chore: add .clang_format for consistent code formatting

This commit is contained in:
Patoke
2026-03-01 20:03:40 -03:00
parent 67332bbc79
commit 6e6440f0f3
25 changed files with 3956 additions and 3996 deletions
+29 -28
View File
@@ -4,35 +4,36 @@
class CSaveGame
{
public:
CSaveGame();
void SetSaveDisabled(bool bDisable);
bool GetSaveDisabled(void);
CSaveGame();
void SetSaveDisabled(bool bDisable);
bool GetSaveDisabled(void);
void ResetSaveData();
C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
char *pszSavePackName);
PSAVE_DETAILS ReturnSavesInfo();
void ClearSavesInfo();
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes),
LPVOID lpParam);
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
unsigned int GetSaveSize();
void GetSaveData(void *pvData, unsigned int *puiBytes);
bool GetSaveUniqueNumber(INT *piVal);
bool GetSaveUniqueFilename(char *pszName);
void SetSaveTitle(LPCWSTR pwchDefaultSaveName);
PVOID AllocateSaveData(unsigned int uiBytes);
void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes);
C4JStorage::ESaveGameState SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam);
C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam);
void SetSaveUniqueFilename(char *szFilename);
void ResetSaveData();
C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName);
PSAVE_DETAILS ReturnSavesInfo();
void ClearSavesInfo();
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam);
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
unsigned int GetSaveSize();
void GetSaveData(void* pvData, unsigned int* puiBytes);
bool GetSaveUniqueNumber(INT* piVal);
bool GetSaveUniqueFilename(char* pszName);
void SetSaveTitle(LPCWSTR pwchDefaultSaveName);
PVOID AllocateSaveData(unsigned int uiBytes);
void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes);
C4JStorage::ESaveGameState SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam);
C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam);
void SetSaveUniqueFilename(char* szFilename);
void CreateSaveUniqueName(void);
void CreateSaveUniqueName(void);
void* m_pSaveData;
unsigned int m_uiSaveSize;
char m_szSaveUniqueName[32];
char m_szSaveTitle[256];
bool m_bIsSafeDisabled;
bool m_bHasSaveDetails;
SAVE_DETAILS* m_pSaveDetails;
void *m_pSaveData;
unsigned int m_uiSaveSize;
char m_szSaveUniqueName[32];
char m_szSaveTitle[256];
bool m_bIsSafeDisabled;
bool m_bHasSaveDetails;
SAVE_DETAILS *m_pSaveDetails;
};