chore: update naming convention for bools in render core and update member names in render texture
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@@ -445,8 +445,8 @@ public:
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std::unordered_map<int, ID3D11DepthStencilState *> managedDepthStencilStates;
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std::unordered_map<int, ID3D11SamplerState *> managedSamplerStates;
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std::unordered_map<int, ID3D11RasterizerState *> managedRasterizerStates;
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BYTE shouldScreenGrabNextFrame;
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BYTE suspended;
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bool m_bShouldScreenGrabNextFrame;
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bool m_bSuspended;
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BYTE paddingAfterSuspendState[2];
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};
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