forked from cafeberry/cafeberry
Merge remote-tracking branch 'origin/main' into networking
This commit is contained in:
@@ -1,137 +0,0 @@
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#pragma once
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#define MAP_STYLE_0 0
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#define MAP_STYLE_1 1
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#define MAP_STYLE_2 2
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|
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#define _360_JOY_BUTTON_A 0x00000001
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#define _360_JOY_BUTTON_B 0x00000002
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#define _360_JOY_BUTTON_X 0x00000004
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#define _360_JOY_BUTTON_Y 0x00000008
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#define _360_JOY_BUTTON_START 0x00000010
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#define _360_JOY_BUTTON_BACK 0x00000020
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#define _360_JOY_BUTTON_RB 0x00000040
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#define _360_JOY_BUTTON_LB 0x00000080
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||||
|
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#define _360_JOY_BUTTON_RTHUMB 0x00000100
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#define _360_JOY_BUTTON_LTHUMB 0x00000200
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#define _360_JOY_BUTTON_DPAD_UP 0x00000400
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#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800
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#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000
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#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000
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// fake digital versions of analog values
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#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000
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#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000
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#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000
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#define _360_JOY_BUTTON_RSTICK_UP 0x00020000
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#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000
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#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000
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#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000
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#define _360_JOY_BUTTON_LSTICK_UP 0x00200000
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#define _360_JOY_BUTTON_RT 0x00400000
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#define _360_JOY_BUTTON_LT 0x00800000
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// Stick axis maps - to allow changes for SouthPaw in-game axis mapping
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#define AXIS_MAP_LX 0
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#define AXIS_MAP_LY 1
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#define AXIS_MAP_RX 2
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#define AXIS_MAP_RY 3
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// Trigger map - to allow for swap triggers in-game
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#define TRIGGER_MAP_0 0
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#define TRIGGER_MAP_1 1
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enum EKeyboardResult
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{
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EKeyboard_Pending,
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EKeyboard_Cancelled,
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EKeyboard_ResultAccept,
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EKeyboard_ResultDecline,
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};
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typedef struct _STRING_VERIFY_RESPONSE
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{
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WORD wNumStrings;
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HRESULT *pStringResult;
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}
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STRING_VERIFY_RESPONSE;
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class C_4JInput
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{
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public:
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enum EKeyboardMode
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{
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EKeyboardMode_Default,
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EKeyboardMode_Numeric,
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EKeyboardMode_Password,
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EKeyboardMode_Alphabet,
|
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EKeyboardMode_Full,
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EKeyboardMode_Alphabet_Extended,
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EKeyboardMode_IP_Address,
|
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EKeyboardMode_Phone
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};
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void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC );
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void Tick(void);
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void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax );
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void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal);
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unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction);
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void SetJoypadMapVal(int iPad,unsigned char ucMap);
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unsigned char GetJoypadMapVal(int iPad);
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void SetJoypadSensitivity(int iPad, float fSensitivity);
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unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false);
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bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled
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bool ButtonReleased(int iPad,unsigned char ucAction); //toggled
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bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down
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// Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc
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void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo);
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void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo);
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||||
void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs);
|
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void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam );
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||||
FLOAT GetIdleSeconds(int iPad);
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||||
bool IsPadConnected(int iPad);
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||||
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// In-Game values which may have been remapped due to Southpaw, swap triggers, etc
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||||
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true);
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float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true);
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float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true);
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float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true);
|
||||
unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true);
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||||
unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true);
|
||||
|
||||
void SetMenuDisplayed(int iPad, bool bVal);
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||||
|
||||
// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
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||||
// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
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EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode);
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void GetText(uint16_t *UTF16String);
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||||
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||||
// Online check strings against offensive list - TCR 92
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// TCR # 092 CMTV Player Text String Verification
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// Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed.
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//
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// Remarks
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// This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on.
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//
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// Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service.
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//
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// Games verify the text by calling the XStringVerify function.
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//
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// Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat.
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//
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// Intent Protect players from inappropriate language.
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bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam);
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void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam);
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void CancelAllVerifyInProgress(void);
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||||
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||||
//bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput);
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||||
};
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||||
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||||
// Singleton
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||||
extern C_4JInput InputManager;
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@@ -1,128 +0,0 @@
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#pragma once
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||||
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||||
enum eAwardType
|
||||
{
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||||
eAwardType_Achievement = 0,
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eAwardType_GamerPic,
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eAwardType_Theme,
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eAwardType_AvatarItem,
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};
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||||
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enum eUpsellType
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||||
{
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||||
eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code
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eUpsellType_Achievement,
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eUpsellType_GamerPic,
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eUpsellType_Theme,
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eUpsellType_AvatarItem,
|
||||
};
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||||
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||||
enum eUpsellResponse
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||||
{
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||||
eUpsellResponse_Declined,
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eUpsellResponse_Accepted_NoPurchase,
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||||
eUpsellResponse_Accepted_Purchase,
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||||
};
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||||
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||||
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||||
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||||
class C_4JProfile
|
||||
{
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||||
public:
|
||||
struct PROFILESETTINGS
|
||||
{
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||||
int iYAxisInversion;
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int iControllerSensitivity;
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||||
int iVibration;
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||||
bool bSwapSticks;
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||||
};
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// 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated
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void Initialise( DWORD dwTitleID,
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DWORD dwOfferID,
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unsigned short usProfileVersion,
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UINT uiProfileValuesC,
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UINT uiProfileSettingsC,
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DWORD *pdwProfileSettingsA,
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||||
int iGameDefinedDataSizeX4,
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unsigned int *puiGameDefinedDataChangedBitmask);
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void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject);
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void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game
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int GetLockedProfile();
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void SetLockedProfile(int iProf);
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bool IsSignedIn(int iQuadrant);
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bool IsSignedInLive(int iProf);
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bool IsGuest(int iQuadrant);
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UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY);
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UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY);
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UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY);
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void SetPrimaryPlayerChanged(bool bVal);
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bool QuerySigninStatus(void);
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void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid);
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BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2);
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BOOL XUIDIsGuest(PlayerUID xuid);
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bool AllowedToPlayMultiplayer(int iProf);
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bool GetChatAndContentRestrictions(int iPad,bool *pbChatRestricted,bool *pbContentRestricted,int *piAge);
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void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame
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void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed);
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BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount );
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void ShowProfileCard(int iPad, PlayerUID targetUid);
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bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam);
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void CancelProfileAvatarRequest();
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||||
|
||||
|
||||
// SYS
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||||
int GetPrimaryPad();
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void SetPrimaryPad(int iPad);
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||||
char* GetGamertag(int iPad);
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||||
wstring GetDisplayName(int iPad);
|
||||
bool IsFullVersion();
|
||||
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);
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||||
void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam);
|
||||
bool RegionIsNorthAmerica(void);
|
||||
bool LocaleIsUSorCanada(void);
|
||||
HRESULT GetLiveConnectionStatus();
|
||||
bool IsSystemUIDisplayed();
|
||||
void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam);
|
||||
|
||||
|
||||
// PROFILE DATA
|
||||
int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam);
|
||||
int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam);
|
||||
PROFILESETTINGS * GetDashboardProfileSettings(int iPad);
|
||||
void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false);
|
||||
void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY);
|
||||
void *GetGameDefinedProfileData(int iQuadrant);
|
||||
void ResetProfileProcessState(); // after a sign out from the primary player, call this
|
||||
void Tick( void );
|
||||
|
||||
// ACHIEVEMENTS & AWARDS
|
||||
|
||||
void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false,
|
||||
CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L);
|
||||
int GetAwardId(int iAwardNumber);
|
||||
eAwardType GetAwardType(int iAwardNumber);
|
||||
bool CanBeAwarded(int iQuadrant, int iAwardNumber);
|
||||
void Award(int iQuadrant, int iAwardNumber, bool bForce=false);
|
||||
bool IsAwardsFlagSet(int iQuadrant, int iAward);
|
||||
|
||||
// RICH PRESENCE
|
||||
|
||||
void RichPresenceInit(int iPresenceCount, int iContextCount);
|
||||
void RegisterRichPresenceContext(int iGameConfigContextID);
|
||||
void SetRichPresenceContextValue(int iPad,int iContextID, int iVal);
|
||||
void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false);
|
||||
|
||||
// PURCHASE
|
||||
void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1);
|
||||
void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam);
|
||||
|
||||
// Debug
|
||||
void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage
|
||||
|
||||
};
|
||||
|
||||
// Singleton
|
||||
extern C_4JProfile ProfileManager;
|
||||
|
||||
@@ -1,302 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class ImageFileBuffer
|
||||
{
|
||||
public:
|
||||
enum EImageType
|
||||
{
|
||||
e_typePNG,
|
||||
e_typeJPG
|
||||
};
|
||||
|
||||
EImageType m_type;
|
||||
void* m_pBuffer;
|
||||
int m_bufferSize;
|
||||
|
||||
int GetType() { return m_type; }
|
||||
void *GetBufferPointer() { return m_pBuffer; }
|
||||
int GetBufferSize() { return m_bufferSize; }
|
||||
void Release() { free(m_pBuffer); m_pBuffer = NULL; }
|
||||
bool Allocated() { return m_pBuffer != NULL; }
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int Width;
|
||||
int Height;
|
||||
}D3DXIMAGE_INFO;
|
||||
|
||||
typedef struct _XSOCIAL_PREVIEWIMAGE {
|
||||
BYTE *pBytes;
|
||||
DWORD Pitch;
|
||||
DWORD Width;
|
||||
DWORD Height;
|
||||
// D3DFORMAT Format;
|
||||
} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE;
|
||||
|
||||
class C4JRender
|
||||
{
|
||||
public:
|
||||
void Tick();
|
||||
void UpdateGamma(unsigned short usGamma);
|
||||
|
||||
// Matrix stack
|
||||
void MatrixMode(int type);
|
||||
void MatrixSetIdentity();
|
||||
void MatrixTranslate(float x,float y,float z);
|
||||
void MatrixRotate(float angle, float x, float y, float z);
|
||||
void MatrixScale(float x, float y, float z);
|
||||
void MatrixPerspective(float fovy, float aspect, float zNear, float zFar);
|
||||
void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar);
|
||||
void MatrixPop();
|
||||
void MatrixPush();
|
||||
void MatrixMult(float *mat);
|
||||
const float *MatrixGet(int type);
|
||||
void Set_matrixDirty();
|
||||
|
||||
// Core
|
||||
void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
|
||||
void InitialiseContext();
|
||||
void StartFrame();
|
||||
void DoScreenGrabOnNextPresent();
|
||||
void Present();
|
||||
void Clear(int flags, D3D11_RECT *pRect = NULL);
|
||||
void SetClearColour(const float colourRGBA[4]);
|
||||
bool IsWidescreen();
|
||||
bool IsHiDef();
|
||||
void CaptureThumbnail(ImageFileBuffer *pngOut);
|
||||
void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut);
|
||||
void BeginConditionalSurvey(int identifier);
|
||||
void EndConditionalSurvey();
|
||||
void BeginConditionalRendering(int identifier);
|
||||
void EndConditionalRendering();
|
||||
|
||||
// Vertex data handling
|
||||
typedef enum
|
||||
{
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD
|
||||
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
|
||||
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
|
||||
VERTEX_TYPE_COUNT
|
||||
} eVertexType;
|
||||
|
||||
// Pixel shader
|
||||
typedef enum
|
||||
{
|
||||
PIXEL_SHADER_TYPE_STANDARD,
|
||||
PIXEL_SHADER_TYPE_PROJECTION,
|
||||
PIXEL_SHADER_TYPE_FORCELOD,
|
||||
PIXEL_SHADER_COUNT
|
||||
} ePixelShaderType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
VIEWPORT_TYPE_FULLSCREEN,
|
||||
VIEWPORT_TYPE_SPLIT_TOP,
|
||||
VIEWPORT_TYPE_SPLIT_BOTTOM,
|
||||
VIEWPORT_TYPE_SPLIT_LEFT,
|
||||
VIEWPORT_TYPE_SPLIT_RIGHT,
|
||||
VIEWPORT_TYPE_QUADRANT_TOP_LEFT,
|
||||
VIEWPORT_TYPE_QUADRANT_TOP_RIGHT,
|
||||
VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT,
|
||||
VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT,
|
||||
} eViewportType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PRIMITIVE_TYPE_TRIANGLE_LIST,
|
||||
PRIMITIVE_TYPE_TRIANGLE_STRIP,
|
||||
PRIMITIVE_TYPE_TRIANGLE_FAN,
|
||||
PRIMITIVE_TYPE_QUAD_LIST,
|
||||
PRIMITIVE_TYPE_LINE_LIST,
|
||||
PRIMITIVE_TYPE_LINE_STRIP,
|
||||
PRIMITIVE_TYPE_COUNT
|
||||
} ePrimitiveType;
|
||||
|
||||
void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType);
|
||||
void DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType);
|
||||
|
||||
// Command buffers
|
||||
void CBuffLockStaticCreations();
|
||||
int CBuffCreate(int count);
|
||||
void CBuffDelete(int first, int count);
|
||||
void CBuffStart(int index, bool full = false);
|
||||
void CBuffClear(int index);
|
||||
int CBuffSize(int index);
|
||||
void CBuffEnd();
|
||||
bool CBuffCall(int index, bool full = true);
|
||||
void CBuffTick();
|
||||
void CBuffDeferredModeStart();
|
||||
void CBuffDeferredModeEnd();
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component
|
||||
/* Don't think these are all directly available on D3D 11 - leaving for now
|
||||
TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0
|
||||
TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1
|
||||
TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels
|
||||
*/
|
||||
MAX_TEXTURE_FORMATS
|
||||
} eTextureFormat;
|
||||
|
||||
// Textures
|
||||
int TextureCreate();
|
||||
void TextureFree(int idx);
|
||||
void TextureBind(int idx);
|
||||
void TextureBindVertex(int idx);
|
||||
void TextureSetTextureLevels(int levels);
|
||||
int TextureGetTextureLevels();
|
||||
void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw);
|
||||
void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level);
|
||||
void TextureSetParam(int param, int value);
|
||||
void TextureDynamicUpdateStart();
|
||||
void TextureDynamicUpdateEnd();
|
||||
HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
|
||||
HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
|
||||
HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut);
|
||||
HRESULT SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn);
|
||||
void TextureGetStats();
|
||||
ID3D11ShaderResourceView *TextureGetTexture(int idx);
|
||||
|
||||
// State control
|
||||
void StateSetColour(float r, float g, float b, float a);
|
||||
void StateSetDepthMask(bool enable);
|
||||
void StateSetBlendEnable(bool enable);
|
||||
void StateSetBlendFunc(int src, int dst);
|
||||
void StateSetBlendFactor(unsigned int colour);
|
||||
void StateSetAlphaFunc(int func, float param);
|
||||
void StateSetDepthFunc(int func);
|
||||
void StateSetFaceCull(bool enable);
|
||||
void StateSetFaceCullCW(bool enable);
|
||||
void StateSetLineWidth(float width);
|
||||
void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha);
|
||||
void StateSetDepthTestEnable(bool enable);
|
||||
void StateSetAlphaTestEnable(bool enable);
|
||||
void StateSetDepthSlopeAndBias(float slope, float bias);
|
||||
void StateSetFogEnable(bool enable);
|
||||
void StateSetFogMode(int mode);
|
||||
void StateSetFogNearDistance(float dist);
|
||||
void StateSetFogFarDistance(float dist);
|
||||
void StateSetFogDensity(float density);
|
||||
void StateSetFogColour(float red, float green, float blue);
|
||||
void StateSetLightingEnable(bool enable);
|
||||
void StateSetVertexTextureUV( float u, float v);
|
||||
void StateSetLightColour(int light, float red, float green, float blue);
|
||||
void StateSetLightAmbientColour(float red, float green, float blue);
|
||||
void StateSetLightDirection(int light, float x, float y, float z);
|
||||
void StateSetLightEnable(int light, bool enable);
|
||||
void StateSetViewport(eViewportType viewportType);
|
||||
void StateSetEnableViewportClipPlanes(bool enable);
|
||||
void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace);
|
||||
void StateSetStencil(int Function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask);
|
||||
void StateSetForceLOD(int LOD);
|
||||
|
||||
// Event tracking
|
||||
void BeginEvent(LPCWSTR eventName);
|
||||
void EndEvent();
|
||||
|
||||
// PLM event handling
|
||||
void Suspend();
|
||||
bool Suspended();
|
||||
void Resume();
|
||||
};
|
||||
|
||||
|
||||
const int GL_MODELVIEW_MATRIX = 0;
|
||||
const int GL_PROJECTION_MATRIX = 1;
|
||||
const int GL_MODELVIEW = 0;
|
||||
const int GL_PROJECTION = 1;
|
||||
const int GL_TEXTURE = 2;
|
||||
|
||||
// These things required for tex gen
|
||||
|
||||
const int GL_S = 0;
|
||||
const int GL_T = 1;
|
||||
const int GL_R = 2;
|
||||
const int GL_Q = 3;
|
||||
|
||||
const int GL_TEXTURE_GEN_S = 0;
|
||||
const int GL_TEXTURE_GEN_T = 1;
|
||||
const int GL_TEXTURE_GEN_Q = 2;
|
||||
const int GL_TEXTURE_GEN_R = 3;
|
||||
|
||||
const int GL_TEXTURE_GEN_MODE = 0;
|
||||
const int GL_OBJECT_LINEAR = 0;
|
||||
const int GL_EYE_LINEAR = 1;
|
||||
const int GL_OBJECT_PLANE = 0;
|
||||
const int GL_EYE_PLANE = 1;
|
||||
|
||||
|
||||
// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet)
|
||||
const int GL_TEXTURE_2D = 1;
|
||||
const int GL_BLEND = 2;
|
||||
const int GL_CULL_FACE = 3;
|
||||
const int GL_ALPHA_TEST = 4;
|
||||
const int GL_DEPTH_TEST = 5;
|
||||
const int GL_FOG = 6;
|
||||
const int GL_LIGHTING = 7;
|
||||
const int GL_LIGHT0 = 8;
|
||||
const int GL_LIGHT1 = 9;
|
||||
|
||||
const int CLEAR_DEPTH_FLAG = 1;
|
||||
const int CLEAR_COLOUR_FLAG = 2;
|
||||
|
||||
const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG;
|
||||
const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG;
|
||||
|
||||
const int GL_SRC_ALPHA = D3D11_BLEND_SRC_ALPHA;
|
||||
const int GL_ONE_MINUS_SRC_ALPHA = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
const int GL_ONE = D3D11_BLEND_ONE;
|
||||
const int GL_ZERO = D3D11_BLEND_ZERO;
|
||||
const int GL_DST_ALPHA = D3D11_BLEND_DEST_ALPHA;
|
||||
const int GL_SRC_COLOR = D3D11_BLEND_SRC_COLOR;
|
||||
const int GL_DST_COLOR = D3D11_BLEND_DEST_COLOR;
|
||||
const int GL_ONE_MINUS_DST_COLOR = D3D11_BLEND_INV_DEST_COLOR;
|
||||
const int GL_ONE_MINUS_SRC_COLOR = D3D11_BLEND_INV_SRC_COLOR;
|
||||
const int GL_CONSTANT_ALPHA = D3D11_BLEND_BLEND_FACTOR;
|
||||
const int GL_ONE_MINUS_CONSTANT_ALPHA = D3D11_BLEND_INV_BLEND_FACTOR;
|
||||
|
||||
const int GL_GREATER = D3D11_COMPARISON_GREATER;
|
||||
const int GL_EQUAL = D3D11_COMPARISON_EQUAL;
|
||||
const int GL_LEQUAL = D3D11_COMPARISON_LESS_EQUAL;
|
||||
const int GL_GEQUAL = D3D11_COMPARISON_GREATER_EQUAL;
|
||||
const int GL_ALWAYS = D3D11_COMPARISON_ALWAYS;
|
||||
|
||||
const int GL_TEXTURE_MIN_FILTER = 1;
|
||||
const int GL_TEXTURE_MAG_FILTER = 2;
|
||||
const int GL_TEXTURE_WRAP_S = 3;
|
||||
const int GL_TEXTURE_WRAP_T = 4;
|
||||
|
||||
const int GL_NEAREST = 0;
|
||||
const int GL_LINEAR = 1;
|
||||
const int GL_EXP = 2;
|
||||
const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this
|
||||
|
||||
const int GL_CLAMP = 0;
|
||||
const int GL_REPEAT = 1;
|
||||
|
||||
const int GL_FOG_START = 1;
|
||||
const int GL_FOG_END = 2;
|
||||
const int GL_FOG_MODE = 3;
|
||||
const int GL_FOG_DENSITY = 4;
|
||||
const int GL_FOG_COLOR = 5;
|
||||
|
||||
const int GL_POSITION = 1;
|
||||
const int GL_AMBIENT = 2;
|
||||
const int GL_DIFFUSE = 3;
|
||||
const int GL_SPECULAR = 4;
|
||||
|
||||
const int GL_LIGHT_MODEL_AMBIENT = 1;
|
||||
|
||||
const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST;
|
||||
const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP;
|
||||
const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST;
|
||||
const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN;
|
||||
const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP;
|
||||
|
||||
// Singleton
|
||||
extern C4JRender RenderManager;
|
||||
|
||||
|
||||
@@ -1,344 +0,0 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
//#include <xtms.h>
|
||||
class C4JStringTable;
|
||||
|
||||
#define MAX_DISPLAYNAME_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
|
||||
#define MAX_DETAILS_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
|
||||
#define MAX_SAVEFILENAME_LENGTH 32 // CELL_SAVEDATA_DIRNAME_SIZE
|
||||
|
||||
typedef struct
|
||||
{
|
||||
time_t modifiedTime;
|
||||
unsigned int dataSize;
|
||||
unsigned int thumbnailSize;
|
||||
}
|
||||
CONTAINER_METADATA;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH];
|
||||
char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH];
|
||||
CONTAINER_METADATA metaData;
|
||||
PBYTE thumbnailData;
|
||||
}
|
||||
SAVE_INFO,*PSAVE_INFO;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int iSaveC;
|
||||
PSAVE_INFO SaveInfoA;
|
||||
}
|
||||
SAVE_DETAILS,*PSAVE_DETAILS;
|
||||
|
||||
typedef std::vector <PXMARKETPLACE_CONTENTOFFER_INFO> OfferDataArray;
|
||||
typedef std::vector <PXCONTENT_DATA> XContentDataArray;
|
||||
//typedef std::vector <PSAVE_DETAILS> SaveDetailsArray;
|
||||
|
||||
// Current version of the dlc data creator
|
||||
#define CURRENT_DLC_VERSION_NUM 3
|
||||
|
||||
class C4JStorage
|
||||
{
|
||||
|
||||
public:
|
||||
// Structs defined in the DLC_Creator, but added here to be used in the app
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uiFileSize;
|
||||
DWORD dwType;
|
||||
DWORD dwWchCount; // count of WCHAR in next array
|
||||
WCHAR wchFile[1];
|
||||
}
|
||||
DLC_FILE_DETAILS, *PDLC_FILE_DETAILS;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwType;
|
||||
DWORD dwWchCount; // count of WCHAR in next array;
|
||||
WCHAR wchData[1]; // will be an array of size dwBytes
|
||||
}
|
||||
DLC_FILE_PARAM, *PDLC_FILE_PARAM;
|
||||
// End of DLC_Creator structs
|
||||
|
||||
typedef struct
|
||||
{
|
||||
WCHAR wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
|
||||
CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH];
|
||||
DWORD dwImageOffset;
|
||||
DWORD dwImageBytes;
|
||||
}
|
||||
CACHEINFOSTRUCT;
|
||||
|
||||
// structure to hold DLC info in TMS
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwVersion;
|
||||
DWORD dwNewOffers;
|
||||
DWORD dwTotalOffers;
|
||||
DWORD dwInstalledTotalOffers;
|
||||
BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion
|
||||
}
|
||||
DLC_TMS_DETAILS;
|
||||
|
||||
enum eGTS_FileTypes
|
||||
{
|
||||
eGTS_Type_Skin=0,
|
||||
eGTS_Type_Cape,
|
||||
eGTS_Type_MAX
|
||||
};
|
||||
|
||||
enum eGlobalStorage
|
||||
{
|
||||
//eGlobalStorage_GameClip=0,
|
||||
eGlobalStorage_Title=0,
|
||||
eGlobalStorage_TitleUser,
|
||||
eGlobalStorage_Max
|
||||
};
|
||||
|
||||
enum EMessageResult
|
||||
{
|
||||
EMessage_Undefined=0,
|
||||
EMessage_Busy,
|
||||
EMessage_Pending,
|
||||
EMessage_Cancelled,
|
||||
EMessage_ResultAccept,
|
||||
EMessage_ResultDecline,
|
||||
EMessage_ResultThirdOption,
|
||||
EMessage_ResultFourthOption
|
||||
};
|
||||
|
||||
enum ESaveGameControlState
|
||||
{
|
||||
ESaveGameControl_Idle=0,
|
||||
ESaveGameControl_Save,
|
||||
ESaveGameControl_InternalRequestingDevice,
|
||||
ESaveGameControl_InternalGetSaveName,
|
||||
ESaveGameControl_InternalSaving,
|
||||
ESaveGameControl_CopySave,
|
||||
ESaveGameControl_CopyingSave,
|
||||
};
|
||||
|
||||
enum ESaveGameState
|
||||
{
|
||||
ESaveGame_Idle=0,
|
||||
ESaveGame_Save,
|
||||
ESaveGame_InternalRequestingDevice,
|
||||
ESaveGame_InternalGetSaveName,
|
||||
ESaveGame_InternalSaving,
|
||||
ESaveGame_CopySave,
|
||||
ESaveGame_CopyingSave,
|
||||
ESaveGame_Load,
|
||||
ESaveGame_GetSavesInfo,
|
||||
ESaveGame_Rename,
|
||||
ESaveGame_Delete,
|
||||
|
||||
ESaveGame_GetSaveThumbnail // Not used as an actual state in the PS4, but the game expects this to be returned to indicate success when getting a thumbnail
|
||||
|
||||
};
|
||||
enum ELoadGameStatus
|
||||
{
|
||||
ELoadGame_Idle=0,
|
||||
ELoadGame_InProgress,
|
||||
ELoadGame_NoSaves,
|
||||
ELoadGame_ChangedDevice,
|
||||
ELoadGame_DeviceRemoved
|
||||
};
|
||||
|
||||
enum EDeleteGameStatus
|
||||
{
|
||||
EDeleteGame_Idle=0,
|
||||
EDeleteGame_InProgress,
|
||||
};
|
||||
|
||||
|
||||
enum ESGIStatus
|
||||
{
|
||||
ESGIStatus_Error=0,
|
||||
ESGIStatus_Idle,
|
||||
ESGIStatus_ReadInProgress,
|
||||
ESGIStatus_NoSaves,
|
||||
};
|
||||
|
||||
enum EDLCStatus
|
||||
{
|
||||
EDLC_Error=0,
|
||||
EDLC_Idle,
|
||||
EDLC_NoOffers,
|
||||
EDLC_AlreadyEnumeratedAllOffers,
|
||||
EDLC_NoInstalledDLC,
|
||||
EDLC_Pending,
|
||||
EDLC_LoadInProgress,
|
||||
EDLC_Loaded,
|
||||
EDLC_ChangedDevice
|
||||
};
|
||||
|
||||
enum ESavingMessage
|
||||
{
|
||||
ESavingMessage_None=0,
|
||||
ESavingMessage_Short,
|
||||
ESavingMessage_Long
|
||||
};
|
||||
|
||||
enum ETMSStatus
|
||||
{
|
||||
ETMSStatus_Idle=0,
|
||||
ETMSStatus_Fail,
|
||||
ETMSStatus_Fail_ReadInProgress,
|
||||
ETMSStatus_Fail_WriteInProgress,
|
||||
ETMSStatus_Pending,
|
||||
};
|
||||
|
||||
enum eTMS_FileType
|
||||
{
|
||||
eTMS_FileType_Normal=0,
|
||||
eTMS_FileType_Graphic,
|
||||
};
|
||||
|
||||
enum eTMS_FILETYPEVAL
|
||||
{
|
||||
TMS_FILETYPE_BINARY,
|
||||
TMS_FILETYPE_CONFIG,
|
||||
TMS_FILETYPE_JSON,
|
||||
TMS_FILETYPE_MAX
|
||||
};
|
||||
enum eTMS_UGCTYPE
|
||||
{
|
||||
TMS_UGCTYPE_NONE,
|
||||
TMS_UGCTYPE_IMAGE,
|
||||
TMS_UGCTYPE_MAX
|
||||
};
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CHAR szFilename[256];
|
||||
int iFileSize;
|
||||
eTMS_FILETYPEVAL eFileTypeVal;
|
||||
}
|
||||
TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int iCount;
|
||||
PTMSPP_FILE_DETAILS FileDetailsA;
|
||||
}
|
||||
TMSPP_FILE_LIST, *PTMSPP_FILE_LIST;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwSize;
|
||||
PBYTE pbData;
|
||||
}
|
||||
TMSPP_FILEDATA, *PTMSPP_FILEDATA;
|
||||
|
||||
|
||||
C4JStorage();
|
||||
|
||||
void Tick(void);
|
||||
|
||||
// Messages
|
||||
C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY,
|
||||
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, C4JStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0);
|
||||
|
||||
|
||||
C4JStorage::EMessageResult GetMessageBoxResult();
|
||||
|
||||
// save device
|
||||
bool SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice=false);
|
||||
|
||||
// savegame
|
||||
void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize,int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID);
|
||||
void ResetSaveData(); // Call before a new save to clear out stored save file name
|
||||
void SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName);
|
||||
void SetSaveTitle(LPCWSTR pwchDefaultSaveName);
|
||||
bool GetSaveUniqueNumber(INT *piVal);
|
||||
bool GetSaveUniqueFilename(char *pszName);
|
||||
void SetSaveUniqueFilename(char *szFilename);
|
||||
void SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam);
|
||||
void SetSaveDisabled(bool bDisable);
|
||||
bool GetSaveDisabled(void);
|
||||
unsigned int GetSaveSize();
|
||||
void GetSaveData(void *pvData,unsigned int *puiBytes);
|
||||
PVOID AllocateSaveData(unsigned int uiBytes);
|
||||
void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes); // Sets the thumbnail & image for the save, optionally setting the metadata in the png
|
||||
C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam);
|
||||
void CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam);
|
||||
void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected);
|
||||
bool GetSaveDeviceSelected(unsigned int iPad);
|
||||
C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists);
|
||||
bool EnoughSpaceForAMinSaveGame();
|
||||
|
||||
void SetSaveMessageVPosition(float fY); // The 'Saving' message will display at a default position unless changed
|
||||
// Get the info for the saves
|
||||
C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName);
|
||||
PSAVE_DETAILS ReturnSavesInfo();
|
||||
void ClearSavesInfo(); // Clears results
|
||||
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); // Get the thumbnail for an individual save referenced by pSaveInfo
|
||||
|
||||
void GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData);
|
||||
void GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes);
|
||||
|
||||
// Load the save. Need to call GetSaveData once the callback is called
|
||||
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam);
|
||||
C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam);
|
||||
|
||||
// DLC
|
||||
void RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam );
|
||||
void SetDLCPackageRoot(char *pszDLCRoot);
|
||||
C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmask=XMARKETPLACE_OFFERING_TYPE_CONTENT);
|
||||
DWORD CancelGetDLCOffers();
|
||||
void ClearDLCOffers();
|
||||
XMARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw);
|
||||
int GetOfferCount();
|
||||
DWORD InstallOffer(int iOfferIDC, __uint64 *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial=false);
|
||||
DWORD GetAvailableDLCCount( int iPad);
|
||||
|
||||
C4JStorage::EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam);
|
||||
XCONTENT_DATA& GetDLC(DWORD dw);
|
||||
DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive=NULL);
|
||||
DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL);
|
||||
void GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList);
|
||||
std::string GetMountedPath(std::string szMount);
|
||||
|
||||
// Global title storage
|
||||
C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType,
|
||||
WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int)=NULL,LPVOID lpParam=NULL, int iAction=0);
|
||||
bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize);
|
||||
bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename);
|
||||
void StoreTMSPathName(WCHAR *pwchName=NULL);
|
||||
|
||||
// TMS++
|
||||
#ifdef _XBOX
|
||||
C4JStorage::ETMSStatus WriteTMSFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType,CHAR *pchFilePath,CHAR *pchBuffer,DWORD dwBufferSize,TMSCLIENT_CALLBACK Func,LPVOID lpParam);
|
||||
HRESULT GetUserQuotaInfo(int iPad,TMSCLIENT_CALLBACK Func,LPVOID lpParam);
|
||||
#endif
|
||||
|
||||
// C4JStorage::ETMSStatus TMSPP_WriteFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,C4JStorage::eTMS_UGCTYPE eUGCType,CHAR *pchFilePath,CHAR *pchBuffer,DWORD dwBufferSize,int( *Func)(LPVOID,int,int)=NULL,LPVOID lpParam=NULL, int iUserData=0);
|
||||
// C4JStorage::ETMSStatus TMSPP_GetUserQuotaInfo(int iPad,TMSCLIENT_CALLBACK Func,LPVOID lpParam, int iUserData=0);
|
||||
C4JStorage::ETMSStatus TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)=NULL,LPVOID lpParam=NULL, int iUserData=0);
|
||||
// C4JStorage::ETMSStatus TMSPP_ReadFileList(int iPad,C4JStorage::eGlobalStorage eStorageFacility,CHAR *pchFilePath,int( *Func)(LPVOID,int,int,PTMSPP_FILE_LIST)=NULL,LPVOID lpParam=NULL, int iUserData=0);
|
||||
// C4JStorage::ETMSStatus TMSPP_DeleteFile(int iPad,LPCSTR szFilePath,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,int( *Func)(LPVOID,int,int),LPVOID lpParam=NULL, int iUserData=0);
|
||||
// bool TMSPP_InFileList(eGlobalStorage eStorageFacility, int iPad,const wstring &Filename);
|
||||
// unsigned int CRC(unsigned char *buf, int len);
|
||||
|
||||
// enum eXBLWS
|
||||
// {
|
||||
// eXBLWS_GET,
|
||||
// eXBLWS_POST,
|
||||
// eXBLWS_PUT,
|
||||
// eXBLWS_DELETE,
|
||||
// };
|
||||
//bool XBLWS_Command(eXBLWS eCommand);
|
||||
|
||||
|
||||
unsigned int CRC(unsigned char *buf, int len);
|
||||
|
||||
// #ifdef _DEBUG
|
||||
// void SetSaveName(int i);
|
||||
// #endif
|
||||
// string table for all the Storage problems. Loaded by the application
|
||||
C4JStringTable *m_pStringTable;
|
||||
};
|
||||
|
||||
extern C4JStorage StorageManager;
|
||||
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@@ -0,0 +1,91 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
//str1k3r - both XGetLanguage & XGetLocale were able to be stolen from Durango as its the exact same as windows
|
||||
DWORD XGetLanguage()
|
||||
{
|
||||
WCHAR wchLocaleName[LOCALE_NAME_MAX_LENGTH];
|
||||
GetUserDefaultLocaleName(wchLocaleName,LOCALE_NAME_MAX_LENGTH);
|
||||
eMCLang eLang=(eMCLang)app.get_eMCLang(wchLocaleName);
|
||||
|
||||
#ifdef _XGETLANGDEBUG //str1k3r - make this its own def so we dont spam output on debug
|
||||
app.DebugPrintf("XGetLanguage() ==> '%ls'\n", wchLocaleName);
|
||||
#endif
|
||||
|
||||
switch(eLang)
|
||||
{
|
||||
case eMCLang_jaJP:
|
||||
return XC_LANGUAGE_JAPANESE;
|
||||
case eMCLang_deDE:
|
||||
case eMCLang_deAT:
|
||||
return XC_LANGUAGE_GERMAN;
|
||||
case eMCLang_frFR:
|
||||
case eMCLang_frCA:
|
||||
return XC_LANGUAGE_FRENCH;
|
||||
case eMCLang_esES:
|
||||
case eMCLang_esMX:
|
||||
return XC_LANGUAGE_SPANISH;
|
||||
case eMCLang_itIT:
|
||||
return XC_LANGUAGE_ITALIAN;
|
||||
case eMCLang_koKR:
|
||||
return XC_LANGUAGE_KOREAN;
|
||||
case eMCLang_zhHK:
|
||||
case eMCLang_zhSG:
|
||||
case eMCLang_zhTW:
|
||||
case eMCLang_zhCHT:
|
||||
return XC_LANGUAGE_TCHINESE;
|
||||
case eMCLang_zhCN:
|
||||
return XC_LANGUAGE_SCHINESE;
|
||||
case eMCLang_ptPT:
|
||||
case eMCLang_ptBR:
|
||||
return XC_LANGUAGE_PORTUGUESE;
|
||||
case eMCLang_ruRU:
|
||||
return XC_LANGUAGE_RUSSIAN;
|
||||
case eMCLang_nlNL:
|
||||
case eMCLang_nlBE:
|
||||
return XC_LANGUAGE_DUTCH;
|
||||
case eMCLang_fiFI:
|
||||
return XC_LANGUAGE_FINISH;
|
||||
case eMCLang_svSV:
|
||||
case eMCLang_svSE:
|
||||
return XC_LANGUAGE_SWEDISH;
|
||||
case eMCLang_daDA:
|
||||
case eMCLang_daDK:
|
||||
return XC_LANGUAGE_DANISH;
|
||||
case eMCLang_noNO:
|
||||
case eMCLang_nnNO:
|
||||
case eMCLang_nbNO:
|
||||
return XC_LANGUAGE_BNORWEGIAN;
|
||||
case eMCLang_plPL:
|
||||
return XC_LANGUAGE_POLISH;
|
||||
case eMCLang_trTR:
|
||||
return XC_LANGUAGE_TURKISH;
|
||||
case eMCLang_laLAS:
|
||||
return XC_LOCALE_LATIN_AMERICA;
|
||||
case eMCLang_elEL:
|
||||
case eMCLang_elGR:
|
||||
case eMCLang_enGR:
|
||||
return XC_LANGUAGE_GREEK;
|
||||
case eMCLang_csCZ:
|
||||
case eMCLang_enCZ:
|
||||
return XC_LANGUAGE_CZECH;
|
||||
case eMCLang_skSK:
|
||||
case eMCLang_enSK:
|
||||
return XC_LANGUAGE_SLOVAK;
|
||||
case eMCLang_enUS:
|
||||
case eMCLang_enGB:
|
||||
case eMCLang_enIE:
|
||||
case eMCLang_enAU:
|
||||
case eMCLang_enNZ:
|
||||
case eMCLang_enCA:
|
||||
default:
|
||||
return XC_LANGUAGE_ENGLISH;
|
||||
}
|
||||
}
|
||||
|
||||
DWORD XGetLocale()
|
||||
{
|
||||
WCHAR wchLocaleName[LOCALE_NAME_MAX_LENGTH];
|
||||
GetUserDefaultLocaleName(wchLocaleName,LOCALE_NAME_MAX_LENGTH);
|
||||
|
||||
return app.get_xcLang(wchLocaleName);
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
DWORD XGetLanguage();
|
||||
DWORD XGetLocale();
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "stdafx.h"
|
||||
#include "Windows64_Minecraft.h"
|
||||
#include "..\Common\Consoles_App.h"
|
||||
#include "..\User.h"
|
||||
#include "..\..\Minecraft.Client\Minecraft.h"
|
||||
@@ -24,26 +25,131 @@ void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
|
||||
void CConsoleMinecraftApp::StoreLaunchData()
|
||||
{
|
||||
}
|
||||
|
||||
void CConsoleMinecraftApp::ExitGame()
|
||||
{
|
||||
extern HWND g_hWnd;
|
||||
PostMessage(g_hWnd, WM_CLOSE, 0, 0);
|
||||
app.DebugPrintf("CConsoleMinecraftApp::ExitGame\n");
|
||||
|
||||
//str1k3r - since ExitGame is always ran by the user, it should always be 0
|
||||
PostQuitMessage(0);
|
||||
}
|
||||
|
||||
void CConsoleMinecraftApp::FatalLoadError()
|
||||
{
|
||||
//str1k3r - very much inspired by the PS3 FatalLoadError :3
|
||||
wchar_t *aStrings[2];
|
||||
|
||||
app.DebugPrintf("CConsoleMinecraftApp::FatalLoadError\n");
|
||||
|
||||
switch (XGetLanguage())
|
||||
{
|
||||
case XC_LANGUAGE_GERMAN:
|
||||
aStrings[0] = L"Ladefehler";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition konnte nicht geladen werden und kann daher nicht fortgesetzt werden.";
|
||||
break;
|
||||
case XC_LANGUAGE_SPANISH:
|
||||
aStrings[0] = L"Error al cargar";
|
||||
aStrings[1] = L"Se ha producido un error al cargar Minecraft: Cafeberry Edition y no es posible continuar.";
|
||||
break;
|
||||
case XC_LANGUAGE_FRENCH:
|
||||
aStrings[0] = L"Échec du chargement";
|
||||
aStrings[1] = L"Le chargement de Minecraft: Cafeberry Edition a échoué : impossible de continuer.";
|
||||
break;
|
||||
case XC_LANGUAGE_ITALIAN:
|
||||
aStrings[0] = L"Errore caricamento";
|
||||
aStrings[1] = L"Caricamento Minecraft: Cafeberry Edition non riuscito, impossibile continuare.";
|
||||
break;
|
||||
case XC_LANGUAGE_JAPANESE:
|
||||
aStrings[0] = L"ロード エラー";
|
||||
aStrings[1] = L"Minecraft Cafeberry 版のロードに失敗しました。続行できません";
|
||||
break;
|
||||
case XC_LANGUAGE_KOREAN:
|
||||
aStrings[0] = L"불러오기 오류";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition 을 불러오는 중에 오류가 발생하여 계속할 수 없습니다.";
|
||||
break;
|
||||
case XC_LANGUAGE_PORTUGUESE:
|
||||
aStrings[0] = L"Erro de Carregamento";
|
||||
aStrings[1] = L"Não foi possível carregar Minecraft: Cafeberry Edition e não é possível continuar.";
|
||||
break;
|
||||
case XC_LANGUAGE_RUSSIAN:
|
||||
aStrings[0] = L"Ошибка при загрузке";
|
||||
aStrings[1] = L"Не удалось загрузить игру Minecraft: Cafeberry Edition. Продолжить загрузку невозможно.";
|
||||
break;
|
||||
case XC_LANGUAGE_TCHINESE:
|
||||
aStrings[0] = L"載入錯誤";
|
||||
aStrings[1] = L"無法載入「Minecraft: Cafeberry Edition」,因此無法繼續。";
|
||||
break;
|
||||
case XC_LANGUAGE_DUTCH:
|
||||
aStrings[0] = L"Fout tijdens het laden";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition kan niet worden geladen.";
|
||||
break;
|
||||
case XC_LANGUAGE_FINISH:
|
||||
aStrings[0] = L"Latausvirhe";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition -pelin lataaminen ei onnistunut, eikä sitä voi jatkaa.";
|
||||
break;
|
||||
case XC_LANGUAGE_SWEDISH:
|
||||
aStrings[0] = L"Laddningsfel";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition kunde inte laddas och kan inte fortsätta.";
|
||||
break;
|
||||
case XC_LANGUAGE_DANISH:
|
||||
aStrings[0] = L"Indlæsningsfejl";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition kunne ikke blive indlæst og kan derfor ikke fortsætte.";
|
||||
break;
|
||||
case XC_LANGUAGE_BNORWEGIAN:
|
||||
aStrings[0] = L"Innlastingsfeil";
|
||||
aStrings[1] = L"Feil under innlasting av Minecraft: Cafeberry Edition. Kan ikke fortsette.";
|
||||
break;
|
||||
case XC_LANGUAGE_POLISH:
|
||||
aStrings[0] = L"Błąd wczytywania";
|
||||
aStrings[1] = L"Wystąpił błąd podczas wczytywania Minecraft: Edycja Cafeberry. Dalsze działanie jest niemożliwe.";
|
||||
break;
|
||||
case XC_LANGUAGE_TURKISH:
|
||||
aStrings[0] = L"Yükleme Hatası";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition yüklenemedi ve devam edemiyor.";
|
||||
break;
|
||||
case XC_LOCALE_LATIN_AMERICA:
|
||||
aStrings[0] = L"Error al cargar";
|
||||
aStrings[1] = L"Se produjo un error al cargar Minecraft: Cafeberry Edition y no es posible continuar.";
|
||||
break;
|
||||
default:
|
||||
aStrings[0] = L"Loading Error";
|
||||
aStrings[1] = L"Minecraft: Cafeberry Edition has failed to load, and cannot continue.";
|
||||
break;
|
||||
}
|
||||
|
||||
//str1k3r - yes, i made them all say femboy edition (piebot said no :c)
|
||||
int result = MessageBoxW(
|
||||
NULL,
|
||||
aStrings[1],
|
||||
aStrings[0],
|
||||
MB_OK
|
||||
);
|
||||
|
||||
if (result == IDOK) {
|
||||
PostQuitMessage(1); //str1k3r - since this is a fatal load error, exit with a nonzero exitcode
|
||||
}
|
||||
}
|
||||
|
||||
void CConsoleMinecraftApp::CaptureSaveThumbnail()
|
||||
{
|
||||
}
|
||||
void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
|
||||
{
|
||||
}
|
||||
void CConsoleMinecraftApp::ReleaseSaveThumbnail()
|
||||
{
|
||||
RenderManager.CaptureThumbnail(&m_ThumbnailBuffer);
|
||||
}
|
||||
|
||||
void CConsoleMinecraftApp::GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)
|
||||
void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
|
||||
{
|
||||
if (m_ThumbnailBuffer.Allocated())
|
||||
{
|
||||
if (pbData)
|
||||
{
|
||||
*pbData = new BYTE[m_ThumbnailBuffer.GetBufferSize()];
|
||||
*pdwSize = m_ThumbnailBuffer.GetBufferSize();
|
||||
memcpy(*pbData, m_ThumbnailBuffer.GetBufferPointer(), *pdwSize);
|
||||
}
|
||||
m_ThumbnailBuffer.Release();
|
||||
}
|
||||
}
|
||||
|
||||
void CConsoleMinecraftApp::ReleaseSaveThumbnail()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -116,21 +222,28 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
|
||||
thread->Run();
|
||||
}
|
||||
|
||||
int CConsoleMinecraftApp::GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT)
|
||||
void CConsoleMinecraftApp::GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CConsoleMinecraftApp::LoadLocalTMSFile(WCHAR *wchTMSFile)
|
||||
std::wstring CConsoleMinecraftApp::UTF8ToWide(const char* utf8)
|
||||
{
|
||||
return -1;
|
||||
int size = MultiByteToWideChar(CP_UTF8, 0, utf8, -1, nullptr, 0);
|
||||
std::wstring wstr(size, 0);
|
||||
MultiByteToWideChar(CP_UTF8, 0, utf8, -1, &wstr[0], size);
|
||||
wstr.resize(size - 1);
|
||||
return wstr;
|
||||
}
|
||||
|
||||
int CConsoleMinecraftApp::LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt)
|
||||
void CConsoleMinecraftApp::CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (destSize == 0)
|
||||
return;
|
||||
|
||||
void CConsoleMinecraftApp::FreeLocalTMSFiles(eTMSFileType eType)
|
||||
{
|
||||
dest[0] = 0;
|
||||
if (source == nullptr)
|
||||
return;
|
||||
|
||||
WideCharToMultiByte(CP_ACP, 0, source, -1, dest, static_cast<int>(destSize), nullptr, nullptr);
|
||||
dest[destSize - 1] = 0;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
class CConsoleMinecraftApp : public CMinecraftApp
|
||||
{
|
||||
public:
|
||||
ImageFileBuffer m_ThumbnailBuffer;
|
||||
|
||||
static void SetFakeGamertag(char* name);
|
||||
|
||||
CConsoleMinecraftApp();
|
||||
|
||||
virtual void SetRichPresenceContext(int iPad, int contextId);
|
||||
@@ -16,19 +20,17 @@ public:
|
||||
virtual void ReleaseSaveThumbnail();
|
||||
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize);
|
||||
|
||||
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile);
|
||||
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt);
|
||||
|
||||
virtual void FreeLocalTMSFiles(eTMSFileType eType);
|
||||
virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
|
||||
|
||||
// BANNED LEVEL LIST
|
||||
virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false) {}
|
||||
|
||||
C4JStringTable *GetStringTable() { return NULL;}
|
||||
C4JStringTable *GetStringTable() { return NULL;}
|
||||
|
||||
// original code
|
||||
virtual void TemporaryCreateGameStart();
|
||||
|
||||
// str1k3r - UTF8 to wchar
|
||||
std::wstring UTF8ToWide(const char* utf8);
|
||||
|
||||
void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize);
|
||||
};
|
||||
|
||||
extern CConsoleMinecraftApp app;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d11.h>
|
||||
|
||||
static bool isF11Pressed = false;
|
||||
static bool wasF11Pressed = false;
|
||||
|
||||
extern int g_iScreenWidth;
|
||||
extern int g_iScreenHeight;
|
||||
|
||||
extern BOOL g_bResolutionSetByCMD;
|
||||
|
||||
extern ID3D11Device* g_pd3dDevice;
|
||||
|
||||
void CleanupDevice();
|
||||
|
||||
struct Windows64LaunchArgs
|
||||
{
|
||||
bool fullscreen;
|
||||
int resolution;
|
||||
bool vsync;
|
||||
};
|
||||
@@ -95,6 +95,14 @@ void ConsoleUIController::render()
|
||||
#endif
|
||||
}
|
||||
|
||||
//str1k3r - update gdraw resolution
|
||||
void ConsoleUIController::updateResolution(S32 w, S32 h)
|
||||
{
|
||||
#ifdef _ENABLEIGGY
|
||||
gdraw_D3D11_SetRendertargetSize(w, h);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ConsoleUIController::beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion)
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Starting Iggy custom draw\n");
|
||||
|
||||
@@ -11,6 +11,8 @@ public:
|
||||
void init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h);
|
||||
|
||||
void render();
|
||||
//str1k3r - updateResolution is a Windows64 exlusive thingy :3
|
||||
void updateResolution(S32 w, S32 h);
|
||||
void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion);
|
||||
virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region);
|
||||
virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region);
|
||||
|
||||
Reference in New Issue
Block a user