chore: update naming convention for bools in render core and update member names in render texture

This commit is contained in:
3UR
2026-03-02 12:54:49 +10:00
parent df37fc63a8
commit 362d185289
3 changed files with 20 additions and 20 deletions
+2 -2
View File
@@ -445,8 +445,8 @@ public:
std::unordered_map<int, ID3D11DepthStencilState *> managedDepthStencilStates;
std::unordered_map<int, ID3D11SamplerState *> managedSamplerStates;
std::unordered_map<int, ID3D11RasterizerState *> managedRasterizerStates;
BYTE shouldScreenGrabNextFrame;
BYTE suspended;
bool m_bShouldScreenGrabNextFrame;
bool m_bSuspended;
BYTE paddingAfterSuspendState[2];
};