fix(X360): Contentpackage not booting
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90f771e038
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@@ -1144,7 +1144,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>_TU_BUILD;_FINAL_BUILD;_ITERATOR_DEBUG_LEVEL=0;NDEBUG;_XBOX;_CONTENT_PACKAGE;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<PreprocessorDefinitions>_FINAL_BUILD;_ITERATOR_DEBUG_LEVEL=0;NDEBUG;_XBOX;_CONTENT_PACKAGE;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<CallAttributedProfiling>Disabled</CallAttributedProfiling>
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<CallAttributedProfiling>Disabled</CallAttributedProfiling>
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@@ -1,11 +1,17 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<xex>
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<xex>
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<version major="0x3" minor="0x0" build="0x0000" qfe="0x00"/>
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<titleid id="0x584111F7"/>
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<privilege id="10"/>
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<version major="0x0" minor="0x0" build="0x0001" qfe="0x00"/>
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<gameregion>
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<na/>
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</gameregion>
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<rating esrb="ESRB_E10+"/>
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<mediatypes>
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<mediatypes>
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<livepackage/>
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<livepackage/>
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<signedpackage/>
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<signedpackage/>
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</mediatypes>
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</mediatypes>
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<format>
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<format>
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<compressed/>
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<compressed/>
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</format>
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</format>
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</xex>
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</xex>
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@@ -339,8 +339,8 @@ typedef XUID GameSessionUID;
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#endif
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#endif
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#if !defined(_WINDOWS64)
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#if defined(_FINAL_BUILD) && !defined(_WINDOWS64)
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#if defined(_FINAL_BUILD)
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#define printf BREAKTHECOMPILE
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#define printf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#undef OutputDebugString
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#undef OutputDebugString
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@@ -348,5 +348,6 @@ typedef XUID GameSessionUID;
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#define OutputDebugStringA BREAKTHECOMPILE
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#define OutputDebugStringA BREAKTHECOMPILE
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#define OutputDebugStringW BREAKTHECOMPILE
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#define OutputDebugStringW BREAKTHECOMPILE
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#endif
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#endif
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#endif
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void MemSect(int sect);
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void MemSect(int sect);
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@@ -923,7 +923,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>_TU_BUILD;_FINAL_BUILD;NDEBUG;_XBOX;_LIB;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_FINAL_BUILD;_ITERATOR_DEBUG_LEVEL=0;NDEBUG;_XBOX;_CONTENT_PACKAGE;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@@ -134,8 +134,8 @@ typedef XUID GameSessionUID;
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#include "compression.h"
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#include "compression.h"
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#include "PerformanceTimer.h"
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#include "PerformanceTimer.h"
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#if !defined(_WINDOWS64)
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#if defined(_FINAL_BUILD) && !defined(_WINDOWS64)
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#if defined(_FINAL_BUILD)
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#define printf BREAKTHECOMPILE
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#define printf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#undef OutputDebugString
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#undef OutputDebugString
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@@ -143,6 +143,7 @@ typedef XUID GameSessionUID;
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#define OutputDebugStringA BREAKTHECOMPILE
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#define OutputDebugStringA BREAKTHECOMPILE
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#define OutputDebugStringW BREAKTHECOMPILE
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#define OutputDebugStringW BREAKTHECOMPILE
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#endif
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#endif
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#endif
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void MemSect(int sect);
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void MemSect(int sect);
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