chore/fix: clean up NetworkSocketLayer, fix console compile errors

This commit is contained in:
2026-09-13 14:10:24 +01:00
parent 0405a47bd1
commit a2dad85bb1
16 changed files with 781 additions and 296 deletions
@@ -0,0 +1,85 @@
#include "stdafx.h"
#include "NetworkSocketManager.h"
#include <net.h>
// PIEBOT: Adding this because Sony systems uses BSD apis
// which uses socketclose instead of closesocket.
int NetworkSocketManager::CloseSocket(SOCKET sock)
{
return socketclose(sock);
}
int NetworkSocketManager::getSocketError(SOCKET socket)
{
return socket;
}
bool NetworkSocketManager::IsSocketValid(SOCKET sock)
{
return sock >= 0;
}
bool NetworkSocketManager::IsSentValid(int sent)
{
return sent >= 0;
}
bool NetworkSocketManager::InitNetwork()
{
SceNetInitParam param;
static char memory[16 * 1024];
param.memory = memory;
param.size = sizeof(memory);
param.flags = 0;
int result = sceNetInit(&param);
// libnet is brought up before us by the platform layer, which reports EBUSY here.
if (result < 0 && result != SCE_NET_ERROR_EBUSY) {
app.DebugPrintf("sceNetInit failed: 0x%08x\n", result);
return false;
}
}
SOCKET NetworkSocketManager::MakeHostSocket(int port)
{
SOCKET s_listenSocket = NULL;
SceNetSockaddrIn addr = {};
addr.sin_len = sizeof(addr);
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons((uint16_t)port);
s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_listenSocket < 0)
{
app.DebugPrintf("socket() failed: %d\n", s_listenSocket);
return INVALID_SOCKET;
}
// PIEBOT: time for part 2, binding and listening.
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
int iResult = ::bind(s_listenSocket, (const sockaddr*)&addr, sizeof(addr));
if (iResult < 0)
{
app.DebugPrintf("bind() failed: %d\n", iResult);
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
iResult = listen(s_listenSocket, 5);
if (iResult < 0)
{
app.DebugPrintf("listen() failed: %d\n", iResult);
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
return s_listenSocket;
}