chore: match more names

This commit is contained in:
Patoke
2026-03-01 22:37:54 -03:00
parent b724041d1f
commit 0b1a1bfdd4
6 changed files with 164 additions and 209 deletions
+67 -101
View File
@@ -11,7 +11,6 @@
Renderer::CommandBuffer::CommandBuffer(bool full)
: m_vertexBuffer(nullptr), m_vertexData(nullptr), m_vertexDataLength(0), m_commands(), m_allocated(0x1000), isActive(full ? 1 : 0)
{
std::memset(paddingAfterActive, 0, sizeof(paddingAfterActive));
m_vertexData = std::malloc(m_allocated);
EnterCriticalSection(&Renderer::totalAllocCS);
Renderer::totalAlloc += static_cast<int>(m_allocated);
@@ -265,16 +264,16 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
const float row[4] = {command.add_matrix.m_matrix[12], command.add_matrix.m_matrix[13], command.add_matrix.m_matrix[14],
command.add_matrix.m_matrix[15]};
D3D11_MAPPED_SUBRESOURCE mappedAux0 = {};
c.m_pDeviceContext->Map(c.cbAux0, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0);
c.m_pDeviceContext->Map(c.m_compressedTranslationBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0);
std::memcpy(mappedAux0.pData, row, sizeof(row));
c.m_pDeviceContext->Unmap(c.cbAux0, 0);
c.m_pDeviceContext->Unmap(c.m_compressedTranslationBuffer, 0);
}
else
{
D3D11_MAPPED_SUBRESOURCE mappedMatrix1 = {};
c.m_pDeviceContext->Map(c.cbMatrix1, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix1);
c.m_pDeviceContext->Map(c.m_localTransformMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix1);
std::memcpy(mappedMatrix1.pData, command.add_matrix.m_matrix, sizeof(command.add_matrix.m_matrix));
c.m_pDeviceContext->Unmap(c.cbMatrix1, 0);
c.m_pDeviceContext->Unmap(c.m_localTransformMatrix, 0);
matrixOverride = true;
}
break;
@@ -346,9 +345,9 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
case COMMAND_SET_COLOR:
{
D3D11_MAPPED_SUBRESOURCE mappedColour = {};
c.m_pDeviceContext->Map(c.cbColour, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedColour);
c.m_pDeviceContext->Map(c.m_tintColorBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedColour);
std::memcpy(mappedColour.pData, command.set_color.m_color, sizeof(command.set_color.m_color));
c.m_pDeviceContext->Unmap(c.cbColour, 0);
c.m_pDeviceContext->Unmap(c.m_tintColorBuffer, 0);
break;
}
case COMMAND_SET_DEPTH_FUNC:
@@ -459,9 +458,9 @@ void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Con
{
const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity();
D3D11_MAPPED_SUBRESOURCE mappedIdentity = {};
c.m_pDeviceContext->Map(c.cbMatrix1, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedIdentity);
c.m_pDeviceContext->Map(c.m_localTransformMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedIdentity);
std::memcpy(mappedIdentity.pData, &identity, sizeof(identity));
c.m_pDeviceContext->Unmap(c.cbMatrix1, 0);
c.m_pDeviceContext->Unmap(c.m_localTransformMatrix, 0);
}
}
@@ -470,13 +469,12 @@ bool Renderer::CBuffCall(int index, bool full)
EnterCriticalSection(&rtl_critical_section100);
bool result = false;
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
const int internalIndex = externalToInternal[index];
if (internalIndex >= 0)
const int commandIndex = m_commandHandleToIndex[index];
if (commandIndex >= 0)
{
Renderer::Context &c = this->getContext();
const std::uint8_t vertexType = static_cast<std::uint8_t *>(reservedRendererPtr6)[internalIndex];
const std::uint8_t primitiveType = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1)[internalIndex];
const std::uint8_t vertexType = m_commandVertexTypes[commandIndex];
const std::uint8_t primitiveType = m_commandPrimitiveTypes[commandIndex];
if (full)
{
@@ -489,22 +487,22 @@ bool Renderer::CBuffCall(int index, bool full)
c.matrixDirty[MATRIX_MODE_MODELVIEW] = false;
}
if (c.matrixDirty[MATRIX_MODE_MODELVIEW_UNK1])
if (c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION])
{
D3D11_MAPPED_SUBRESOURCE mappedMatrix2 = {};
c.m_pDeviceContext->Map(c.cbMatrix2, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix2);
std::memcpy(mappedMatrix2.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW_UNK1), sizeof(DirectX::XMMATRIX));
c.m_pDeviceContext->Unmap(c.cbMatrix2, 0);
c.matrixDirty[MATRIX_MODE_MODELVIEW_UNK1] = false;
c.m_pDeviceContext->Map(c.m_projectionMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix2);
std::memcpy(mappedMatrix2.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW_PROJECTION), sizeof(DirectX::XMMATRIX));
c.m_pDeviceContext->Unmap(c.m_projectionMatrix, 0);
c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION] = false;
}
if (c.matrixDirty[MATRIX_MODE_MODELVIEW_UNK2])
if (c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE])
{
D3D11_MAPPED_SUBRESOURCE mappedMatrix3 = {};
c.m_pDeviceContext->Map(c.cbMatrix3, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix3);
std::memcpy(mappedMatrix3.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW_UNK2), sizeof(DirectX::XMMATRIX));
c.m_pDeviceContext->Unmap(c.cbMatrix3, 0);
c.matrixDirty[MATRIX_MODE_MODELVIEW_UNK2] = false;
c.m_pDeviceContext->Map(c.m_textureMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix3);
std::memcpy(mappedMatrix3.pData, this->MatrixGet(MATRIX_MODE_MODELVIEW_TEXTURE), sizeof(DirectX::XMMATRIX));
c.m_pDeviceContext->Unmap(c.m_textureMatrix, 0);
c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE] = false;
}
this->UpdateFogState();
@@ -524,9 +522,9 @@ bool Renderer::CBuffCall(int index, bool full)
{
const float forcedLod[4] = {static_cast<float>(static_cast<int>(c.forcedLOD)), 0.0f, 0.0f, 0.0f};
D3D11_MAPPED_SUBRESOURCE mappedAux4 = {};
c.m_pDeviceContext->Map(c.cbAux4, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux4);
c.m_pDeviceContext->Map(c.m_forcedLODBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux4);
std::memcpy(mappedAux4.pData, forcedLod, sizeof(forcedLod));
c.m_pDeviceContext->Unmap(c.cbAux4, 0);
c.m_pDeviceContext->Unmap(c.m_forcedLODBuffer, 0);
pixelType = C4JRender::PIXEL_SHADER_TYPE_FORCELOD;
}
@@ -551,12 +549,11 @@ bool Renderer::CBuffCall(int index, bool full)
c.m_pDeviceContext->IASetIndexBuffer(indexBuffer, DXGI_FORMAT_R16_UINT, 0);
}
Renderer::CommandBuffer *commandBuffer = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3)[internalIndex];
commandBuffer->Render(static_cast<C4JRender::eVertexType>(vertexType), c, primitiveType);
m_commandBuffers[commandIndex]->Render(static_cast<C4JRender::eVertexType>(vertexType), c, primitiveType);
if (full)
{
this->MultWithStack(static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4)[internalIndex]);
this->MultWithStack(m_commandMatrices[commandIndex]);
c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0] = DirectX::XMMatrixIdentity();
c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = true;
}
@@ -572,7 +569,7 @@ void Renderer::CBuffClear(int index)
{
EnterCriticalSection(&rtl_critical_section100);
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
std::int16_t *externalToInternal = static_cast<std::int16_t *>(m_commandHandleToIndex);
const int internalIndex = externalToInternal[index];
if (internalIndex >= 0)
{
@@ -585,23 +582,19 @@ void Renderer::CBuffClear(int index)
int Renderer::CBuffCreate(int count)
{
const int kMaxExternalCBuffers = 0x800000;
EnterCriticalSection(&rtl_critical_section100);
int first = reservedRendererDword1;
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
if (first < kMaxExternalCBuffers)
if (first < NUM_COMMAND_HANDLES)
{
int probe = first;
int end = first + count;
while (true)
{
assert(first < kMaxExternalCBuffers);
assert(first < NUM_COMMAND_HANDLES);
int cursor = probe;
while (cursor < end && cursor < kMaxExternalCBuffers && externalToInternal[cursor] == static_cast<std::int16_t>(-1))
while (cursor < end && cursor < NUM_COMMAND_HANDLES && m_commandHandleToIndex[cursor] == static_cast<std::int16_t>(-1))
{
++cursor;
}
@@ -614,7 +607,7 @@ int Renderer::CBuffCreate(int count)
++first;
++probe;
++end;
if (first >= kMaxExternalCBuffers || end > kMaxExternalCBuffers)
if (first >= NUM_COMMAND_HANDLES || end > NUM_COMMAND_HANDLES)
{
first = -1;
break;
@@ -626,7 +619,7 @@ int Renderer::CBuffCreate(int count)
const int allocationEnd = first + count;
for (int i = first; i < allocationEnd; ++i)
{
externalToInternal[i] = static_cast<std::int16_t>(-2);
m_commandHandleToIndex[i] = static_cast<std::int16_t>(-2);
}
if (reservedRendererByte1)
@@ -655,23 +648,16 @@ void Renderer::CBuffDeferredModeEnd()
EnterCriticalSection(&rtl_critical_section100);
c.deferredModeEnabled = 0;
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
int *internalToExternal = static_cast<int *>(reservedRendererPtr5);
std::uint8_t *internalVertexTypes = static_cast<std::uint8_t *>(reservedRendererPtr6);
std::uint8_t *internalPrimitiveTypes = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1);
Renderer::CommandBuffer **internalBuffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
DirectX::XMMATRIX *internalMatrices = static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4);
for (std::vector<Renderer::DeferredCBuff>::const_iterator it = c.deferredBuffers.begin(); it != c.deferredBuffers.end(); ++it)
{
const Renderer::DeferredCBuff &deferred = *it;
const int existingIndex = externalToInternal[deferred.m_vertex_index];
const int existingIndex = m_commandHandleToIndex[deferred.m_vertex_index];
if (existingIndex >= 0)
{
this->DeleteInternalBuffer(existingIndex);
}
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10u) > 16000)
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10u) > MAX_COMMAND_BUFFERS)
{
DebugBreak();
}
@@ -679,12 +665,12 @@ void Renderer::CBuffDeferredModeEnd()
const int internalSlot = reservedRendererDword2;
++reservedRendererDword2;
externalToInternal[deferred.m_vertex_index] = static_cast<std::int16_t>(internalSlot);
internalToExternal[internalSlot] = deferred.m_vertex_index;
internalVertexTypes[internalSlot] = static_cast<std::uint8_t>(deferred.m_vertex_type);
internalPrimitiveTypes[internalSlot] = static_cast<std::uint8_t>(deferred.m_primitive_type);
internalBuffers[internalSlot] = deferred.m_command_buf;
internalMatrices[internalSlot] = deferred.m_matrix;
m_commandHandleToIndex[deferred.m_vertex_index] = static_cast<std::int16_t>(internalSlot);
m_commandIndexToHandle[internalSlot] = deferred.m_vertex_index;
m_commandVertexTypes[internalSlot] = static_cast<std::uint8_t>(deferred.m_vertex_type);
m_commandPrimitiveTypes[internalSlot] = static_cast<std::uint8_t>(deferred.m_primitive_type);
m_commandBuffers[internalSlot] = deferred.m_command_buf;
m_commandMatrices[internalSlot] = deferred.m_matrix;
}
c.deferredBuffers.clear();
@@ -700,17 +686,16 @@ void Renderer::CBuffDelete(int first, int count)
{
EnterCriticalSection(&rtl_critical_section100);
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
const int end = first + count;
for (int i = first; i < end; ++i)
{
const int internalIndex = externalToInternal[i];
const int internalIndex = m_commandHandleToIndex[i];
if (internalIndex >= 0)
{
this->DeleteInternalBuffer(internalIndex);
}
externalToInternal[i] = static_cast<std::int16_t>(-1);
m_commandHandleToIndex[i] = static_cast<std::int16_t>(-1);
}
LeaveCriticalSection(&rtl_critical_section100);
@@ -737,20 +722,13 @@ void Renderer::CBuffEnd()
}
else
{
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
int *internalToExternal = static_cast<int *>(reservedRendererPtr5);
std::uint8_t *internalVertexTypes = static_cast<std::uint8_t *>(reservedRendererPtr6);
std::uint8_t *internalPrimitiveTypes = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1);
Renderer::CommandBuffer **internalBuffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
DirectX::XMMATRIX *internalMatrices = static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4);
const int existingIndex = externalToInternal[c.recordingBufferIndex];
const int existingIndex = m_commandHandleToIndex[c.recordingBufferIndex];
if (existingIndex >= 0)
{
this->DeleteInternalBuffer(existingIndex);
}
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10u) > 16000)
if (static_cast<int>(reservedRendererDword2 + reservedRendererDword3 + 10u) > MAX_COMMAND_BUFFERS)
{
DebugBreak();
}
@@ -758,12 +736,12 @@ void Renderer::CBuffEnd()
const int internalSlot = reservedRendererDword2;
++reservedRendererDword2;
externalToInternal[c.recordingBufferIndex] = static_cast<std::int16_t>(internalSlot);
internalToExternal[internalSlot] = c.recordingBufferIndex;
internalVertexTypes[internalSlot] = static_cast<std::uint8_t>(c.recordingVertexType);
internalPrimitiveTypes[internalSlot] = static_cast<std::uint8_t>(c.recordingPrimitiveType);
internalBuffers[internalSlot] = c.commandBuffer;
internalMatrices[internalSlot] = c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0];
m_commandHandleToIndex[c.recordingBufferIndex] = static_cast<std::int16_t>(internalSlot);
m_commandIndexToHandle[internalSlot] = c.recordingBufferIndex;
m_commandVertexTypes[internalSlot] = static_cast<std::uint8_t>(c.recordingVertexType);
m_commandPrimitiveTypes[internalSlot] = static_cast<std::uint8_t>(c.recordingPrimitiveType);
m_commandBuffers[internalSlot] = c.commandBuffer;
m_commandMatrices[internalSlot] = c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0];
}
c.stackType = MATRIX_MODE_MODELVIEW;
@@ -787,10 +765,10 @@ int Renderer::CBuffSize(int index)
unsigned int size = 0;
EnterCriticalSection(&rtl_critical_section100);
const int internalIndex = static_cast<std::int16_t *>(reservedRendererPtr2)[index];
if (internalIndex >= 0)
const int commandIndex = m_commandHandleToIndex[index];
if (commandIndex >= 0)
{
size = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3)[internalIndex]->GetAllocated();
size = m_commandBuffers[commandIndex]->GetAllocated();
}
LeaveCriticalSection(&rtl_critical_section100);
return size;
@@ -812,20 +790,17 @@ void Renderer::CBuffStart(int index, bool full)
void Renderer::CBuffTick()
{
const int kMaxInternalCBuffers = 16000;
EnterCriticalSection(&rtl_critical_section100);
Renderer::CommandBuffer **buffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
const int firstPending = kMaxInternalCBuffers - static_cast<int>(reservedRendererDword3);
for (int i = firstPending; i < kMaxInternalCBuffers; ++i)
const int firstPending = MAX_COMMAND_BUFFERS - static_cast<int>(reservedRendererDword3);
for (int i = firstPending; i < MAX_COMMAND_BUFFERS; ++i)
{
Renderer::CommandBuffer *buffer = buffers[i];
Renderer::CommandBuffer *buffer = m_commandBuffers[i];
if (buffer)
{
delete buffer;
}
buffers[i] = nullptr;
m_commandBuffers[i] = nullptr;
}
reservedRendererDword3 = 0;
@@ -834,35 +809,26 @@ void Renderer::CBuffTick()
void Renderer::DeleteInternalBuffer(int index)
{
const int kMaxInternalCBuffers = 16000;
EnterCriticalSection(&rtl_critical_section100);
Renderer::CommandBuffer **internalBuffers = static_cast<Renderer::CommandBuffer **>(reservedRendererPtr3);
DirectX::XMMATRIX *internalMatrices = static_cast<DirectX::XMMATRIX *>(reservedRendererPtr4);
std::uint8_t *internalVertexTypes = static_cast<std::uint8_t *>(reservedRendererPtr6);
std::uint8_t *internalPrimitiveTypes = reinterpret_cast<std::uint8_t *>(reservedRendererPtr1);
std::int16_t *externalToInternal = static_cast<std::int16_t *>(reservedRendererPtr2);
int *internalToExternal = static_cast<int *>(reservedRendererPtr5);
++reservedRendererDword3;
const int recycledSlot = kMaxInternalCBuffers - static_cast<int>(reservedRendererDword3);
const int recycledSlot = MAX_COMMAND_BUFFERS - static_cast<int>(reservedRendererDword3);
internalBuffers[recycledSlot] = internalBuffers[index];
internalMatrices[recycledSlot] = internalMatrices[index];
m_commandBuffers[recycledSlot] = m_commandBuffers[index];
m_commandMatrices[recycledSlot] = m_commandMatrices[index];
if (reservedRendererDword2-- != 1)
{
const int lastActive = reservedRendererDword2;
internalBuffers[index] = internalBuffers[lastActive];
internalMatrices[index] = internalMatrices[lastActive];
internalVertexTypes[index] = internalVertexTypes[lastActive];
internalPrimitiveTypes[index] = internalPrimitiveTypes[lastActive];
m_commandBuffers[index] = m_commandBuffers[lastActive];
m_commandMatrices[index] = m_commandMatrices[lastActive];
m_commandVertexTypes[index] = m_commandVertexTypes[lastActive];
m_commandPrimitiveTypes[index] = m_commandPrimitiveTypes[lastActive];
const int externalIndex = internalToExternal[lastActive];
externalToInternal[externalIndex] = static_cast<std::int16_t>(index);
internalToExternal[index] = externalIndex;
const int commandIndex = m_commandIndexToHandle[lastActive];
m_commandHandleToIndex[commandIndex] = static_cast<std::int16_t>(index);
m_commandIndexToHandle[index] = commandIndex;
}
LeaveCriticalSection(&rtl_critical_section100);