fix: compiling would fail in the game project because of __snprintf

This commit is contained in:
Patoke
2026-03-02 01:43:10 -03:00
parent 0b1a1bfdd4
commit 420efd2c6e
3 changed files with 4 additions and 2 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ void Renderer::TextureSetParam(int param, int value)
}
break;
case GL_TEXTURE_WRAP_T:
case 5:
case 5: // GL_TEXTURE_WRAP_R, but this renderer only supports 2D textures, so treat it as GL_TEXTURE_WRAP_T
texture.samplerParams &= ~2u;
if (value == 0)
{