Revert LCEMP dedicated server changes

Apparently smartcmd used their own dedicated server and not LCEMP's, starting from scratch!
This commit is contained in:
pieeebot committed 2026-08-15 03:28:51 +03:00
1 parent 9e3077c3bc
commit a1541c590d
29 files changed
+58 -283

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@@ -116,7 +116,6 @@ struct LANBroadcast
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
BYTE isDedicatedServer;
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
#pragma pack(pop)
@@ -133,7 +132,6 @@ struct LANSession
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
bool isDedicatedServer;
DWORD lastSeenTick;
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
@@ -169,7 +167,6 @@ public:
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static void FlushPendingData();
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
@@ -238,9 +235,6 @@ private:
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
static CRITICAL_SECTION s_earlyDataLock;
static std::vector<BYTE> s_earlyDataBuffers[NETWORK_LAN_MAX_CLIENTS + 1];
};
extern bool g_MultiplayerHost;