Merge remote-tracking branch 'origin/main' into networking

This commit is contained in:
2026-09-06 09:33:19 -04:00
1476 changed files with 260663 additions and 269030 deletions
@@ -114,8 +114,9 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
m_controlJoinTimer.setVisible( true );
#if defined(_XBOX_ONE) || defined(__ORBIS__)
m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, (4LL *1024LL * 1024LL * 1024LL) );
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, (4LL *1024LL * 1024LL * 1024LL) );
#endif
m_bUpdateSaveSize = false;
@@ -578,7 +579,7 @@ void UIScene_LoadOrJoinMenu::tick()
if(m_eSaveTransferState == eSaveTransfer_Idle)
m_bSaveTransferRunning = false;
#endif
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
if(m_bUpdateSaveSize)
{
if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC))
@@ -599,7 +600,7 @@ void UIScene_LoadOrJoinMenu::tick()
if(m_pSaveDetails!=NULL)
{
//CD - Fix - Adding define for ORBIS/XBOXONE
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
m_spaceIndicatorSaves.reset();
#endif
@@ -627,6 +628,26 @@ void UIScene_LoadOrJoinMenu::tick()
m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].totalSize);
#elif defined(__ORBIS__)
m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].blocksUsed * (32 * 1024) );
#elif defined(_WINDOWS64)
ZeroMemory(m_saveDetails[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH);
memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
wstring folderPath = wstring(L"Windows64\\GameHDD\\") + app.UTF8ToWide(m_saveDetails[i].UTF8SaveFilename) + L"\\*";
DWORD fileSize = 0;
WIN32_FIND_DATAW findData;
HANDLE hFile = FindFirstFileW(folderPath.c_str(), &findData);
if (hFile != INVALID_HANDLE_VALUE) {
do {
if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
fileSize = findData.nFileSizeLow;
break;
}
} while (FindNextFileW(hFile, &findData));
FindClose(hFile);
}
m_spaceIndicatorSaves.addSave(fileSize);
#endif
#ifdef _DURANGO
m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, L"");
@@ -1655,7 +1676,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
if (m_bIgnoreInput) return;
// If a texture pack is loading, or will be loading, then ignore this ( we are going to be destroyed anyway)
if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) return;
if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()) ) return;
// if we're retrieving save info, don't show the list yet as we will be ignoring press events
if(!m_bSavesDisplayed)