Merge remote-tracking branch 'origin/main' into networking
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@@ -20,13 +20,14 @@ typedef unsigned __int64 __uint64;
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#endif
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#ifdef _WINDOWS64
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <d3d11.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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#include <windows.h>
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#include <malloc.h>
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#include <tchar.h>
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// TODO: reference additional headers your program requires here
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#include <d3d11.h>
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#include "..\Minecraft.Client\Windows64\Windows64Extras\Windows64Stubs.h"
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#endif
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#ifdef _DURANGO
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@@ -145,8 +146,8 @@ typedef XUID GameSessionUID;
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#include "compression.h"
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#include "PerformanceTimer.h"
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#if defined(_FINAL_BUILD) && !defined(_WINDOWS64)
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#if !defined(_WINDOWS64)
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#if defined(_FINAL_BUILD)
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#define printf BREAKTHECOMPILE
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#define wprintf BREAKTHECOMPILE
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#undef OutputDebugString
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@@ -154,6 +155,7 @@ typedef XUID GameSessionUID;
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#define OutputDebugStringA BREAKTHECOMPILE
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#define OutputDebugStringW BREAKTHECOMPILE
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#endif
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#endif
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void MemSect(int sect);
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