||||
m_pDevice = pDevice;
|
m_pDevice = pDevice;
|
||||||
m_pDeviceContext = this->InitialiseContext(true);
|
m_pDeviceContext = this->InitialiseContext(true);
|
||||||
m_pSwapChain = pSwapChain;
|
m_pSwapChain = pSwapChain;
|
||||||
@@ -382,7 +359,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
UINT backBufferSampleQuality = 0;
|
UINT backBufferSampleQuality = 0;
|
||||||
ID3D11Texture2D *backBuffer = nullptr;
|
ID3D11Texture2D *backBuffer = nullptr;
|
||||||
pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
|
pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
|
||||||
if (backBuffer) {
|
if (backBuffer)
|
||||||
|
{
|
||||||
D3D11_TEXTURE2D_DESC backDesc = {};
|
D3D11_TEXTURE2D_DESC backDesc = {};
|
||||||
backBuffer->GetDesc(&backDesc);
|
backBuffer->GetDesc(&backDesc);
|
||||||
backBufferWidth = backDesc.Width;
|
backBufferWidth = backDesc.Width;
|
||||||
@@ -390,18 +368,19 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
backBufferSampleCount = backDesc.SampleDesc.Count;
|
backBufferSampleCount = backDesc.SampleDesc.Count;
|
||||||
backBufferSampleQuality = backDesc.SampleDesc.Quality;
|
backBufferSampleQuality = backDesc.SampleDesc.Quality;
|
||||||
m_pDevice->CreateRenderTargetView(backBuffer, nullptr, &renderTargetView);
|
m_pDevice->CreateRenderTargetView(backBuffer, nullptr, &renderTargetView);
|
||||||
m_pDevice->CreateShaderResourceView(backBuffer, nullptr,
|
m_pDevice->CreateShaderResourceView(backBuffer, nullptr, &renderTargetShaderResourceView);
|
||||||
&renderTargetShaderResourceView);
|
|
||||||
backBuffer->Release();
|
backBuffer->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
ID3D11RenderTargetView *boundRTV = nullptr;
|
ID3D11RenderTargetView *boundRTV = nullptr;
|
||||||
m_pDeviceContext->OMGetRenderTargets(1, &boundRTV, &depthStencilView);
|
m_pDeviceContext->OMGetRenderTargets(1, &boundRTV, &depthStencilView);
|
||||||
if (boundRTV) {
|
if (boundRTV)
|
||||||
|
{
|
||||||
boundRTV->Release();
|
boundRTV->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!depthStencilView && backBufferWidth != 0 && backBufferHeight != 0) {
|
if (!depthStencilView && backBufferWidth != 0 && backBufferHeight != 0)
|
||||||
|
{
|
||||||
D3D11_TEXTURE2D_DESC depthDesc = {};
|
D3D11_TEXTURE2D_DESC depthDesc = {};
|
||||||
depthDesc.Width = backBufferWidth;
|
depthDesc.Width = backBufferWidth;
|
||||||
depthDesc.Height = backBufferHeight;
|
depthDesc.Height = backBufferHeight;
|
||||||
@@ -414,15 +393,15 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
depthDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
depthDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||||
|
|
||||||
ID3D11Texture2D *depthTexture = nullptr;
|
ID3D11Texture2D *depthTexture = nullptr;
|
||||||
if (SUCCEEDED(
|
if (SUCCEEDED(m_pDevice->CreateTexture2D(&depthDesc, nullptr, &depthTexture)))
|
||||||
m_pDevice->CreateTexture2D(&depthDesc, nullptr, &depthTexture))) {
|
{
|
||||||
m_pDevice->CreateDepthStencilView(depthTexture, nullptr,
|
m_pDevice->CreateDepthStencilView(depthTexture, nullptr, &depthStencilView);
|
||||||
&depthStencilView);
|
|
||||||
depthTexture->Release();
|
depthTexture->Release();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i) {
|
for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i)
|
||||||
|
{
|
||||||
D3D11_TEXTURE2D_DESC desc = {};
|
D3D11_TEXTURE2D_DESC desc = {};
|
||||||
desc.Width = s_auiWidths[i + 1];
|
desc.Width = s_auiWidths[i + 1];
|
||||||
desc.Height = s_auiHeights[i + 1];
|
desc.Height = s_auiHeights[i + 1];
|
||||||
@@ -434,10 +413,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
||||||
|
|
||||||
m_pDevice->CreateTexture2D(&desc, nullptr, &renderTargetTextures[i]);
|
m_pDevice->CreateTexture2D(&desc, nullptr, &renderTargetTextures[i]);
|
||||||
m_pDevice->CreateRenderTargetView(renderTargetTextures[i], nullptr,
|
m_pDevice->CreateRenderTargetView(renderTargetTextures[i], nullptr, &renderTargetViews[i]);
|
||||||
&renderTargetViews[i]);
|
m_pDevice->CreateShaderResourceView(renderTargetTextures[i], nullptr, &renderTargetShaderResourceViews[i]);
|
||||||
m_pDevice->CreateShaderResourceView(renderTargetTextures[i], nullptr,
|
|
||||||
&renderTargetShaderResourceViews[i]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::memset(m_textures, 0, sizeof(m_textures));
|
std::memset(m_textures, 0, sizeof(m_textures));
|
||||||
@@ -446,8 +423,7 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
|
|
||||||
unsigned char *defaultTextureData = new unsigned char[0x400u];
|
unsigned char *defaultTextureData = new unsigned char[0x400u];
|
||||||
std::memset(defaultTextureData, 0xFF, 0x400u);
|
std::memset(defaultTextureData, 0xFF, 0x400u);
|
||||||
this->TextureData(16, 16, defaultTextureData, 0,
|
this->TextureData(16, 16, defaultTextureData, 0, C4JRender::TEXTURE_FORMAT_RxGyBzAw);
|
||||||
C4JRender::TEXTURE_FORMAT_RxGyBzAw);
|
|
||||||
delete[] defaultTextureData;
|
delete[] defaultTextureData;
|
||||||
|
|
||||||
presentCount = 0;
|
presentCount = 0;
|
||||||
@@ -464,7 +440,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
reservedRendererByte0 = 0;
|
reservedRendererByte0 = 0;
|
||||||
|
|
||||||
unsigned short *quadIndices = new unsigned short[0x18000u];
|
unsigned short *quadIndices = new unsigned short[0x18000u];
|
||||||
for (unsigned int i = 0; i < 0x4000u; ++i) {
|
for (unsigned int i = 0; i < 0x4000u; ++i)
|
||||||
|
{
|
||||||
const unsigned short base = (unsigned short)(i * 4u);
|
const unsigned short base = (unsigned short)(i * 4u);
|
||||||
const unsigned int offset = i * 6u;
|
const unsigned int offset = i * 6u;
|
||||||
quadIndices[offset + 0] = base;
|
quadIndices[offset + 0] = base;
|
||||||
@@ -484,7 +461,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
delete[] quadIndices;
|
delete[] quadIndices;
|
||||||
|
|
||||||
unsigned short *fanIndices = new unsigned short[0x2FFFAu];
|
unsigned short *fanIndices = new unsigned short[0x2FFFAu];
|
||||||
for (unsigned int i = 0; i < 65534u; ++i) {
|
for (unsigned int i = 0; i < 65534u; ++i)
|
||||||
|
{
|
||||||
const unsigned int offset = i * 3u;
|
const unsigned int offset = i * 3u;
|
||||||
fanIndices[offset + 0] = 0u;
|
fanIndices[offset + 0] = 0u;
|
||||||
fanIndices[offset + 1] = (unsigned short)(i + 1u);
|
fanIndices[offset + 1] = (unsigned short)(i + 1u);
|
||||||
@@ -503,32 +481,44 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
|
|||||||
m_Topologies = g_topologies;
|
m_Topologies = g_topologies;
|
||||||
}
|
}
|
||||||
|
|
||||||
ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent) {
|
ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
|
||||||
|
{
|
||||||
ID3D11DeviceContext *deviceContext = nullptr;
|
ID3D11DeviceContext *deviceContext = nullptr;
|
||||||
if (fromPresent) {
|
if (fromPresent)
|
||||||
|
{
|
||||||
m_pDevice->GetImmediateContext(&deviceContext);
|
m_pDevice->GetImmediateContext(&deviceContext);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
m_pDevice->CreateDeferredContext(0, &deviceContext);
|
m_pDevice->CreateDeferredContext(0, &deviceContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::Context *context =
|
Renderer::Context *context = new (std::nothrow) Renderer::Context(m_pDevice, deviceContext);
|
||||||
new (std::nothrow) Renderer::Context(m_pDevice, deviceContext);
|
|
||||||
TlsSetValue(Renderer::tlsIdx, context);
|
TlsSetValue(Renderer::tlsIdx, context);
|
||||||
return deviceContext;
|
return deviceContext;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Renderer::IsHiDef() { return true; }
|
bool Renderer::IsHiDef()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool Renderer::IsWidescreen() { return true; }
|
bool Renderer::IsWidescreen()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::Present() {
|
void Renderer::Present()
|
||||||
if (shouldScreenGrabNextFrame) {
|
{
|
||||||
|
if (shouldScreenGrabNextFrame)
|
||||||
|
{
|
||||||
int *linearData = new int[kScreenGrabWidth * kScreenGrabHeight];
|
int *linearData = new int[kScreenGrabWidth * kScreenGrabHeight];
|
||||||
ID3D11Texture2D *backBuffer = nullptr;
|
ID3D11Texture2D *backBuffer = nullptr;
|
||||||
ID3D11Texture2D *stagingTexture = nullptr;
|
ID3D11Texture2D *stagingTexture = nullptr;
|
||||||
|
|
||||||
m_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
|
m_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
|
||||||
if (backBuffer) {
|
if (backBuffer)
|
||||||
|
{
|
||||||
D3D11_TEXTURE2D_DESC desc = {};
|
D3D11_TEXTURE2D_DESC desc = {};
|
||||||
backBuffer->GetDesc(&desc);
|
backBuffer->GetDesc(&desc);
|
||||||
desc.Usage = D3D11_USAGE_STAGING;
|
desc.Usage = D3D11_USAGE_STAGING;
|
||||||
@@ -538,19 +528,21 @@ void Renderer::Present() {
|
|||||||
m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture);
|
m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stagingTexture && backBuffer) {
|
if (stagingTexture && backBuffer)
|
||||||
|
{
|
||||||
m_pDeviceContext->CopyResource(stagingTexture, backBuffer);
|
m_pDeviceContext->CopyResource(stagingTexture, backBuffer);
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
||||||
if (SUCCEEDED(m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0,
|
if (SUCCEEDED(m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mapped)))
|
||||||
&mapped))) {
|
{
|
||||||
unsigned char *dst = reinterpret_cast<unsigned char *>(linearData);
|
unsigned char *dst = reinterpret_cast<unsigned char *>(linearData);
|
||||||
const unsigned char *src =
|
const unsigned char *src = reinterpret_cast<const unsigned char *>(mapped.pData);
|
||||||
reinterpret_cast<const unsigned char *>(mapped.pData);
|
for (unsigned int y = 0; y < kScreenGrabHeight; ++y)
|
||||||
for (unsigned int y = 0; y < kScreenGrabHeight; ++y) {
|
{
|
||||||
unsigned char *dstRow = dst + y * (kScreenGrabWidth * 4u);
|
unsigned char *dstRow = dst + y * (kScreenGrabWidth * 4u);
|
||||||
const unsigned char *srcRow = src + y * mapped.RowPitch;
|
const unsigned char *srcRow = src + y * mapped.RowPitch;
|
||||||
std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4u);
|
std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4u);
|
||||||
for (unsigned int x = 0; x < kScreenGrabWidth; ++x) {
|
for (unsigned int x = 0; x < kScreenGrabWidth; ++x)
|
||||||
|
{
|
||||||
dstRow[x * 4u + 3u] = 0xFF;
|
dstRow[x * 4u + 3u] = 0xFF;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -567,11 +559,13 @@ void Renderer::Present() {
|
|||||||
this->SaveTextureData(fileName, &info, linearData);
|
this->SaveTextureData(fileName, &info, linearData);
|
||||||
delete[] linearData;
|
delete[] linearData;
|
||||||
|
|
||||||
if (stagingTexture) {
|
if (stagingTexture)
|
||||||
|
{
|
||||||
stagingTexture->Release();
|
stagingTexture->Release();
|
||||||
stagingTexture = nullptr;
|
stagingTexture = nullptr;
|
||||||
}
|
}
|
||||||
if (backBuffer) {
|
if (backBuffer)
|
||||||
|
{
|
||||||
backBuffer->Release();
|
backBuffer->Release();
|
||||||
backBuffer = nullptr;
|
backBuffer = nullptr;
|
||||||
}
|
}
|
||||||
@@ -582,35 +576,41 @@ void Renderer::Present() {
|
|||||||
++presentCount;
|
++presentCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Resume() { suspended = 0; }
|
void Renderer::Resume()
|
||||||
|
{
|
||||||
|
suspended = 0;
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::SetClearColour(const float colourRGBA[4]) {
|
void Renderer::SetClearColour(const float colourRGBA[4])
|
||||||
|
{
|
||||||
std::memcpy(m_fClearColor, colourRGBA, sizeof(m_fClearColor));
|
std::memcpy(m_fClearColor, colourRGBA, sizeof(m_fClearColor));
|
||||||
|
|
||||||
Renderer::Context *context =
|
Renderer::Context *context = static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
||||||
static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
if (context)
|
||||||
if (context) {
|
{
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
||||||
context->m_pDeviceContext->Map(context->cbAux3, 0, D3D11_MAP_WRITE_DISCARD,
|
context->m_pDeviceContext->Map(context->cbAux3, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
||||||
0, &mapped);
|
|
||||||
std::memcpy(mapped.pData, colourRGBA, sizeof(float) * 4);
|
std::memcpy(mapped.pData, colourRGBA, sizeof(float) * 4);
|
||||||
context->m_pDeviceContext->Unmap(context->cbAux3, 0);
|
context->m_pDeviceContext->Unmap(context->cbAux3, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::SetupShaders() {
|
void Renderer::SetupShaders()
|
||||||
|
{
|
||||||
vertexShaderTable = new ID3D11VertexShader *[C4JRender::VERTEX_TYPE_COUNT];
|
vertexShaderTable = new ID3D11VertexShader *[C4JRender::VERTEX_TYPE_COUNT];
|
||||||
pixelShaderTable = new ID3D11PixelShader *[C4JRender::PIXEL_SHADER_COUNT];
|
pixelShaderTable = new ID3D11PixelShader *[C4JRender::PIXEL_SHADER_COUNT];
|
||||||
vertexStrideTable = new unsigned int[C4JRender::VERTEX_TYPE_COUNT];
|
vertexStrideTable = new unsigned int[C4JRender::VERTEX_TYPE_COUNT];
|
||||||
inputLayoutTable = new ID3D11InputLayout *[C4JRender::VERTEX_TYPE_COUNT];
|
inputLayoutTable = new ID3D11InputLayout *[C4JRender::VERTEX_TYPE_COUNT];
|
||||||
|
|
||||||
for (unsigned int i = 0; i < C4JRender::VERTEX_TYPE_COUNT; ++i) {
|
for (unsigned int i = 0; i < C4JRender::VERTEX_TYPE_COUNT; ++i)
|
||||||
|
{
|
||||||
vertexShaderTable[i] = nullptr;
|
vertexShaderTable[i] = nullptr;
|
||||||
inputLayoutTable[i] = nullptr;
|
inputLayoutTable[i] = nullptr;
|
||||||
vertexStrideTable[i] = g_vertexStrides[i];
|
vertexStrideTable[i] = g_vertexStrides[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < C4JRender::PIXEL_SHADER_COUNT; ++i) {
|
for (unsigned int i = 0; i < C4JRender::PIXEL_SHADER_COUNT; ++i)
|
||||||
|
{
|
||||||
pixelShaderTable[i] = nullptr;
|
pixelShaderTable[i] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -619,62 +619,35 @@ void Renderer::SetupShaders() {
|
|||||||
screenSpacePixelShader = nullptr;
|
screenSpacePixelShader = nullptr;
|
||||||
screenClearPixelShader = nullptr;
|
screenClearPixelShader = nullptr;
|
||||||
|
|
||||||
m_pDevice->CreateVertexShader(
|
m_pDevice->CreateVertexShader(VS_PF3_TF2_CB4_NB4_XW1_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data), nullptr,
|
||||||
VS_PF3_TF2_CB4_NB4_XW1_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data), nullptr,
|
|
||||||
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
|
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
|
||||||
m_pDevice->CreateVertexShader(
|
m_pDevice->CreateVertexShader(VS_Compressed_Data, sizeof(VS_Compressed_Data), nullptr, &vertexShaderTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
|
||||||
VS_Compressed_Data, sizeof(VS_Compressed_Data), nullptr,
|
m_pDevice->CreateVertexShader(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), nullptr,
|
||||||
&vertexShaderTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
|
|
||||||
m_pDevice->CreateVertexShader(
|
|
||||||
VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data,
|
|
||||||
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), nullptr,
|
|
||||||
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
|
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
|
||||||
m_pDevice->CreateVertexShader(
|
m_pDevice->CreateVertexShader(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data), nullptr,
|
||||||
VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data,
|
|
||||||
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data), nullptr,
|
|
||||||
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
|
&vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
|
||||||
m_pDevice->CreateVertexShader(VS_ScreenSpace_Data,
|
m_pDevice->CreateVertexShader(VS_ScreenSpace_Data, sizeof(VS_ScreenSpace_Data), nullptr, &screenSpaceVertexShader);
|
||||||
sizeof(VS_ScreenSpace_Data), nullptr,
|
m_pDevice->CreateVertexShader(VS_ScreenClear_Data, sizeof(VS_ScreenClear_Data), nullptr, &screenClearVertexShader);
|
||||||
&screenSpaceVertexShader);
|
|
||||||
m_pDevice->CreateVertexShader(VS_ScreenClear_Data,
|
|
||||||
sizeof(VS_ScreenClear_Data), nullptr,
|
|
||||||
&screenClearVertexShader);
|
|
||||||
|
|
||||||
m_pDevice->CreatePixelShader(
|
m_pDevice->CreatePixelShader(PS_Standard_Data, sizeof(PS_Standard_Data), nullptr, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_STANDARD]);
|
||||||
PS_Standard_Data, sizeof(PS_Standard_Data), nullptr,
|
m_pDevice->CreatePixelShader(PS_TextureProjection_Data, sizeof(PS_TextureProjection_Data), nullptr,
|
||||||
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_STANDARD]);
|
|
||||||
m_pDevice->CreatePixelShader(
|
|
||||||
PS_TextureProjection_Data, sizeof(PS_TextureProjection_Data), nullptr,
|
|
||||||
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_PROJECTION]);
|
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_PROJECTION]);
|
||||||
m_pDevice->CreatePixelShader(
|
m_pDevice->CreatePixelShader(PS_ForceLOD_Data, sizeof(PS_ForceLOD_Data), nullptr, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]);
|
||||||
PS_ForceLOD_Data, sizeof(PS_ForceLOD_Data), nullptr,
|
m_pDevice->CreatePixelShader(PS_ScreenSpace_Data, sizeof(PS_ScreenSpace_Data), nullptr, &screenSpacePixelShader);
|
||||||
&pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]);
|
m_pDevice->CreatePixelShader(PS_ScreenClear_Data, sizeof(PS_ScreenClear_Data), nullptr, &screenClearPixelShader);
|
||||||
m_pDevice->CreatePixelShader(PS_ScreenSpace_Data, sizeof(PS_ScreenSpace_Data),
|
|
||||||
nullptr, &screenSpacePixelShader);
|
|
||||||
m_pDevice->CreatePixelShader(PS_ScreenClear_Data, sizeof(PS_ScreenClear_Data),
|
|
||||||
nullptr, &screenClearPixelShader);
|
|
||||||
|
|
||||||
m_pDevice->CreateInputLayout(
|
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Data, sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data),
|
||||||
g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Data,
|
|
||||||
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Data),
|
|
||||||
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
|
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
|
||||||
m_pDevice->CreateInputLayout(
|
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_Compressed, 2, VS_Compressed_Data, sizeof(VS_Compressed_Data),
|
||||||
g_vertex_PTN_Elements_Compressed, 2, VS_Compressed_Data,
|
|
||||||
sizeof(VS_Compressed_Data),
|
|
||||||
&inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
|
&inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
|
||||||
m_pDevice->CreateInputLayout(
|
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data,
|
||||||
g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5,
|
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
|
||||||
VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data,
|
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data,
|
||||||
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Lighting_Data),
|
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
|
||||||
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]);
|
|
||||||
m_pDevice->CreateInputLayout(
|
|
||||||
g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5,
|
|
||||||
VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data,
|
|
||||||
sizeof(VS_PF3_TF2_CB4_NB4_XW1_Texgen_Data),
|
|
||||||
&inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::StartFrame() {
|
void Renderer::StartFrame()
|
||||||
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
|
|
||||||
activeVertexType = 0xFFFFFFFFu;
|
activeVertexType = 0xFFFFFFFFu;
|
||||||
@@ -706,21 +679,28 @@ void Renderer::StartFrame() {
|
|||||||
viewport.MinDepth = 0.0f;
|
viewport.MinDepth = 0.0f;
|
||||||
viewport.MaxDepth = 1.0f;
|
viewport.MaxDepth = 1.0f;
|
||||||
context.m_pDeviceContext->RSSetViewports(1, &viewport);
|
context.m_pDeviceContext->RSSetViewports(1, &viewport);
|
||||||
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView,
|
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
|
||||||
depthStencilView);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Suspend() { suspended = 1; }
|
void Renderer::Suspend()
|
||||||
|
{
|
||||||
|
suspended = 1;
|
||||||
|
}
|
||||||
|
|
||||||
bool Renderer::Suspended() { return suspended != 0; }
|
bool Renderer::Suspended()
|
||||||
|
{
|
||||||
|
return suspended != 0;
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::UpdateGamma(unsigned short) {}
|
void Renderer::UpdateGamma(unsigned short) {}
|
||||||
|
|
||||||
Renderer::Context &Renderer::getContext() {
|
Renderer::Context &Renderer::getContext()
|
||||||
|
{
|
||||||
return *static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
return *static_cast<Renderer::Context *>(TlsGetValue(Renderer::tlsIdx));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut)
|
||||||
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
|
|
||||||
float left;
|
float left;
|
||||||
@@ -731,7 +711,8 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
bottom = 0.0f;
|
bottom = 0.0f;
|
||||||
right = 1.0f;
|
right = 1.0f;
|
||||||
top = 1.0f;
|
top = 1.0f;
|
||||||
switch (m_ViewportType) {
|
switch (m_ViewportType)
|
||||||
|
{
|
||||||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||||
bottom = 0.5f;
|
bottom = 0.5f;
|
||||||
break;
|
break;
|
||||||
@@ -769,11 +750,14 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
const float viewportHeight = top - bottom;
|
const float viewportHeight = top - bottom;
|
||||||
const float viewportScaledWidth = rightScaled - leftScaled;
|
const float viewportScaledWidth = rightScaled - leftScaled;
|
||||||
|
|
||||||
if (viewportHeight <= viewportScaledWidth) {
|
if (viewportHeight <= viewportScaledWidth)
|
||||||
|
{
|
||||||
const float pad = (viewportScaledWidth - viewportHeight) * 0.5f;
|
const float pad = (viewportScaledWidth - viewportHeight) * 0.5f;
|
||||||
leftScaled += pad;
|
leftScaled += pad;
|
||||||
rightScaled -= pad;
|
rightScaled -= pad;
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
const float pad = (viewportHeight - viewportScaledWidth) * 0.5f;
|
const float pad = (viewportHeight - viewportScaledWidth) * 0.5f;
|
||||||
bottom += pad;
|
bottom += pad;
|
||||||
top -= pad;
|
top -= pad;
|
||||||
@@ -797,8 +781,7 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||||
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
blendDesc.RenderTarget[0].RenderTargetWriteMask =
|
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
||||||
m_pDevice->CreateBlendState(&blendDesc, &blendState);
|
m_pDevice->CreateBlendState(&blendDesc, &blendState);
|
||||||
|
|
||||||
D3D11_DEPTH_STENCIL_DESC depthDesc = {};
|
D3D11_DEPTH_STENCIL_DESC depthDesc = {};
|
||||||
@@ -843,7 +826,8 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
|
context.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
|
||||||
context.m_pDeviceContext->RSSetState(rasterizerState);
|
context.m_pDeviceContext->RSSetState(rasterizerState);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i) {
|
for (unsigned int i = 0; i < MAX_MIP_LEVELS - 1; ++i)
|
||||||
|
{
|
||||||
D3D11_VIEWPORT viewport = {};
|
D3D11_VIEWPORT viewport = {};
|
||||||
viewport.TopLeftX = 0.0f;
|
viewport.TopLeftX = 0.0f;
|
||||||
viewport.TopLeftY = 0.0f;
|
viewport.TopLeftY = 0.0f;
|
||||||
@@ -852,28 +836,26 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
viewport.MinDepth = 0.0f;
|
viewport.MinDepth = 0.0f;
|
||||||
viewport.MaxDepth = 1.0f;
|
viewport.MaxDepth = 1.0f;
|
||||||
|
|
||||||
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetViews[i],
|
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetViews[i], nullptr);
|
||||||
nullptr);
|
|
||||||
context.m_pDeviceContext->RSSetViewports(1, &viewport);
|
context.m_pDeviceContext->RSSetViewports(1, &viewport);
|
||||||
|
|
||||||
ID3D11ShaderResourceView *inputTexture =
|
ID3D11ShaderResourceView *inputTexture = (i == 0) ? renderTargetShaderResourceView : renderTargetShaderResourceViews[i - 1];
|
||||||
(i == 0) ? renderTargetShaderResourceView
|
|
||||||
: renderTargetShaderResourceViews[i - 1];
|
|
||||||
context.m_pDeviceContext->PSSetShaderResources(0, 1, &inputTexture);
|
context.m_pDeviceContext->PSSetShaderResources(0, 1, &inputTexture);
|
||||||
context.m_pDeviceContext->PSSetSamplers(0, 1, &samplerState);
|
context.m_pDeviceContext->PSSetSamplers(0, 1, &samplerState);
|
||||||
context.m_pDeviceContext->IASetPrimitiveTopology(
|
context.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
||||||
|
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
||||||
context.m_pDeviceContext->Map(context.cbAux1, 0, D3D11_MAP_WRITE_DISCARD, 0,
|
context.m_pDeviceContext->Map(context.cbAux1, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
||||||
&mapped);
|
|
||||||
float *constants = static_cast<float *>(mapped.pData);
|
float *constants = static_cast<float *>(mapped.pData);
|
||||||
if (i == 0) {
|
if (i == 0)
|
||||||
|
{
|
||||||
constants[0] = sampleLeft;
|
constants[0] = sampleLeft;
|
||||||
constants[1] = bottom;
|
constants[1] = bottom;
|
||||||
constants[2] = sampleWidth;
|
constants[2] = sampleWidth;
|
||||||
constants[3] = sampleHeight;
|
constants[3] = sampleHeight;
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
constants[0] = 0.0f;
|
constants[0] = 0.0f;
|
||||||
constants[1] = 0.0f;
|
constants[1] = 0.0f;
|
||||||
constants[2] = 1.0f;
|
constants[2] = 1.0f;
|
||||||
@@ -891,20 +873,20 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
desc.MiscFlags = 0;
|
desc.MiscFlags = 0;
|
||||||
m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture);
|
m_pDevice->CreateTexture2D(&desc, nullptr, &stagingTexture);
|
||||||
|
|
||||||
unsigned char *linearData =
|
unsigned char *linearData = new unsigned char[kThumbnailSize * kThumbnailSize * 4u];
|
||||||
new unsigned char[kThumbnailSize * kThumbnailSize * 4u];
|
if (stagingTexture)
|
||||||
if (stagingTexture) {
|
{
|
||||||
context.m_pDeviceContext->CopyResource(
|
context.m_pDeviceContext->CopyResource(stagingTexture, renderTargetTextures[MAX_MIP_LEVELS - 2]);
|
||||||
stagingTexture, renderTargetTextures[MAX_MIP_LEVELS - 2]);
|
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
||||||
if (SUCCEEDED(context.m_pDeviceContext->Map(stagingTexture, 0,
|
if (SUCCEEDED(context.m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mapped)))
|
||||||
D3D11_MAP_READ, 0, &mapped))) {
|
{
|
||||||
const unsigned char *src =
|
const unsigned char *src = static_cast<const unsigned char *>(mapped.pData);
|
||||||
static_cast<const unsigned char *>(mapped.pData);
|
|
||||||
unsigned char *dst = linearData;
|
unsigned char *dst = linearData;
|
||||||
for (unsigned int y = 0; y < kThumbnailSize; ++y) {
|
for (unsigned int y = 0; y < kThumbnailSize; ++y)
|
||||||
|
{
|
||||||
std::memcpy(dst, src, kThumbnailSize * 4u);
|
std::memcpy(dst, src, kThumbnailSize * 4u);
|
||||||
for (unsigned int x = 0; x < kThumbnailSize; ++x) {
|
for (unsigned int x = 0; x < kThumbnailSize; ++x)
|
||||||
|
{
|
||||||
dst[x * 4u + 3u] = 0xFF;
|
dst[x * 4u + 3u] = 0xFF;
|
||||||
}
|
}
|
||||||
src += mapped.RowPitch;
|
src += mapped.RowPitch;
|
||||||
@@ -917,31 +899,34 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
this->ConvertLinearToPng(pngOut, linearData, kThumbnailSize, kThumbnailSize);
|
this->ConvertLinearToPng(pngOut, linearData, kThumbnailSize, kThumbnailSize);
|
||||||
delete[] linearData;
|
delete[] linearData;
|
||||||
|
|
||||||
if (stagingTexture) {
|
if (stagingTexture)
|
||||||
|
{
|
||||||
stagingTexture->Release();
|
stagingTexture->Release();
|
||||||
stagingTexture = nullptr;
|
stagingTexture = nullptr;
|
||||||
}
|
}
|
||||||
if (samplerState) {
|
if (samplerState)
|
||||||
|
{
|
||||||
samplerState->Release();
|
samplerState->Release();
|
||||||
samplerState = nullptr;
|
samplerState = nullptr;
|
||||||
}
|
}
|
||||||
if (rasterizerState) {
|
if (rasterizerState)
|
||||||
|
{
|
||||||
rasterizerState->Release();
|
rasterizerState->Release();
|
||||||
rasterizerState = nullptr;
|
rasterizerState = nullptr;
|
||||||
}
|
}
|
||||||
if (depthState) {
|
if (depthState)
|
||||||
|
{
|
||||||
depthState->Release();
|
depthState->Release();
|
||||||
depthState = nullptr;
|
depthState = nullptr;
|
||||||
}
|
}
|
||||||
if (blendState) {
|
if (blendState)
|
||||||
|
{
|
||||||
blendState->Release();
|
blendState->Release();
|
||||||
blendState = nullptr;
|
blendState = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(),
|
context.m_pDeviceContext->OMSetBlendState(this->GetManagedBlendState(), context.blendFactor, 0xFFFFFFFFu);
|
||||||
context.blendFactor, 0xFFFFFFFFu);
|
context.m_pDeviceContext->OMSetDepthStencilState(this->GetManagedDepthStencilState(), 0);
|
||||||
context.m_pDeviceContext->OMSetDepthStencilState(
|
|
||||||
this->GetManagedDepthStencilState(), 0);
|
|
||||||
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
|
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
|
||||||
|
|
||||||
D3D11_VIEWPORT viewport = {};
|
D3D11_VIEWPORT viewport = {};
|
||||||
@@ -952,8 +937,7 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) {
|
|||||||
viewport.MinDepth = 0.0f;
|
viewport.MinDepth = 0.0f;
|
||||||
viewport.MaxDepth = 1.0f;
|
viewport.MaxDepth = 1.0f;
|
||||||
context.m_pDeviceContext->RSSetViewports(1, &viewport);
|
context.m_pDeviceContext->RSSetViewports(1, &viewport);
|
||||||
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView,
|
context.m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
|
||||||
depthStencilView);
|
|
||||||
activeVertexType = 0xFFFFFFFFu;
|
activeVertexType = 0xFFFFFFFFu;
|
||||||
activePixelType = 0xFFFFFFFFu;
|
activePixelType = 0xFFFFFFFFu;
|
||||||
}
|
}
|
||||||
@@ -10,11 +10,8 @@ ID3D11BlendState* Renderer::GetManagedBlendState()
|
|||||||
Context &context = this->getContext();
|
Context &context = this->getContext();
|
||||||
const D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = context.blendDesc.RenderTarget[0];
|
const D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = context.blendDesc.RenderTarget[0];
|
||||||
|
|
||||||
const int key =
|
const int key = (rtBlend.BlendEnable ? 1 : 0) | ((static_cast<int>(rtBlend.SrcBlend) & 0x1F) << 1) |
|
||||||
(rtBlend.BlendEnable ? 1 : 0) |
|
((static_cast<int>(rtBlend.DestBlend) & 0x1F) << 6) | ((static_cast<int>(rtBlend.RenderTargetWriteMask) & 0x0F) << 11);
|
||||||
((static_cast<int>(rtBlend.SrcBlend) & 0x1F) << 1) |
|
|
||||||
((static_cast<int>(rtBlend.DestBlend) & 0x1F) << 6) |
|
|
||||||
((static_cast<int>(rtBlend.RenderTargetWriteMask) & 0x0F) << 11);
|
|
||||||
|
|
||||||
auto it = managedBlendStates.find(key);
|
auto it = managedBlendStates.find(key);
|
||||||
if (it != managedBlendStates.end())
|
if (it != managedBlendStates.end())
|
||||||
@@ -32,9 +29,7 @@ ID3D11DepthStencilState* Renderer::GetManagedDepthStencilState()
|
|||||||
{
|
{
|
||||||
Context &context = this->getContext();
|
Context &context = this->getContext();
|
||||||
|
|
||||||
const int key =
|
const int key = (context.depthStencilDesc.DepthEnable ? 2 : 0) | ((static_cast<int>(context.depthStencilDesc.DepthFunc) & 0x0F) << 2) |
|
||||||
(context.depthStencilDesc.DepthEnable ? 2 : 0) |
|
|
||||||
((static_cast<int>(context.depthStencilDesc.DepthFunc) & 0x0F) << 2) |
|
|
||||||
(context.depthStencilDesc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL ? 1 : 0);
|
(context.depthStencilDesc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL ? 1 : 0);
|
||||||
|
|
||||||
auto it = managedDepthStencilStates.find(key);
|
auto it = managedDepthStencilStates.find(key);
|
||||||
@@ -53,8 +48,7 @@ ID3D11RasterizerState* Renderer::GetManagedRasterizerState()
|
|||||||
{
|
{
|
||||||
Context &context = this->getContext();
|
Context &context = this->getContext();
|
||||||
|
|
||||||
const int key =
|
const int key = (static_cast<std::uint8_t>(context.rasterizerDesc.DepthBias)) |
|
||||||
(static_cast<std::uint8_t>(context.rasterizerDesc.DepthBias)) |
|
|
||||||
(static_cast<std::uint8_t>(static_cast<int>(context.rasterizerDesc.SlopeScaledDepthBias)) << 8) |
|
(static_cast<std::uint8_t>(static_cast<int>(context.rasterizerDesc.SlopeScaledDepthBias)) << 8) |
|
||||||
((static_cast<int>(context.rasterizerDesc.CullMode) & 0x03) << 16);
|
((static_cast<int>(context.rasterizerDesc.CullMode) & 0x03) << 16);
|
||||||
|
|
||||||
@@ -146,9 +140,7 @@ void Renderer::StateSetFogColour(float red, float green, float blue)
|
|||||||
context.fogColourGreen = green;
|
context.fogColourGreen = green;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::UpdateViewportState()
|
void Renderer::UpdateViewportState() {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void Renderer::StateSetLightingEnable(bool enable)
|
void Renderer::StateSetLightingEnable(bool enable)
|
||||||
{
|
{
|
||||||
@@ -347,9 +339,7 @@ void Renderer::StateSetFaceCullCW(bool enable)
|
|||||||
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
|
context.m_pDeviceContext->RSSetState(this->GetManagedRasterizerState());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::StateSetLineWidth(float)
|
void Renderer::StateSetLineWidth(float) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void Renderer::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha)
|
void Renderer::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha)
|
||||||
{
|
{
|
||||||
@@ -422,13 +412,7 @@ void Renderer::UpdateFogState()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const float fogColour[4] =
|
const float fogColour[4] = {context.fogColourRed, context.fogColourGreen, context.fogColourBlue, 1.0f};
|
||||||
{
|
|
||||||
context.fogColourRed,
|
|
||||||
context.fogColourGreen,
|
|
||||||
context.fogColourBlue,
|
|
||||||
1.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
||||||
d3d11->Map(context.cbFogParams, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
d3d11->Map(context.cbFogParams, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
||||||
@@ -581,9 +565,7 @@ void Renderer::StateSetViewport(C4JRender::eViewportType viewportType)
|
|||||||
m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
|
m_pDeviceContext->OMSetRenderTargets(1, &renderTargetView, depthStencilView);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::StateSetEnableViewportClipPlanes(bool)
|
void Renderer::StateSetEnableViewportClipPlanes(bool) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace)
|
void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,10 +11,13 @@ DXGI_FORMAT Renderer::textureFormats[C4JRender::MAX_TEXTURE_FORMATS] = {
|
|||||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||||
};
|
};
|
||||||
|
|
||||||
int Renderer::TextureCreate() {
|
int Renderer::TextureCreate()
|
||||||
for (int i = 0; i < 512; ++i) {
|
{
|
||||||
|
for (int i = 0; i < 512; ++i)
|
||||||
|
{
|
||||||
Texture &texture = m_textures[i];
|
Texture &texture = m_textures[i];
|
||||||
if (!texture.allocated) {
|
if (!texture.allocated)
|
||||||
|
{
|
||||||
texture.texture = nullptr;
|
texture.texture = nullptr;
|
||||||
texture.allocated = true;
|
texture.allocated = true;
|
||||||
texture.mipLevels = 1;
|
texture.mipLevels = 1;
|
||||||
@@ -26,42 +29,50 @@ int Renderer::TextureCreate() {
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::TextureSetTextureLevels(int levels) {
|
void Renderer::TextureSetTextureLevels(int levels)
|
||||||
|
{
|
||||||
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
||||||
m_textures[boundTextureIndex].mipLevels = levels;
|
m_textures[boundTextureIndex].mipLevels = levels;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Renderer::TextureGetTextureLevels() {
|
int Renderer::TextureGetTextureLevels()
|
||||||
|
{
|
||||||
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
||||||
return m_textures[boundTextureIndex].mipLevels;
|
return m_textures[boundTextureIndex].mipLevels;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::TextureSetParam(int param, int value) {
|
void Renderer::TextureSetParam(int param, int value)
|
||||||
|
{
|
||||||
Texture &texture = m_textures[this->getContext().boundTextureIndex];
|
Texture &texture = m_textures[this->getContext().boundTextureIndex];
|
||||||
|
|
||||||
switch (param) {
|
switch (param)
|
||||||
|
{
|
||||||
case GL_TEXTURE_MIN_FILTER:
|
case GL_TEXTURE_MIN_FILTER:
|
||||||
texture.samplerParams &= ~4u;
|
texture.samplerParams &= ~4u;
|
||||||
if (value == 1) {
|
if (value == 1)
|
||||||
|
{
|
||||||
texture.samplerParams |= 4u;
|
texture.samplerParams |= 4u;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_MAG_FILTER:
|
case GL_TEXTURE_MAG_FILTER:
|
||||||
texture.samplerParams &= ~8u;
|
texture.samplerParams &= ~8u;
|
||||||
if (value == 1) {
|
if (value == 1)
|
||||||
|
{
|
||||||
texture.samplerParams |= 8u;
|
texture.samplerParams |= 8u;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_WRAP_S:
|
case GL_TEXTURE_WRAP_S:
|
||||||
texture.samplerParams &= ~1u;
|
texture.samplerParams &= ~1u;
|
||||||
if (value == 0) {
|
if (value == 0)
|
||||||
|
{
|
||||||
texture.samplerParams |= 1u;
|
texture.samplerParams |= 1u;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_WRAP_T:
|
case GL_TEXTURE_WRAP_T:
|
||||||
case 5:
|
case 5:
|
||||||
texture.samplerParams &= ~2u;
|
texture.samplerParams &= ~2u;
|
||||||
if (value == 0) {
|
if (value == 0)
|
||||||
|
{
|
||||||
texture.samplerParams |= 2u;
|
texture.samplerParams |= 2u;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -74,13 +85,14 @@ void Renderer::TextureDynamicUpdateStart() {}
|
|||||||
|
|
||||||
void Renderer::TextureDynamicUpdateEnd() {}
|
void Renderer::TextureDynamicUpdateEnd() {}
|
||||||
|
|
||||||
void Renderer::TextureData(int width, int height, void *data, int level,
|
void Renderer::TextureData(int width, int height, void *data, int level, C4JRender::eTextureFormat format)
|
||||||
C4JRender::eTextureFormat format) {
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
Texture &texture = m_textures[context.boundTextureIndex];
|
Texture &texture = m_textures[context.boundTextureIndex];
|
||||||
texture.textureFormat = format;
|
texture.textureFormat = format;
|
||||||
|
|
||||||
if (level == 0) {
|
if (level == 0)
|
||||||
|
{
|
||||||
D3D11_TEXTURE2D_DESC desc = {};
|
D3D11_TEXTURE2D_DESC desc = {};
|
||||||
desc.Width = width;
|
desc.Width = width;
|
||||||
desc.Height = height;
|
desc.Height = height;
|
||||||
@@ -91,18 +103,16 @@ void Renderer::TextureData(int width, int height, void *data, int level,
|
|||||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||||
m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture);
|
m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture);
|
||||||
m_pDevice->CreateShaderResourceView(texture.texture, nullptr,
|
m_pDevice->CreateShaderResourceView(texture.texture, nullptr, &texture.view);
|
||||||
&texture.view);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const UINT rowPitch = width * 4u;
|
const UINT rowPitch = width * 4u;
|
||||||
const UINT depthPitch = width * height * 4u;
|
const UINT depthPitch = width * height * 4u;
|
||||||
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr,
|
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr, data, rowPitch, depthPitch);
|
||||||
data, rowPitch, depthPitch);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width,
|
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level)
|
||||||
int height, void *data, int level) {
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
Texture &texture = m_textures[context.boundTextureIndex];
|
Texture &texture = m_textures[context.boundTextureIndex];
|
||||||
|
|
||||||
@@ -119,11 +129,11 @@ void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width,
|
|||||||
|
|
||||||
const UINT rowPitch = width * 4u;
|
const UINT rowPitch = width * 4u;
|
||||||
const UINT depthPitch = width * height * 4u;
|
const UINT depthPitch = width * height * 4u;
|
||||||
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box,
|
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box, data, rowPitch, depthPitch);
|
||||||
data, rowPitch, depthPitch);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::TextureFree(int idx) {
|
void Renderer::TextureFree(int idx)
|
||||||
|
{
|
||||||
Texture &texture = m_textures[idx];
|
Texture &texture = m_textures[idx];
|
||||||
texture.texture->Release();
|
texture.texture->Release();
|
||||||
texture.view->Release();
|
texture.view->Release();
|
||||||
@@ -134,28 +144,34 @@ void Renderer::TextureFree(int idx) {
|
|||||||
|
|
||||||
void Renderer::TextureGetStats() {}
|
void Renderer::TextureGetStats() {}
|
||||||
|
|
||||||
ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx) {
|
ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx)
|
||||||
if (idx < 0 || idx > 0x1FF) {
|
{
|
||||||
|
if (idx < 0 || idx > 0x1FF)
|
||||||
|
{
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Texture &texture = m_textures[idx];
|
const Texture &texture = m_textures[idx];
|
||||||
if (!texture.allocated) {
|
if (!texture.allocated)
|
||||||
|
{
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
return texture.view;
|
return texture.view;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::TextureBind(int idx) {
|
void Renderer::TextureBind(int idx)
|
||||||
|
{
|
||||||
int textureIndex = idx;
|
int textureIndex = idx;
|
||||||
if (textureIndex == -1) {
|
if (textureIndex == -1)
|
||||||
|
{
|
||||||
textureIndex = defaultTextureIndex;
|
textureIndex = defaultTextureIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
|
|
||||||
if (context.commandBuffer && context.commandBuffer->isActive) {
|
if (context.commandBuffer && context.commandBuffer->isActive)
|
||||||
|
{
|
||||||
context.commandBuffer->BindTexture(textureIndex);
|
context.commandBuffer->BindTexture(textureIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -165,9 +181,11 @@ void Renderer::TextureBind(int idx) {
|
|||||||
this->UpdateTextureState(false);
|
this->UpdateTextureState(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::TextureBindVertex(int idx) {
|
void Renderer::TextureBindVertex(int idx)
|
||||||
|
{
|
||||||
int textureIndex = idx;
|
int textureIndex = idx;
|
||||||
if (textureIndex == -1) {
|
if (textureIndex == -1)
|
||||||
|
{
|
||||||
textureIndex = defaultTextureIndex;
|
textureIndex = defaultTextureIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,20 +197,25 @@ void Renderer::TextureBindVertex(int idx) {
|
|||||||
this->UpdateTextureState(true);
|
this->UpdateTextureState(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::UpdateTextureState(bool vertexSampler) {
|
void Renderer::UpdateTextureState(bool vertexSampler)
|
||||||
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
ID3D11SamplerState *sampler = this->GetManagedSamplerState();
|
ID3D11SamplerState *sampler = this->GetManagedSamplerState();
|
||||||
|
|
||||||
if (vertexSampler) {
|
if (vertexSampler)
|
||||||
|
{
|
||||||
context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler);
|
context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler);
|
context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Renderer::LoadTextureData(const char *szFilename,
|
HRESULT Renderer::LoadTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut)
|
||||||
D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) {
|
{
|
||||||
if (!szFilename || !pSrcInfo || !ppDataOut) {
|
if (!szFilename || !pSrcInfo || !ppDataOut)
|
||||||
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,32 +224,35 @@ HRESULT Renderer::LoadTextureData(const char *szFilename,
|
|||||||
png_image image;
|
png_image image;
|
||||||
std::memset(&image, 0, sizeof(image));
|
std::memset(&image, 0, sizeof(image));
|
||||||
image.version = PNG_IMAGE_VERSION;
|
image.version = PNG_IMAGE_VERSION;
|
||||||
if (!png_image_begin_read_from_file(&image, szFilename)) {
|
if (!png_image_begin_read_from_file(&image, szFilename))
|
||||||
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (image.width == 0 || image.height == 0) {
|
if (image.width == 0 || image.height == 0)
|
||||||
|
{
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
image.format = PNG_FORMAT_RGBA;
|
image.format = PNG_FORMAT_RGBA;
|
||||||
const png_alloc_size_t pixelCount =
|
const png_alloc_size_t pixelCount = png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
||||||
png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
if (pixelCount == 0 || pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int))
|
||||||
if (pixelCount == 0 ||
|
{
|
||||||
pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
|
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
||||||
|
|
||||||
if (!output) {
|
if (!output)
|
||||||
|
{
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) {
|
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr))
|
||||||
|
{
|
||||||
delete[] output;
|
delete[] output;
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
@@ -239,9 +265,10 @@ HRESULT Renderer::LoadTextureData(const char *szFilename,
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
|
HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut)
|
||||||
D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) {
|
{
|
||||||
if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut) {
|
if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut)
|
||||||
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,32 +277,35 @@ HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
|
|||||||
png_image image;
|
png_image image;
|
||||||
std::memset(&image, 0, sizeof(image));
|
std::memset(&image, 0, sizeof(image));
|
||||||
image.version = PNG_IMAGE_VERSION;
|
image.version = PNG_IMAGE_VERSION;
|
||||||
if (!png_image_begin_read_from_memory(&image, pbData, dwBytes)) {
|
if (!png_image_begin_read_from_memory(&image, pbData, dwBytes))
|
||||||
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (image.width == 0 || image.height == 0) {
|
if (image.width == 0 || image.height == 0)
|
||||||
|
{
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
image.format = PNG_FORMAT_RGBA;
|
image.format = PNG_FORMAT_RGBA;
|
||||||
const png_alloc_size_t pixelCount =
|
const png_alloc_size_t pixelCount = png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
||||||
png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
if (pixelCount == 0 || pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int))
|
||||||
if (pixelCount == 0 ||
|
{
|
||||||
pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
|
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
||||||
|
|
||||||
if (!output) {
|
if (!output)
|
||||||
|
{
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) {
|
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr))
|
||||||
|
{
|
||||||
delete[] output;
|
delete[] output;
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
@@ -288,8 +318,8 @@ HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Renderer::SaveTextureData(const char *szFilename,
|
HRESULT Renderer::SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut)
|
||||||
D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut) {
|
{
|
||||||
png_image image = {};
|
png_image image = {};
|
||||||
image.version = PNG_IMAGE_VERSION;
|
image.version = PNG_IMAGE_VERSION;
|
||||||
image.width = pSrcInfo->Width;
|
image.width = pSrcInfo->Width;
|
||||||
@@ -300,11 +330,10 @@ HRESULT Renderer::SaveTextureData(const char *szFilename,
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity,
|
HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn)
|
||||||
int *outputLength, int width,
|
{
|
||||||
int height, int *ppDataIn) {
|
if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 || height <= 0 || !ppDataIn)
|
||||||
if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 ||
|
{
|
||||||
height <= 0 || !ppDataIn) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -316,8 +345,8 @@ HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity,
|
|||||||
image.format = PNG_FORMAT_RGBA;
|
image.format = PNG_FORMAT_RGBA;
|
||||||
|
|
||||||
png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity);
|
png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity);
|
||||||
if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0,
|
if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0, nullptr))
|
||||||
nullptr)) {
|
{
|
||||||
*outputLength = 0;
|
*outputLength = 0;
|
||||||
png_image_free(&image);
|
png_image_free(&image);
|
||||||
return -1;
|
return -1;
|
||||||
|
|||||||
@@ -7,11 +7,7 @@
|
|||||||
|
|
||||||
D3D11_PRIMITIVE_TOPOLOGY *Renderer::m_Topologies = nullptr;
|
D3D11_PRIMITIVE_TOPOLOGY *Renderer::m_Topologies = nullptr;
|
||||||
|
|
||||||
void Renderer::DrawVertexBuffer(
|
void Renderer::DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType,
|
||||||
C4JRender::ePrimitiveType PrimitiveType,
|
|
||||||
int count,
|
|
||||||
ID3D11Buffer* buffer,
|
|
||||||
C4JRender::eVertexType vType,
|
|
||||||
C4JRender::ePixelShaderType psType)
|
C4JRender::ePixelShaderType psType)
|
||||||
{
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
@@ -36,11 +32,7 @@ void Renderer::DrawVertexBuffer(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::DrawVertexSetup(
|
void Renderer::DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType PrimitiveType, int *count,
|
||||||
C4JRender::eVertexType vType,
|
|
||||||
C4JRender::ePixelShaderType psType,
|
|
||||||
C4JRender::ePrimitiveType PrimitiveType,
|
|
||||||
int* count,
|
|
||||||
bool *indexed)
|
bool *indexed)
|
||||||
{
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
@@ -118,11 +110,7 @@ void Renderer::DrawVertexSetup(
|
|||||||
*indexed = false;
|
*indexed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::DrawVertices(
|
void Renderer::DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *vertices, C4JRender::eVertexType vType,
|
||||||
C4JRender::ePrimitiveType PrimitiveType,
|
|
||||||
int count,
|
|
||||||
void* vertices,
|
|
||||||
C4JRender::eVertexType vType,
|
|
||||||
C4JRender::ePixelShaderType psType)
|
C4JRender::ePixelShaderType psType)
|
||||||
{
|
{
|
||||||
Renderer::Context &context = this->getContext();
|
Renderer::Context &context = this->getContext();
|
||||||
|
|||||||
@@ -5,10 +5,7 @@
|
|||||||
C4JStorage StorageManager;
|
C4JStorage StorageManager;
|
||||||
XMARKETPLACE_CONTENTOFFER_INFO InternalContentOfferInfo;
|
XMARKETPLACE_CONTENTOFFER_INFO InternalContentOfferInfo;
|
||||||
|
|
||||||
C4JStorage::C4JStorage()
|
C4JStorage::C4JStorage() {}
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void C4JStorage::Tick(void)
|
void C4JStorage::Tick(void)
|
||||||
{
|
{
|
||||||
@@ -16,7 +13,8 @@ void C4JStorage::Tick(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
|
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
|
||||||
int(*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam, C4JStringTable* pStringTable, WCHAR* pwchFormatString, DWORD dwFocusButton)
|
int (*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam,
|
||||||
|
C4JStringTable *pStringTable, WCHAR *pwchFormatString, DWORD dwFocusButton)
|
||||||
{
|
{
|
||||||
return EMessage_Undefined;
|
return EMessage_Undefined;
|
||||||
}
|
}
|
||||||
@@ -31,7 +29,8 @@ bool C4JStorage::SetSaveDevice(int(*Func)(LPVOID, const bool), LPVOID lpParam, b
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void C4JStorage::Init(unsigned int uiSaveVersion, LPCWSTR pwchDefaultSaveName, char* pszSavePackName, int iMinimumSaveSize, int(*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID)
|
void C4JStorage::Init(unsigned int uiSaveVersion, LPCWSTR pwchDefaultSaveName, char *pszSavePackName, int iMinimumSaveSize,
|
||||||
|
int (*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID)
|
||||||
{
|
{
|
||||||
InternalStorageManager.Init(Func, lpParam, szGroupID);
|
InternalStorageManager.Init(Func, lpParam, szGroupID);
|
||||||
}
|
}
|
||||||
@@ -137,7 +136,8 @@ void C4JStorage::SetSaveMessageVPosition(float fY)
|
|||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName)
|
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
|
||||||
|
char *pszSavePackName)
|
||||||
{
|
{
|
||||||
return InternalStorageManager.m_SaveGame.GetSavesInfo(iPad, Func, lpParam, pszSavePackName);
|
return InternalStorageManager.m_SaveGame.GetSavesInfo(iPad, Func, lpParam, pszSavePackName);
|
||||||
}
|
}
|
||||||
@@ -152,7 +152,8 @@ void C4JStorage::ClearSavesInfo()
|
|||||||
InternalStorageManager.m_SaveGame.ClearSavesInfo();
|
InternalStorageManager.m_SaveGame.ClearSavesInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::ESaveGameState C4JStorage::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
|
C4JStorage::ESaveGameState C4JStorage::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,
|
||||||
|
int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
|
||||||
{
|
{
|
||||||
return InternalStorageManager.m_SaveGame.LoadSaveDataThumbnail(pSaveInfo, Func, lpParam);
|
return InternalStorageManager.m_SaveGame.LoadSaveDataThumbnail(pSaveInfo, Func, lpParam);
|
||||||
}
|
}
|
||||||
@@ -253,7 +254,8 @@ std::string C4JStorage::GetMountedPath(std::string szMount)
|
|||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType,
|
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType,
|
||||||
WCHAR* pwchFilename, BYTE** ppBuffer, DWORD* pdwBufferSize, int(*Func)(LPVOID, WCHAR*, int, bool, int), LPVOID lpParam, int iAction)
|
WCHAR *pwchFilename, BYTE **ppBuffer, DWORD *pdwBufferSize,
|
||||||
|
int (*Func)(LPVOID, WCHAR *, int, bool, int), LPVOID lpParam, int iAction)
|
||||||
{
|
{
|
||||||
return ETMSStatus_Idle;
|
return ETMSStatus_Idle;
|
||||||
}
|
}
|
||||||
@@ -273,7 +275,9 @@ void C4JStorage::StoreTMSPathName(WCHAR* pwchName)
|
|||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, LPCSTR szFilename, int(*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR), LPVOID lpParam, int iUserData)
|
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,
|
||||||
|
LPCSTR szFilename, int (*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR), LPVOID lpParam,
|
||||||
|
int iUserData)
|
||||||
{
|
{
|
||||||
return ETMSStatus_Idle;
|
return ETMSStatus_Idle;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -203,7 +203,6 @@ std::string CDLC::GetMountedPath(std::string szMount)
|
|||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CDLC::SetDLCProductCode(const char *szProductCode)
|
void CDLC::SetDLCProductCode(const char *szProductCode)
|
||||||
{
|
{
|
||||||
strcpy(m_szDLCProductCode, szProductCode);
|
strcpy(m_szDLCProductCode, szProductCode);
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
class CDLC
|
class CDLC
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
struct DriveMapping
|
struct DriveMapping
|
||||||
{
|
{
|
||||||
DriveMapping(std::string szDirectoryPath, std::string szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath)
|
DriveMapping(std::string szDirectoryPath, std::string szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath)
|
||||||
@@ -19,7 +18,8 @@ public:
|
|||||||
XCONTENT_DATA &GetDLC(DWORD dw);
|
XCONTENT_DATA &GetDLC(DWORD dw);
|
||||||
CDLC(void);
|
CDLC(void);
|
||||||
|
|
||||||
C4JStorage::EDLCStatus GetOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT);
|
C4JStorage::EDLCStatus GetOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam,
|
||||||
|
DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT);
|
||||||
void ClearOffers();
|
void ClearOffers();
|
||||||
C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam);
|
C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam);
|
||||||
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive = NULL);
|
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive = NULL);
|
||||||
|
|||||||
@@ -10,10 +10,7 @@ CStorage::CStorage(void)
|
|||||||
m_DLC = CDLC();
|
m_DLC = CDLC();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CStorage::Init(int(*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID)
|
void CStorage::Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID) {}
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CStorage::Tick(void)
|
void CStorage::Tick(void)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,11 +1,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "STO_SaveGame.h"
|
|
||||||
#include "STO_DLC.h"
|
#include "STO_DLC.h"
|
||||||
|
#include "STO_SaveGame.h"
|
||||||
|
|
||||||
class CStorage
|
class CStorage
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
CStorage(void);
|
CStorage(void);
|
||||||
|
|
||||||
void Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
|
void Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
|
||||||
|
|||||||
@@ -39,7 +39,8 @@ void CSaveGame::ResetSaveData()
|
|||||||
m_uiSaveSize = 0;
|
m_uiSaveSize = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName)
|
C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
|
||||||
|
char *pszSavePackName)
|
||||||
{
|
{
|
||||||
WIN32_FIND_DATAA findFileData;
|
WIN32_FIND_DATAA findFileData;
|
||||||
WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer;
|
WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer;
|
||||||
@@ -90,9 +91,8 @@ C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID
|
|||||||
{
|
{
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0
|
if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0 && strcmp(findFileData.cFileName, ".") &&
|
||||||
&& strcmp(findFileData.cFileName, ".")
|
strcmp(findFileData.cFileName, ".."))
|
||||||
&& strcmp(findFileData.cFileName, ".."))
|
|
||||||
{
|
{
|
||||||
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName);
|
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName);
|
||||||
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, findFileData.cFileName);
|
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, findFileData.cFileName);
|
||||||
@@ -142,7 +142,8 @@ void CSaveGame::ClearSavesInfo()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
|
C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,
|
||||||
|
int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
|
||||||
{
|
{
|
||||||
Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize);
|
Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize);
|
||||||
return C4JStorage::ESaveGame_GetSaveThumbnail;
|
return C4JStorage::ESaveGame_GetSaveThumbnail;
|
||||||
@@ -273,18 +274,11 @@ void CSaveGame::SetSaveUniqueFilename(char* szFilename)
|
|||||||
strcpy_s(m_szSaveUniqueName, szFilename);
|
strcpy_s(m_szSaveUniqueName, szFilename);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CSaveGame::CreateSaveUniqueName(void)
|
void CSaveGame::CreateSaveUniqueName(void)
|
||||||
{
|
{
|
||||||
_SYSTEMTIME UTCSysTime;
|
_SYSTEMTIME UTCSysTime;
|
||||||
GetSystemTime(&UTCSysTime);
|
GetSystemTime(&UTCSysTime);
|
||||||
|
|
||||||
sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName),
|
sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName), "%4d%02d%02d%02d%02d%02d", UTCSysTime.wYear, UTCSysTime.wMonth, UTCSysTime.wDay,
|
||||||
"%4d%02d%02d%02d%02d%02d",
|
UTCSysTime.wHour, UTCSysTime.wMinute, UTCSysTime.wSecond);
|
||||||
UTCSysTime.wYear,
|
|
||||||
UTCSysTime.wMonth,
|
|
||||||
UTCSysTime.wDay,
|
|
||||||
UTCSysTime.wHour,
|
|
||||||
UTCSysTime.wMinute,
|
|
||||||
UTCSysTime.wSecond);
|
|
||||||
}
|
}
|
||||||
@@ -4,16 +4,17 @@
|
|||||||
class CSaveGame
|
class CSaveGame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
CSaveGame();
|
CSaveGame();
|
||||||
void SetSaveDisabled(bool bDisable);
|
void SetSaveDisabled(bool bDisable);
|
||||||
bool GetSaveDisabled(void);
|
bool GetSaveDisabled(void);
|
||||||
|
|
||||||
void ResetSaveData();
|
void ResetSaveData();
|
||||||
C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName);
|
C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
|
||||||
|
char *pszSavePackName);
|
||||||
PSAVE_DETAILS ReturnSavesInfo();
|
PSAVE_DETAILS ReturnSavesInfo();
|
||||||
void ClearSavesInfo();
|
void ClearSavesInfo();
|
||||||
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam);
|
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes),
|
||||||
|
LPVOID lpParam);
|
||||||
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
|
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
|
||||||
unsigned int GetSaveSize();
|
unsigned int GetSaveSize();
|
||||||
void GetSaveData(void *pvData, unsigned int *puiBytes);
|
void GetSaveData(void *pvData, unsigned int *puiBytes);
|
||||||
|
|||||||
Reference in new issue
Block a user