chore: actually do what the last commit said

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la committed 2026-03-04 07:56:45 +10:00
1 parent 94d52937a5
commit 32344c11b1
3 files changed
+24 -40

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+9 -17
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@@ -21,28 +21,20 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
cbuffer screenspace_constants : register(b9)
cbuffer cbuff : register(b4)
{
float4 v_scaleoffset;
float4 clearColour;
};
void VS_ScreenSpace(uint vertex_id : SV_VertexID, out float4 position : SV_POSITION, out float2 texcoord : TEXCOORD0)
{
float2 corner = float2(
(vertex_id << 1) & 2,
vertex_id & 2
);
SamplerState screen_sampler_s : register(s0);
Texture2D<float4> screen_texture : register(t0);
position = float4(corner * float2(2, -2) + float2(-1, 1), 1, 1);
texcoord = corner * 0.5 * v_scaleoffset.zw + v_scaleoffset.xy;
float4 PS_ScreenSpace(float4 position : SV_POSITION, float2 texcoord : TEXCOORD0) : SV_TARGET
{
return screen_texture.Sample(screen_sampler_s, texcoord);
}
void VS_ScreenClear(uint vertex_id : SV_VertexID, out float4 position : SV_POSITION)
float4 PS_ScreenClear(float4 position : SV_POSITION) : SV_TARGET
{
float2 corner = float2(
(vertex_id << 1) & 2,
vertex_id & 2
);
position = float4(corner * float2(2, -2) + float2(-1, 1), 1, 1);
return clearColour;
}