chore: add .clang_format for consistent code formatting

This commit is contained in:
Patoke
2026-03-01 20:03:40 -03:00
parent 67332bbc79
commit 6e6440f0f3
25 changed files with 3956 additions and 3996 deletions
+14 -15
View File
@@ -1,26 +1,25 @@
#pragma once
#include "STO_SaveGame.h"
#include "STO_DLC.h"
#include "STO_SaveGame.h"
class CStorage
{
public:
CStorage(void);
CStorage(void);
void Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
void Tick(void);
unsigned int CRC(unsigned char *buf, int len);
void MakeCRCTable(void);
unsigned int UpdateCRC(unsigned int crc, unsigned __int8 *buf, int len);
void DebugPrintf(const char *szFormat, ...);
void Init(int(*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID);
void Tick(void);
unsigned int CRC(unsigned char* buf, int len);
void MakeCRCTable(void);
unsigned int UpdateCRC(unsigned int crc, unsigned __int8* buf, int len);
void DebugPrintf(const char* szFormat, ...);
BYTE gap0[8];
CSaveGame m_SaveGame;
CDLC m_DLC;
BYTE gap278[0x10];
DWORD m_CRCTable[256];
bool m_bHasCRCTable;
BYTE gap0[8];
CSaveGame m_SaveGame;
CDLC m_DLC;
BYTE gap278[0x10];
DWORD m_CRCTable[256];
bool m_bHasCRCTable;
};
// Singleton