forked from cafeberry/cafeberry
feat: add PS4 networking support
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@@ -1015,7 +1015,8 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>_FINAL_BUILD;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- windows host packet layout compatible with the PS4 to avoid ps4 crashin due to invaild packet -->
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<PreprocessorDefinitions>_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;_FINAL_BUILD;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CallAttributedProfiling>Disabled</CallAttributedProfiling>
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<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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@@ -36126,4 +36127,4 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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