forked from cafeberry/cafeberry
feat: build actual final builds & contentpackage almost building
Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release This also gets ContentPackage closer to building for Windows64
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@@ -340,7 +340,7 @@ typedef XUID GameSessionUID;
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#ifdef _FINAL_BUILD
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#if defined(_FINAL_BUILD) && !defined(_WINDOWS64)
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#define printf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#undef OutputDebugString
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