fix: networking fixes + add server
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@@ -229,6 +229,7 @@ public:
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#ifndef _XBOX
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void FakeLocalPlayerJoined(); // Temporary method whilst we don't have real networking to make this happen
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#endif
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static void AddServer(const wchar_t *ip, int port, const wchar_t *name);
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};
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extern CGameNetworkManager g_NetworkManager;
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