From 244810d62f32eda3388bebfe93af7b50d38e84cc Mon Sep 17 00:00:00 2001 From: 3UR <76826837+3UR@users.noreply.github.com> Date: Mon, 2 Mar 2026 10:09:58 +1000 Subject: [PATCH] just incase anyone needs to discuss this and wants to know who wrote the todo --- Windows_Libs/Dev/Render/RendererTexture.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Windows_Libs/Dev/Render/RendererTexture.cpp b/Windows_Libs/Dev/Render/RendererTexture.cpp index 2123b5b..d5ee2a0 100644 --- a/Windows_Libs/Dev/Render/RendererTexture.cpp +++ b/Windows_Libs/Dev/Render/RendererTexture.cpp @@ -193,12 +193,12 @@ void Renderer::TextureSetParam(int param, int value) void Renderer::TextureDynamicUpdateStart() { - // TODO: this is for a different platform? it's empty in Render_PC.lib but not Render.lib + // TODO(3UR): this is for a different platform? it's empty in Render_PC.lib but not Render.lib } void Renderer::TextureDynamicUpdateEnd() { - // TODO: this is for a different platform? it's empty in Render_PC.lib but not Render.lib + // TODO(3UR): this is for a different platform? it's empty in Render_PC.lib but not Render.lib } void Renderer::UpdateTextureState(bool bVertex) @@ -290,7 +290,7 @@ HRESULT Renderer::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int void Renderer::TextureGetStats() { - // TODO: this is for a different platform? it's empty in Render_PC.lib but not Render.lib + // TODO(3UR): this is for a different platform? it's empty in Render_PC.lib but not Render.lib } ID3D11ShaderResourceView* Renderer::TextureGetTexture(int idx)