forked from cafeberry/cafeberry
Merge remote-tracking branch 'origin/main' into networking
This commit is contained in:
@@ -26,10 +26,6 @@
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#include "..\..\Minecraft.World\ThreadName.h"
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#include "..\..\Minecraft.Client\StatsCounter.h"
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||||
#include "..\ConnectScreen.h"
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||||
//#include "Social\SocialManager.h"
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||||
//#include "Leaderboards\LeaderboardManager.h"
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||||
//#include "XUI\XUI_Scene_Container.h"
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||||
//#include "NetworkManager.h"
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||||
#include "..\..\Minecraft.Client\Tesselator.h"
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||||
#include "..\..\Minecraft.Client\Options.h"
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#include "Sentient\SentientManager.h"
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@@ -46,28 +42,13 @@
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#include "..\..\Minecraft.Client\Common\Network\NetworkSocketLayer.h"
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#endif
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||||
|
||||
#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
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||||
//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
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//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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||||
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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||||
#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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||||
};
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||||
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//-------------------------------------------------------------------------------------
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@@ -84,7 +65,6 @@ char g_Win64Username[17] = {0};
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||||
|
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BOOL g_bWidescreen = TRUE;
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||||
|
||||
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||||
void DefineActions(void)
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||||
{
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// The app needs to define the actions required, and the possible mappings for these
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@@ -331,311 +311,9 @@ void DefineActions(void)
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InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP);
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}
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#if 0
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HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
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D3DPRESENT_PARAMETERS *pd3dPP )
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{
|
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IDirect3D9 *pD3D;
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pD3D = Direct3DCreate9( D3D_SDK_VERSION );
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// Set up the structure used to create the D3DDevice
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// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
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// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
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// mode so don't need this functionality.
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ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
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XVIDEO_MODE VideoMode;
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XGetVideoMode( &VideoMode );
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g_bWidescreen = VideoMode.fIsWideScreen;
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pd3dPP->BackBufferWidth = 1280;
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pd3dPP->BackBufferHeight = 720;
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pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
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pd3dPP->BackBufferCount = 1;
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pd3dPP->EnableAutoDepthStencil = TRUE;
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pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
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pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
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//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
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// in the launcher/dashboard.
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if(g_bWidescreen)
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pd3dPP->Flags=0;
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else
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pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
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||||
// Create the device.
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return pD3D->CreateDevice(
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||||
0,
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||||
D3DDEVTYPE_HAL,
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NULL,
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||||
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
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||||
pd3dPP,
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||||
ppDevice );
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||||
}
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#endif
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||||
//#define MEMORY_TRACKING
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||||
|
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#ifdef MEMORY_TRACKING
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void ResetMem();
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||||
void DumpMem();
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||||
void MemPixStuff();
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||||
#else
|
||||
void MemSect(int sect)
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||||
{
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||||
}
|
||||
#endif
|
||||
|
||||
#ifndef __ORBIS__
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||||
HINSTANCE g_hInst = NULL;
|
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HWND g_hWnd = NULL;
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D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
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||||
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
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||||
ID3D11Device* g_pd3dDevice = NULL;
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||||
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
||||
IDXGISwapChain* g_pSwapChain = NULL;
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||||
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
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||||
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
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||||
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
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||||
|
||||
//
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||||
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
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||||
//
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||||
// PURPOSE: Processes messages for the main window.
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||||
//
|
||||
// WM_COMMAND - process the application menu
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||||
// WM_PAINT - Paint the main window
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||||
// WM_DESTROY - post a quit message and return
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//
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||||
//
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||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
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||||
int wmId, wmEvent;
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||||
PAINTSTRUCT ps;
|
||||
HDC hdc;
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||||
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switch (message)
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{
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case WM_COMMAND:
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wmId = LOWORD(wParam);
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wmEvent = HIWORD(wParam);
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// Parse the menu selections:
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switch (wmId)
|
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{
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case IDM_EXIT:
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DestroyWindow(hWnd);
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break;
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default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
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||||
break;
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||||
case WM_PAINT:
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||||
hdc = BeginPaint(hWnd, &ps);
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||||
// TODO: Add any drawing code here...
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EndPaint(hWnd, &ps);
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break;
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||||
case WM_DESTROY:
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||||
PostQuitMessage(0);
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||||
break;
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||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
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||||
}
|
||||
return 0;
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||||
}
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||||
|
||||
|
||||
//
|
||||
// FUNCTION: MyRegisterClass()
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||||
//
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||||
// PURPOSE: Registers the window class.
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||||
//
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance)
|
||||
{
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||||
WNDCLASSEX wcex;
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||||
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||||
wcex.cbSize = sizeof(WNDCLASSEX);
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||||
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||||
wcex.style = CS_HREDRAW | CS_VREDRAW;
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||||
wcex.lpfnWndProc = WndProc;
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||||
wcex.cbClsExtra = 0;
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||||
wcex.cbWndExtra = 0;
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||||
wcex.hInstance = hInstance;
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||||
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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||||
wcex.lpszMenuName = "Minecraft";
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wcex.lpszClassName = "MinecraftClass";
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wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
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||||
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return RegisterClassEx(&wcex);
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}
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//
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||||
// FUNCTION: InitInstance(HINSTANCE, int)
|
||||
//
|
||||
// PURPOSE: Saves instance handle and creates main window
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// In this function, we save the instance handle in a global variable and
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||||
// create and display the main program window.
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//
|
||||
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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||||
{
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g_hInst = hInstance; // Store instance handle in our global variable
|
||||
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||||
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
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if (!g_hWnd)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
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ShowWindow(g_hWnd, nCmdShow);
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UpdateWindow(g_hWnd);
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return TRUE;
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}
|
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|
||||
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||||
//--------------------------------------------------------------------------------------
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||||
// Create Direct3D device and swap chain
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||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT InitDevice()
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||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
RECT rc;
|
||||
GetClientRect( g_hWnd, &rc );
|
||||
UINT width = rc.right - rc.left;
|
||||
UINT height = rc.bottom - rc.top;
|
||||
|
||||
UINT createDeviceFlags = 0;
|
||||
#ifdef _DEBUG
|
||||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
D3D_DRIVER_TYPE driverTypes[] =
|
||||
{
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
D3D_DRIVER_TYPE_WARP,
|
||||
D3D_DRIVER_TYPE_REFERENCE,
|
||||
};
|
||||
UINT numDriverTypes = ARRAYSIZE( driverTypes );
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
UINT numFeatureLevels = ARRAYSIZE( featureLevels );
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
ZeroMemory( &sd, sizeof( sd ) );
|
||||
sd.BufferCount = 1;
|
||||
sd.BufferDesc.Width = width;
|
||||
sd.BufferDesc.Height = height;
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
sd.BufferDesc.RefreshRate.Numerator = 60;
|
||||
sd.BufferDesc.RefreshRate.Denominator = 1;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.OutputWindow = g_hWnd;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.Windowed = TRUE;
|
||||
|
||||
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
|
||||
{
|
||||
g_driverType = driverTypes[driverTypeIndex];
|
||||
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
|
||||
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
|
||||
if( HRESULT_SUCCEEDED( hr ) )
|
||||
break;
|
||||
}
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
// Create a render target view
|
||||
ID3D11Texture2D* pBackBuffer = NULL;
|
||||
hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
// Create a depth stencil buffer
|
||||
D3D11_TEXTURE2D_DESC descDepth;
|
||||
|
||||
descDepth.Width = width;
|
||||
descDepth.Height = height;
|
||||
descDepth.MipLevels = 1;
|
||||
descDepth.ArraySize = 1;
|
||||
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDepth.SampleDesc.Count = 1;
|
||||
descDepth.SampleDesc.Quality = 0;
|
||||
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
||||
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||
descDepth.CPUAccessFlags = 0;
|
||||
descDepth.MiscFlags = 0;
|
||||
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
||||
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
||||
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
descDSView.Texture2D.MipSlice = 0;
|
||||
|
||||
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
||||
|
||||
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
|
||||
pBackBuffer->Release();
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
|
||||
|
||||
// Setup the viewport
|
||||
D3D11_VIEWPORT vp;
|
||||
vp.Width = (FLOAT)width;
|
||||
vp.Height = (FLOAT)height;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = 0;
|
||||
vp.TopLeftY = 0;
|
||||
g_pImmediateContext->RSSetViewports( 1, &vp );
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Render the frame
|
||||
//--------------------------------------------------------------------------------------
|
||||
void Render()
|
||||
{
|
||||
// Just clear the backbuffer
|
||||
float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
|
||||
|
||||
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
|
||||
g_pSwapChain->Present( 0, 0 );
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Clean up the objects we've created
|
||||
//--------------------------------------------------------------------------------------
|
||||
void CleanupDevice()
|
||||
{
|
||||
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
|
||||
|
||||
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
|
||||
if( g_pSwapChain ) g_pSwapChain->Release();
|
||||
if( g_pImmediateContext ) g_pImmediateContext->Release();
|
||||
if( g_pd3dDevice ) g_pd3dDevice->Release();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void RegisterAwardsWithProfileManager()
|
||||
{
|
||||
@@ -695,18 +373,7 @@ void RegisterAwardsWithProfileManager()
|
||||
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
||||
#endif
|
||||
// Rich Presence init - number of presences, number of contexts
|
||||
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
|
||||
ProfileManager.RichPresenceInit(4,1);
|
||||
#ifndef DISABLE_PSN
|
||||
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence);
|
||||
@@ -775,64 +442,8 @@ int main(int argc, const char *argv[] )
|
||||
app.DebugPrintf("---main()\n");
|
||||
OrbisInit();
|
||||
|
||||
|
||||
#if 0
|
||||
// Main message loop
|
||||
MSG msg = {0};
|
||||
while( WM_QUIT != msg.message )
|
||||
{
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
else
|
||||
{
|
||||
Render();
|
||||
}
|
||||
}
|
||||
|
||||
return (int) msg.wParam;
|
||||
#endif
|
||||
|
||||
static bool bTrialTimerDisplayed=true;
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
// Initialize D3D
|
||||
hr = InitD3D( &pDevice, &d3dpp );
|
||||
g_pD3DDevice = pDevice;
|
||||
if( FAILED(hr) )
|
||||
{
|
||||
app.DebugPrintf
|
||||
( "Failed initializing D3D.\n" );
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Initialize the application, assuming sharing of the d3d interface.
|
||||
hr = app.InitShared( pDevice, &d3dpp,
|
||||
XuiPNGTextureLoader );
|
||||
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
app.DebugPrintf
|
||||
( "Failed initializing application.\n" );
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
char *usrdirPath= getUsrDirPath();
|
||||
|
||||
strcpy(usrdirPath,"/app0");
|
||||
@@ -847,10 +458,6 @@ int main(int argc, const char *argv[] )
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
// StorageManager.SetDLCProductCode(app.GetProductCode());
|
||||
// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
|
||||
// ProfileManager.SetServiceID(app.GetCommerceCategory());
|
||||
|
||||
SceNpContentRestriction param;
|
||||
memset(¶m, 0x0, sizeof(param));
|
||||
param.size = sizeof(param);
|
||||
@@ -872,8 +479,6 @@ int main(int argc, const char *argv[] )
|
||||
// PEGI 7+
|
||||
param.defaultAgeRestriction = 7;
|
||||
|
||||
|
||||
|
||||
// USK 6+
|
||||
strncpy(ageRestriction[0].countryCode.data, "de" , 2);
|
||||
ageRestriction[0].age = 6;
|
||||
@@ -935,27 +540,6 @@ int main(int argc, const char *argv[] )
|
||||
// Initialise //
|
||||
////////////////
|
||||
|
||||
#if 0
|
||||
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
|
||||
// are just copied from a sample app and may need changed for our purposes
|
||||
// Start XAudio2
|
||||
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
||||
if( FAILED( hr ) )
|
||||
{
|
||||
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
|
||||
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
|
||||
if ( FAILED( hr ) )
|
||||
{
|
||||
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
app.InitTime();
|
||||
#ifndef DISABLE_PSN
|
||||
NPToolkit.init();
|
||||
@@ -973,13 +557,12 @@ int main(int argc, const char *argv[] )
|
||||
InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
|
||||
|
||||
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
||||
|
||||
SceNpCommunicationId commsId;
|
||||
SceNpCommunicationSignature commsSig;
|
||||
|
||||
ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(),
|
||||
&commsSig, //SQRNetworkManager::GetSceNpCommsSig(),
|
||||
PROFILE_VERSION_11,
|
||||
PROFILE_VERSION_12,
|
||||
NUM_PROFILE_VALUES,
|
||||
NUM_PROFILE_SETTINGS,
|
||||
dwProfileSettingsA,
|
||||
@@ -993,13 +576,9 @@ int main(int argc, const char *argv[] )
|
||||
RegisterAwardsWithProfileManager();
|
||||
|
||||
// register the get string function with the profile lib, so it can be called within the lib
|
||||
|
||||
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
|
||||
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
|
||||
|
||||
|
||||
|
||||
|
||||
StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
|
||||
StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
|
||||
StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
|
||||
@@ -1016,7 +595,7 @@ int main(int argc, const char *argv[] )
|
||||
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
||||
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
|
||||
|
||||
StorageManager.InitialiseProfileData(PROFILE_VERSION_11,
|
||||
StorageManager.InitialiseProfileData(PROFILE_VERSION_12,
|
||||
NUM_PROFILE_VALUES,
|
||||
NUM_PROFILE_SETTINGS,
|
||||
dwProfileSettingsA,
|
||||
@@ -1036,19 +615,9 @@ int main(int argc, const char *argv[] )
|
||||
assert(ret == SCE_OK);
|
||||
StorageManager.SetQuadrantUserIds(aUserIds);
|
||||
|
||||
#if 0
|
||||
// Set up the global title storage path
|
||||
StorageManager.StoreTMSPathName();
|
||||
|
||||
|
||||
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
||||
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
||||
|
||||
#endif
|
||||
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
||||
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
||||
|
||||
|
||||
// Set a callback for the default player options to be set - when there is no profile data for the player
|
||||
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
||||
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
||||
@@ -1069,25 +638,7 @@ int main(int argc, const char *argv[] )
|
||||
|
||||
// debug switch to trial version
|
||||
ProfileManager.SetDebugFullOverride(true);
|
||||
#if 0
|
||||
|
||||
//ProfileManager.AddDLC(2);
|
||||
StorageManager.SetDLCPackageRoot("DLCDrive");
|
||||
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
|
||||
// Kinect !
|
||||
|
||||
if(XNuiGetHardwareStatus()!=0)
|
||||
{
|
||||
// If the Kinect Sensor is not physically connected, this function returns 0.
|
||||
NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
|
||||
NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
|
||||
}
|
||||
|
||||
// Sentient !
|
||||
hr = TelemetryManager->Init();
|
||||
|
||||
|
||||
#endif
|
||||
// Initialise TLS for tesselator, for this main thread
|
||||
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
@@ -1122,86 +673,18 @@ int main(int argc, const char *argv[] )
|
||||
// 4J-PB - have to hide the auto splashscreen, or we never see our game
|
||||
sceSystemServiceHideSplashScreen();
|
||||
|
||||
|
||||
#if 0
|
||||
//bool bDisplayPauseMenu=false;
|
||||
|
||||
// set the default gamma level
|
||||
float fVal=50.0f*327.68f;
|
||||
RenderManager.UpdateGamma((unsigned short)fVal);
|
||||
|
||||
// load any skins
|
||||
//app.AddSkinsToMemoryTextureFiles();
|
||||
#endif
|
||||
// set the default profile values
|
||||
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
{
|
||||
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
|
||||
}
|
||||
#if 0
|
||||
|
||||
// set the achievement text for a trial achievement, now we have the string table loaded
|
||||
ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
|
||||
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
||||
|
||||
// Set up a debug character press sequence
|
||||
#ifndef _FINAL_BUILD
|
||||
app.SetDebugSequence("LRLRYYY");
|
||||
#endif
|
||||
|
||||
// Initialise the social networking manager.
|
||||
CSocialManager::Instance()->Initialise();
|
||||
|
||||
// Update the base scene quick selects now that the minecraft class exists
|
||||
//CXuiSceneBase::UpdateScreenSettings(0);
|
||||
#endif
|
||||
app.InitialiseTips();
|
||||
#if 0
|
||||
|
||||
DWORD initData=0;
|
||||
#ifdef _TEMPORARY_CREATE_GAME
|
||||
app.TemporaryCreateGameStart();
|
||||
|
||||
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
#ifndef _DEBUG
|
||||
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Set the default sound levels
|
||||
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
||||
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
||||
|
||||
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
||||
#endif
|
||||
//app.TemporaryCreateGameStart();
|
||||
|
||||
//Sleep(10000);
|
||||
#if 0
|
||||
// Intro loop ?
|
||||
while(app.IntroRunning())
|
||||
{
|
||||
ProfileManager.Tick();
|
||||
// Tick XUI
|
||||
app.RunFrame();
|
||||
|
||||
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
||||
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
||||
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Render XUI
|
||||
hr = app.Render();
|
||||
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
}
|
||||
Sleep(10000);
|
||||
#endif
|
||||
|
||||
// 4J-PB - Moved here because it crashed when the network init was called if left where it was before.
|
||||
@@ -1216,15 +699,7 @@ int main(int argc, const char *argv[] )
|
||||
SonyVoiceChat_Orbis::tick();
|
||||
#endif
|
||||
RenderManager.StartFrame();
|
||||
#if 0
|
||||
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
||||
{
|
||||
// play some music in the menus
|
||||
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
app.UpdateTime();
|
||||
PIXBeginNamedEvent(0,"Input manager tick");
|
||||
InputManager.Tick();
|
||||
@@ -1239,18 +714,6 @@ int main(int argc, const char *argv[] )
|
||||
RenderManager.Tick();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Tick the social networking manager.
|
||||
PIXBeginNamedEvent(0,"Social network manager tick");
|
||||
// CSocialManager::Instance()->Tick();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Tick sentient.
|
||||
PIXBeginNamedEvent(0,"Sentient tick");
|
||||
MemSect(37);
|
||||
// SentientManager.Tick();
|
||||
MemSect(0);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0,"Network manager do work #1");
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
@@ -1283,80 +746,9 @@ int main(int argc, const char *argv[] )
|
||||
g_NetworkManager.Initialise();
|
||||
}
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
static bool bResetMemTrack = false;
|
||||
static bool bDumpMemTrack = false;
|
||||
|
||||
MemPixStuff();
|
||||
|
||||
if( bResetMemTrack )
|
||||
{
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
bResetMemTrack = false;
|
||||
}
|
||||
|
||||
if( bDumpMemTrack )
|
||||
{
|
||||
DumpMem();
|
||||
bDumpMemTrack = false;
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
static bool bDumpTextureUsage = false;
|
||||
if( bDumpTextureUsage )
|
||||
{
|
||||
RenderManager.TextureGetStats();
|
||||
bDumpTextureUsage = false;
|
||||
}
|
||||
#endif
|
||||
ui.tick();
|
||||
ui.render();
|
||||
#if 0
|
||||
app.HandleButtonPresses();
|
||||
|
||||
// store the minecraft renderstates, and re-set them after the xui render
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
||||
|
||||
// Tick XUI
|
||||
PIXBeginNamedEvent(0,"Xui running");
|
||||
app.RunFrame();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Render XUI
|
||||
|
||||
PIXBeginNamedEvent(0,"XUI render");
|
||||
MemSect(7);
|
||||
hr = app.Render();
|
||||
MemSect(0);
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
for(int i=0;i<8;i++)
|
||||
{
|
||||
if(RenderStateA2[i]!=RenderStateA[i])
|
||||
{
|
||||
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
||||
}
|
||||
}
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
if(SamplerStateA2[i]!=SamplerStateA[i])
|
||||
{
|
||||
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Set_matrixDirty();
|
||||
#endif
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
@@ -1422,17 +814,8 @@ int main(int argc, const char *argv[] )
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
|
||||
#endif
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
#if 0
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
|
||||
// 4J-PB - Update the trial timer display if we are in the trial version
|
||||
if(!ProfileManager.IsFullVersion())
|
||||
@@ -1469,10 +852,6 @@ int main(int argc, const char *argv[] )
|
||||
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
// app.Uninit();
|
||||
// g_pd3dDevice->Release();
|
||||
}
|
||||
|
||||
|
||||
@@ -1520,195 +899,3 @@ void FreeRichPresenceStrings()
|
||||
}
|
||||
vRichPresenceStrings.clear();
|
||||
}
|
||||
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
|
||||
int totalAllocGen = 0;
|
||||
unordered_map<int,int> allocCounts;
|
||||
bool trackEnable = false;
|
||||
bool trackStarted = false;
|
||||
volatile size_t sizeCheckMin = 1160;
|
||||
volatile size_t sizeCheckMax = 1160;
|
||||
volatile int sectCheck = 48;
|
||||
CRITICAL_SECTION memCS;
|
||||
DWORD tlsIdx;
|
||||
|
||||
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
||||
totalAllocGen += realSize;
|
||||
return p;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&memCS);
|
||||
|
||||
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
||||
|
||||
if( trackEnable )
|
||||
{
|
||||
#if 1
|
||||
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
||||
*(((unsigned char *)p)+realSize) = sect;
|
||||
|
||||
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
||||
{
|
||||
app.DebugPrintf("Found one\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
if( p )
|
||||
{
|
||||
totalAllocGen += realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount + 1;
|
||||
|
||||
trackEnable = true;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&memCS);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void* operator new (size_t size)
|
||||
{
|
||||
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void operator delete (void *p)
|
||||
{
|
||||
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
||||
{
|
||||
bool special = false;
|
||||
if( dwAllocAttributes == 0 )
|
||||
{
|
||||
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
||||
special = true;
|
||||
}
|
||||
if(!trackStarted )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
totalAllocGen -= realSize;
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
if( pAddress )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
|
||||
if(trackEnable)
|
||||
{
|
||||
int sect = *(((unsigned char *)pAddress)+realSize);
|
||||
totalAllocGen -= realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount - 1;
|
||||
trackEnable = true;
|
||||
|
||||
}
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
SIZE_T WINAPI XMemSize(
|
||||
PVOID pAddress,
|
||||
DWORD dwAllocAttributes
|
||||
)
|
||||
{
|
||||
if( trackStarted )
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DumpMem()
|
||||
{
|
||||
int totalLeak = 0;
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
||||
}
|
||||
}
|
||||
app.DebugPrintf("Total %d\n",totalLeak);
|
||||
}
|
||||
|
||||
void ResetMem()
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
trackEnable = true;
|
||||
trackStarted = true;
|
||||
totalAllocGen = 0;
|
||||
InitializeCriticalSection(&memCS);
|
||||
tlsIdx = TlsAlloc();
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
trackEnable = false;
|
||||
allocCounts.clear();
|
||||
trackEnable = true;
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
void MemSect(int section)
|
||||
{
|
||||
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
||||
if( section == 0 ) // pop
|
||||
{
|
||||
value = (value >> 6) & 0x03ffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (value << 6) | section;
|
||||
}
|
||||
TlsSetValue(tlsIdx, (LPVOID)value);
|
||||
}
|
||||
|
||||
void MemPixStuff()
|
||||
{
|
||||
const int MAX_SECT = 46;
|
||||
|
||||
int totals[MAX_SECT] = {0};
|
||||
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
int sect = ( it->first >> 26 ) & 0x3f;
|
||||
int bytes = it->first & 0x03ffffff;
|
||||
totals[sect] += bytes * it->second;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int allSectsTotal = 0;
|
||||
for( int i = 0; i < MAX_SECT; i++ )
|
||||
{
|
||||
allSectsTotal += totals[i];
|
||||
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
||||
}
|
||||
|
||||
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user