chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up
This commit is contained in:
@@ -1,17 +1,19 @@
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#pragma once
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#include "stdafx.h"
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#include "Renderer.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include <new>
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Renderer::CommandBuffer::CommandBuffer(bool full)
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: m_vertexBuffer(nullptr), m_vertexData(nullptr), m_vertexDataLength(0), m_commands(), m_allocated(0x1000), isActive(full ? 1 : 0)
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: m_vertexBuffer(NULL)
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, m_vertexData(NULL)
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, m_vertexDataLength(0)
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, m_commands()
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, m_allocated(0x1000)
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, isActive(full ? 1 : 0)
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{
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m_vertexData = std::malloc(m_allocated);
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m_vertexData = malloc(m_allocated);
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EnterCriticalSection(&Renderer::totalAllocCS);
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Renderer::totalAlloc += static_cast<int>(m_allocated);
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LeaveCriticalSection(&Renderer::totalAllocCS);
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@@ -20,11 +22,9 @@ Renderer::CommandBuffer::CommandBuffer(bool full)
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Renderer::CommandBuffer::~CommandBuffer()
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{
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if (m_vertexBuffer)
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{
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m_vertexBuffer->Release();
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}
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std::free(m_vertexData);
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free(m_vertexData);
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EnterCriticalSection(&Renderer::totalAllocCS);
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Renderer::totalAlloc -= static_cast<int>(m_allocated);
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@@ -38,7 +38,7 @@ void Renderer::CommandBuffer::EndRecording(ID3D11Device *device)
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if (m_vertexDataLength != 0)
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{
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D3D11_BUFFER_DESC desc = {};
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desc.ByteWidth = m_vertexDataLength;
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desc.ByteWidth = static_cast<UINT>(m_vertexDataLength);
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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@@ -47,8 +47,8 @@ void Renderer::CommandBuffer::EndRecording(ID3D11Device *device)
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device->CreateBuffer(&desc, &data, &m_vertexBuffer);
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}
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std::free(m_vertexData);
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m_vertexData = nullptr;
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free(m_vertexData);
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m_vertexData = NULL;
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}
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std::uint64_t Renderer::CommandBuffer::GetAllocated()
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@@ -65,7 +65,7 @@ void Renderer::CommandBuffer::AddMatrix(const float *matrix)
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{
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Command command = {};
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command.m_command_type = COMMAND_ADD_MATRIX;
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std::memcpy(command.add_matrix.m_matrix, matrix, sizeof(command.add_matrix.m_matrix));
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memcpy(command.add_matrix.m_matrix, matrix, sizeof(command.add_matrix.m_matrix));
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m_commands.push_back(command);
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}
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@@ -73,7 +73,7 @@ void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int coun
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{
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if (c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF])
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{
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this->AddMatrix(InternalRenderManager.MatrixGet(MATRIX_MODE_MODELVIEW_CBUFF));
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AddMatrix(InternalRenderManager.MatrixGet(MATRIX_MODE_MODELVIEW_CBUFF));
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c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = false;
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}
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@@ -92,7 +92,7 @@ void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int coun
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Renderer::totalAlloc -= static_cast<int>(m_allocated);
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LeaveCriticalSection(&Renderer::totalAllocCS);
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m_allocated = ((m_vertexDataLength + (0x1000u - 1u)) & ~(0x1000u - 1u));
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m_allocated = ((m_vertexDataLength + (0x1000 - 1)) & ~(0x1000 - 1));
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m_vertexData = std::realloc(m_vertexData, m_allocated);
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EnterCriticalSection(&Renderer::totalAllocCS);
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@@ -101,7 +101,7 @@ void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int coun
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}
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const std::size_t byteCount = std::size_t(stride) * std::size_t(count);
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std::memcpy(static_cast<std::uint8_t *>(m_vertexData) + vertexOffset, dataIn, byteCount);
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memcpy(static_cast<std::uint8_t *>(m_vertexData) + vertexOffset, dataIn, byteCount);
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m_commands.push_back(command);
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}
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@@ -244,9 +244,7 @@ void Renderer::CommandBuffer::SetFaceCull(bool enable)
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void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Context &c, int primitiveType)
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{
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if (!m_vertexBuffer)
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{
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return;
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}
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int drawVertexType = vType;
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int shaderVertexType = drawVertexType;
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@@ -265,14 +263,14 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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command.add_matrix.m_matrix[15]};
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D3D11_MAPPED_SUBRESOURCE mappedAux0 = {};
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c.m_pDeviceContext->Map(c.m_compressedTranslationBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0);
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std::memcpy(mappedAux0.pData, row, sizeof(row));
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memcpy(mappedAux0.pData, row, sizeof(row));
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c.m_pDeviceContext->Unmap(c.m_compressedTranslationBuffer, 0);
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}
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else
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{
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D3D11_MAPPED_SUBRESOURCE mappedMatrix1 = {};
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c.m_pDeviceContext->Map(c.m_localTransformMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix1);
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std::memcpy(mappedMatrix1.pData, command.add_matrix.m_matrix, sizeof(command.add_matrix.m_matrix));
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memcpy(mappedMatrix1.pData, command.add_matrix.m_matrix, sizeof(command.add_matrix.m_matrix));
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c.m_pDeviceContext->Unmap(c.m_localTransformMatrix, 0);
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matrixOverride = true;
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}
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@@ -300,7 +298,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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if (static_cast<DWORD>(drawVertexType) != InternalRenderManager.activeVertexType)
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{
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c.m_pDeviceContext->VSSetShader(InternalRenderManager.vertexShaderTable[shaderVertexType], nullptr, 0);
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c.m_pDeviceContext->VSSetShader(InternalRenderManager.vertexShaderTable[shaderVertexType], NULL, 0);
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c.m_pDeviceContext->IASetInputLayout(InternalRenderManager.inputLayoutTable[shaderVertexType]);
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InternalRenderManager.activeVertexType = drawVertexType;
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}
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@@ -310,12 +308,12 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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bool drawIndexed = false;
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if (primitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST)
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{
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drawCount = (drawCount * 6u) / 4u;
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drawCount = (drawCount * 6) / 4;
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drawIndexed = true;
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}
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else if (primitiveType == C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN)
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{
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drawCount = (drawCount - 2u) * 3u;
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drawCount = (drawCount - 2) * 3;
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drawIndexed = true;
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}
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@@ -325,13 +323,9 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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c.m_pDeviceContext->IASetVertexBuffers(0, 1, &buffer, &stride, &offset);
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if (drawIndexed)
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{
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c.m_pDeviceContext->DrawIndexed(drawCount, 0, 0);
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}
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else
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{
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c.m_pDeviceContext->Draw(drawCount, 0);
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}
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break;
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}
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case COMMAND_BIND_TEXTURE:
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@@ -346,7 +340,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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{
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D3D11_MAPPED_SUBRESOURCE mappedColour = {};
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c.m_pDeviceContext->Map(c.m_tintColorBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedColour);
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std::memcpy(mappedColour.pData, command.set_color.m_color, sizeof(command.set_color.m_color));
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memcpy(mappedColour.pData, command.set_color.m_color, sizeof(command.set_color.m_color));
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c.m_pDeviceContext->Unmap(c.m_tintColorBuffer, 0);
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break;
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}
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@@ -358,21 +352,21 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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}
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case COMMAND_SET_DEPTH_MASK:
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{
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c.depthWriteEnabled = command.set_depth_mask.m_enable ? 1 : 0;
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c.depthWriteEnabled = command.set_depth_mask.m_enable ? TRUE : FALSE;
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c.depthStencilDesc.DepthWriteMask = command.set_depth_mask.m_enable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
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c.m_pDeviceContext->OMSetDepthStencilState(InternalRenderManager.GetManagedDepthStencilState(), 0);
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break;
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}
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case COMMAND_SET_DEPTH_TEST:
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{
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c.depthTestEnabled = command.set_depth_test.m_enable ? 1 : 0;
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c.depthTestEnabled = command.set_depth_test.m_enable ? TRUE : FALSE;
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c.depthStencilDesc.DepthEnable = command.set_depth_test.m_enable ? TRUE : FALSE;
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c.m_pDeviceContext->OMSetDepthStencilState(InternalRenderManager.GetManagedDepthStencilState(), 0);
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break;
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}
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case COMMAND_SET_LIGHTING_ENABLE:
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{
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c.lightingEnabled = command.set_lighting_enable.m_enable ? 1 : 0;
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c.lightingEnabled = command.set_lighting_enable.m_enable ? TRUE : FALSE;
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break;
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}
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case COMMAND_SET_LIGHT_ENABLE:
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@@ -380,8 +374,8 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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const int light = command.set_light_enable.m_light_index;
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if (light >= 0 && light < 2)
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{
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c.lightEnabled[light] = command.set_light_enable.m_enable ? 1 : 0;
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c.lightingDirty = 1;
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c.lightEnabled[light] = command.set_light_enable.m_enable ? TRUE : FALSE;
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c.lightingDirty = TRUE;
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}
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break;
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}
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@@ -394,7 +388,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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c.lightDirection[light].y = command.set_light_direction.m_direction[1];
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c.lightDirection[light].z = command.set_light_direction.m_direction[2];
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c.lightDirection[light].w = command.set_light_direction.m_direction[3];
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c.lightingDirty = 1;
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c.lightingDirty = TRUE;
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}
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break;
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}
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@@ -407,7 +401,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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c.lightColour[light].y = command.set_light_colour.m_color[1];
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c.lightColour[light].z = command.set_light_colour.m_color[2];
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c.lightColour[light].w = 1.0f;
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c.lightingDirty = 1;
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c.lightingDirty = TRUE;
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}
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break;
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}
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@@ -417,7 +411,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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c.lightAmbientColour.y = command.set_light_ambient_colour.m_color[1];
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c.lightAmbientColour.z = command.set_light_ambient_colour.m_color[2];
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c.lightAmbientColour.w = 1.0f;
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c.lightingDirty = 1;
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c.lightingDirty = TRUE;
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break;
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}
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case COMMAND_SET_BLEND_ENABLE:
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@@ -446,7 +440,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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{
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c.rasterizerDesc.CullMode = command.set_face_cull.m_enable ? D3D11_CULL_BACK : D3D11_CULL_NONE;
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c.m_pDeviceContext->RSSetState(InternalRenderManager.GetManagedRasterizerState());
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c.faceCullEnabled = command.set_face_cull.m_enable ? 1 : 0;
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c.faceCullEnabled = command.set_face_cull.m_enable ? TRUE : FALSE;
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break;
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}
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default:
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@@ -459,7 +453,7 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
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const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity();
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D3D11_MAPPED_SUBRESOURCE mappedIdentity = {};
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c.m_pDeviceContext->Map(c.m_localTransformMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedIdentity);
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std::memcpy(mappedIdentity.pData, &identity, sizeof(identity));
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memcpy(mappedIdentity.pData, &identity, sizeof(identity));
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c.m_pDeviceContext->Unmap(c.m_localTransformMatrix, 0);
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}
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}
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@@ -472,7 +466,7 @@ bool Renderer::CBuffCall(int index, bool full)
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const int commandIndex = m_commandHandleToIndex[index];
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if (commandIndex >= 0)
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{
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Renderer::Context &c = this->getContext();
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Renderer::Context &c = getContext();
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const std::uint8_t vertexType = m_commandVertexTypes[commandIndex];
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const std::uint8_t primitiveType = m_commandPrimitiveTypes[commandIndex];
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@@ -482,7 +476,7 @@ bool Renderer::CBuffCall(int index, bool full)
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{
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D3D11_MAPPED_SUBRESOURCE mappedMatrix0 = {};
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c.m_pDeviceContext->Map(c.m_modelViewMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix0);
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std::memcpy(mappedMatrix0.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW), sizeof(DirectX::XMMATRIX));
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memcpy(mappedMatrix0.pData, MatrixGet(MATRIX_MODE_MODELVIEW), sizeof(DirectX::XMMATRIX));
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c.m_pDeviceContext->Unmap(c.m_modelViewMatrix, 0);
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c.matrixDirty[MATRIX_MODE_MODELVIEW] = false;
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}
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@@ -491,7 +485,7 @@ bool Renderer::CBuffCall(int index, bool full)
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{
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D3D11_MAPPED_SUBRESOURCE mappedMatrix2 = {};
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c.m_pDeviceContext->Map(c.m_projectionMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix2);
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std::memcpy(mappedMatrix2.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW_PROJECTION), sizeof(DirectX::XMMATRIX));
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memcpy(mappedMatrix2.pData, MatrixGet(MATRIX_MODE_MODELVIEW_PROJECTION), sizeof(DirectX::XMMATRIX));
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c.m_pDeviceContext->Unmap(c.m_projectionMatrix, 0);
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c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION] = false;
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}
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@@ -500,19 +494,19 @@ bool Renderer::CBuffCall(int index, bool full)
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{
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D3D11_MAPPED_SUBRESOURCE mappedMatrix3 = {};
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c.m_pDeviceContext->Map(c.m_textureMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix3);
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std::memcpy(mappedMatrix3.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW_TEXTURE), sizeof(DirectX::XMMATRIX));
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memcpy(mappedMatrix3.pData, MatrixGet(MATRIX_MODE_MODELVIEW_TEXTURE), sizeof(DirectX::XMMATRIX));
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c.m_pDeviceContext->Unmap(c.m_textureMatrix, 0);
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c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE] = false;
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}
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this->UpdateFogState();
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this->UpdateLightingState();
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this->UpdateViewportState();
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this->UpdateTexGenState();
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UpdateFogState();
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UpdateLightingState();
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UpdateViewportState();
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UpdateTexGenState();
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if (vertexType != activeVertexType)
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{
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c.m_pDeviceContext->VSSetShader(vertexShaderTable[vertexType], nullptr, 0);
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c.m_pDeviceContext->VSSetShader(vertexShaderTable[vertexType], NULL, 0);
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c.m_pDeviceContext->IASetInputLayout(inputLayoutTable[vertexType]);
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activeVertexType = vertexType;
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}
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@@ -523,28 +517,24 @@ bool Renderer::CBuffCall(int index, bool full)
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const float forcedLod[4] = {static_cast<float>(static_cast<int>(c.forcedLOD)), 0.0f, 0.0f, 0.0f};
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D3D11_MAPPED_SUBRESOURCE mappedAux4 = {};
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c.m_pDeviceContext->Map(c.m_forcedLODBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux4);
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std::memcpy(mappedAux4.pData, forcedLod, sizeof(forcedLod));
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memcpy(mappedAux4.pData, forcedLod, sizeof(forcedLod));
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c.m_pDeviceContext->Unmap(c.m_forcedLODBuffer, 0);
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pixelType = C4JRender::PIXEL_SHADER_TYPE_FORCELOD;
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}
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if (static_cast<DWORD>(pixelType) != activePixelType)
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{
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c.m_pDeviceContext->PSSetShader(pixelShaderTable[pixelType], nullptr, 0);
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c.m_pDeviceContext->PSSetShader(pixelShaderTable[pixelType], NULL, 0);
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activePixelType = pixelType;
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}
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c.m_pDeviceContext->IASetPrimitiveTopology(m_Topologies[primitiveType]);
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c.m_pDeviceContext->IASetPrimitiveTopology(g_topologies[primitiveType]);
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ID3D11Buffer *indexBuffer = nullptr;
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ID3D11Buffer *indexBuffer = NULL;
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if (primitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST)
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{
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indexBuffer = quadIndexBuffer;
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}
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else if (primitiveType == C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN)
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{
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indexBuffer = fanIndexBuffer;
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}
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c.m_pDeviceContext->IASetIndexBuffer(indexBuffer, DXGI_FORMAT_R16_UINT, 0);
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}
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@@ -553,7 +543,7 @@ bool Renderer::CBuffCall(int index, bool full)
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if (full)
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{
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this->MultWithStack(m_commandMatrices[commandIndex]);
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MultWithStack(m_commandMatrices[commandIndex]);
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c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0] = DirectX::XMMatrixIdentity();
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c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = true;
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}
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@@ -573,7 +563,7 @@ void Renderer::CBuffClear(int index)
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const int internalIndex = externalToInternal[index];
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if (internalIndex >= 0)
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{
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this->DeleteInternalBuffer(internalIndex);
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DeleteInternalBuffer(internalIndex);
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externalToInternal[index] = static_cast<std::int16_t>(-2);
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}
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@@ -600,9 +590,7 @@ int Renderer::CBuffCreate(int count)
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}
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if (cursor >= end)
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{
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break;
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}
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++first;
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++probe;
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@@ -618,14 +606,10 @@ int Renderer::CBuffCreate(int count)
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{
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const int allocationEnd = first + count;
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for (int i = first; i < allocationEnd; ++i)
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{
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m_commandHandleToIndex[i] = static_cast<std::int16_t>(-2);
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}
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|
||||
if (reservedRendererByte1)
|
||||
{
|
||||
reservedRendererDword1 = allocationEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -639,28 +623,22 @@ int Renderer::CBuffCreate(int count)
|
||||
|
||||
void Renderer::CBuffDeferredModeEnd()
|
||||
{
|
||||
Renderer::Context &c = this->getContext();
|
||||
Renderer::Context &c = getContext();
|
||||
if (!c.deferredModeEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&rtl_critical_section100);
|
||||
c.deferredModeEnabled = 0;
|
||||
c.deferredModeEnabled = false;
|
||||
|
||||
for (std::vector<Renderer::DeferredCBuff>::const_iterator it = c.deferredBuffers.begin(); it != c.deferredBuffers.end(); ++it)
|
||||
{
|
||||
const Renderer::DeferredCBuff &deferred = *it;
|
||||
const int existingIndex = m_commandHandleToIndex[deferred.m_vertex_index];
|
||||
if (existingIndex >= 0)
|
||||
{
|
||||
this->DeleteInternalBuffer(existingIndex);
|
||||
}
|
||||
DeleteInternalBuffer(existingIndex);
|
||||
|
||||
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10u) > MAX_COMMAND_BUFFERS)
|
||||
{
|
||||
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10) > MAX_COMMAND_BUFFERS)
|
||||
DebugBreak();
|
||||
}
|
||||
|
||||
const int internalSlot = reservedRendererDword2;
|
||||
++reservedRendererDword2;
|
||||
@@ -679,7 +657,7 @@ void Renderer::CBuffDeferredModeEnd()
|
||||
|
||||
void Renderer::CBuffDeferredModeStart()
|
||||
{
|
||||
this->getContext().deferredModeEnabled = 1;
|
||||
getContext().deferredModeEnabled = true;
|
||||
}
|
||||
|
||||
void Renderer::CBuffDelete(int first, int count)
|
||||
@@ -691,9 +669,7 @@ void Renderer::CBuffDelete(int first, int count)
|
||||
{
|
||||
const int internalIndex = m_commandHandleToIndex[i];
|
||||
if (internalIndex >= 0)
|
||||
{
|
||||
this->DeleteInternalBuffer(internalIndex);
|
||||
}
|
||||
DeleteInternalBuffer(internalIndex);
|
||||
|
||||
m_commandHandleToIndex[i] = static_cast<std::int16_t>(-1);
|
||||
}
|
||||
@@ -703,7 +679,7 @@ void Renderer::CBuffDelete(int first, int count)
|
||||
|
||||
void Renderer::CBuffEnd()
|
||||
{
|
||||
Renderer::Context &c = this->getContext();
|
||||
Renderer::Context &c = getContext();
|
||||
|
||||
assert(c.stackType == MATRIX_MODE_MODELVIEW_CBUFF);
|
||||
assert(c.stackPos[MATRIX_MODE_MODELVIEW_CBUFF] == 0);
|
||||
@@ -724,14 +700,10 @@ void Renderer::CBuffEnd()
|
||||
{
|
||||
const int existingIndex = m_commandHandleToIndex[c.recordingBufferIndex];
|
||||
if (existingIndex >= 0)
|
||||
{
|
||||
this->DeleteInternalBuffer(existingIndex);
|
||||
}
|
||||
DeleteInternalBuffer(existingIndex);
|
||||
|
||||
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10u) > MAX_COMMAND_BUFFERS)
|
||||
{
|
||||
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10) > MAX_COMMAND_BUFFERS)
|
||||
DebugBreak();
|
||||
}
|
||||
|
||||
const int internalSlot = reservedRendererDword2;
|
||||
++reservedRendererDword2;
|
||||
@@ -746,7 +718,7 @@ void Renderer::CBuffEnd()
|
||||
|
||||
c.stackType = MATRIX_MODE_MODELVIEW;
|
||||
c.commandBuffer->EndRecording(m_pDevice);
|
||||
c.commandBuffer = nullptr;
|
||||
c.commandBuffer = NULL;
|
||||
|
||||
LeaveCriticalSection(&rtl_critical_section100);
|
||||
}
|
||||
@@ -759,24 +731,20 @@ void Renderer::CBuffLockStaticCreations()
|
||||
int Renderer::CBuffSize(int index)
|
||||
{
|
||||
if (index == -1)
|
||||
{
|
||||
return totalAlloc < 0 ? 0 : totalAlloc;
|
||||
}
|
||||
|
||||
unsigned int size = 0;
|
||||
EnterCriticalSection(&rtl_critical_section100);
|
||||
const int commandIndex = m_commandHandleToIndex[index];
|
||||
if (commandIndex >= 0)
|
||||
{
|
||||
size = m_commandBuffers[commandIndex]->GetAllocated();
|
||||
}
|
||||
size = static_cast<unsigned int>(m_commandBuffers[commandIndex]->GetAllocated());
|
||||
LeaveCriticalSection(&rtl_critical_section100);
|
||||
return size;
|
||||
}
|
||||
|
||||
void Renderer::CBuffStart(int index, bool full)
|
||||
{
|
||||
Renderer::Context &c = this->getContext();
|
||||
Renderer::Context &c = getContext();
|
||||
c.commandBuffer = new (std::nothrow) Renderer::CommandBuffer(full);
|
||||
c.recordingBufferIndex = index;
|
||||
|
||||
@@ -797,10 +765,8 @@ void Renderer::CBuffTick()
|
||||
{
|
||||
Renderer::CommandBuffer *buffer = m_commandBuffers[i];
|
||||
if (buffer)
|
||||
{
|
||||
delete buffer;
|
||||
}
|
||||
m_commandBuffers[i] = nullptr;
|
||||
m_commandBuffers[i] = NULL;
|
||||
}
|
||||
|
||||
reservedRendererDword3 = 0;
|
||||
@@ -832,4 +798,4 @@ void Renderer::DeleteInternalBuffer(int index)
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&rtl_critical_section100);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user