fix: compiling would fail in the game project because of __snprintf
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@@ -74,7 +74,7 @@ void Renderer::TextureSetParam(int param, int value)
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}
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break;
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case GL_TEXTURE_WRAP_T:
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case 5:
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case 5: // GL_TEXTURE_WRAP_R, but this renderer only supports 2D textures, so treat it as GL_TEXTURE_WRAP_T
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texture.samplerParams &= ~2u;
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if (value == 0)
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{
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