chore/fix: clean up NetworkSocketLayer, fix console compile errors

This commit is contained in:
2026-09-13 14:10:24 +01:00
parent 0405a47bd1
commit a2dad85bb1
16 changed files with 781 additions and 296 deletions
@@ -0,0 +1,93 @@
#include "stdafx.h"
#include "NetworkSocketManager.h"
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/time.h>
#include <sys/select.h>
#include <netex/net.h>
#include <netex/errno.h>
// PIEBOT: Adding this because Sony systems uses BSD apis
// which uses socketclose instead of closesocket.
int NetworkSocketManager::CloseSocket(SOCKET sock)
{
return socketclose(sock);
}
int NetworkSocketManager::getSocketError(SOCKET socket)
{
return socket;
}
bool NetworkSocketManager::IsSocketValid(SOCKET sock)
{
return sock >= 0;
}
bool NetworkSocketManager::IsSentValid(int sent)
{
return sent >= 0;
}
bool NetworkSocketManager::InitNetwork()
{
int result = sys_net_initialize_network();
if (result != 0) {
app.DebugPrintf("sys_net_initialize_network failed: %d\n", result);
return false;
}
result = cellNetCtlInit();
if (result < 0) {
app.DebugPrintf("cellNetCtlInit failed: %d\n", result);
sys_net_finalize_network();
return false;
}
}
SOCKET NetworkSocketManager::MakeHostSocket(int port)
{
SOCKET s_listenSocket;
struct sockaddr_in addr = {};
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons((uint16_t)port);
s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_listenSocket < 0)
{
app.DebugPrintf("socket() failed: %d\n", s_listenSocket);
return INVALID_SOCKET;
}
// PIEBOT: time for part 2, binding and listening.
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
int iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr));
if (iResult < 0)
{
app.DebugPrintf("bind() failed: %d\n", iResult);
CloseSocket(s_listenSocket);
return INVALID_SOCKET;
}
iResult = listen(s_listenSocket, 5);
if (iResult < 0)
{
app.DebugPrintf("listen() failed: %d\n", iResult);
CloseSocket(s_listenSocket);
return INVALID_SOCKET;
}
return s_listenSocket;
}
@@ -0,0 +1,86 @@
#include "stdafx.h"
#include "NetworkSocketManager.h"
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/time.h>
#include <sys/select.h>
// PIEBOT: Adding this because Sony systems uses BSD apis
// which uses socketclose instead of closesocket.
int NetworkSocketManager::CloseSocket(SOCKET sock)
{
return socketclose(sock);
}
int NetworkSocketManager::getSocketError(SOCKET socket)
{
return socket;
}
bool NetworkSocketManager::IsSocketValid(SOCKET sock)
{
return sock >= 0;
}
bool NetworkSocketManager::IsSentValid(int sent)
{
return sent >= 0;
}
bool NetworkSocketManager::InitNetwork()
{
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
}
SOCKET NetworkSocketManager::MakeHostSocket(int port)
{
SOCKET s_listenSocket = NULL;
struct sockaddr_in addr = {};
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons((uint16_t)port);
s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_listenSocket < 0)
{
app.DebugPrintf("socket() failed: %d\n", s_listenSocket);
return NULL;
}
// PIEBOT: time for part 2, binding and listening.
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
int iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr));
if (iResult < 0)
{
app.DebugPrintf("bind() failed: %d\n", iResult);
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
iResult = listen(s_listenSocket, 5);
if (iResult < 0)
{
app.DebugPrintf("listen() failed: %d\n", iResult);
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
return s_listenSocket;
}
@@ -0,0 +1,85 @@
#include "stdafx.h"
#include "NetworkSocketManager.h"
#include <net.h>
// PIEBOT: Adding this because Sony systems uses BSD apis
// which uses socketclose instead of closesocket.
int NetworkSocketManager::CloseSocket(SOCKET sock)
{
return socketclose(sock);
}
int NetworkSocketManager::getSocketError(SOCKET socket)
{
return socket;
}
bool NetworkSocketManager::IsSocketValid(SOCKET sock)
{
return sock >= 0;
}
bool NetworkSocketManager::IsSentValid(int sent)
{
return sent >= 0;
}
bool NetworkSocketManager::InitNetwork()
{
SceNetInitParam param;
static char memory[16 * 1024];
param.memory = memory;
param.size = sizeof(memory);
param.flags = 0;
int result = sceNetInit(&param);
// libnet is brought up before us by the platform layer, which reports EBUSY here.
if (result < 0 && result != SCE_NET_ERROR_EBUSY) {
app.DebugPrintf("sceNetInit failed: 0x%08x\n", result);
return false;
}
}
SOCKET NetworkSocketManager::MakeHostSocket(int port)
{
SOCKET s_listenSocket = NULL;
SceNetSockaddrIn addr = {};
addr.sin_len = sizeof(addr);
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons((uint16_t)port);
s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_listenSocket < 0)
{
app.DebugPrintf("socket() failed: %d\n", s_listenSocket);
return INVALID_SOCKET;
}
// PIEBOT: time for part 2, binding and listening.
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
int iResult = ::bind(s_listenSocket, (const sockaddr*)&addr, sizeof(addr));
if (iResult < 0)
{
app.DebugPrintf("bind() failed: %d\n", iResult);
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
iResult = listen(s_listenSocket, 5);
if (iResult < 0)
{
app.DebugPrintf("listen() failed: %d\n", iResult);
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
return s_listenSocket;
}
@@ -0,0 +1,92 @@
#include "stdafx.h"
#include "NetworkSocketManager.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
// PIEBOT: Adding this because Sony systems uses BSD apis
// which uses socketclose instead of closesocket.
int NetworkSocketManager::CloseSocket(SOCKET sock)
{
return closesocket(sock);
}
int NetworkSocketManager::getSocketError(SOCKET socket)
{
return WSAGetLastError();
}
bool NetworkSocketManager::IsSocketValid(SOCKET sock)
{
return sock != INVALID_SOCKET;
}
bool NetworkSocketManager::IsSentValid(int sent)
{
return sent != SOCKET_ERROR;
}
bool NetworkSocketManager::InitNetwork()
{
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
}
SOCKET NetworkSocketManager::MakeHostSocket(int port)
{
SOCKET s_listenSocket = NULL;
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(NULL, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
return INVALID_SOCKET;
}
s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return INVALID_SOCKET;
}
// PIEBOT: time for part 2, binding and listening.
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
return s_listenSocket;
}
@@ -0,0 +1,78 @@
#include "stdafx.h"
#include "NetworkSocketManager.h"
#include <stdint.h>
#include <winsockx.h>
#include <xtl.h>
// PIEBOT: Adding this because Sony systems uses BSD apis
// which uses socketclose instead of closesocket.
int NetworkSocketManager::CloseSocket(SOCKET sock)
{
return closesocket(sock);
}
int NetworkSocketManager::getSocketError(SOCKET socket)
{
return WSAGetLastError();
}
bool NetworkSocketManager::IsSocketValid(SOCKET sock)
{
return sock != INVALID_SOCKET;
}
bool NetworkSocketManager::IsSentValid(int sent)
{
return sent != SOCKET_ERROR;
}
bool NetworkSocketManager::InitNetwork()
{
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
}
SOCKET NetworkSocketManager::MakeListenSocket(int port)
{
SOCKET s_listenSocket = NULL;
struct sockaddr_in addr = {};
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons((WORD)port);
s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
return INVALID_SOCKET;
}
// PIEBOT: time for part 2, binding and listening.
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr));
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
return INVALID_SOCKET;
}
return s_listenSocket;
}
@@ -0,0 +1,23 @@
#pragma once
#include "stdafx.h"
#ifdef _WINDOWS64
#include <WinSock2.h>
#elif defined _XBOX
#include <winsockx.h>
#else
typedef int SOCKET;
#define INVALID_SOCKET -1
#endif
class NetworkSocketManager {
public:
bool IsSocketValid(SOCKET sock);
bool IsSentValid(int sent);
int getSocketError(SOCKET sock);
int CloseSocket(SOCKET sock);
int TCPaddrinfo(PCSTR ip, int port);
bool InitNetwork();
SOCKET MakeHostSocket(int port);
};