fix: 4J_Storage lib can now be used in game
This commit is contained in:
@@ -49,10 +49,7 @@ public:
|
||||
std::string m_szMountPath;
|
||||
DWORD m_uiCurrentMappedDLC;
|
||||
DWORD dword94;
|
||||
char* m_szPackageRoot;
|
||||
BYTE gapA0[16];
|
||||
DWORD dwordB0;
|
||||
BYTE gapC0[12];
|
||||
char m_szPackageRoot[40];
|
||||
DWORD dwordC0;
|
||||
std::vector<DriveMapping> m_vDLCDriveMappings;
|
||||
char m_szDLCProductCode[16];
|
||||
|
||||
Reference in New Issue
Block a user