forked from cafeberry/cafeberry
Merge remote-tracking branch 'origin/main' into networking
This commit is contained in:
@@ -11,17 +11,6 @@
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#endif
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#include "PSVita\PSVitaExtras\ShutdownManager.h"
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//#define HEAPINSPECTOR_PS3 1
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// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
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// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
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#if HEAPINSPECTOR_PS3
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#include "HeapInspector\Server\HeapInspectorServer.h"
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#include "HeapInspector\Server\PS3\HeapHooks.hpp"
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#endif
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//#define DISABLE_MILES_SOUND
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#include "PSVita_App.h"
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#include "PSVitaExtras\PSVitaStrings.h"
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#include "GameConfig\Minecraft.spa.h"
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@@ -44,20 +33,14 @@
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#include "..\..\Minecraft.World\ThreadName.h"
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#include "..\..\Minecraft.Client\StatsCounter.h"
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#include "..\ConnectScreen.h"
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//#include "Social\SocialManager.h"
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//#include "Leaderboards\LeaderboardManager.h"
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//#include "XUI\XUI_Scene_Container.h"
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//#include "NetworkManager.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\Common\Console_Awards_enum.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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//#include "Resource.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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//#include "PS3\PS3Extras\EdgeZLib.h"
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#include "..\..\Minecraft.World\C4JThread.h"
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#include "Common\UI\IUIScene_PauseMenu.h"
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#include "Conf.h"
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@@ -69,64 +52,19 @@
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#include <ult.h>
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#include <apputil.h>
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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/* Encrypted ID for protected data file (*) You must edit these binaries!! */
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/*char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
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{
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0xEE, 0xA9, 0x37, 0xCC,
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0x5B, 0xD4, 0xD9, 0x0D,
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0x55, 0xED, 0x25, 0x31,
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0xFA, 0x33, 0xBD, 0xC4
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};*/
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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// functions for storing and converting rich presence strings from wchar to utf8
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uint8_t * AddRichPresenceString(int iID);
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void FreeRichPresenceStrings();
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#if HEAPINSPECTOR_PS3
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std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
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{
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std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
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HeapInspectorServer::HeapInfo localHeapInfo;
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localHeapInfo.m_Description = "VRAM";
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localHeapInfo.m_Range.m_Min = 0xc0000000;
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localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
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result.push_back(localHeapInfo);
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return result;
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}
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extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
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extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
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{
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void* result = __real__malloc_init(a_Boundary, a_Size);
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HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
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return result;
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}
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#endif // HEAPINSPECTOR_PS3
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app time
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// as a LARGE_INTEGER so that we don't lose precision after running
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@@ -366,16 +304,6 @@ void RegisterAwardsWithProfileManager()
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ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
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#endif
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#if 0
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ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
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ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
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#endif
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// Rich Presence init - number of presences, number of contexts
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//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
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ProfileManager.RichPresenceInit(4,1);
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@@ -641,17 +569,8 @@ int main()
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StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
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#if 0
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// Set up the global title storage path
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StorageManager.StoreTMSPathName();
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#endif
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// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
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ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
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#if 0
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// set a function to be called when the ethernet is disconnected, so we can back out if required
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ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
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#endif
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// Set a callback for the default player options to be set - when there is no profile data for the player
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StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
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@@ -660,11 +579,6 @@ int main()
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// Set a callback to deal with old profile versions needing updated to new versions
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StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
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#if 0
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// Set a callback for when there is a read error on profile data
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//StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
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#endif
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StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
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app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
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@@ -673,8 +587,6 @@ int main()
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app.GetCommerce()->CheckForTrialUpgradeKey();
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#endif
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// debug switch to trial version
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//ProfileManager.SetDebugFullOverride(false);
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@@ -687,21 +599,7 @@ int main()
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//ProfileManager.AddDLC(2);
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StorageManager.SetDLCPackageRoot("DLCDrive");
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#if 0
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StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
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// Kinect !
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if(XNuiGetHardwareStatus()!=0)
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{
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// If the Kinect Sensor is not physically connected, this function returns 0.
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NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
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NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
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}
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// Sentient !
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hr = SentientManager.Init();
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#endif
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// Initialise TLS for tesselator, for this main thread
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Tesselator::CreateNewThreadStorage(1024*1024);
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// Initialise TLS for AABB and Vec3 pools, for this main thread
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@@ -749,22 +647,6 @@ int main()
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//CXuiSceneBase::UpdateScreenSettings(0);
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//#endif
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app.InitialiseTips();
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#if 0
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DWORD initData=0;
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#ifndef _FINAL_BUILD
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#ifndef _DEBUG
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#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
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#endif
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#endif
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// Set the default sound levels
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pMinecraft->options->set(Options::Option::MUSIC,1.0f);
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pMinecraft->options->set(Options::Option::SOUND,1.0f);
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app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
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#endif
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// wait for the trophy init to complete - nonblocking semaphore
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while(( !ProfileManager.AreTrophiesInstalled() ) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
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@@ -790,46 +672,18 @@ int main()
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// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
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StorageManager.ReadFromProfile(0);
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//app.TemporaryCreateGameStart();
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#ifdef _TEMPORARY_CREATE_GAME
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app.TemporaryCreateGameStart();
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//Sleep(10000);
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#if 0
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// Intro loop ?
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while(app.IntroRunning())
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{
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ProfileManager.Tick();
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// Tick XUI
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app.RunFrame();
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// 4J : WESTY : Added to ensure we always have clear background for intro.
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RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
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RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Render XUI
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hr = app.Render();
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// Present the frame.
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RenderManager.Present();
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// Update XUI Timers
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hr = XuiTimersRun();
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}
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Sleep(10000);
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#endif
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while( true )
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{
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#ifndef DISABLE_PSN
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SonyVoiceChat_Vita::tick();
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#endif
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RenderManager.StartFrame();
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#if 0
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if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
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!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
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!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
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{
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// play some music in the menus
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pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
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}
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#endif
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// static bool bPlay=false;
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// if(bPlay)
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@@ -892,81 +746,9 @@ int main()
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pMinecraft->soundEngine->playMusicTick();
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#ifdef MEMORY_TRACKING
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static bool bResetMemTrack = false;
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static bool bDumpMemTrack = false;
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MemPixStuff();
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if( bResetMemTrack )
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{
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ResetMem();
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MEMORYSTATUS memStat;
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GlobalMemoryStatus(&memStat);
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printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
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bResetMemTrack = false;
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}
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if( bDumpMemTrack )
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{
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DumpMem();
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bDumpMemTrack = false;
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MEMORYSTATUS memStat;
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GlobalMemoryStatus(&memStat);
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printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
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printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
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}
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#endif
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#if 0
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static bool bDumpTextureUsage = false;
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if( bDumpTextureUsage )
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{
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RenderManager.TextureGetStats();
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bDumpTextureUsage = false;
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}
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#endif
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ui.tick();
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ui.render();
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#if 0
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app.HandleButtonPresses();
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// store the minecraft renderstates, and re-set them after the xui render
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GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
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// Tick XUI
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PIXBeginNamedEvent(0,"Xui running");
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app.RunFrame();
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PIXEndNamedEvent();
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// Render XUI
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PIXBeginNamedEvent(0,"XUI render");
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MemSect(7);
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hr = app.Render();
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MemSect(0);
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GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
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PIXEndNamedEvent();
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for(int i=0;i<8;i++)
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{
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if(RenderStateA2[i]!=RenderStateA[i])
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{
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//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
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pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
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}
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}
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for(int i=0;i<5;i++)
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{
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if(SamplerStateA2[i]!=SamplerStateA[i])
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{
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//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
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pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
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}
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}
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RenderManager.Set_matrixDirty();
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#endif
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// Present the frame.
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RenderManager.Present();
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@@ -1023,19 +805,10 @@ int main()
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PIXBeginNamedEvent(0,"Network manager do work #2");
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g_NetworkManager.DoWork();
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PIXEndNamedEvent();
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#if 0
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PIXBeginNamedEvent(0,"Misc extra xui");
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// Update XUI Timers
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hr = XuiTimersRun();
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#endif // #if 0
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// Any threading type things to deal with from the xui side?
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app.HandleXuiActions();
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#if 0
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PIXEndNamedEvent();
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#endif
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// 4J-PB - Update the trial timer display if we are in the trial version
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if(!ProfileManager.IsFullVersion())
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{
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Reference in New Issue
Block a user