feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions

feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
This commit is contained in:
Patoke
2026-03-08 04:11:22 -03:00
parent 53bc372890
commit 3ead2bb093
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A project that aims at rebuilding the 4J libraries source code via decompilation for the Minecraft: Legacy Console Edition
## NOTICE
## Implementation
There's a bug in the main game code where the depth stencil view descriptor isn't zero initialized, this happens in the file ``Windows64_Minecraft.cpp`` at the
```D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;``` line
This causes the depth stencil view creation to fail and consequently breaks the game, to fix this you will need to add the following line after the definition described:
```ZeroMemory(&descDSView, sizeof(descDSView));```
This issue only happens when building with newer versions of the Visual Studio compiler, Visual Studio 2012 isn't affected by this, so if you're working on a fork of the main source
remember to add this line to avoid breaking the game for other people
For implementation details, please look at the [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) file
## Why?