forked from pieeebot/cafeberry
feat: add PS4 networking support
This commit is contained in:
@@ -16,9 +16,11 @@ SOCKET NetworkSocketLayer::s_advertiseSock = -1;
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SOCKET NetworkSocketLayer::s_discoverySock = -1;
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#if defined __PS3__
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#define LCE_NET_ERRNO sys_net_errno
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int closesocket(int s) { return socketclose(s); };
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void terminate_networking() { cellNetCtlTerm(); sys_net_finalize_network(); };
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#elif defined __ORBIS__
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#define LCE_NET_ERRNO errno
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int closesocket(int s) { return sceNetSocketClose(s); };
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int socketclose(int s) { return sceNetSocketClose(s); };
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void terminate_networking() {};
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@@ -60,10 +62,52 @@ std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
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CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
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std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
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bool g_MultiplayerHost = false;
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bool g_MultiplayerJoin = true;
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int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
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char g_MultiplayerIP[256] = "127.0.0.1";
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bool g_Win64MultiplayerHost = false;
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#if defined __ORBIS__
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// Orbis has direct lan networking so it can bypass psn account checks
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bool g_Win64MultiplayerJoin = true;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "";
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#else
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bool g_Win64MultiplayerJoin = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "127.0.0.1";
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#endif
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#ifdef _WINDOWS64
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static int GetLocalIPv4Interfaces(SOCKET socketHandle, struct in_addr *localAddresses,
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struct in_addr *broadcastAddresses, int capacity)
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{
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INTERFACE_INFO interfaceList[32];
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DWORD bytesReturned = 0;
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if(WSAIoctl(socketHandle, SIO_GET_INTERFACE_LIST, NULL, 0, interfaceList,
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sizeof(interfaceList), &bytesReturned, NULL, NULL) == SOCKET_ERROR)
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{
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return 0;
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}
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int interfaceCount = (int)(bytesReturned / sizeof(INTERFACE_INFO));
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int resultCount = 0;
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for(int i = 0; i < interfaceCount && resultCount < capacity; ++i)
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{
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struct sockaddr_in *address = (struct sockaddr_in *)&interfaceList[i].iiAddress;
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struct sockaddr_in *netmask = (struct sockaddr_in *)&interfaceList[i].iiNetmask;
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if(address->sin_family != AF_INET)
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continue;
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unsigned long hostAddress = ntohl(address->sin_addr.s_addr);
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unsigned long hostNetmask = ntohl(netmask->sin_addr.s_addr);
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if(hostAddress == 0 || (hostAddress & 0xff000000) == 0x7f000000 || hostNetmask == 0)
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continue;
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localAddresses[resultCount] = address->sin_addr;
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broadcastAddresses[resultCount].s_addr = htonl(hostAddress | ~hostNetmask);
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++resultCount;
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}
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return resultCount;
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}
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#endif
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bool NetworkSocketLayer::Initialize()
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{
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@@ -555,6 +599,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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struct sockaddr_in addr = {};
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#if defined(__ORBIS__)
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addr.sin_len = sizeof(addr);
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#endif
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addr.sin_family = AF_INET;
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addr.sin_port = htons((uint16_t)port);
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@@ -597,15 +644,16 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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#endif
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iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
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int connectError = iResult < 0 ? LCE_NET_ERRNO : 0;
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if (iResult < 0)
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{
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#if defined(__PS3__)
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int err = sys_net_errno;
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int err = connectError;
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if (err == SYS_NET_EINPROGRESS)
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{
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#elif defined(__ORBIS__)
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int err = sce_net_errno;
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if (err == SCE_NET_EINPROGRESS)
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int err = connectError;
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if (err == EINPROGRESS)
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{
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#endif
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fd_set writeFds, exceptFds;
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@@ -1205,8 +1253,31 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
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data.gameHostSettings = htonl(data.gameHostSettings);
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data.texturePackParentId = htonl(data.texturePackParentId);
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int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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int sent = -1;
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#ifdef _WINDOWS64
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struct in_addr localAddresses[32];
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struct in_addr broadcastAddresses[32];
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int interfaceCount = GetLocalIPv4Interfaces(s_advertiseSock, localAddresses, broadcastAddresses, 32);
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for(int i = 0; i < interfaceCount; ++i)
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{
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broadcastAddr.sin_addr = broadcastAddresses[i];
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int interfaceSent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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if(interfaceSent != SOCKET_ERROR)
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sent = interfaceSent;
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}
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if(interfaceCount == 0)
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{
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broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
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sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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}
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#else
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sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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#endif
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#if defined _WINDOWS64 || defined _XBOX
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if (sent == SOCKET_ERROR && s_advertising)
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@@ -7,6 +7,7 @@
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#include "..\..\MinecraftServer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.h"
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#include "..\..\Common\Network\WinsockNetLayer.h"
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#define UPDATE_PLAYERS_TIMER_ID 0
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#define UPDATE_PLAYERS_TIMER_TIME 30000
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@@ -50,7 +51,6 @@ void UIScene_JoinMenu::tick()
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g_NetworkManager.GetFullFriendSessionInfo(m_selectedSession, &friendSessionUpdated, this);
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m_friendInfoRequestIssued = true;
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}
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if( m_friendInfoUpdatedOK )
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{
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m_friendInfoUpdatedOK = false;
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@@ -368,6 +368,12 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
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void UIScene_JoinMenu::StartSharedLaunchFlow()
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{
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const bool bManualJoin = (g_Win64MultiplayerJoin == true);
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if (bManualJoin)
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{
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JoinGame(this);
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return;
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}
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#if defined DISABLE_PSN
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JoinGame(this);
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#else
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@@ -421,6 +427,12 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
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// Shared function to join the game that is the same whether we used the sign-in UI or not
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void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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{
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if (pClass == NULL)
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{
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return;
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}
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const bool bManualJoin = (g_Win64MultiplayerJoin == true);
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DWORD dwSignedInUsers = 0;
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bool noPrivileges = false;
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DWORD dwLocalUsersMask = 0;
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@@ -428,10 +440,14 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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int iPadNotSignedInLive = -1;
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ProfileManager.SetLockedProfile(0); // TEMP!
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if (bManualJoin)
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{
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isSignedInLive = true;
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}
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// If we're in SD mode, then only the primary player gets to play
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if (app.IsLocalMultiplayerAvailable())
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{
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{
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for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
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{
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if(ProfileManager.IsSignedIn(index))
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@@ -442,7 +458,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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iPadNotSignedInLive = index;
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}
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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if( !bManualJoin && !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
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isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(index);
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}
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@@ -452,7 +468,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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{
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if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
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{
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if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
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if( !bManualJoin && !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
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dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
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#ifndef DISABLE_PSN
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@@ -467,7 +483,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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}
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// If this is an online game but not all players are signed in to Live, stop!
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if (!isSignedInLive)
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if (!bManualJoin && !isSignedInLive)
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{
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#ifdef __ORBIS__
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// Check if PSN is unavailable because of age restriction
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@@ -497,14 +513,22 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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BOOL pccFriendsAllowed = TRUE;
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#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__PSVITA__))
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if(isSignedInLive)
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if(!bManualJoin && isSignedInLive)
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{
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL);
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}
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#else
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ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
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if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
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if(!bManualJoin)
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{
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ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
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if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
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}
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#endif
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if (bManualJoin)
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{
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noUGC = false;
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noPrivileges = false;
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}
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#ifdef __PSVITA__
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@@ -534,13 +558,16 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
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}
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else
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{
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#if defined(__ORBIS__) || defined(__PSVITA__)
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
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if(chatRestricted)
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{
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ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
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#if defined(__ORBIS__) || defined(__PSVITA__)
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if(!bManualJoin)
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{
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
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if(chatRestricted)
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{
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ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
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}
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}
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#endif
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CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( pClass->m_selectedSession, dwLocalUsersMask );
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@@ -550,6 +577,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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if( result != CGameNetworkManager::JOINGAME_SUCCESS )
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{
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pClass->m_bIgnoreInput = false;
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int exitReasonStringId = -1;
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switch(result)
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{
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@@ -643,4 +671,4 @@ void UIScene_JoinMenu::handleTimerComplete(int id)
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}
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break;
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};
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}
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}
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@@ -14,6 +14,7 @@
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#include "..\..\TexturePackRepository.h"
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#include "..\..\TexturePack.h"
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#include "..\Network\SessionInfo.h"
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#include "..\..\Common\Network\WinsockNetLayer.h"
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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#include "Common\Network\Sony\SonyHttp.h"
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#include "Common\Network\Sony\SonyRemoteStorage.h"
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@@ -1385,20 +1386,24 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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if( m_buttonListGames.getItemCount() > 0 && gameIndex < m_currentSessions->size() )
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{
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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const bool bManualJoin = (g_Win64MultiplayerJoin == true);
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// 4J-PB - is the player allowed to join games?
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bool noUGC=false;
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bool bContentRestricted=false;
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// we're online, since we are joining a game
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ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL);
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// A direct LAN join should probnot use PSN matchmaking or account privileges (nansess)
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if(!bManualJoin)
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{
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ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL);
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}
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#ifdef __ORBIS__
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// 4J Stu - On PS4 we don't restrict playing multiplayer based on chat restriction, so remove this check
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noUGC = false;
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bool bPlayStationPlus=true;
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int iPadWithNoPlaystationPlus=0;
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bool isSignedInLive = true;
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int iPadWithNoPlaystationPlus=-1;
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bool isSignedInLive = true;
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int iPadNotSignedInLive = -1;
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for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
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{
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@@ -1414,6 +1419,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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if(ProfileManager.HasPlayStationPlus(i)==false)
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{
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bPlayStationPlus=false;
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iPadWithNoPlaystationPlus = (int)i;
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break;
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}
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}
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@@ -1427,7 +1433,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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}
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#endif
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if(noUGC)
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if(!bManualJoin && noUGC)
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{
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// not allowed to join
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#ifndef __PSVITA__
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@@ -1443,7 +1449,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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m_bIgnoreInput=false;
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return;
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}
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else if(bContentRestricted)
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else if(!bManualJoin && bContentRestricted)
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{
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ui.RequestContentRestrictedMessageBox();
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@@ -1452,7 +1458,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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}
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#ifdef __ORBIS__
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// If this is an online game but not all players are signed in to Live, stop!
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else if (!isSignedInLive)
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else if (!bManualJoin && !isSignedInLive)
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{
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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@@ -1471,7 +1477,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if(bPlayStationPlus==false)
|
||||
else if(!bManualJoin && bPlayStationPlus==false)
|
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{
|
||||
|
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if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
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@@ -1480,6 +1486,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
|
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
|
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m_bIgnoreInput=false;
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return;
|
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}
|
||||
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||||
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||||
@@ -8,6 +8,7 @@
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#include "UIScene_MainMenu.h"
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#ifdef __ORBIS__
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#include <error_dialog.h>
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#include "..\..\Common\Network\WinsockNetLayer.h"
|
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#endif
|
||||
|
||||
Random *UIScene_MainMenu::random = new Random();
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@@ -318,7 +319,20 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
||||
//CD - Added for audio
|
||||
ui.PlayUISFX(eSFX_Press);
|
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|
||||
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
|
||||
if(g_Win64MultiplayerJoin)
|
||||
{
|
||||
// The LAN backend does not use PSN privileges. Do this before
|
||||
// starting the asynchronous restriction refresh: while offline that
|
||||
// request only completes after the platform network timeout.
|
||||
|
||||
|
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// this needs to be done before hand or else the PS4 crashes ill need to look more into this
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CreateLoad_SignInReturned(this, true, primaryPad);
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||||
}
|
||||
else
|
||||
{
|
||||
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
|
||||
}
|
||||
}
|
||||
#else
|
||||
m_eAction=eAction_RunGame;
|
||||
@@ -1098,6 +1112,12 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
|
||||
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
||||
const bool bManualJoin = (g_Win64MultiplayerJoin == true);
|
||||
if (bManualJoin)
|
||||
{
|
||||
CreateLoad_SignInReturned(pClass, true, primaryPad);
|
||||
return;
|
||||
}
|
||||
|
||||
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
|
||||
|
||||
|
||||
@@ -1015,7 +1015,8 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>_FINAL_BUILD;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- windows host packet layout compatible with the PS4 to avoid ps4 crashin due to invaild packet -->
|
||||
<PreprocessorDefinitions>_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;_FINAL_BUILD;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
|
||||
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
@@ -36126,4 +36127,4 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -619,7 +619,6 @@ DWORD GetFileAttributesA(LPCSTR lpFileName)
|
||||
SceFiosStat statData;
|
||||
if(sceFiosStatSync(NULL, filePath, &statData) != SCE_FIOS_OK)
|
||||
{
|
||||
app.DebugPrintf("*** sceFiosStatSync Failed\n");
|
||||
return -1;
|
||||
}
|
||||
if(statData.statFlags & SCE_FIOS_STATUS_DIRECTORY )
|
||||
@@ -671,19 +670,25 @@ BOOL QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount)
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
|
||||
VOID OutputDebugStringW(LPCWSTR lpOutputString)
|
||||
{
|
||||
wprintf(lpOutputString);
|
||||
VOID OutputDebugStringW(LPCWSTR lpOutputString)
|
||||
{
|
||||
if (lpOutputString != NULL)
|
||||
wprintf(L"%ls", lpOutputString);
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
VOID OutputDebugStringA(LPCSTR lpOutputString)
|
||||
{
|
||||
printf(lpOutputString);
|
||||
VOID OutputDebugStringA(LPCSTR lpOutputString)
|
||||
{
|
||||
if (lpOutputString != NULL)
|
||||
printf("%s", lpOutputString);
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
VOID OutputDebugString(LPCSTR lpOutputString)
|
||||
{
|
||||
printf(lpOutputString);
|
||||
VOID OutputDebugString(LPCSTR lpOutputString)
|
||||
{
|
||||
if (lpOutputString != NULL)
|
||||
printf("%s", lpOutputString);
|
||||
fflush(stdout);
|
||||
}
|
||||
#endif // _CONTENT_PACKAGE
|
||||
|
||||
@@ -787,4 +792,4 @@ DWORD XGetLocale()
|
||||
DWORD XEnableGuestSignin(BOOL fEnable)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user