feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
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@@ -1 +1,38 @@
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#pragma once
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#include "4J_Storage.h"
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class CSaveGame
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{
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public:
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CSaveGame();
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void SetSaveDisabled(bool bDisable);
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bool GetSaveDisabled(void);
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void ResetSaveData();
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C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName);
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PSAVE_DETAILS ReturnSavesInfo();
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void ClearSavesInfo();
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C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam);
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C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
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unsigned int GetSaveSize();
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void GetSaveData(void* pvData, unsigned int* puiBytes);
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bool GetSaveUniqueNumber(INT* piVal);
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bool GetSaveUniqueFilename(char* pszName);
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void SetSaveTitle(LPCWSTR pwchDefaultSaveName);
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PVOID AllocateSaveData(unsigned int uiBytes);
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void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes);
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C4JStorage::ESaveGameState SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam);
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C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam);
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void SetSaveUniqueFilename(char* szFilename);
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void CreateSaveUniqueName(void);
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void* m_pSaveData;
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unsigned int m_uiSaveSize;
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char m_szSaveUniqueName[32];
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char m_szSaveTitle[256];
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bool m_bIsSafeDisabled;
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bool m_bHasSaveDetails;
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SAVE_DETAILS* m_pSaveDetails;
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};
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