feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions

feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
This commit is contained in:
Patoke
2026-03-08 04:11:22 -03:00
parent 53bc372890
commit 3ead2bb093
7 changed files with 234 additions and 29 deletions
+2 -2
View File
@@ -35,8 +35,8 @@ public:
;
}
std::string m_szDirectoryPath;
std::string m_szMountPath;
std::string m_szDirectoryPath;
};
XCONTENT_DATA &GetDLC(DWORD dw);
@@ -72,7 +72,7 @@ public:
LPVOID m_pMountedDLCParam;
std::string m_szMountPath;
DWORD m_uiCurrentMappedDLC;
DWORD dword94;
DWORD m_dwLicenseMask;
char m_szPackageRoot[40];
DWORD dwordC0;
std::vector<DriveMapping> m_vDLCDriveMappings;