chore: add .clang_format for consistent code formatting
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@@ -1,26 +1,25 @@
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#pragma once
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#include "STO_SaveGame.h"
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#include "STO_DLC.h"
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#include "STO_SaveGame.h"
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class CStorage
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{
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public:
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CStorage(void);
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CStorage(void);
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void Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
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void Tick(void);
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unsigned int CRC(unsigned char *buf, int len);
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void MakeCRCTable(void);
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unsigned int UpdateCRC(unsigned int crc, unsigned __int8 *buf, int len);
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void DebugPrintf(const char *szFormat, ...);
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void Init(int(*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
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void Tick(void);
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unsigned int CRC(unsigned char* buf, int len);
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void MakeCRCTable(void);
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unsigned int UpdateCRC(unsigned int crc, unsigned __int8* buf, int len);
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void DebugPrintf(const char* szFormat, ...);
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BYTE gap0[8];
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CSaveGame m_SaveGame;
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CDLC m_DLC;
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BYTE gap278[0x10];
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DWORD m_CRCTable[256];
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bool m_bHasCRCTable;
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BYTE gap0[8];
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CSaveGame m_SaveGame;
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CDLC m_DLC;
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BYTE gap278[0x10];
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DWORD m_CRCTable[256];
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bool m_bHasCRCTable;
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};
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// Singleton
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