chore: overhaul renderer decompilation to match as closely as possible to the original
Co-authored-by: la <76826837+3UR@users.noreply.github.com>
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@@ -350,7 +350,7 @@ public:
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ID3D11DeviceContext *m_pDeviceContext;
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ID3DUserDefinedAnnotation *userAnnotation;
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DWORD annotateDepth;
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int annotateDepth;
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DirectX::XMMATRIX matrixStacks[MATRIX_MODE_MODELVIEW_MAX][STACK_SIZE];
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bool matrixDirty[MATRIX_MODE_MODELVIEW_MAX];
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DWORD stackPos[MATRIX_MODE_MODELVIEW_MAX];
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@@ -416,6 +416,7 @@ public:
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static DXGI_FORMAT textureFormats[];
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static D3D_PRIMITIVE_TOPOLOGY g_topologies[];
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static int totalAlloc;
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static const float PI;
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float m_fClearColor[4];
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ID3D11Device *m_pDevice;
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@@ -457,9 +458,9 @@ public:
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DWORD reservedRendererDword1;
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int16_t *m_commandHandleToIndex;
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CommandBuffer **m_commandBuffers;
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uint8_t *m_commandPrimitiveTypes;
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DirectX::XMMATRIX *m_commandMatrices;
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int *m_commandIndexToHandle;
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uint8_t *m_commandPrimitiveTypes;
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uint8_t *m_commandVertexTypes;
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DWORD reservedRendererDword2;
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DWORD reservedRendererDword3;
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