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Commits
exp_TU19-PS3
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@@ -0,0 +1,24 @@
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#include "stdafx.h"
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#include "..\Common\Consoles_App.h"
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CConsoleMinecraftApp app;
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CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
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{
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}
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int CConsoleMinecraftApp::ExitGame()
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{
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return SYSLaunchMenu();
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}
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void CConsoleMinecraftApp::FatalLoadError()
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{
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assert(0);
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}
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void CConsoleMinecraftApp::CaptureSaveThumbnail()
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{
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RenderManager.CaptureThumbnail(&m_ThumbnailBuffer,&m_SaveImageBuffer);
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}
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Whitespace-only changes.
@@ -0,0 +1,750 @@
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#include "stdafx.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.World\compression.h"
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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#define NUM_PROFILE_VALUES 5
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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int DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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// Split into Menu actions, and in-game actions
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
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||||||
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LB);
|
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
|
||||||
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
|
||||||
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
|
||||||
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
|
||||||
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_RT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_LB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LTHUMB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_RTHUMB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
|
||||||
|
|
||||||
|
if(InputManager.IsCircleCrossSwapped())
|
||||||
|
{
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
|
||||||
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
|
||||||
|
}
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_LB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_A);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
|
||||||
|
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
|
||||||
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
|
||||||
|
};
|
||||||
|
|
||||||
|
int v47;
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
#ifdef 0
|
||||||
|
if ( !SYSGetArguments(&v54, v62) && v55 == 1 )
|
||||||
|
{
|
||||||
|
byte_1046C163 = 1;
|
||||||
|
dword_104DD144 = v56;
|
||||||
|
byte_1046C162 = 1;
|
||||||
|
}
|
||||||
|
OSInitMessageQueue(&unk_10709BB0, &unk_10709B88, 1);
|
||||||
|
InitializeCriticalSection(&unk_10709BEC);
|
||||||
|
OSCreateThread4J__FP8OSThreadPFiPv_iiPvT4UiT3Us(&unk_107094E8, altMainThread, 0, 0, &unk_107094E8, 0x20000, 17, 0);
|
||||||
|
v5 = OSResumeThread(&unk_107094E8);
|
||||||
|
v6 = SetMainThreadID__9C4JThreadSFv(v5);
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
|
||||||
|
// 4J-JEV: Moved this here in case some archived files are compressed.
|
||||||
|
Compression::CreateNewThreadStorage();
|
||||||
|
|
||||||
|
RenderManager.Initialise();
|
||||||
|
|
||||||
|
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
||||||
|
// Need to init Input before UI so we know what the Circle/Cross state is
|
||||||
|
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
||||||
|
|
||||||
|
// Set the default joypad action mappings for Minecraft
|
||||||
|
DefineActions();
|
||||||
|
InputManager.SetJoypadMapVal(0,0);
|
||||||
|
InputManager.SetKeyRepeatRate(0.3f,0.2f);
|
||||||
|
#ifdef 0
|
||||||
|
InputManager.SetDeadzoneAndMovementRange(0, 20000, 32767);
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
|
||||||
|
app.loadMediaArchive();
|
||||||
|
|
||||||
|
app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
|
||||||
|
|
||||||
|
// Read the file containing the product codes
|
||||||
|
if(app.ReadProductCodes()==FALSE)
|
||||||
|
{
|
||||||
|
// can't continue
|
||||||
|
app.FatalLoadError();
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef 0
|
||||||
|
int ProductSKU = app.GetProductSKU();
|
||||||
|
|
||||||
|
if (ProductSKU <= 2) {
|
||||||
|
C_4JProfile::SetMinimumAge(&unk_1078D372, *(unsigned __int8 *)(ProductSKU + 270239279));
|
||||||
|
}
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
// ESRB EVERYONE 10+, temporary for now
|
||||||
|
ProfileManager.SetMinimumAge(10,1);
|
||||||
|
|
||||||
|
app.loadStringTable();
|
||||||
|
|
||||||
|
// 4J-Stu Wii U is weird, it already has it swapped, 1 will suffice.
|
||||||
|
// (just imagine this is a real 4J comment)
|
||||||
|
InputManager.SetCircleCrossSwapped(1);
|
||||||
|
|
||||||
|
if(RenderManager.IsWidescreen())
|
||||||
|
ui.init(1280,720);
|
||||||
|
else
|
||||||
|
ui.init(1280,480);
|
||||||
|
|
||||||
|
static bool bTrialTimerDisplayed=true;
|
||||||
|
|
||||||
|
|
||||||
|
////////////////
|
||||||
|
// Initialise //
|
||||||
|
////////////////
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
|
||||||
|
// are just copied from a sample app and may need changed for our purposes
|
||||||
|
// Start XAudio2
|
||||||
|
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
||||||
|
if( FAILED( hr ) )
|
||||||
|
{
|
||||||
|
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
|
||||||
|
app.FatalLoadError();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
|
||||||
|
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
|
||||||
|
if ( FAILED( hr ) )
|
||||||
|
{
|
||||||
|
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
|
||||||
|
app.FatalLoadError();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
app.InitTime();
|
||||||
|
|
||||||
|
// more Wii U sdk specific stuff, yayyyy
|
||||||
|
#ifdef 0
|
||||||
|
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
||||||
|
ProfileManager.Initialise(&unk_101B862C,
|
||||||
|
&unk_101B862C,
|
||||||
|
18,
|
||||||
|
5,
|
||||||
|
4,
|
||||||
|
&unk_1047B9B0,
|
||||||
|
3888,
|
||||||
|
&dword_106E8DB8);
|
||||||
|
|
||||||
|
ProfileManager.SetSignInChoicesCallback(RequestSignInUIChoices__20CConsoleMinecraftAppSFi);
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
|
||||||
|
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
|
||||||
|
|
||||||
|
// register the awards
|
||||||
|
RegisterAwardsWithProfileManager();
|
||||||
|
|
||||||
|
// PIEBOT: its not confirmed what the 4th argument is, its FIFTY_ONE_MB temporarily until its sorted out
|
||||||
|
// initialise the storage manager with a callback for displaying the saving message
|
||||||
|
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"",v47);
|
||||||
|
|
||||||
|
app.SetNoSpaceForSaveQuota(v47[0]);
|
||||||
|
app.DebugPrintf(">>> StorageManager.Init, noSpaceForQuota is %d\n", v47[0]);
|
||||||
|
|
||||||
|
ProfileManager.LoadAllMiiData();
|
||||||
|
#if 0
|
||||||
|
|
||||||
|
// Set up the global title storage path
|
||||||
|
StorageManager.StoreTMSPathName();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
|
||||||
|
|
||||||
|
//app.FatalLoadError();
|
||||||
|
|
||||||
|
|
||||||
|
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
||||||
|
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
||||||
|
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
||||||
|
|
||||||
|
// Set a callback for when there is a read error on profile data
|
||||||
|
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
||||||
|
|
||||||
|
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
||||||
|
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
||||||
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
||||||
|
#endif // 0
|
||||||
|
|
||||||
|
// Set a callback for when there is a read error on profile data
|
||||||
|
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
||||||
|
|
||||||
|
// Before using any save/load on Wii U, we need a secure id set
|
||||||
|
StorageManager.InitialiseProfileData(PROFILE_VERSION_18,
|
||||||
|
NUM_PROFILE_VALUES,
|
||||||
|
NUM_PROFILE_SETTINGS,
|
||||||
|
dwProfileSettingsA,
|
||||||
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||||
|
&app.uiGameDefinedDataChangedBitmask);
|
||||||
|
|
||||||
|
app.DebugPrintf("+++Main - after InitialiseProfileData\n");
|
||||||
|
|
||||||
|
// Set a callback for the default player options to be set - when there is no profile data for the player
|
||||||
|
|
||||||
|
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
||||||
|
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
||||||
|
|
||||||
|
// Set a callback to deal with old profile versions needing updated to new versions
|
||||||
|
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
||||||
|
|
||||||
|
StorageManager.SetGameSaveFolderPrefix("");
|
||||||
|
StorageManager.SetMaxSaves(99);
|
||||||
|
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
||||||
|
|
||||||
|
if(baSaveThumbnail.data!=NULL)
|
||||||
|
{
|
||||||
|
delete [] baSaveThumbnail.data;
|
||||||
|
}
|
||||||
|
StorageManager.SetDefaultImages();
|
||||||
|
|
||||||
|
StorageManager.SetIncompleteSaveCallback(&CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
|
||||||
|
|
||||||
|
// defaults
|
||||||
|
StorageManager.SetSaveTitle(L"Default Save");
|
||||||
|
|
||||||
|
// debug switch to trial version
|
||||||
|
// ProfileManager.SetDebugFullOverride(true);
|
||||||
|
|
||||||
|
//ProfileManager.AddDLC(2);
|
||||||
|
StorageManager.SetDLCPackageRoot("DLCDrive");
|
||||||
|
|
||||||
|
// Initialise TLS for tesselator, for this main thread
|
||||||
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||||
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||||
|
AABB::CreateNewThreadStorage();
|
||||||
|
Vec3::CreateNewThreadStorage();
|
||||||
|
IntCache::CreateNewThreadStorage();
|
||||||
|
OldChunkStorage::CreateNewThreadStorage();
|
||||||
|
Level::enableLightingCache();
|
||||||
|
Tile::CreateNewThreadStorage();
|
||||||
|
#ifdef 0
|
||||||
|
FireworksRecipe::CreateNewThreadStorage();
|
||||||
|
#endif // FROM WII U DECOMP
|
||||||
|
|
||||||
|
Minecraft::main();
|
||||||
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||||
|
|
||||||
|
app.InitGameSettings(); // - allocates the memory for the game settings
|
||||||
|
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
|
||||||
|
StorageManager.ReadFromProfile(0);
|
||||||
|
|
||||||
|
// set the default profile values
|
||||||
|
// 4J-PB - InitGameSettings already does this
|
||||||
|
/*for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||||
|
{
|
||||||
|
#ifdef __PS3__
|
||||||
|
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
|
||||||
|
#else
|
||||||
|
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
|
||||||
|
#endif
|
||||||
|
}*/
|
||||||
|
|
||||||
|
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
||||||
|
|
||||||
|
app.InitialiseTips();
|
||||||
|
|
||||||
|
#ifdef 0
|
||||||
|
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 36))();
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef _FINAL_BUILD
|
||||||
|
#ifndef _DEBUG
|
||||||
|
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
|
||||||
|
DWORD initData=0;
|
||||||
|
// Set the default sound levels
|
||||||
|
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
||||||
|
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
||||||
|
|
||||||
|
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//LeaderboardManager::Instance()->OpenSession();
|
||||||
|
//LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
|
||||||
|
|
||||||
|
g_NetworkManager.Initialise();
|
||||||
|
g_NetworkManager.SetLocalGame(true);
|
||||||
|
|
||||||
|
while( true )
|
||||||
|
{
|
||||||
|
// nintendo sdk bullshit
|
||||||
|
#ifdef 0
|
||||||
|
EnterCriticalSection(&unk_10709BEC);
|
||||||
|
LeaveCriticalSection(&unk_10709BEC);
|
||||||
|
if ( byte_1047B9AC )
|
||||||
|
break;
|
||||||
|
v26 = ProcUIProcessMessages(1);
|
||||||
|
if ( v26 == 3 )
|
||||||
|
{
|
||||||
|
CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_EXIT\n");
|
||||||
|
v27 = C4JRender::WiiUWaitDrawDone(&unk_1072C506);
|
||||||
|
ProcUIShutdown(v27);
|
||||||
|
result = 0;
|
||||||
|
goto LABEL_66;
|
||||||
|
}
|
||||||
|
if ( v26 == 2 )
|
||||||
|
{
|
||||||
|
v29 = CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_RELEASING\n");
|
||||||
|
v30 = ReleaseCallback__22NintendoVoiceChat_WiiUSFv(v29);
|
||||||
|
ProcUIDrawDoneRelease(v30);
|
||||||
|
}
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
RenderManager.StartFrame();
|
||||||
|
app.UpdateTime();
|
||||||
|
PIXBeginNamedEvent(0,"Input manager tick");
|
||||||
|
InputManager.Tick();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
// I think the lines under me is related to the gamepad, which is
|
||||||
|
// so important that it was one of the Wii U's selling point.
|
||||||
|
// We should look into it when we do 4JLibs Wii U.
|
||||||
|
#ifdef 0
|
||||||
|
IsPadDRCController = InputManager.IsPadDRCController(4);
|
||||||
|
if ( IsPadDRCController != (unsigned __int8)byte_1047B988 )
|
||||||
|
{
|
||||||
|
if ( IsPadDRCController )
|
||||||
|
{
|
||||||
|
if ( byte_106E9491 )
|
||||||
|
byte_106E9492 = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
byte_106E9492 = 0;
|
||||||
|
}
|
||||||
|
byte_1047B988 = IsPadDRCController;
|
||||||
|
}
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
PIXBeginNamedEvent(0,"Profile manager tick");
|
||||||
|
ProfileManager.Tick();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
||||||
|
StorageManager.Tick();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
PIXBeginNamedEvent(0,"Render manager tick");
|
||||||
|
RenderManager.Tick();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
|
||||||
|
// Tick the social networking manager.
|
||||||
|
PIXBeginNamedEvent(0,"Social network manager tick");
|
||||||
|
// CSocialManager::Instance()->Tick();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
// Tick sentient.
|
||||||
|
PIXBeginNamedEvent(0,"Sentient tick");
|
||||||
|
MemSect(37);
|
||||||
|
// SentientManager.Tick();
|
||||||
|
MemSect(0);
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
||||||
|
g_NetworkManager.DoWork();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
#ifdef 0
|
||||||
|
if ( byte_106E9492
|
||||||
|
|| byte_106E9491
|
||||||
|
|| !CGameNetworkManager::IsInGameplay(&unk_104C0E34)
|
||||||
|
|| !byte_106E9493
|
||||||
|
|| CMinecraftApp::GetLocalPlayerCount(&app) != 1 )
|
||||||
|
{
|
||||||
|
v32 = 119;
|
||||||
|
dword_1047B98C = 119;
|
||||||
|
goto LABEL_37;
|
||||||
|
}
|
||||||
|
if ( dword_1047B98C )
|
||||||
|
{
|
||||||
|
v32 = --dword_1047B98C;
|
||||||
|
LABEL_37:
|
||||||
|
if ( v32 )
|
||||||
|
goto LABEL_39;
|
||||||
|
}
|
||||||
|
byte_106E9491 = 1;
|
||||||
|
LABEL_39:
|
||||||
|
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 28))();
|
||||||
|
#endif // WII U DECOMP
|
||||||
|
// 4J-PB - these get set every tick causing the write profile flag to be true all the time -
|
||||||
|
// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
|
||||||
|
// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
|
||||||
|
// app.SetLoadSavesFromFolderEnabled(true);
|
||||||
|
// app.SetWriteSavesToFolderEnabled(true);
|
||||||
|
|
||||||
|
//LeaderboardManager::Instance()->Tick();
|
||||||
|
// Render game graphics.
|
||||||
|
if(app.GetGameStarted())
|
||||||
|
{
|
||||||
|
|
||||||
|
// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
|
||||||
|
// {
|
||||||
|
// app.DebugPrintf("saving game...\n");
|
||||||
|
// debugSaveGameDirect();
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
pMinecraft->run_middle();
|
||||||
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MemSect(28);
|
||||||
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
||||||
|
MemSect(0);
|
||||||
|
pMinecraft->textures->tick(true,false);
|
||||||
|
IntCache::Reset();
|
||||||
|
if( app.GetReallyChangingSessionType() )
|
||||||
|
{
|
||||||
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pMinecraft->soundEngine->playMusicTick();
|
||||||
|
|
||||||
|
#ifdef MEMORY_TRACKING
|
||||||
|
static bool bResetMemTrack = false;
|
||||||
|
static bool bDumpMemTrack = false;
|
||||||
|
|
||||||
|
MemPixStuff();
|
||||||
|
|
||||||
|
if( bResetMemTrack )
|
||||||
|
{
|
||||||
|
ResetMem();
|
||||||
|
MEMORYSTATUS memStat;
|
||||||
|
GlobalMemoryStatus(&memStat);
|
||||||
|
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||||
|
bResetMemTrack = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( bDumpMemTrack )
|
||||||
|
{
|
||||||
|
DumpMem();
|
||||||
|
bDumpMemTrack = false;
|
||||||
|
MEMORYSTATUS memStat;
|
||||||
|
GlobalMemoryStatus(&memStat);
|
||||||
|
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||||
|
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#if 0
|
||||||
|
static bool bDumpTextureUsage = false;
|
||||||
|
if( bDumpTextureUsage )
|
||||||
|
{
|
||||||
|
RenderManager.TextureGetStats();
|
||||||
|
bDumpTextureUsage = false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
ui.tick();
|
||||||
|
ui.render();
|
||||||
|
|
||||||
|
// Present the frame.
|
||||||
|
PIXBeginNamedEvent(0,"Frame present");
|
||||||
|
RenderManager.Present();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
RenderManager.Set_matrixDirty();
|
||||||
|
|
||||||
|
ui.CheckMenuDisplayed();
|
||||||
|
PIXBeginNamedEvent(0,"Profile load check");
|
||||||
|
// has the game defined profile data been changed (by a profile load)
|
||||||
|
if(app.uiGameDefinedDataChangedBitmask!=0)
|
||||||
|
{
|
||||||
|
void *pData;
|
||||||
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||||
|
{
|
||||||
|
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
||||||
|
{
|
||||||
|
// It has - game needs to update its values with the data from the profile
|
||||||
|
pData=StorageManager.GetGameDefinedProfileData(i);
|
||||||
|
// reset the changed flag
|
||||||
|
app.ClearGameSettingsChangedFlag(i);
|
||||||
|
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
||||||
|
app.ApplyGameSettingsChanged(i);
|
||||||
|
|
||||||
|
#ifdef _DEBUG_MENUS_ENABLED
|
||||||
|
if(app.DebugSettingsOn())
|
||||||
|
{
|
||||||
|
app.ActionDebugMask(i);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// force debug mask off
|
||||||
|
app.ActionDebugMask(i,true);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
// clear the stats first - there could have beena signout and sign back in in the menus
|
||||||
|
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
||||||
|
pMinecraft->stats[ i ]->clear();
|
||||||
|
pMinecraft->stats[i]->parse(pData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check to see if we can post to social networks.
|
||||||
|
|
||||||
|
// clear the flag
|
||||||
|
app.uiGameDefinedDataChangedBitmask=0;
|
||||||
|
|
||||||
|
// Check if any profile write are needed
|
||||||
|
//app.CheckGameSettingsChanged();
|
||||||
|
}
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
app.TickDLCOffersRetrieved();
|
||||||
|
app.TickTMSPPFilesRetrieved();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
PIXBeginNamedEvent(0,"Network manager do work #2");
|
||||||
|
g_NetworkManager.DoWork();
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||||
|
// Update XUI Timers
|
||||||
|
hr = XuiTimersRun();
|
||||||
|
#endif
|
||||||
|
// Any threading type things to deal with from the xui side?
|
||||||
|
app.HandleXuiActions();
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
PIXEndNamedEvent();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
||||||
|
if(!ProfileManager.IsFullVersion())
|
||||||
|
{
|
||||||
|
// display the trial timer
|
||||||
|
if(app.GetGameStarted())
|
||||||
|
{
|
||||||
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
||||||
|
if(app.IsAppPaused())
|
||||||
|
{
|
||||||
|
app.UpdateTrialPausedTimer();
|
||||||
|
}
|
||||||
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
||||||
|
if(bTrialTimerDisplayed)
|
||||||
|
{
|
||||||
|
ui.ShowTrialTimer(false);
|
||||||
|
bTrialTimerDisplayed=false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PS3 DLC
|
||||||
|
app.CommerceTick();
|
||||||
|
|
||||||
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
||||||
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
||||||
|
Vec3::resetPool();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Free resources, unregister custom classes, and exit.
|
||||||
|
// app.Uninit();
|
||||||
|
// g_pd3dDevice->Release();
|
||||||
|
}
|
||||||
Whitespace-only changes.
@@ -9,7 +9,9 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
|
|||||||
L"Friends", L"MyScore", L"TopRank"
|
L"Friends", L"MyScore", L"TopRank"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#if !defined(_WINDOWS64) && !defined(_DURANGO) && !defined(__ORBIS__) && !defined(__PS3__) && !defined(__PSVITA__) && !defined(_XBOX)
|
||||||
LeaderboardManager *LeaderboardManager::m_instance = NULL;
|
LeaderboardManager *LeaderboardManager::m_instance = NULL;
|
||||||
|
#endif
|
||||||
|
|
||||||
void LeaderboardManager::DeleteInstance()
|
void LeaderboardManager::DeleteInstance()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
// 4J - added
|
// 4J - added
|
||||||
void CreeperModel::_init(float g)
|
void CreeperModel::_init(float g)
|
||||||
{
|
{
|
||||||
int yo = 4;
|
int yo = 6;
|
||||||
|
|
||||||
head = new ModelPart(this, 0, 0);
|
head = new ModelPart(this, 0, 0);
|
||||||
head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
|
head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
|
||||||
|
|||||||
@@ -46,9 +46,35 @@ void HorseRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, float ws
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
EntityRenderer::bindTexture(mob);
|
shared_ptr<EntityHorse> horse = dynamic_pointer_cast<EntityHorse>(mob);
|
||||||
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
ResourceLocation *location = getTextureLocation(mob);
|
||||||
// Ensure that any extra layers of texturing are disabled after rendering this horse
|
|
||||||
|
// Pass 1: Bind only the coat texture (first valid layer) and render opaque
|
||||||
|
int coatTex = location->getTexture(0);
|
||||||
|
if( coatTex != -1 )
|
||||||
|
{
|
||||||
|
RenderManager.TextureBind(entityRenderDispatcher->textures->loadTexture(coatTex));
|
||||||
|
}
|
||||||
|
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||||
|
|
||||||
|
// Pass 2: If horse has armor, find the armor texture in the layers and render with blending
|
||||||
|
int armorType = horse->getArmorType();
|
||||||
|
if( armorType > 0 )
|
||||||
|
{
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
for( int i = 1; i < location->getTextureCount(); i++ )
|
||||||
|
{
|
||||||
|
int texId = location->getTexture(i);
|
||||||
|
if( texId != -1 )
|
||||||
|
{
|
||||||
|
RenderManager.TextureBind(entityRenderDispatcher->textures->loadTexture(texId));
|
||||||
|
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
}
|
||||||
|
|
||||||
RenderManager.TextureBind(-1);
|
RenderManager.TextureBind(-1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -491,7 +491,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
|
|||||||
float s = 1 / 60.0f * size;
|
float s = 1 / 60.0f * size;
|
||||||
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glTranslatef((float) x, (float) y + 2.3f, (float) z);
|
glTranslatef((float) x, (float) y + mob->bbHeight + 0.5f, (float) z);
|
||||||
glNormal3f(0, 1, 0);
|
glNormal3f(0, 1, 0);
|
||||||
|
|
||||||
glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
|
glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
|
|||||||
@@ -1435,7 +1435,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
|
|||||||
<ExceptionHandling>Sync</ExceptionHandling>
|
<ExceptionHandling>Sync</ExceptionHandling>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
|
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
|
||||||
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
@@ -1472,46 +1472,6 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
|
|||||||
<Message>Run Windows64 postbuild script</Message>
|
<Message>Run Windows64 postbuild script</Message>
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<ExceptionHandling>Sync</ExceptionHandling>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
||||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
||||||
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
|
|
||||||
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
|
||||||
<ShowIncludes>false</ShowIncludes>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
|
|
||||||
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
|
|
||||||
<ShowProgress>NotSet</ShowProgress>
|
|
||||||
<SuppressStartupBanner>false</SuppressStartupBanner>
|
|
||||||
</Link>
|
|
||||||
<ImageXex>
|
|
||||||
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
|
|
||||||
</ImageXex>
|
|
||||||
<ImageXex>
|
|
||||||
<TitleID>1480659447</TitleID>
|
|
||||||
</ImageXex>
|
|
||||||
<ImageXex>
|
|
||||||
<AdditionalSections>584111F7=$(ProjectDir)xbox\GameConfig\Minecraft.spa,RO;media=$(ProjectDir)xbox\XZP\Minecraft.xzp,RO</AdditionalSections>
|
|
||||||
<Pal50Incompatible>true</Pal50Incompatible>
|
|
||||||
</ImageXex>
|
|
||||||
<Deploy>
|
|
||||||
<DeploymentType>CopyToHardDrive</DeploymentType>
|
|
||||||
<DeploymentFiles>$(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp</DeploymentFiles>
|
|
||||||
</Deploy>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
@@ -5011,6 +4971,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ClInclude Include="BubbleParticle.h" />
|
<ClInclude Include="BubbleParticle.h" />
|
||||||
<ClInclude Include="BufferedImage.h" />
|
<ClInclude Include="BufferedImage.h" />
|
||||||
<ClInclude Include="Button.h" />
|
<ClInclude Include="Button.h" />
|
||||||
|
<ClInclude Include="Cafe\WiiU_App.h" />
|
||||||
|
<ClInclude Include="Cafe\WiiU_Minecraft.h" />
|
||||||
<ClInclude Include="Camera.h" />
|
<ClInclude Include="Camera.h" />
|
||||||
<ClInclude Include="CaveSpiderRenderer.h" />
|
<ClInclude Include="CaveSpiderRenderer.h" />
|
||||||
<ClInclude Include="ChatScreen.h" />
|
<ClInclude Include="ChatScreen.h" />
|
||||||
@@ -25155,6 +25117,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ClCompile Include="BubbleParticle.cpp" />
|
<ClCompile Include="BubbleParticle.cpp" />
|
||||||
<ClCompile Include="BufferedImage.cpp" />
|
<ClCompile Include="BufferedImage.cpp" />
|
||||||
<ClCompile Include="Button.cpp" />
|
<ClCompile Include="Button.cpp" />
|
||||||
|
<ClCompile Include="Cafe\WiiU_App.cpp" />
|
||||||
|
<ClCompile Include="Cafe\WiiU_Minecraft.cpp" />
|
||||||
<ClCompile Include="Camera.cpp" />
|
<ClCompile Include="Camera.cpp" />
|
||||||
<ClCompile Include="CaveSpiderRenderer.cpp" />
|
<ClCompile Include="CaveSpiderRenderer.cpp" />
|
||||||
<ClCompile Include="ChatScreen.cpp" />
|
<ClCompile Include="ChatScreen.cpp" />
|
||||||
@@ -34048,7 +34012,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Win32'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Win32'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Win32'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Win32'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Win32'">false</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Win32'">false</ExcludedFromBuild>
|
||||||
|
|||||||
@@ -726,6 +726,9 @@
|
|||||||
<Filter Include="net\minecraft\client\resources">
|
<Filter Include="net\minecraft\client\resources">
|
||||||
<UniqueIdentifier>{889a84db-3009-4a7c-8234-4bf93d412690}</UniqueIdentifier>
|
<UniqueIdentifier>{889a84db-3009-4a7c-8234-4bf93d412690}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Cafe">
|
||||||
|
<UniqueIdentifier>{0956a505-3070-4d85-b25b-8731cee48587}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="ReadMe.txt" />
|
<None Include="ReadMe.txt" />
|
||||||
@@ -3775,6 +3778,12 @@
|
|||||||
<ClInclude Include="PSVita\OldSdk.h">
|
<ClInclude Include="PSVita\OldSdk.h">
|
||||||
<Filter>PSVita</Filter>
|
<Filter>PSVita</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="Cafe\WiiU_App.h">
|
||||||
|
<Filter>Cafe</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Cafe\WiiU_Minecraft.h">
|
||||||
|
<Filter>Cafe</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="stdafx.cpp">
|
<ClCompile Include="stdafx.cpp">
|
||||||
@@ -5919,6 +5928,12 @@
|
|||||||
<ClCompile Include="PSVita\OldSdk.cpp">
|
<ClCompile Include="PSVita\OldSdk.cpp">
|
||||||
<Filter>PSVita</Filter>
|
<Filter>PSVita</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Cafe\WiiU_App.cpp">
|
||||||
|
<Filter>Cafe</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Cafe\WiiU_Minecraft.cpp">
|
||||||
|
<Filter>Cafe</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Library Include="Xbox\4JLibs\libs\4J_Render_d.lib">
|
<Library Include="Xbox\4JLibs\libs\4J_Render_d.lib">
|
||||||
|
|||||||
@@ -1858,7 +1858,7 @@ void Minecraft::run_middle()
|
|||||||
achievementPopup->render();
|
achievementPopup->render();
|
||||||
|
|
||||||
PIXBeginNamedEvent(0,"Sleeping");
|
PIXBeginNamedEvent(0,"Sleeping");
|
||||||
Sleep(0); // 4J - was Thread.yield()
|
//Sleep(0); // 4J - was Thread.yield()
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
// if (Keyboard::isKeyDown(Keyboard::KEY_F7)) Display.update(); // 4J - removed condition
|
// if (Keyboard::isKeyDown(Keyboard::KEY_F7)) Display.update(); // 4J - removed condition
|
||||||
|
|||||||
@@ -116,7 +116,7 @@ void Options::init()
|
|||||||
bobView = true;
|
bobView = true;
|
||||||
anaglyph3d = false;
|
anaglyph3d = false;
|
||||||
advancedOpengl = false;
|
advancedOpengl = false;
|
||||||
framerateLimit = 2;
|
framerateLimit = 0;
|
||||||
fancyGraphics = true;
|
fancyGraphics = true;
|
||||||
ambientOcclusion = true;
|
ambientOcclusion = true;
|
||||||
renderClouds = true;
|
renderClouds = true;
|
||||||
|
|||||||
File diff suppressed because it is too large.
Load diff
@@ -1,109 +1,32 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "Common\Leaderboards\SonyLeaderboardManager.h"
|
||||||
#include "Common\Leaderboards\LeaderboardManager.h"
|
#include "Common\Leaderboards\LeaderboardManager.h"
|
||||||
|
|
||||||
class OrbisLeaderboardManager : public LeaderboardManager
|
#include <np.h>
|
||||||
{
|
|
||||||
protected:
|
|
||||||
enum EStatsState
|
|
||||||
{
|
|
||||||
eStatsState_Idle,
|
|
||||||
eStatsState_Getting,
|
|
||||||
eStatsState_Failed,
|
|
||||||
eStatsState_Ready,
|
|
||||||
eStatsState_Canceled,
|
|
||||||
//eStatsState_Writing,
|
|
||||||
eStatsState_Max
|
|
||||||
};
|
|
||||||
|
|
||||||
|
class OrbisLeaderboardManager : public SonyLeaderboardManager
|
||||||
|
{
|
||||||
public:
|
public:
|
||||||
OrbisLeaderboardManager();
|
OrbisLeaderboardManager();
|
||||||
virtual ~OrbisLeaderboardManager();
|
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
unsigned short m_openSessions;
|
|
||||||
|
|
||||||
C4JThread *m_threadScoreboard;
|
virtual HRESULT initialiseScoreUtility();
|
||||||
bool m_running;
|
|
||||||
|
|
||||||
int m_titleContext;
|
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr);
|
||||||
int32_t m_requestId;
|
|
||||||
|
|
||||||
//SceNpId m_myNpId;
|
virtual HRESULT createTitleContext(const SceNpId &npId);
|
||||||
|
|
||||||
static int scoreboardThreadEntry(LPVOID lpParam);
|
virtual HRESULT destroyTitleContext(int titleContext);
|
||||||
void scoreboardThreadInternal();
|
|
||||||
|
|
||||||
bool getScoreByIds();
|
virtual HRESULT createTransactionContext(int titleContext);
|
||||||
bool getScoreByRange();
|
|
||||||
|
|
||||||
bool setScore();
|
virtual HRESULT abortTransactionContext(int transactionContext);
|
||||||
queue<RegisterScore> m_views;
|
|
||||||
|
|
||||||
CRITICAL_SECTION m_csViewsLock;
|
virtual HRESULT destroyTransactionContext(int transactionContext);
|
||||||
|
|
||||||
EStatsState m_eStatsState; //State of the stats read
|
virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList);
|
||||||
// EFilterMode m_eFilterMode;
|
|
||||||
|
|
||||||
ReadScore *m_scores;
|
virtual char * getComment(SceNpScoreComment *comment);
|
||||||
unsigned int m_maxRank;
|
|
||||||
//SceNpScoreRankData *m_stats;
|
|
||||||
|
|
||||||
public:
|
|
||||||
virtual void Tick();// {}
|
|
||||||
|
|
||||||
//Open a session
|
|
||||||
virtual bool OpenSession();// { return true; }
|
|
||||||
|
|
||||||
//Close a session
|
|
||||||
virtual void CloseSession();// {}
|
|
||||||
|
|
||||||
//Delete a session
|
|
||||||
virtual void DeleteSession();// {}
|
|
||||||
|
|
||||||
//Write the given stats
|
|
||||||
//This is called synchronously and will not free any memory allocated for views when it is done
|
|
||||||
|
|
||||||
virtual bool WriteStats(unsigned int viewCount, ViewIn views);// { return false; }
|
|
||||||
|
|
||||||
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);// { return false; }
|
|
||||||
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);// { return false; }
|
|
||||||
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);// { return false; }
|
|
||||||
|
|
||||||
//Perform a flush of the stats
|
|
||||||
virtual void FlushStats();// {}
|
|
||||||
|
|
||||||
//Cancel the current operation
|
|
||||||
virtual void CancelOperation();// {}
|
|
||||||
|
|
||||||
//Is the leaderboard manager idle.
|
|
||||||
virtual bool isIdle();// { return true; }
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
int getBoardId(int difficulty, EStatsType);
|
|
||||||
|
|
||||||
//LeaderboardManager::ReadScore *filterJustScorers(unsigned int &num, LeaderboardManager::ReadScore *friendsData);
|
|
||||||
|
|
||||||
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
|
|
||||||
|
|
||||||
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
|
|
||||||
|
|
||||||
void toBinary(void *out, SceNpScoreComment *in);
|
|
||||||
void fromBinary(SceNpScoreComment **out, void *in);
|
|
||||||
|
|
||||||
void toBase32(SceNpScoreComment *out, void *in);
|
|
||||||
void fromBase32(void *out, SceNpScoreComment *in);
|
|
||||||
|
|
||||||
void toSymbols(char *);
|
|
||||||
void fromSymbols(char *);
|
|
||||||
|
|
||||||
bool test_string(string);
|
|
||||||
|
|
||||||
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
|
|
||||||
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
|
|
||||||
|
|
||||||
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
|
|
||||||
|
|
||||||
//void NotifyAsyncPlusFeature();
|
|
||||||
};
|
};
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#include "stdafx.h"
|
||||||
#include "OldSdk.h"
|
#include "OldSdk.h"
|
||||||
#ifdef __PSVITA__
|
#ifdef __PSVITA__
|
||||||
|
|
||||||
|
|||||||
@@ -434,7 +434,11 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
|
|||||||
|
|
||||||
for( int i = 0; i < layers; i++ )
|
for( int i = 0; i < layers; i++ )
|
||||||
{
|
{
|
||||||
RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
|
int texId = resource->getTexture(i);
|
||||||
|
if( texId != -1 )
|
||||||
|
{
|
||||||
|
RenderManager.TextureBind(loadTexture(texId));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -498,7 +498,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
|
|||||||
|
|
||||||
DXGI_SWAP_CHAIN_DESC sd;
|
DXGI_SWAP_CHAIN_DESC sd;
|
||||||
ZeroMemory( &sd, sizeof( sd ) );
|
ZeroMemory( &sd, sizeof( sd ) );
|
||||||
sd.BufferCount = 1;
|
sd.BufferCount = 2;
|
||||||
sd.BufferDesc.Width = width;
|
sd.BufferDesc.Width = width;
|
||||||
sd.BufferDesc.Height = height;
|
sd.BufferDesc.Height = height;
|
||||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ void MinecartTNT::destroy(DamageSource *source)
|
|||||||
|
|
||||||
void MinecartTNT::explode(double speedSqr)
|
void MinecartTNT::explode(double speedSqr)
|
||||||
{
|
{
|
||||||
if (!level->isClientSide)
|
if (!level->isClientSide && app.GetGameHostOption(eGameHostOption_TNT))
|
||||||
{
|
{
|
||||||
double speed = sqrt(speedSqr);
|
double speed = sqrt(speedSqr);
|
||||||
if (speed > 5) speed = 5;
|
if (speed > 5) speed = 5;
|
||||||
@@ -121,7 +121,7 @@ void MinecartTNT::primeFuse()
|
|||||||
{
|
{
|
||||||
fuse = 80;
|
fuse = 80;
|
||||||
|
|
||||||
if (!level->isClientSide)
|
if (!level->isClientSide && app.GetGameHostOption(eGameHostOption_TNT))
|
||||||
{
|
{
|
||||||
level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
|
level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
|
||||||
level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
|
level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
|
||||||
|
|||||||
@@ -1124,7 +1124,7 @@
|
|||||||
<ExceptionHandling>Sync</ExceptionHandling>
|
<ExceptionHandling>Sync</ExceptionHandling>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
|
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
|
||||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||||
|
|||||||
@@ -79,7 +79,7 @@ bool NoteBlockTile::triggerEvent(Level *level, int x, int y, int z, int i, int n
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
app.DebugPrintf("NoteBlockTile::triggerEvent - playSound - pitch = %f\n",pitch);
|
app.DebugPrintf("NoteBlockTile::triggerEvent - playSound - pitch = %f\n",pitch);
|
||||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch);
|
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch, 64.0);
|
||||||
level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
|
level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -218,10 +218,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
|
|||||||
if (extend && param1 == TRIGGER_CONTRACT)
|
if (extend && param1 == TRIGGER_CONTRACT)
|
||||||
{
|
{
|
||||||
level->setData(x, y, z, facing | EXTENDED_BIT, UPDATE_CLIENTS);
|
level->setData(x, y, z, facing | EXTENDED_BIT, UPDATE_CLIENTS);
|
||||||
|
ignoreUpdate(false);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else if (!extend && param1 == TRIGGER_EXTEND)
|
else if (!extend && param1 == TRIGGER_EXTEND)
|
||||||
{
|
{
|
||||||
|
ignoreUpdate(false);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -247,6 +249,7 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
ignoreUpdate(false);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
@@ -340,6 +343,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
|
|||||||
|
|
||||||
ignoreUpdate(false);
|
ignoreUpdate(false);
|
||||||
|
|
||||||
|
level->updateNeighborsAt(x, y, z, id);
|
||||||
|
int stepX = x + Facing::STEP_X[facing];
|
||||||
|
int stepY = y + Facing::STEP_Y[facing];
|
||||||
|
int stepZ = z + Facing::STEP_Z[facing];
|
||||||
|
level->updateNeighborsAt(stepX, stepY, stepZ, id);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -189,7 +189,10 @@ void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float
|
|||||||
if (fruit == Tile::melon) seed = Item::seeds_melon;
|
if (fruit == Tile::melon) seed = Item::seeds_melon;
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
|
if (level->random->nextInt(15) <= data)
|
||||||
|
{
|
||||||
|
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,19 +1,19 @@
|
|||||||
# Acacia Log
|
# Project Cafeberry
|
||||||
This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).
|
Cafeberry is a project aiming to update the December 17th 2014 codebase (mostly) via decompilation, with a focus on consoles.
|
||||||
|
|
||||||
|
[](https://discord.gg/aPAF5WFaW)
|
||||||
|
|
||||||
# Status
|
# Status
|
||||||
| Platform | Development Status | Known Issues |
|
| Platform | Development Status | Known Issues |
|
||||||
| :------- | :-------------------- | :------------------------------------------------------------------------ |
|
| :------------- | :-------------------- | :------------------------------------------------------------------------ |
|
||||||
| PS3 | Active | All TU19 blocks display as stone blocks when placed (missing SPU code). |
|
| PS3 | Active | SPU variants for TU19 blocks are missing, needs to be further optimized. |
|
||||||
| Xbox 360 | Likely cancelled | Missing XUI files for GUIs added in TU25+. See notes. |
|
| Xbox 360 | On hold | Havent tested, should work? |
|
||||||
| PS4 | Active | Only Buildable on Windows 7 With 1.70 SDK. See Notes |
|
| PS4 | Active | Only Buildable on Windows 7 With 1.70 SDK. See Notes |
|
||||||
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
|
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
|
||||||
| PS Vita | On hold | Fails during compilation due to missing network library dependencies. |
|
| PS Vita | On hold | Fails during compilation due to missing network library dependencies. |
|
||||||
|
| Wii U & Switch | Work in progress | UI System (ImXui) is still in progress, need to decompile the rest. |
|
||||||
|
|
||||||
**Notes:**
|
**Notes:**
|
||||||
- **Xbox 360:** TU25 and newer TUs include new GUIs, but we lack the XUI files for them, solutions:
|
|
||||||
1. Recreate the GUIs from scratch using the XUI designer (insanely difficult to get accurate to actual LCE)
|
|
||||||
|
|
||||||
- **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
|
- **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
|
||||||
1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
|
1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
|
||||||
2. Getting the 1.70 SDK on Windows 10+ (annoying to do)
|
2. Getting the 1.70 SDK on Windows 10+ (annoying to do)
|
||||||
Reference in new issue
Block a user