feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
fix: Renderer::CaptureThumbnail now can capture thumbnails correctly fix: renderTargetViews and renderTargetShaderResourceViews are no longer null fix: texture saving functions were using BGRA instead of RGBA format
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@@ -470,7 +470,9 @@ public:
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std::unordered_map<int, ID3D11RasterizerState *> managedRasterizerStates;
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bool m_bShouldScreenGrabNextFrame;
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bool m_bSuspended;
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BYTE paddingAfterSuspendState[2];
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// @Patoke add
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ID3D11Texture2D *m_backBufferTexture = NULL;
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};
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// Singleton
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