feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19 This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: 552eden <552eden@gmail.com> Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost> Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: pieeebot/cafeberry#10
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@@ -8,7 +8,6 @@
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static const int sc_maxVoiceDataSize = 2048;
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class VoicePacket
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{
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static const int MAX_LOCAL_PLAYER_COUNT = 4;
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@@ -86,10 +85,10 @@ public:
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SceUserServiceUserId m_localUserID;
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public:
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SQRLocalVoiceDevice()
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: m_headsetPort(SCE_VOICE_INVALID_PORT_ID)
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SQRLocalVoiceDevice()
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: m_localUserID(SCE_USER_SERVICE_USER_ID_INVALID)
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, m_headsetPort(SCE_VOICE_INVALID_PORT_ID)
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, m_microphonePort(SCE_VOICE_INVALID_PORT_ID)
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, m_localUserID(SCE_USER_SERVICE_USER_ID_INVALID)
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{
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for(int i=0;i<4;i++)
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m_localConnections[i] = 0;
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